Computer Games Design BSc (Hons)
2016/17 New Entrants, Full Time
2017/18 New Entrants, Full Time
|Stoke-on-Trent Campus||Full-time||2017/18 Academic Year||Apply via UCAS|
BSc Computer Games Design is run in affiliation with games industry body TIGA, and has been developed with industry contacts using the latest software to help you pursue the career of your choice.
If you're interested in becoming a 3D artist, animator or games designer, our Computer Games Design degree could be for you. We work closely with our Visiting Professor, Mike Gamble (European Territories Manger for EPIC Games) to make sure the course content is always relevant, so you'll have excellent employment opportunities within the games industry.
Our academics come from a variety of backgrounds, including fine art, games design, interactive media technology, simulation and mathematical modelling. They've worked in the games industry and are engaged in research in fields such as military games simulation, gamification, reward in games and games engine research.
Four times per year, games companies come to the university for development days and training. And you'll have the opportunity to meet with representatives from these companies to build contacts for your future career.
Our facilities boast a High Tech Vicon Motion Capture System, Europe's only Epic Games Centre, Hundreds of PCs and game development possibilities with Sony, Vive, Occulus and more.
Social media links
In Year 1, you'll learn about the reverse engineering of current games, level design based on the principles of architecture and games design documentation. You'll gain a solid grounding in 3D modelling and you'll begin to develop an understanding of 3D games engines.
In Year 2, you'll work on a collaborative group project as a member of a development team. You'll learn how to produce 3D characters and study different texturing methods.
In Year 3, you'll work as a senior or lead member of the collaborative development team. You'll develop your 3D modelling skills with advanced techniques and asset development. You'll also complete a negotiated project and work to develop your portfolio.
- Typical UCAS Offer: 112 points
- A levels: BBC, CCC plus B at AS
- BTEC: DMM
The course is accredited by TIGA which represents the games industry. Staffordshire University is also a TIGA member.
The course is also affiliated to a number of software companies who advise us on course content, including:
Level 4 Modules
The strategy for teaching is to formally support the Level 4 students in the form of lectures and tutorials. Often a method of combined lecture/ tutorial is used, where lectures are delivered in a lab alongside tutorial style interaction. Concepts are discussed and then techniques demonstrated and attempted by the students. There is a lot of teaching support at this level and 'Traditional Lectures' are kept to a minimum
Learning is primarily achieved during direct contact time with the lecturer. This is designed to ease students into university life and successfully make the transition from schools/college to university. At this Level subject specific skills are learnt in the form of principles and technologies that underpin the subject. Transferable skills in knowledge and understanding are of primary importance at this level to provide a solid foundation for learning at higher levels
Level 5 Modules
The Lecture/Tutorial scheme continues but students are encouraged to seek out their own sources of research material and this is demonstrated in such things as log books. Students are expected to engage to a greater extent with resourced based materials such as video tutorials available through the virtual learning environment. Students are offered support in surgery sessions and assignment workshops.
Learning time is split between lectures/ tutorials and the students own learning using such things as video tutorials. Subject Specific Skills are learned by applying the principles and technologies from the previous level and building up more advanced knowledge and technical skills. Transferable skills in problem solving and application to real world scenarios are emphasised at this level. Presentation skills and skills at group working are developed and milestones are used to introduce students to working to intermediate deadlines, as they will be expected to do in industry.
Level 6 Modules
Students will be given some combined lecture/ tutorials, but the expectation is that they drive their own learning and the formal teaching element is replaced by tutor support when needed. This support is given by the Project Supervisor and module tutors and students are guided very much by the assignment criteria for each module. Self-guided study is heavily emphasised
Learning is done mainly outside of the lecture/lab environment and led by the student themselves. By this point in their university career students will have had time to reflect upon their strengths and are encouraged to exploit those strengths in their project choice. Interest and strength in a subject is a very good self-motivator. Subject Specific Skills in applying the more advanced knowledge and technical skills learned at the previous level and applied especially in the Individual Games Technology Portfolio module.
Level 4 Modules
The assessment strategy is based on what is best to assess the level learning outcomes at Level 4. In general these are in the form of written reports that detail the work done on practical projects. As with the learning strategy the assessment strategy is designed to allow students a smooth transition from school/college to university.
Level 5 Modules
At this level the assessment of students aims to reflect an industrial situation. This still includes written reports and practical work, however at this level they are introduced to being assessed on working to produce log books, working to milestones and self-assessment and peer reflection, which would be encountered in industry. Group work and presentations are also used as assessment methods to replicate what would happen in industry.
Level 6 Modules
Assessment at this level is dominated by Individual Games Technology Project and The Individual Games Technology Portfolio modules. Students are assessed on their ability to take charge, plan, manage, and produce work to their own brief. Students are also assessed on their ability to demonstration reflection on the body of work they have embarked upon and demonstrate a range of life experiences to facilitate life-long learning.
The main aim is employability. It is expected graduates will be able to compete for jobs in the following areas.
- Games Technical and 3D Art
- Games Technical Design
- Level, Quest and Mission Design
- Games Production and Publishing
- Narrative design for games
To achieve these programme aims:
- To develop a theoretical understanding of design methodologies and encourage the students to use this as part of their own planning and design processes.
- To develop the ability to work successfully within a team that understands the workflow of the games or related industries.
The Staffordshire Graduate represents a set of qualities that the University passionately believes is necessary for success in the 21st century. The Staffordshire Graduate is a reflective and critical learner with a global perspective, prepared to contribute in the world of work.
The Junior and Senior Collaborative Games Development and Testing modules will combine to make a cross level games studio module and the students will be dedicate one day a week in a studio environment for 24 weeks in their level 5 year and 24 weeks in their level 6 year, producing a total of two published games by the time they graduate.
In levels 5 and 6 the strategy for learning takes on a realistic twist. Students will work across the academic years in a group studio environment for one day a week. The day will start with a ½hr lecturer followed by a ½hr group meeting to set out what is expected in that working day. The day will finish with a ½hr group wash up meeting to monitor what has been achieved that day.
The Level 5 students take on the junior roles within the games studio and they will be led by the Level 6 students who take the senior roles. Each group produce one game and students are assigned to the Art Department, Design Department or Engines/Programming Department reflecting the structure of a games company.
As the student moves from level 5 to level 6 they then progress from being a junior member of a team to a management role as a senior, creating a sense of progression through the company from a junior to a senior role.
Staffordshire University is committed to providing the skills required to work in the games industry such as computer animation, graphic games design, games programming, games art, post-production and special effects, and technical direction.
Graduates will typically work in the games industry as computer games animators, computer games 3D modellers. Your skills will allow you to progress within the computer games industry to become computer games designers and level designers.
Graduates from our Computer Games Design degree find work around the world as environment artists, character artists, motion capture specialists or level designers.
One of our graduates from this course first worked on launch titles for Kinect at Frontier, and was then picked up by Naughty Dog and moved to Santa Monica. He has since become Lead Character Artist working on Uncharted3 and The Last of Us.
Our graduates work in many established Games companies such as Rockstar North, Codemasters, Sony and many more.
Cadman Information Point
t: +44(0)1782 294400
Enquire about this course