Key facts

Location:

Stoke-on-Trent Campus

Mode of attendance: Full-time
Duration: 3 years, 4 years (with a foundation year) full-time
UCAS code: G614, G615 (with a foundation year)
Academic year: 17 September 2018 – 7 June 2019

Introduction

Concept Art for Games and Film is ideal if you're interested in a career in game arts and concept creation, and have strong drawing and painting skills.

This degree is designed to prepare you for working within the thrilling and rapidly advancing entertainment industry. It’s perfect if you wish to mix the artistic, creative and technical skills required to be a 2D or concept artist in either the games or film industry.

Our academics are experts in painting, life drawing, digital sculpting, 3D modelling, animation, lighting and rendering, digital compositing, digital painting, games scripting, motion capture, cinematography and post-production.

As members of the games industry body TIGA, and in partnership with Epic Games, we provide access to some of the latest technology in game art development. You will use our purpose-built HD TV studio, green screen studios, post-production suites, state-of-the-art digital cinema cameras, HD cameras, motion capture studio, Unreal games engines, and Wacom graphic tablets.

On successful completion of study, we will issue the following award: BA (Hons) Concept Art for Games and Film

Course content

Throughout the course you will develop the technical and creative skills necessary to become a film or games concept artist. You’ll learn how to combine traditional art techniques with digital painting, 3D modelling and digital sculpting. You’ll be able to choose from VFX options in games and film.

In your second and third years, you will work as a concept artist in a collaborative project with other games students to design and develop a full game. This is an amazing opportunity to experience what it is like working for a real game studio, whilst also receiving guidance and support. You’ll use industry standard software such as Photoshop, Maya and Zbrush.

During your final year, you’ll benefit from guest lectures from games industry professionals. These will provide inspiration for completing your research and portfolio projects. We discuss career development throughout the course to prepare you to work in the film and games sector.

Modules

This module map provides an indicative list of the modules that make up your course. Each module is worth a specified number of credits: you take a combination of compulsory and optional modules, enabling you to cover key subject knowledge while developing your own interest. You must take modules worth a total of 120 credits at each level of the course. The number of optional modules you can take depends on the number of compulsory modules at a given level, you may have more choice in later parts of the course.

Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. You can always find the most up-to-date information about your modules and who is teaching them in our module catalogue. We aim to ensure that all optional modules run as scheduled. If for any reason an optional module cannot be run we will advise you as soon as possible and help you choose an alternative module.

Before you can register on some optional modules, you may be required to have undertaken prerequisite modules. Some module combinations may not be allowed.

Foundation Year

Semester 1
Module title
Introduction to Visual Art Skills Compulsory
Photoshop for Games Development Compulsory
The Language of Art and Design Compulsory
Introductory Modelling and Rendering Optional
Introduction to Digital Art Optional
Semester 2
Module title
Introduction to Visual Art Skills Compulsory
Photoshop for Games Development Compulsory
The Language of Art and Design Compulsory
Introductory Modelling and Rendering Optional
Introduction to Digital Art Optional

Year 1

Semester 1
Module title
Digital Matte Painting 1 Compulsory
Introduction to CGI Compulsory
Character Concept Design 1 Compulsory
Life Drawing Compulsory
Semester 2
Module title
Digital Matte Painting 1 Compulsory
Introduction to CGI Compulsory
Character Concept Design 1 Compulsory
Career Development for Games Concepts Compulsory

Year 2

Semester 1
Module title
Digital Matte Painting 2 Compulsory
Character Concept Design 2 Compulsory
Life Drawing 2 Compulsory
Junior Concept Art for Collaborative Projects Optional
Junior Collaborative Games Development and Testing Optional
Semester 2
Module title
Digital Matte Painting 2 Compulsory
Character Concept Design 2 Compulsory
Life Drawing 2 Compulsory
Junior Collaborative Games Development and Testing Optional
Junior VFX Optional
Digital Simulations Optional

Year 3

Semester 1
Module title
FX Research Project Compulsory
Senior Concept Art for Collaborative Projects Compulsory
Advanced Concept Art 1 Compulsory
Semester 2
Module title
FX Portfolio Project Compulsory
Employability for Visual Effects and Games Compulsory
Advanced Concept Art 2 Compulsory

Teaching staff

You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader. Our teaching is research-informed and 72% of our full-time staff are Fellows of the Higher Education Academy.