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Concept Art for Games and Film

BA (Hons)

Work placements

Get practical career experience in relevant business sectors

Expert teaching team

The team’s expertise is closely matched to the modules on the course

Excellent facilities

Including HD TV and Green Screen Studios and post-production suites

UCAS code:
I614
Location:
Stoke-on-Trent campus
Mode of study:
Full-time
Duration:
3 Years
Academic year:
17 September 2018 - 21 June 2019
09 September 2019 - 19 June 2020
Book onto an Open Day Enquire about this course Apply now

Concept Art for Games and Film is ideal if you're interested in a career in game arts and concept creation, and have strong drawing and painting skills.

This degree is designed to prepare you for working within the thrilling and rapidly advancing entertainment industry. It’s perfect if you wish to mix the artistic, creative and technical skills required to be a 2D or concept artist in either the games or film industry.

Our academics are experts in painting, life drawing, digital sculpting, 3D modelling, animation, lighting and rendering, digital compositing, digital painting, games scripting, motion capture, cinematography and post-production.

As members of the games industry body TIGA, we provide access to some of the latest technology in game art development. You will use our purpose-built HD TV studio, green screen studios, post-production suites, state-of-the-art digital cinema cameras, HD cameras, motion capture studio, Unreal games engines, and Wacom graphic tablets.

On successful completion of study, we will issue the following award: BA (Hons) Concept Art for Games and Film

On successful completion of study, we will issue the following award: BA (Hons) Concept Art for Games and Film

Course content

Throughout the course you will develop the technical and creative skills necessary to become a film or games concept artist. You’ll learn how to combine traditional art techniques with digital painting, 3D modelling and digital sculpting. You’ll be able to choose from VFX options in games and film.

In your second and third years, you will work as a concept artist in a collaborative project with other games students to design and develop a full game. This is an amazing opportunity to experience what it is like working for a real game studio, whilst also receiving guidance and support. You’ll use industry standard software such as Photoshop, Maya and Zbrush.

During your final year, you’ll benefit from guest lectures from games industry professionals. These will provide inspiration for completing your research and portfolio projects. We discuss career development throughout the course to prepare you to work in the film and games sector.

Throughout the course you will develop the technical and creative skills necessary to become a film or games concept artist. You’ll learn how to combine traditional art techniques with digital painting, 3D modelling and digital sculpting. You’ll be able to choose from VFX options in games and film.

In your second and third years, you will work as a concept artist in a collaborative project with other games students to design and develop a full game. This is an amazing opportunity to experience what it is like working for a real game studio, whilst also receiving guidance and support. You’ll use industry standard software such as Photoshop, Maya and Zbrush.

During your final year, you’ll benefit from guest lectures from games industry professionals. These will provide inspiration for completing your research and portfolio projects. We discuss career development throughout the course to prepare you to work in the film and games sector.

Academic year

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

Modules

This map is an indicative list of compulsory modules for 2018/2019 full-time undergraduate courses only. The range of modules available and the content of any individual module are subject to change in future years, and according to the mode of study, entry date, award type. In the event of any full-time 2018-2019 compulsory modules changing, we will contact offer holders as soon as possible to inform or consult them as appropriate.

Foundation year compulsory modules
Introduction to Visual Art Skills
Photoshop for Games & Animation
The Language of Art and Design
Year 1 compulsory modules
Digital Matte Painting 1
Character Concept Design 1
Life Drawing
Year 2 compulsory modules
Digital Matte Painting 2
Character Concept Design 2
Life Drawing 2
Year 3 compulsory modules
FX Portfolio Project
Senior Concept Art for Collaborative Projects
FX Research Project
Employability for Visual Effects and Games

Entry requirements

  • Typical UCAS offer: 112 points
  • A levels: BBC
  • BTEC: DMM
  • Typical UCAS offer: 48 points

Facilities

Careers

Our graduates have secured employment in roles such as concept artist, illustrator and 2D/3D games artist, including character and environmental artist. Companies include Playground Games, Fireproof Studios, Jagex, Antimatter Games, Testology and Mirror Image Design. Other graduates are working as freelance concept artists within the games and film industries.

Teaching

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

Assessment

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Learning support

In addition to the excellent support you will receive from your course teaching team, our central Academic Skills team provides group and one-to-one help to support your learning in a number of areas. These include study skills (including reading, note-taking and presentation skills); written English (including punctuation and grammatical accuracy); academic writing (including how to reference); research skills; critical thinking and understanding arguments; and revision, assessment and examination skills (including time management).

Additional support

Our Student Enabling Centre supports students with additional needs such as sensory impairment, or learning difficulties such as dyslexia.

Feedback

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Staff

You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader. Our teaching is research-informed and 72% of our full-time staff are Fellows of the Higher Education Academy.

For the academic year 2018/19 the tuition fees for this course are:

Mode of study
Full-time
UK / EU / Channel Islands
£9,250 per year of study
International (Non-EU)
£11,100 per year of study

For the academic year 2019/20 the tuition fees for this course are:

Mode of study
Full-time
UK / EU / Channel Islands
£9,250 per year of study
International (Non-EU)
£12,500 per year of study

UK, EU and Channel Island students: This tuition fee is agreed subject to UK government policy and parliamentary regulation. If the UK government passes appropriate legislation, the fee for subsequent years of study may increase in each academic year. But this increase will not exceed the rate of inflation as measured by RPIX**. Any change in fees will apply to both new and continuing students. The University will notify students of any change as early as possible. Further information about fee changes would be posted on the University’s website once this becomes available.

**RPIX is a measure of inflation equivalent to all the items in the Retail Price Index (RPI) excluding mortgage interest payments.

International (Non-EU) students: Tuition fees will remain the same for each year of your course, as long as you complete it in the normal time-frame (i.e. no repeat years or breaks in study).

Apply

Stoke-on-Trent campus
BA (Hons)
Full-time
17 September 2018
Stoke-on-Trent campus
BA (Hons)
Full-time
09 September 2019

Rules and regulations

If you are offered a place at Staffordshire University, your offer will be subject to our rules, regulations and enrolment conditions, which may vary from time to time.

Students of Staffordshire University enter into a contract with us and are bound by these rules and regulations, which are subject to change. For more information, please see: University Policies and Regulations.

Have you considered?

23/09/2018 08:19:50 / Concept Art for Games and Film / Full-time / 14.0 / 24.0 / SSTK-10696

23/09/2018 08:19:50 / Concept Art for Games and Film / Full-time, with a foundation year / 5.0 / 24.0 / SSTK-10677