Key facts

Location:

Stoke-on-Trent Campus

Mode of attendance: Full-time
Duration: 3 years, 4 years (with a foundation year) full-time
UCAS code: GG41, GG42 (with a foundation year)
Academic year: 17 September 2018 – 7 June 2019

Introduction

With our Games Art degree, you'll be able to get to grips with everything from environment and character creation to props, vehicle and weaponry design.

If you want to create the amazing visual elements that are seen in games, our Games Art degree will provide you with the skills you need for a career as a 3D artist. The course covers everything from environment and character creation, to props, vehicle and weaponry design.

Throughout the course, you’ll study 3D modelling, digital sculpting, texturing, observational drawing and character design. You’ll also learn how to apply the fundamentals of Art and Design theory and contextual art studies to your practical art skill development. You will also be encouraged to develop your own artistic workflow.

We are members of TIGA, and Epic Games sponsors our state-of-the-art games design studio. Games companies come to the University for development days and training, so you’ll be able to build contacts for your future career.

On successful completion of study, we will issue the following award: BA (Hons) Games Art

Course content

During your first year, you'll learn 3D modelling and texturing skills for environmental art in the Unreal games engine, art and design principles, and visual art theories. You’ll develop your understanding of shape, form, volume and anatomy through life drawing and fundamental art skills. There are also optional modules such as hand-painted texturing, animation and motion capture, or 3D engines.

In Year 2, you will learn digital sculpting techniques to create game characters using ZBrush, and creating environments using a combination of ZBrush, 3DS Max, Photoshop and the Unreal engine. You’ll also develop an understanding of game production through being a games artist for a group game development project.

In the final year of your degree, you’ll continue to compile your portfolio and further develop your portfolio skills with Advanced 3D Modelling. We will guide you in developing specialist skills for your individual career path, which will be vital in securing your first job. You will also be a senior member of a collaborative games development team which will prepare you for working in the industry.

Modules

This module map provides an indicative list of the modules that make up your course. Each module is worth a specified number of credits: you take a combination of compulsory and optional modules, enabling you to cover key subject knowledge while developing your own interest. You must take modules worth a total of 120 credits at each level of the course. The number of optional modules you can take depends on the number of compulsory modules at a given level, you may have more choice in later parts of the course.

Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. You can always find the most up-to-date information about your modules and who is teaching them in our module catalogue. We aim to ensure that all optional modules run as scheduled. If for any reason an optional module cannot be run we will advise you as soon as possible and help you choose an alternative module.

Before you can register on some optional modules, you may be required to have undertaken prerequisite modules. Some module combinations may not be allowed.

Foundation Year

Semester 1
Module title
Introductory Modelling and Rendering Compulsory
Photoshop for Games Development Compulsory
The Language of Art and Design Compulsory
Introduction to Visual Art Skills Compulsory
Semester 2
Module title
Introductory Modelling and Rendering Compulsory
Photoshop for Games Development Compulsory
The Language of Art and Design Compulsory
Introduction to Visual Art Skills Compulsory

Year 1

Semester 1
Module title
Introduction to 3D Modelling for Games Compulsory
Fundamental Art Skills for Games Compulsory
Contemporary Aesthetics and Visual Structure Compulsory
Introduction to Texturing for Games Optional
Introductory Modelling and Rendering Optional
Introduction to Animation & Motion Capture Optional
Introduction to 3D Games Engines Optional
Semester 2
Module title
Introduction to 3D Modelling for Games Compulsory
Fundamental Art Skills for Games Compulsory
Contemporary Aesthetics and Visual Structure Compulsory
Introduction to Texturing for Games Optional
Introductory Modelling and Rendering Optional
Introduction to Animation & Motion Capture Optional
Introduction to 3D Games Engines Optional

Year 2

Semester 1
Module title
Junior Collaborative Game Development & Testing Compulsory
3D Environment Modelling for Games Compulsory
3D Character Modelling for Games Compulsory
3D Hard Surface Modelling for Games Optional
Character Concept Design 2 Optional
Lighting and Rendering Optional
Advanced 3D Games Engines and Scripting Optional
Game Interface Design and Implementation Optional
Character Animation & Motion Capture Optional
Semester 2
Module title
Junior Collaborative Game Development & Testing Compulsory
3D Environment Modelling for Games Compulsory
3D Character Modelling for Games Compulsory
3D Hard Surface Modelling for Games Optional
Character Concept Design 2 Optional
Lighting and Rendering Optional
Advanced 3D Games Engines and Scripting Optional
Game Interface Design and Implementation Optional
Character Animation & Motion Capture Optional

Year 3

Semester 1
Module title
Individual Games Technology Project Compulsory
Individual Games Technology Portfolio Compulsory
Senior Collaborative Games Development and Testing Compulsory
Advanced 3D Modelling Compulsory
Semester 2
Module title
Individual Games Technology Project Compulsory
Individual Games Technology Portfolio Compulsory
Senior Collaborative Games Development and Testing Compulsory
Advanced 3D Modelling Compulsory

Teaching staff

You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader. Our teaching is research-informed and 72% of our full-time staff are Fellows of the Higher Education Academy.