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Computer Games Design and Programming

BSc (Hons)

100% employability

Destinations of Leavers from Higher Education 2018

Industry recognised

Accredited by TIGA, the video games industry body

Excellent facilities

Including dedicated games lab & PlayStation Academic Development Programme

UCAS code:
I646
Location:
Stoke-on-Trent campus
Study option:
Full-time
Choose another study option
Duration:
3 Years
Academic year:
09 September 2019 - 19 June 2020
Book onto an Open Day Enquire about this course Apply now

As a Computer Games Design and Programming student, you'll create designs for games, 3D models and animations. Learn how to manipulate and create game engines.

Run in affiliation with games industry body TIGA, this course will give you the skills you need for a career in games development – focused around using multiple games technologies.

The computer games industry is a vast, exciting and expanding sector. In 2016, the digital sales of games grossed more than the combined digital sales of film and music. This course is ideally suited to students wishing to discover and learn all three main areas of games development: design, programming and production.

By studying all three areas of games development, you’ll acquire the skills required to work in a games studio or independently to create your own games. This broad skillset is desirable to employers in large and small studios in a highly competitive industry.

On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Design and Programming

On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Design and Programming

On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Design and Programming

Course content

In Year 1, you will learn the fundamentals of programming using C++ for engine creation, level design and development in a cutting-edge games engine, as well as a variety of games design techniques, and rapid games prototyping. 

In Year 2, you’ll work on a collaborative group project as a junior member of a full development team. You will expand your knowledge of games engines to develop games and continue to enhance your games programming skills in languages such as C++ and C#. Options are also available which advance your skillset further. You'll also have the option to study 3D modelling. 

In Year 3, you will work as a senior or lead member of a development team on a collaborative game. You’ll also design and develop your own individual project, learn and apply artificial intelligence techniques, and refine your skills in the options you have chosen.

In Year 1, you will learn the fundamentals of programming using C++ for engine creation, level design and development in a cutting-edge games engine, as well as a variety of games design techniques, and rapid games prototyping. 

In Year 2, you’ll work on a collaborative group project as a junior member of a full development team. You will expand your knowledge of games engines to develop games and continue to enhance your games programming skills in languages such as C++ and C#. Options are also available which advance your skillset further. You'll also have the option to study 3D modelling. 

In Year 3, you will work as a senior or lead member of a development team on a collaborative game. You’ll also design and develop your own individual project, learn and apply artificial intelligence techniques, and refine your skills in the options you have chosen.

In Year 1, you will learn the fundamentals of programming using C++ for engine creation, level design and development in a cutting-edge games engine, as well as a variety of games design techniques, and rapid games prototyping. 

In Year 2, you’ll work on a collaborative group project as a junior member of a full development team. You will expand your knowledge of games engines to develop games and continue to enhance your games programming skills in languages such as C++ and C#. Options are also available which advance your skillset further. You'll also have the option to study 3D modelling. 

In Year 3, you will work as a senior or lead member of a development team on a collaborative game. You’ll also design and develop your own individual project, learn and apply artificial intelligence techniques, and refine your skills in the options you have chosen.

Academic year

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

Professional body accreditation

Accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a wide range of games industry needs, such as programming, art, design and entrepreneurship.

TIGA

Professional body accreditation

Accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a wide range of games industry needs, such as programming, art, design and entrepreneurship.

TIGA

Modules

This map is an indicative list of compulsory modules for 2019/2020 full-time undergraduate courses only. The range of modules available and the content of any individual module are subject to change in future years, and according to the mode of study, entry date, award type. In the event of any full-time 2019-2020 compulsory modules changing, we will contact offer holders as soon as possible to inform or consult them as appropriate.

Year 1 compulsory modules
Introduction to Games Design
Introduction to 3D Games Engines
Games Engine Creation
Rapid Games Prototyping
Year 2 compulsory modules
Junior Collaborative Game Development & Testing
Advanced 3D Games Engine and Scripting
Advanced Games Engine Creation OR Social and Mobile Game Development
Year 3 compulsory modules
Senior Collaborative Games Development & Testing
Individual Games Technology Project
AI Scripting for Games

Entry requirements

We use UCAS points in our offer making and welcome a wide range of qualifications.

  • Typical UCAS offer: 112 points
  • A levels: BBC, CCC plus B at AS
  • BTEC: DMM

We use UCAS points in our offer making and welcome a wide range of qualifications.

  • Typical UCAS offer: 112 points
  • A levels: BBC, CCC plus B at AS
  • BTEC: DMM

We use UCAS points in our offer making and welcome a wide range of qualifications.

  • Typical UCAS offer: 112 points
  • A levels: BBC, CCC plus B at AS
  • BTEC: DMM

Facilities

Careers

Graduates from our Computer Games Design and Programming award possess the skills to undertake a wide variety of industry jobs from small self-published titles to AAA blockbusters.

Recent graduates have worked in roles such as C# developer, Unity programmer, visualisation programmer, senior functional testers, and augmented reality application developers.

Teaching

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

Learning support

In addition to the excellent support you will receive from your course teaching team, our central Academic Skills team provides group and one-to-one help to support your learning in a number of areas. These include study skills (including reading, note-taking and presentation skills); written English (including punctuation and grammatical accuracy); academic writing (including how to reference); research skills; critical thinking and understanding arguments; and revision, assessment and examination skills (including time management).

Additional support

Our AccessAbility Services support students with additional needs such as sensory impairment, or learning difficulties such as dyslexia.

Staff

Yvan Cartwright
Yvan CartwrightCourse Leader

Yvan’s research in the area of computer gaming focuses on engines, rapid prototyping and AI systems. He works extensively with Epic's Unreal Engine 4 and the Unity 3D Engine.

For the academic year 2019/20 the tuition fees for this course are:

Study option
Full-time
UK / EU / Channel Islands
£9,250 per year of study
International (Non-EU)
£12,500 per year of study

For the academic year 2019/20 the tuition fees for this course are:

Study option
Full-time
UK / EU / Channel Islands
£9,250 for your first year subsequent years will be charged at the University standard rate
International (Non-EU)
£12,500 for your first year subsequent years will be charged at the University standard rate

For the academic year 2019/20 the tuition fees for this course are:

Study option
Part-time
UK / EU / Channel Islands
£4,620 per year of study
International (Non-EU)
To be confirmed

UK, EU and Channel Island students: This tuition fee is agreed subject to UK government policy and parliamentary regulation. If the UK government passes appropriate legislation, the fee for subsequent years of study may increase in each academic year. But this increase will not exceed the rate of inflation as measured by RPIX**. Any change in fees will apply to both new and continuing students. The University will notify students of any change as early as possible. Further information about fee changes would be posted on the University’s website once this becomes available.

**RPIX is a measure of inflation equivalent to all the items in the Retail Price Index (RPI) excluding mortgage interest payments.

International (Non-EU) students: Tuition fees will remain the same for each year of your course, as long as you complete it in the normal time-frame (i.e. no repeat years or breaks in study).

Apply

Stoke-on-Trent campus
BSc (Hons)
Full-time
09 September 2019

Rules and regulations

If you are offered a place at Staffordshire University, your offer will be subject to our rules, regulations and enrolment conditions, which may vary from time to time.

Students of Staffordshire University enter into a contract with us and are bound by these rules and regulations, which are subject to change. For more information, please see: University Policies and Regulations.

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