Atoms/Iconography/360-white@2xAtoms/Iconography/calendar-dark@2xAtoms/Iconography/calendar-pinkAtoms/Iconography/calendar-pink3B13F687-6EB2-452A-B918-16B02FF86090@2xchevron-right - FontAwesome@2x81A2B1C2-3C1E-48C0-8EAB-2BB76C1052E1@2xchevron-right - FontAwesome@2xchevron-right - FontAwesome@2xchevron-right - FontAwesome Copy@2xAtoms/Iconography/close-red@2xAtoms/Iconography/close-white@2xion-android-cloud-circle - Ionicons@2xAtoms/Brand/connected-uni-logo-white@2xAtoms/Iconography-download-icon-white@2xdropdown-chevron-black@2xAtoms/Iconography/dropdown-form-chevron-white@2xAtoms/Iconography/email-icon-light@1xatoms/Iconography/facebook-icon@2xAtoms/Iconography/facebook-iconAtoms/Iconography/google-plus-icon@2xion-ios-information-outline - IoniconsAtoms/Iconography/instagram-iconGroup@2xAtoms/Iconography/linkedin-icon@2xion-android-menu - Ionicons@2x934F565B-4D4A-4BBE-B4EA-29E0D367BC7F@2xAtoms/Iconography/minus-icon@2xAtoms/Iconography/pause-icon-white@2xion-android-person - Ionicons@2xAtoms/Iconography/phone-icon-white@2xAtoms/iconography/pintrest-icon@2xAtoms/Iconography/play-button-white@2xAtoms/Iconography-play-button-white-2@2xAtoms/Iconography/plus-icon-black@2xAtoms/Iconography/print-icon-light@2x34CD08DE-22EB-4484-B0B4-48190645DEBC@2xsearch - FontAwesome@2xAtoms/Iconography/search-white@2xAtoms/Iconography/snapchat-icon@2xAtoms/Iconography/tick-green@2xAtoms/Iconography/twitter-icon@2xAtoms/Iconography/twitter-iconAtoms/Iconography/youtube-icon@2xAtoms/Iconography/youtube-icon@2x Skip to content

Computer Games Programming (Virtual Reality)

BSc (Hons)

Excellent facilities

Including iMac Lab, Usability Testing and Games Programming Labs

97% employability

Destinations of Leavers from Higher Education 2017

Expert teaching team

The team’s expertise is closely matched to the modules on the course

UCAS code:
G610
Location:
Stoke-on-Trent campus
Mode of study:
Full-time
Duration:
3 years
Academic year:
17 September 2018 - 14 June 2019
09 September 2019 - 12 June 2020
Book onto an Open Day Enquire about this course Apply now

Learn the graphics, mathematics, physics, data representation and simulation concepts that will make you stand out as a VR specialist in the games industry.

This course will prepare you for employment as a software developer in the specialised field of virtual and augmented reality, as well as in the general games and computing industry.

You’ll develop games from an initial concept to a finished product. Our industry links provide the opportunity for you to pitch these games to commercial studios, including Matmi, Team 17 and Media Molecule. You’ll also have the chance to spend a placement year creating vehicle displays, visualising scientific data, developing immersive systems, or working in our very own commercial games studio.

Our staff have published papers on topics such as image and video processing, speech processing, pattern recognition, and computer graphics and animation.

On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Programming (Virtual Reality).

On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Programming (Virtual Reality).

On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Programming (Virtual Reality).

Work placements

If you choose to complete one of our sandwich courses with a work placement between the second and final years of the course, our placement staff will work with you to identify a suitable location for your work placement. Please also note that you are responsible for any costs incurred in travelling to and from your work placement, and for any accommodation costs.

Course content

The first year is in common with BSc (Hons) Computer Games Programming, and BSc (Hons) Computer Games Development, so you can transfer between these if you wish. You’ll learn the fundamentals of computing, programming in Java and C++, and develop 2D and 3D systems.

In the second year, you’ll learn the technical graphics, mathematics, physics, data representation and simulation concepts that mark you out as a VR specialist.

The second year module Technical Games Production gives you real-world experience in developing games from an initial concept to finished product. You will develop several games in teams of varying sizes, using industry-standard development practices. In the second semester you will pitch your games to, and get feedback from, commercial games studios. In previous years these have included Matmi, Team 17 and Media Molecule.

In your final year, you will take modules in advanced virtual and augmented reality concepts, including image processing, machine vision and graphics technology. You will also research and develop an aspect of virtual or augmented reality for your final year project.

In your first year you will study the fundamental foundations of computer games programming, which will ready you for a full BSc (hons) in the following years.

The seoncd year is in common with BSc (Hons) Computer Games Programming, and BSc (Hons) Computer Games Development, so you can transfer between these if you wish. You’ll learn the fundamentals of computing, programming in Java and C++, and develop 2D and 3D systems.

In the third year, you’ll learn the technical graphics, mathematics, physics, data representation and simulation concepts that mark you out as a VR specialist.

The third year module Technical Games Production gives you real-world experience in developing games from an initial concept to finished product. You will develop several games in teams of varying sizes, using industry-standard development practices. In the second semester you will pitch your games to, and get feedback from, commercial games studios. In previous years these have included Matmi, Team 17 and Media Molecule.

In your final year, you will take modules in advanced virtual and augmented reality concepts, including image processing, machine vision and graphics technology. You will also research and develop an aspect of virtual or augmented reality for your final year project.

The first year is in common with BSc (Hons) Computer Games Programming, and BSc (Hons) Computer Games Development, so you can transfer between these if you wish. You’ll learn the fundamentals of computing, programming in Java and C++, and develop 2D and 3D systems.

In the second year, you’ll learn the technical graphics, mathematics, physics, data representation and simulation concepts that mark you out as a VR specialist.

The second year module Technical Games Production gives you real-world experience in developing games from an initial concept to finished product. You will develop several games in teams of varying sizes, using industry-standard development practices. In the second semester you will pitch your games to, and get feedback from, commercial games studios. In previous years these have included Matmi, Team 17 and Media Molecule.

With our sandwich degree, you will undertake a one-year placement in industry between Years 2 and 3. You’ll gain technical software development and employability skills. You might spend your year creating vehicle displays, visualising scientific data, developing immersive systems, or working in our very own commercial games studio.

In your final year, you will take modules in advanced virtual and augmented reality concepts, including image processing, machine vision and graphics technology. You will also research and develop an aspect of virtual or augmented reality for your final year project.

Academic year

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

Modules

This map is an indicative list of compulsory modules for 2018/2019 full-time undergraduate courses only. The range of modules available and the content of any individual module are subject to change in future years, and according to the mode of study, entry date, award type. In the event of any full-time 2018-2019 compulsory modules changing, we will contact offer holders as soon as possible to inform or consult them as appropriate.

Foundation year compulsory modules
Introduction to Professional and Academic Skills
Introduction to Web Technologies and Database Systems
Introductory Mathematics
Introduction to Software Development and Computer Systems
Year 1 compulsory modules
Introduction to Software Development
Fundamentals of Computing and Mathematics
Computing Professional and Business Skills
Fundamentals of Game and Graphical System Development
Year 2 compulsory modules
Further Games and Graphics Concepts
Further Mathematics and Algorithmics
Technical Games Production
Virtual and Augmented Reality
Year 3 compulsory modules
Final Year Project
Low-Level Game Programming
Advanced Graphics and Real-Time Rendering
Advanced Virtual and Augmented Reality

Entry requirements

  • Typical UCAS offer: 112 points
  • A levels: BBC, CCC plus 16 points from other level 3 qualifications eg B at AS
  • BTEC: DMM, MMM plus 16 points from other level 3 qualifications

All applicants need GCSE minimum grade C Mathematics and English Language, or recognised equivalent.

BSc

  • Typical UCAS offer: 112 points
  • A levels: BBC, CCC plus 16 points from other level 3 qualifications eg B at AS
  • BTEC: DMM, MMM plus 16 points from other level 3 qualifications

All applicants need GCSE minimum grade C Mathematics and English Language, or recognised equivalent.

Foundation

If you don’t have 112 points you can join this award with 48 points and study four foundation modules for a year before moving on to the full BSc (Hones) Computer Games Programming (Virtual Realty).

  • Typical UCAS offer: 112 points
  • A levels: BBC, CCC plus 16 points from other level 3 qualifications eg B at AS
  • BTEC: DMM, MMM plus 16 points from other level 3 qualifications

All applicants need GCSE minimum grade C Mathematics and English Language, or recognised equivalent.

Facilities

Careers

Graduates of this award will be equipped for employment as software developers in the specialised field of Virtual and Augmented Reality, as well as in the general games and computing industry. Career paths include software development, programming, and computer graphics.

Teaching

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

Assessment

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Learning support

In addition to the excellent support you will receive from your course teaching team, our central Academic Skills team provides group and one-to-one help to support your learning in a number of areas. These include study skills (including reading, note-taking and presentation skills); written English (including punctuation and grammatical accuracy); academic writing (including how to reference); research skills; critical thinking and understanding arguments; and revision, assessment and examination skills (including time management).

Additional support

Our Student Enabling Centre supports students with additional needs such as sensory impairment, or learning difficulties such as dyslexia.

Feedback

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments. Each module normally includes practice or 'formative' assessments for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or 'summative' assessment at the end of each module and the grades from formal assessments count towards your module mark. You will normally receive feedback on coursework assessments within 20 working days following the date of submission. Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments. Each module normally includes practice or 'formative' assessments for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or 'summative' assessment at the end of each module and the grades from formal assessments count towards your module mark. You will normally receive feedback on coursework assessments within 20 working days following the date of submission. Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments. Each module normally includes practice or 'formative' assessments for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or 'summative' assessment at the end of each module and the grades from formal assessments count towards your module mark. You will normally receive feedback on coursework assessments within 20 working days following the date of submission. Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Staff

You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader. Our teaching is research-informed and 72% of our full-time staff are Fellows of the Higher Education Academy.

Steve Foster
Steve FosterCourse Leader

After spending three years working for mobile games developer Astraware and completing an MSc in Artificial Intelligence from Edinburgh University, Steve is now helping to inspire a new generation of programmers.

Read full profile

For the academic year 2018/19 the tuition fees for this course are:

Mode of study
Full-time
UK / EU / Channel Islands
£9,250 per year of study
International (Non-EU)
£11,100 per year of study

For the academic year 2019/20 the tuition fees for this course are:

Mode of study
Full-time
UK / EU / Channel Islands
£9,250 per year of study
International (Non-EU)
£11,320 per year of study

For the academic year 2018/19 the tuition fees for this course are:

Mode of study
Full-time
UK / EU / Channel Islands
£9,250 per year of study
International (Non-EU)
£11,100 per year of study

For the academic year 2019/20 the tuition fees for this course are:

Mode of study
Full-time
UK / EU / Channel Islands
£9,250 per year of study
International (Non-EU)
£11,320 per year of study

UK, EU and Channel Island students: This tuition fee is agreed subject to UK government policy and parliamentary regulation. If the UK government passes appropriate legislation, the fee for subsequent years of study may increase in each academic year. But this increase will not exceed the rate of inflation as measured by RPIX**. Any change in fees will apply to both new and continuing students. The University will notify students of any change as early as possible. Further information about fee changes would be posted on the University’s website once this becomes available.

**RPIX is a measure of inflation equivalent to all the items in the Retail Price Index (RPI) excluding mortgage interest payments.

International (Non-EU) students: Tuition fees will remain the same for each year of your course, as long as you complete it in the normal time-frame (i.e. no repeat years or breaks in study).

Apply

Stoke-on-Trent campus
BSc (Hons)
Full-time
17 September 2018
Stoke-on-Trent campus
BSc (Hons)
Full-time
09 September 2019

Rules and regulations

If you are offered a place at Staffordshire University, your offer will be subject to our rules, regulations and enrolment conditions, which may vary from time to time.

Students of Staffordshire University enter into a contract with us and are bound by these rules and regulations, which are subject to change. For more information, please see: University Policies and Regulations.

Have you considered?

23/06/2018 13:41:46 / Computer Games Programming (Virtual Reality) / Full-time / 8.0 / SSTK-10594

23/06/2018 13:41:46 / Computer Games Programming (Virtual Reality) / Full-time, with a foundation year / 3.0 / SSTK-11310

23/06/2018 13:41:46 / Computer Games Programming (Virtual Reality) / Full-time, with a placement year / 3.0 / SSTK-10595