Destinations of Leavers from Higher Education 2017
Accredited by TIGA, the video games industry body
Including dedicated games lab & PlayStation Academic Development Programme
As a Computer Games Design and Programming student, you'll create designs for games, 3D models and animations. Learn how to manipulate and create game engines.
Run in affiliation with games industry body TIGA, this course will give you the skills you need for a career in games development – focused around using multiple games technologies.
The computer games industry is a vast, exciting and expanding sector. In 2016, the digital sales of games grossed more than the combined digital sales of film and music. This course is ideally suited to students wishing to discover and learn all three main areas of games development: design, programming and production.
By studying all three areas of games development, you’ll acquire the skills required to work in a games studio or independently to create your own games. This broad skillset is desirable to employers in large and small studios in a highly competitive industry.
On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Design and Programming
In Year 1, you will learn the fundamentals of programming using C++ for engine creation, level design and development in a cutting-edge games engine, as well as a variety of games design techniques. You may also choose to undertake either a solid grounding in 3D modelling techniques or learn and apply rapid games prototyping skills.
In Year 2, you’ll work on a collaborative group project as a junior member of a full development team. You will expand your knowledge of games engines to develop games and continue to enhance your games programming skills in languages such as C++ and C#. Options are also available which advance your skillset further.
In Year 3, you will work as a senior or lead member of a development team on a collaborative game. You’ll also design and develop your own individual project, learn and apply artificial intelligence techniques, and refine your skills in the options you have chosen.
The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.
Accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a wide range of games industry needs, such as programming, art, design and entrepreneurship.
This map is an indicative list of compulsory modules for 2018/2019 full-time undergraduate courses only. The range of modules available and the content of any individual module are subject to change in future years, and according to the mode of study, entry date, award type. In the event of any full-time 2018-2019 compulsory modules changing, we will contact offer holders as soon as possible to inform or consult them as appropriate.
Read the latest blog from Games Design in Computing and Digital Technologies
We use UCAS points in our offer making and welcome a wide range of qualifications.
A fully equipped space designed to nurture future industry developers studying with us on our Games courses.
Our membership of this programme means our teaching labs are equipped with professional PlayStation software (SDK) and development hardware, including PS4 and PSVita dev kits.
We hosted the largest Global Games Jam in Europe in 2015, with 300 students making games within 48 hours.
Graduates from our Computer Games Design and Programming award possess the skills to undertake a wide variety of industry jobs from small self-published titles to AAA blockbusters.
Recent graduates have worked in roles such as C# developer, Unity programmer, visualisation programmer, senior functional testers, and augmented reality application developers.
Saturday 16 June 2018
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You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.
In addition to the excellent support you will receive from your course teaching team, our central Academic Skills team provides group and one-to-one help to support your learning in a number of areas. These include study skills (including reading, note-taking and presentation skills); written English (including punctuation and grammatical accuracy); academic writing (including how to reference); research skills; critical thinking and understanding arguments; and revision, assessment and examination skills (including time management).
Our Student Enabling Centre supports students with additional needs such as sensory impairment, or learning difficulties such as dyslexia.
Your study time will consist of class contact hours, self-directed learning, assessment and placements where appropriate. Your actual contact hours will depend on the subject area, on the option modules you select and professional body requirements. A typical composition of study time for this course is:
When not attending lectures, seminars, laboratory or other timetabled sessions, you will be expected to continue learning independently through self-study. Typically, this will involve utilising a range of digital resources including our virtual learning environment; reading journals, articles and books; working on individual and group projects; undertaking research in the library; preparing coursework assignments and presentations, and preparing for examinations. Your independent learning will be supported by a range of excellent facilities. These include the library, open access computer facilities, informal learning zones, a range of laboratories and performance and studio spaces.
Yvan’s research in the area of computer gaming focuses on engines, rapid prototyping and AI systems. He works extensively with Epic's Unreal Engine 4 and the Unity 3D Engine.
For the academic year 2018/19 the tuition fees for this course are:
For the academic year 2019/20 the tuition fees for this course are:
UK, EU and Channel Island students: This tuition fee is agreed subject to UK government policy and parliamentary regulation. If the UK government passes appropriate legislation, the fee for subsequent years of study may increase in each academic year. But this increase will not exceed the rate of inflation as measured by RPIX**. Any change in fees will apply to both new and continuing students. The University will notify students of any change as early as possible. Further information about fee changes would be posted on the University’s website once this becomes available.
**RPIX is a measure of inflation equivalent to all the items in the Retail Price Index (RPI) excluding mortgage interest payments.
International (Non-EU) students: Tuition fees will remain the same for each year of your course, as long as you complete it in the normal time-frame (i.e. no repeat years or breaks in study).
Accommodation and living costs are not included in our fees.
For more information on accommodation and living costs, please see: Accommodation
If you receive funding from Student Finance you may be eligible to apply for additional benefits. Details can be obtained by visiting: www.gov.uk
We seek to provide further financial support to those who need it most such as students who come from areas with low participation in higher education, whose household income is below a threshold or Care Leavers. If you meet the eligibility criteria you will be automatically allocated the bursary. For more information please visit: Funding
If you are offered a place at Staffordshire University, your offer will be subject to our rules, regulations and enrolment conditions, which may vary from time to time.
Students of Staffordshire University enter into a contract with us and are bound by these rules and regulations, which are subject to change. For more information, please see: University Policies and Regulations.
The Official Facebook page for the Games Design & VFX courses at Staffordshire University
Official Instagram account for the Games & VFX courses at Staffordshire University.
If you love the idea of developing exciting and experimental games, this degree is for you. It's ideal if you're interested in a career as a games designer.
Develop your skills on our Computer Games Design degree. Ideal if you're interested in becoming a 3D artist, animator or games designer.
Aimed at aspiring programmers, our Computer Games Development degree will show you how to create exciting games with professional hardware and software tools.
25/05/2018 04:11:01 / Computer Games Design and Programming / Full-time / 9.0 / SSTK-11161
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