In Year 1 you’ll learn about level development pipelines and games mechanics design and implementation. You’ll cover 3D modelling skills and develop an understanding of 3D games engines.
In your second year, you'll work on a group project as a junior member of a development team. You’ll begin to specialise your skillset through a variety of module choices in games design, games art, character animation or games engines.
Your third year will see you become a senior member of the collaborative development team. You’ll finalise your chosen skillset through advanced options in games design, advanced 3D modelling, cinematic animation or AI scripting.
Representatives from games companies come to the University for development and training, providing you with excellent opportunities to network with industry professionals and potential employers.
Level 4, you'll learn about the reverse engineering of current games, level design based on the principles of architecture and games design documentation. You'll gain a solid grounding in 3D modelling and you'll begin to develop an understanding of 3D games engines.
Level 5, you'll work on a collaborative group project as a member of a development team. You'll learn how to produce 3D characters and study different texturing methods.
In Level 6, you'll work as a senior or lead member of the collaborative development team. You'll develop your 3D modelling skills with advanced techniques and asset development. You'll also complete a negotiated project and work to develop your portfolio.
You will begin with a foundation year on Computer Games DEsign, where you will be taught the fundamental background knowledge required to begin your three year BSc, this runs as follows:
In Year 1, you’ll be introduced to the Unreal Game Engine where you will create single player and multiplayer games. The practical work is underpinned with theory based modules based on games design documentation, small-scale group work, and the fundamentals of gameplay. You’ll also have the option to study the narrative in games, the impact of video game realism, scripting in Unity, or 3D modelling.
During your second year, you’ll learn how to script in high-level languages. This allows you to create quests, missions and demonstrate your creative designs in the games engine. You’ll put these skills into practice as a junior member in a collaborative group project. As an individual, you will also create a paper-based game project using gameplay applications. Doing this will increase your understanding of the wide-ranging aspects of gameplay in modern games.
In your final year, you could take on a lead role in a game development project. You will also create a final year game, project or research piece for your portfolio to take into industry.
By choosing the BEng course, you’re looking forward to studying your chosen discipline to an expert level. Over the four years, you’ll specialise in games design, games art, animation or game engines.
The first two years of this course join together with the BSc (Hons) Computer Games Design degree, with the same core and optional modules.
You’ll have a wide range of options in your third year, giving you the opportunity to become a specialist in a diverse range of subjects. Areas you can explore to an advanced level include games design, 3D modelling, cinematic animation and AI scripting and prototyping.
You’ll study subjects such as characters, environments, vehicles and weapons. You’ll work collaboratively with other Masters students to develop a mobile game.
In a highly competitive industry, studying to Masters level allows you to stand out from the crowd with a specialised skillset and extensive portfolio of work.
Professional body accreditation
Accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a wide range of games industry needs, such as programming, art, design and entrepreneurship.
This map is an indicative list of compulsory modules for 2018/2019 full-time undergraduate courses only. The range of modules available and the content of any individual module are subject to change in future years, and according to the mode of study, entry date, award type. In the event of any full-time 2018-2019 compulsory modules changing, we will contact offer holders as soon as possible to inform or consult them as appropriate.