Key facts

Location:

Stoke-on-Trent Campus

Mode of attendance: Full-time
Duration: 3 years full-time
UCAS code: I621
Academic year: 17 September 2018 – 7 June 2019

Introduction

Our Games Studies degree is perfect for anyone interested in studying, discussing and researching issues around games, the games industry and its players.

If you are interested in studying, discussing and researching issues around games, the games industry and its players, this course is perfect for you. The field of games studies has grown steadily alongside the development of digital games as a mainstream form of entertainment, and provides exciting prospects for graduates.

The course will give you a grounding in the current sociological and ethical issues in gaming, along with the historical context of computer games from a global perspective. Our tutors range from industry specialists who work on and publish games, to teachers, researchers and academics. We have experience in creating excellent courses and producing graduates that are industry-ready.

A fundamental aim of this course is to develop students who understand the players of games and how to analyse and report on the user experience.

On successful completion of study, we will issue the following award: BA (Hons) Games Studies

Course content

This course draws upon the strengths of our teaching staff. They have expertise in the sociological issues and representation within games, narrative and storytelling, and gameplay analysis and gamification. In your first year, you will explore the current and historical place of computer games from a global perspective. This will provide you with a solid grounding with which to explore the implications of gaming in the future.

In the second and third year, you'll learn about the practical element of production, studio and community management. This will give you an overview of games and the development process as a whole, including the management of fans and players in esports, as it becomes increasingly vital to the success of a game.

Teaching takes place in a variety of settings, from large lectures through to small groups and seminars. You will collaborate with students studying courses such as Computer Gameplay Design and Production, and Games Journalism and PR. This will provide you with a wide range of knowledge and experience, which will give you the edge in the games industry.

Modules

This module map provides an indicative list of the modules that make up your course. Each module is worth a specified number of credits: you take a combination of compulsory and optional modules, enabling you to cover key subject knowledge while developing your own interest. You must take modules worth a total of 120 credits at each level of the course. The number of optional modules you can take depends on the number of compulsory modules at a given level, you may have more choice in later parts of the course.

Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. You can always find the most up-to-date information about your modules and who is teaching them in our module catalogue. We aim to ensure that all optional modules run as scheduled. If for any reason an optional module cannot be run we will advise you as soon as possible and help you choose an alternative module.

Before you can register on some optional modules, you may be required to have undertaken prerequisite modules. Some module combinations may not be allowed.

Year 1

Semester 1
Module title
Games Studies 1 Compulsory
Fundamentals of Gameplay Compulsory
Narratology for Games Compulsory
Computer Games in Society and the Workplace Compulsory
Semester 2
Module title
Games Studies 2 Compulsory
Fundamentals of Gameplay Compulsory
Narratology for Games Compulsory
The History of Games Technology Compulsory

Year 2

Semester 1
Module title
Games Studies 3 Compulsory
New Developments in Games Compulsory
Understanding Virtual Reality Compulsory
Gameplay Applications Compulsory
Semester 2
Module title
Games Studies 4 Compulsory
Gamification Compulsory
Production Skills for Games Compulsory
Gameplay Applications Compulsory

Year 3

Semester 1
Module title
MMOG Design, Communities and Narratology Compulsory
Games Studies Project Compulsory
Studio Management for Games Optional
Computer Games Marketing Optional
Psychoanalysis and Games Optional
Semester 2
Module title
MMOG Design, Communities and Narratology Compulsory
Games Studies Project Compulsory
Military Games Design and Development Optional
Experimental Gameplay Optional

Teaching staff

You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader. Our teaching is research-informed and 72% of our full-time staff are Fellows of the Higher Education Academy.