Computer Gameplay Design and Production

BSc (Hons)

Key facts

Location:

Stoke-on-Trent Campus

Mode of attendance: Full-time / Placement
Duration: 3 years full-time; 4 years placement
UCAS code: G460, G462 (with a placement year)
Academic year: 17 September 2018 – 7 June 2019

Introduction

If you love the idea of developing exciting and experimental games, this degree may be for you. It's ideal if you're interested in a career as a games designer.

This course was built with the role of a core games designer or gameplay designer in mind. You’ll focus on scripting in game engines to allow you to take ideas from concept to a playable prototype. Exploring some of the fundamental ideas underpinning modern games, you’ll develop fun, exciting and experimental concepts.

Our academics come from a variety of backgrounds, including fine art, games design, interactive media technology, simulation and mathematical modelling. They’ve worked in gaming at all levels and the course leader, Nia Wearn, was listed as one of the UK’s top 100 most influential women in the industry.

Our state-of-the-art games design studio is sponsored by Epic Games and we have excellent links to influential organisations in the industry. You’ll have the opportunity to network with these companies and build contacts for your future career.

On successful completion of study, we will issue the following award: BSc (Hons) Computer Gameplay Design and Production

Professional body accreditation

This course is accredited by TIGA.

Work placements

If you choose to complete one of our sandwich courses with a work placement between the second and final years of the course, our placement staff will work with you to identify a suitable location for your work placement. Please also note that you are responsible for any costs incurred in travelling to and from your work placement, and for any accommodation costs.

Course content

In Year 1, you’ll be introduced to the Unreal Game Engine where you will create single player and multiplayer games. The practical work is underpinned with theory based modules based on games design documentation, small-scale group work, and the fundamentals of gameplay. You’ll also have the option to study the narrative in games, the impact of video game realism, scripting in Unity, or 3D modelling.

During your second year, you’ll learn how to script in high-level languages. This allows you to create quests, missions and demonstrate your creative designs in the games engine. You’ll put these skills into practice as a junior member in a collaborative group project. As an individual, you will also create a paper-based game project using gameplay applications. Doing this will increase your understanding of the wide-ranging aspects of gameplay in modern games.

In your final year, you could take on a lead role in a game development project. You will also create a final year game, project or research piece for your portfolio to take into industry.

Modules

This module map provides an indicative list of the modules that make up your course. Each module is worth a specified number of credits: you take a combination of compulsory and optional modules, enabling you to cover key subject knowledge while developing your own interest. You must take modules worth a total of 120 credits at each level of the course. The number of optional modules you can take depends on the number of compulsory modules at a given level, you may have more choice in later parts of the course.

Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. You can always find the most up-to-date information about your modules and who is teaching them in our module catalogue. We aim to ensure that all optional modules run as scheduled. If for any reason an optional module cannot be run we will advise you as soon as possible and help you choose an alternative module.

Before you can register on some optional modules, you may be required to have undertaken prerequisite modules. Some module combinations may not be allowed.

Year 1

Semester 1
Module title
Fundamentals of Gameplay Compulsory
Introduction to 3D Games Engines Compulsory
Introduction to Games Design Compulsory
Narratology for Games Optional
Rapid Games Prototyping Optional
Introduction to 3D Modelling for Games Optional
Introduction to Realism in Games and Militainment Optional
Semester 2
Module title
Fundamentals of Gameplay Compulsory
Introduction to 3D Games Engines Compulsory
Introduction to Games Design Compulsory
Narratology for Games Optional
Rapid Games Prototyping Optional
Introduction to 3D Modelling for Games Optional
Introduction to Realism in Games and Militainment Optional

Year 2

Semester 1
Module title
Junior Collaborative Game Development and Testing Compulsory
Advanced 3D Games Engines and Scripting Compulsory
Gameplay Applications Compulsory
Social & Mobile Game Development Optional
Game Interface Design and Implementation Optional
Semester 2
Module title
Junior Collaborative Game Development and Testing Compulsory
Advanced 3D Games Engines and Scripting Compulsory
Gameplay Applications Compulsory
Social & Mobile Game Development Optional
Game Interface Design and Implementation Optional

Year 3

Semester 1
Module title
Individual Games Technology Project Compulsory
Individual Games Technology Portfolio Compulsory
Senior Collaborative Games Development and Testing Compulsory
Advanced Games Prototyping and AI Scripting Optional
MMOG Design, Communities and Narratology Optional
Social and Mobile Games Development Optional
Military Games Design, Development & Philosophy Optional
Semester 2
Module title
Individual Games Technology Project Compulsory
Individual Games Technology Portfolio Compulsory
Senior Collaborative Games Development and Testing Compulsory
Advanced Games Prototyping and AI Scripting Optional
MMOG Design, Communities and Narratology Optional
Social and Mobile Games Development Optional
Military Games Design, Development & Philosophy Optional

Teaching staff

You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader. Our teaching is research-informed and 72% of our full-time staff are Fellows of the Higher Education Academy.