Key facts

Location:

Stoke-on-Trent Campus

Mode of attendance: Full-time / Placement
Duration: 3 years, 4 years (with a foundation year) full-time; 4 years placement
UCAS code: H132, H131 (with a placement year), G461 (with a foundation year)
Academic year: 17 September 2018 – 7 June 2019

Introduction

Develop your skills on our Computer Games Design degree. Ideal if you're interested in becoming a 3D artist, animator or games designer.

Our Computer Games Design degree explores the creative and technical aspects of games production, giving you the necessary skills to develop, produce and publish games titles.

This course is accredited by the industry games body TIGA, and will give you the skills to become a 3D artist, animator or games designer. We work closely with Epic Games to ensure that course content remains relevant, giving our students excellent networking opportunities in the games industry.

Our facilities boast a hi-tech Vicon Motion Capture Studio, Europe's only Epic Games Centre, hundreds of PCs and game development possibilities with Sony, Vive, Oculus and more.

You’ll develop your skills by using industry standard software and hardware such as Autodesk Creative Suite and the Unreal and Unity games engines. Using professional techniques acquired through lectures, tutorials, seminars, and industry workshops, you will develop a portfolio of industry standard work.

On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Design

Professional body accreditation

This course is accredited by TIGA.

Work placements

If you choose to complete one of our sandwich courses with a work placement between the second and final years of the course, our placement staff will work with you to identify a suitable location for your work placement. Please also note that you are responsible for any costs incurred in travelling to and from your work placement, and for any accommodation costs.

Course content

In Year 1 you’ll learn about level development pipelines and games mechanics design and implementation. You’ll cover 3D modelling skills and develop an understanding of 3D games engines.

In your second year, you'll work on a group project as a junior member of a development team. You’ll begin to specialise your skillset through a variety of module choices in games design, games art, character animation or games engines.

Your third year will see you become a senior member of the collaborative development team. You’ll finalise your chosen skillset through advanced options in games design, advanced 3D modelling, cinematic animation or AI scripting.

Representatives from games companies come to the University for development and training, providing you with excellent opportunities to network with industry professionals and potential employers.

Modules

This module map provides an indicative list of the modules that make up your course. Each module is worth a specified number of credits: you take a combination of compulsory and optional modules, enabling you to cover key subject knowledge while developing your own interest. You must take modules worth a total of 120 credits at each level of the course. The number of optional modules you can take depends on the number of compulsory modules at a given level, you may have more choice in later parts of the course.

Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. You can always find the most up-to-date information about your modules and who is teaching them in our module catalogue. We aim to ensure that all optional modules run as scheduled. If for any reason an optional module cannot be run we will advise you as soon as possible and help you choose an alternative module.

Before you can register on some optional modules, you may be required to have undertaken prerequisite modules. Some module combinations may not be allowed.

Foundation Year

Semester 1
Module title
Game Theory & Mechanics Compulsory
Photoshop for Games Development Compulsory
Introductory Modelling and Rendering Compulsory
2D Games Engines Compulsory
Semester 2
Module title
Game Theory & Mechanics Compulsory
Photoshop for Games Development Compulsory
Introductory Modelling and Rendering Compulsory
2D Games Engines Compulsory

Year 1

Semester 1
Module title
Introduction to 3D Games Engines Compulsory
Introduction to Games Design Compulsory
Introduction to 3D Modelling for Games Compulsory
Introduction to Animation and Motion Capture Optional
Narratology for Games Optional
Introduction to Texturing for Games Optional
Semester 2
Module title
Introduction to 3D Games Engines Compulsory
Introduction to Games Design Compulsory
Introduction to 3D Modelling for Games Compulsory
Introduction to Animation and Motion Capture Optional
Narratology for Games Optional
Introduction to Texturing for Games Optional

Year 2

Semester 1
Module title
3D Character Modelling for Games Optional
3D Games Design and Development Optional
Junior Collaborative Game Development & Testing Compulsory
3D Environment Modelling for Games Optional
Advanced 3D Games Engine and Scripting Optional
3D Hard Surface Modelling for Games Optional
Game Interface Design and Implementation Optional
Character Animation and Motion Capture Optional
Semester 2
Module title
3D Character Modelling for Games Optional
3D Games Design and Development Optional
Junior Collaborative Game Development & Testing Compulsory
3D Environment Modelling for Games Optional
Advanced 3D Games Engine and Scripting Optional
3D Hard Surface Modelling for Games Optional
Game Interface Design and Implementation Optional
Character Animation and Motion Capture Optional

Year 3

Semester 1
Module title
Senior Collaborative Games Development & Testing Compulsory
Individual Games Technology Project Compulsory
Individual Games Technology Portfolio Compulsory
Advanced 3D Modelling Optional
Advanced Games Prototyping and AI Scripting Optional
MMOG Design, Communities and Narratology Optional
Military Games Design, Development & Philosophy Optional
Cinematic Animation & Motion Capture Optional
Semester 2
Module title
Senior Collaborative Games Development & Testing Compulsory
Individual Games Technology Project Compulsory
Individual Games Technology Portfolio Compulsory
Advanced 3D Modelling Optional
Advanced Games Prototyping and AI Scripting Optional
MMOG Design, Communities and Narratology Optional
Military Games Design, Development & Philosophy Optional
Cinematic Animation & Motion Capture Optional

Teaching staff

You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader. Our teaching is research-informed and 72% of our full-time staff are Fellows of the Higher Education Academy.