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Computer Games Animation

BA (Hons)

Work placements

Get practical career experience in relevant business sectors

Excellent facilities

Vicon motion capture studio and much more

Expert teaching team

The team’s expertise is closely matched to the modules on the course

UCAS code:
I710
Location:
Stoke-on-Trent campus
Study option:
Full-time
Choose another study option
Duration:
3 Years
Start date:
9 September 2019
Book onto an Open Day Enquire about this course Apply now

Learn traditional and games-oriented skills in our new studios. The degree covers motion capture and 3D modelling, plus cinematic and character animation.

This course provides a technical and creative route into the exciting and evolving games industry. Games Animators are responsible for breathing life into the 3D models produced by Games Artists. You’ll also gain the necessary skills to work in other areas of animation including Technical Animation and CG/Film Animation.

The Computer Games Animation award combines the new technology of motion capture and performance capture with the traditional principles of animation established by Disney. The use of motion capture technology is ubiquitous in AAA games development and our students work with the latest hardware and software.

We work closely with industry partners to ensure that the course content is always relevant, so you’ll have excellent employment opportunities when you graduate.

On successful completion of study, we will issue the following award: BA (Hons) Computer Games Animation

On successful completion of study, we will issue the following award: BA (Hons) Computer Games Animation

Course content

Throughout the course, you’ll study a variety of animation techniques including 3D, digital 2D and traditional animation. You’ll have access to the Vicon motion capture studio, which will allow you to acquire and practice skills in capturing human motion and transferring this to games characters.

You’ll also work on two games projects in your second and third years of study, where you will take the role of an animator working with students from a variety of other games orientated courses. This will give you the opportunity to put your new skills into practice and create a portfolio of work for when you have completed the course.

In the final year, you’ll learn facial motion capture and animation techniques, which you will use to create cinematic sequences in games. You’ll also develop an animation portfolio, preparing you for a career in the games industry.

Throughout the course, you’ll study a variety of animation techniques including 3D, digital 2D and traditional animation. You’ll have access to the Vicon motion capture studio, which will allow you to acquire and practice skills in capturing human motion and transferring this to games characters.

You’ll also work on two games projects in your second and third years of study, where you will take the role of an animator working with students from a variety of other games orientated courses. This will give you the opportunity to put your new skills into practice and create a portfolio of work for when you have completed the course.

In the final year, you’ll learn facial motion capture and animation techniques, which you will use to create cinematic sequences in games. You’ll also develop an animation portfolio, preparing you for a career in the games industry.

Academic year

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

Modules

This map is an indicative list of compulsory modules for 2019/2020 full-time undergraduate courses only. The range of modules available and the content of any individual module are subject to change in future years, and according to the mode of study, entry date, award type. In the event of any full-time 2019-2020 compulsory modules changing, we will contact offer holders as soon as possible to inform or consult them as appropriate.

Year 1 compulsory modules
Introduction to Animation & Motion Capture
Introduction to 3D Modelling for Games
Animation Fundamentals
Year 2 compulsory modules
Character Animation & Motion Capture
Junior Collaborative Game Development & Testing
Character Animation Implementation
Film Shorts & Stings
Year 3 compulsory modules
Individual Games Technology Project
Individual Games Technology Portfolio
Senior Collaborative Game Development & Testing
Cinematic Animation & Motion Capture

Entry requirements

We use UCAS points in our offer making and welcome a wide range of qualifications.

  • Typical UCAS offer: 112 points
  • A levels: BBC
  • BTEC: DMM

We use UCAS points in our offer making and welcome a wide range of qualifications.

  • Typical UCAS offer: 112 points
  • A levels: BBC
  • BTEC: DMM

Facilities

Careers

Computer Games Animation graduates will be able to work as games animators, cut scene animators, motion capture technicians or 2D animators. Students can also choose to specialise through options to become CG or Film Animators.

Industry links

Four times a year, games companies come to the University for development days and training. And you’ll have the opportunity to mingle and socialise with representatives from these companies to build contacts for your future career.

Graduate destinations

Previous graduates from our games courses who specialised in animation have secured employment with Centroid Motion Capture, who have provided animation in films and games such as Until Dawn and Assassin's Creed.

Teaching

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

Assessment

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Learning support

In addition to the excellent support you will receive from your course teaching team, our central Academic Skills team provides group and one-to-one help to support your learning in a number of areas. These include study skills (including reading, note-taking and presentation skills); written English (including punctuation and grammatical accuracy); academic writing (including how to reference); research skills; critical thinking and understanding arguments; and revision, assessment and examination skills (including time management).

Additional support

Our AccessAbility Services support students with additional needs such as sensory impairment, or learning difficulties such as dyslexia.

Feedback

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Staff

You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader. Our teaching is research-informed and 72% of our full-time staff are Fellows of the Higher Education Academy.

For the course starting on 9 September 2019 the tuition fees are:

Study option
Full-time
UK / EU / Channel Islands
£9,250 per year of study
International (Non-EU)
£12,500 per year of study

For the course starting on 9 September 2019 the tuition fees are:

Study option
Part-time
UK / EU / Channel Islands
£4,620 per year of study

UK, EU and Channel Island students: This tuition fee is agreed subject to UK government policy and parliamentary regulation. If the UK government passes appropriate legislation, the fee for subsequent years of study may increase in each academic year. But this increase will not exceed the rate of inflation as measured by RPIX**. Any change in fees will apply to both new and continuing students. The University will notify students of any change as early as possible. Further information about fee changes would be posted on the University’s website once this becomes available.

**RPIX is a measure of inflation equivalent to all the items in the Retail Price Index (RPI) excluding mortgage interest payments.

International (Non-EU) students: Tuition fees will remain the same for each year of your course, as long as you complete it in the normal time-frame (i.e. no repeat years or breaks in study).

Apply

Stoke-on-Trent campus
BA (Hons)
Full-time
9 September 2019

Rules and regulations

If you are offered a place at Staffordshire University, your offer will be subject to our rules, regulations and enrolment conditions, which may vary from time to time.

Students of Staffordshire University enter into a contract with us and are bound by these rules and regulations, which are subject to change. For more information, please see: University Policies and Regulations.

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18/12/2018 17:01:41 / Computer Games Animation / Full-time / 23.0 / 26.0 / SSTK-10660

18/12/2018 17:01:41 / Computer Games Animation / Part-time / 4.0 / 26.0 / SSTK-10661