Key facts

Location:

Stoke-on-Trent Campus

Mode of attendance: Full-time
Duration: 3 years full-time
UCAS code: I710
Academic year: 17 September 2018 – 7 June 2019

Introduction

Learn traditional and games-oriented skills in our new studios. The degree covers motion capture and 3D modelling, plus cinematic and character animation.

This course provides a technical and creative route into the exciting and evolving games industry. Games Animators are responsible for breathing life into the 3D models produced by Games Artists. You’ll also gain the necessary skills to work in other areas of animation including Technical Animation and CG/Film Animation.

The Computer Games Animation award combines the new technology of motion capture and performance capture with the traditional principles of animation established by Disney. The use of motion capture technology is ubiquitous in AAA games development and our students work with the latest hardware and software.

We work closely with Epic Games to ensure that the course content is always relevant, so you’ll have excellent employment opportunities when you graduate.

On successful completion of study, we will issue the following award: BA (Hons) Computer Games Animation

Course content

Throughout the course, you’ll study a variety of animation techniques including 3D, digital 2D and traditional animation. You’ll have access to the Vicon motion capture studio, which will allow you to acquire and practice skills in capturing human motion and transferring this to games characters.

You’ll also work on two games projects in your second and third years of study, where you will take the role of an animator working with students from a variety of other games orientated courses. This will give you the opportunity to put your new skills into practice and create a portfolio of work for when you have completed the course.

In the final year, you’ll learn facial motion capture and animation techniques, which you will use to create cinematic sequences in games. You’ll also develop an animation portfolio, preparing you for a career in the games industry.

Modules

This module map provides an indicative list of the modules that make up your course. Each module is worth a specified number of credits: you take a combination of compulsory and optional modules, enabling you to cover key subject knowledge while developing your own interest. You must take modules worth a total of 120 credits at each level of the course. The number of optional modules you can take depends on the number of compulsory modules at a given level, you may have more choice in later parts of the course.

Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. You can always find the most up-to-date information about your modules and who is teaching them in our module catalogue. We aim to ensure that all optional modules run as scheduled. If for any reason an optional module cannot be run we will advise you as soon as possible and help you choose an alternative module.

Before you can register on some optional modules, you may be required to have undertaken prerequisite modules. Some module combinations may not be allowed.

Year 1

Semester 1
Module title
Introduction to Animation & Motion Capture Compulsory
Introduction to 3D Modelling for Games Compulsory
Animation Fundamentals Compulsory
Semester 2
Module title
Introduction to Animation & Motion Capture Compulsory
Introduction to 3D Modelling for Games Compulsory
Animation Fundamentals Compulsory

Year 2

Semester 1
Module title
Character Animation & Motion Capture Compulsory
Junior Collaborative Game Development & Testing Compulsory
Character Animation Implementation Compulsory
Semester 2
Module title
Character Animation & Motion Capture Compulsory
Junior Collaborative Game Development & Testing Compulsory
Film Shorts & Stings Compulsory

Year 3

Semester 1
Module title
Individual Games Technology Project Compulsory
Individual Games Technology Portfolio Compulsory
Senior Collaborative Game Development & Testing Compulsory
Cinematic Animation & Motion Capture Compulsory
Semester 2
Module title
Individual Games Technology Project Compulsory
Individual Games Technology Portfolio Compulsory
Senior Collaborative Game Development & Testing Compulsory
Cinematic Animation & Motion Capture Compulsory

Teaching staff

You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader. Our teaching is research-informed and 72% of our full-time staff are Fellows of the Higher Education Academy.