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Games Art

BA (Hons)

100% employability

Destinations of Leavers from Higher Education 2018

Excellent facilities

Including our state-of-the-art games design studio

Industry recognised

Accredited by TIGA, the video games industry body

UCAS code:
I741
Location:
Stoke-on-Trent campus
Mode of study:
Full-time
Duration:
3 Years
Academic year:
17 September 2018 - 21 June 2019
09 September 2019 - 19 June 2020
Book onto an Open Day Enquire about this course Apply now

With our Games Art degree, you'll be able to get to grips with everything from environment and character creation to props, vehicle and weaponry design.

If you want to create the amazing visual elements that are seen in games, our Games Art degree will provide you with the skills you need for a career as a 3D artist. The course covers everything from environment and character creation, to props, vehicle and weaponry design.

Throughout the course, you’ll study 3D modelling, digital sculpting, texturing, observational drawing and character design. You’ll also learn how to apply the fundamentals of Art and Design theory and contextual art studies to your practical art skill development. You will also be encouraged to develop your own artistic workflow.

We are members of TIGA, and games companies come to the University for development days and training, so you’ll be able to build contacts for your future career.

On successful completion of study, we will issue the following award: BA (Hons) Games Art

On successful completion of study, we will issue the following award: BA (Hons) Games Art

On successful completion of study, we will issue the following award: BA (Hons) Games Art

Course content

During your first year, you'll learn 3D modelling and texturing skills for environmental art in the Unreal games engine, art and design principles, and visual art theories. You’ll develop your understanding of shape, form, volume and anatomy through life drawing and fundamental art skills. There are also optional modules such as hand-painted texturing, animation and motion capture, or 3D engines.

In Year 2, you will learn digital sculpting techniques to create game characters using ZBrush, and creating environments using a combination of ZBrush, 3DS Max, Photoshop and the Unreal engine. You’ll also develop an understanding of game production through being a games artist for a group game development project.

In the final year of your degree, you’ll continue to compile your portfolio and further develop your portfolio skills with Advanced 3D Modelling. We will guide you in developing specialist skills for your individual career path, which will be vital in securing your first job. You will also be a senior member of a collaborative games development team which will prepare you for working in the industry.

During your first year, you'll learn 3D modelling and texturing skills for environmental art in the Unreal games engine, art and design principles, and visual art theories. You’ll develop your understanding of shape, form, volume and anatomy through life drawing and fundamental art skills. There are also optional modules such as hand-painted texturing, animation and motion capture, or 3D engines.

In Year 2, you will learn digital sculpting techniques to create game characters using ZBrush, and creating environments using a combination of ZBrush, 3DS Max, Photoshop and the Unreal engine. You’ll also develop an understanding of game production through being a games artist for a group game development project.

In the final year of your degree, you’ll continue to compile your portfolio and further develop your portfolio skills with Advanced 3D Modelling. We will guide you in developing specialist skills for your individual career path, which will be vital in securing your first job. You will also be a senior member of a collaborative games development team which will prepare you for working in the industry.

During your first year, you'll learn 3D modelling and texturing skills for environmental art in the Unreal games engine, art and design principles, and visual art theories. You’ll develop your understanding of shape, form, volume and anatomy through life drawing and fundamental art skills. There are also optional modules such as hand-painted texturing, animation and motion capture, or 3D engines.

In Year 2, you will learn digital sculpting techniques to create game characters using ZBrush, and creating environments using a combination of ZBrush, 3DS Max, Photoshop and the Unreal engine. You’ll also develop an understanding of game production through being a games artist for a group game development project.

In the final year of your degree, you’ll continue to compile your portfolio and further develop your portfolio skills with Advanced 3D Modelling. We will guide you in developing specialist skills for your individual career path, which will be vital in securing your first job. You will also be a senior member of a collaborative games development team which will prepare you for working in the industry.

Academic year

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

Modules

This map is an indicative list of compulsory modules for 2018/2019 full-time undergraduate courses only. The range of modules available and the content of any individual module are subject to change in future years, and according to the mode of study, entry date, award type. In the event of any full-time 2018-2019 compulsory modules changing, we will contact offer holders as soon as possible to inform or consult them as appropriate.

Foundation year compulsory modules
Introductory Modelling and Rendering
Photoshop for Games & Animation
The Language of Art and Design
Introduction to Visual Art Skills
Year 1 compulsory modules
Introduction to 3D Modelling for Games
Fundamental Art Skills for Games
Contemporary Aesthetics and Visual Structure
Introduction to Texturing for Games
Year 2 compulsory modules
Junior Collaborative Game Development & Testing
Year 3 compulsory modules
Individual Games Technology Project
Senior Collaborative Games Development and Testing
Advanced 3D Modelling

Entry requirements

Typical UCAS offer: 112 points

  • A levels: BBC
  • BTEC: DMM

Typical UCAS offer: 112 points

  • A levels: BBC
  • BTEC: DMM

Typical UCAS offer: 48 points

Facilities

Careers

We've had worldwide success with our alumni securing jobs in games studios around the globe. One graduate was Lead Character Artist at Naughty Dog, working on The Last of Us, before moving to Avalanche Studios in New York. We also have artists at Playground Games, Codemasters, Dovetail Games and Sumo Digital.

Teaching

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

Assessment

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Learning support

In addition to the excellent support you will receive from your course teaching team, our central Academic Skills team provides group and one-to-one help to support your learning in a number of areas. These include study skills (including reading, note-taking and presentation skills); written English (including punctuation and grammatical accuracy); academic writing (including how to reference); research skills; critical thinking and understanding arguments; and revision, assessment and examination skills (including time management).

Additional support

Our Student Enabling Centre supports students with additional needs such as sensory impairment, or learning difficulties such as dyslexia.

Feedback

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Staff

You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader. Our teaching is research-informed and 72% of our full-time staff are Fellows of the Higher Education Academy.

Dave Edwards
Dave EdwardsCourse Leader

Dave is an experienced technical artist and academic. He teaches on many of the earlier levels of the Games Art degree, using his expertise in 3D character and environment art, 3D scripting, and level design in the Unreal Engine.

For the academic year 2018/19 the tuition fees for this course are:

Mode of study
Full-time
UK / EU / Channel Islands
£9,250 per year of study
International (Non-EU)
£11,100 per year of study

For the academic year 2019/20 the tuition fees for this course are:

Mode of study
Full-time
UK / EU / Channel Islands
£9,250 per year of study
International (Non-EU)
£12,500 per year of study

For the academic year 2019/20 the tuition fees for this course are:

Mode of study
Full-time
UK / EU / Channel Islands
£9,250 for your first year subsequent years will be charged at the University standard rate
International (Non-EU)
£12,500 for your first year subsequent years will be charged at the University standard rate

UK, EU and Channel Island students: This tuition fee is agreed subject to UK government policy and parliamentary regulation. If the UK government passes appropriate legislation, the fee for subsequent years of study may increase in each academic year. But this increase will not exceed the rate of inflation as measured by RPIX**. Any change in fees will apply to both new and continuing students. The University will notify students of any change as early as possible. Further information about fee changes would be posted on the University’s website once this becomes available.

**RPIX is a measure of inflation equivalent to all the items in the Retail Price Index (RPI) excluding mortgage interest payments.

International (Non-EU) students: Tuition fees will remain the same for each year of your course, as long as you complete it in the normal time-frame (i.e. no repeat years or breaks in study).

Our students

about
Will Crighton
Games Art student

If you aspire to work as a Games Artist, Staffordshire University is a great choice to help you achieve your goals.

Apply

Stoke-on-Trent campus
BA (Hons)
Full-time
17 September 2018
Stoke-on-Trent campus
BA (Hons)
Full-time
09 September 2019

Rules and regulations

If you are offered a place at Staffordshire University, your offer will be subject to our rules, regulations and enrolment conditions, which may vary from time to time.

Students of Staffordshire University enter into a contract with us and are bound by these rules and regulations, which are subject to change. For more information, please see: University Policies and Regulations.

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23/09/2018 07:34:05 / Games Art / Full-time / 17.0 / 24.0 / SSTK-11152

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23/09/2018 07:34:05 / Games Art / Full-time, with a foundation year / 4.0 / 24.0 / SSTK-10679