Key facts

Location:

Stoke-on-Trent Campus

Mode of attendance: Full-time / Placement
Duration: 3 years full-time; 4 years placement
UCAS code: J931, J932 (with a placement year)
Academic year: 17 September 2018 – 7 June 2019

Introduction

You'll find a strong emphasis on practical work in our Music Technology degree, which aims to expose you to as many areas of the music industry as possible.

Our Music Technology degree course gives you an in-depth understanding of the technology behind the music production process. You will gain technical skills in recording, studio design, DAW software sequencing and editing. You will also develop creative skills such as mixing and mastering techniques, composition and audio processing.

This course also offers options for you to explore other areas such as business awareness, composition, music promotion, film sound and Foley effects. Experienced lecturers with close links to the music industry will build your knowledge and expertise. You will also benefit from specialist workshops, lectures and demonstrations by guest lecturers with unique industry insight. This helps ensure you will gain the skills employers are looking for.

On successful completion of study, we will issue the following award: BSc (Hons) Music Technology

Work placements

If you choose to complete one of our sandwich courses with a work placement between the second and final years of the course, our placement staff will work with you to identify a suitable location for your work placement. Please also note that you are responsible for any costs incurred in travelling to and from your work placement, and for any accommodation costs.

We have work placement links with companies and organisations including:

  • Yellow Fish Studios
  • Dovetail Games
  • Clair Global
  • SFL
  • London Symphony Orchestra
  • Whitby Studios
  • Carlisle Leisure
  • The Lodge Recording Studio
  • Monnow Valley Recording Studio
  • Swansea Bay TV

Course content

The course will expose you to as many areas of the music industry as possible. You’ll get to use industry leading analogue and digital recording equipment, recording and mastering technologies and the latest digital audio workstation (DAW) equipment.

Through a range of options, the course allows you to develop specialisms in a number of areas; whether that is composition, creating sound for a particular industry/discipline, creating software tools or understanding the commercial and business side of the industry.

You can also take an optional one-year placement as part of this course, to work in a real music industry job. This gives you an excellent head start in the business and makes sure you hit the ground running after graduation.

In your final year, you’ll complete an individual project and an online portfolio that focuses on your specific area of interest. The course strikes an excellent balance between the technical and creative side of the music industry. Whilst the technology is fundamental, we never lose sight of its application to your chosen career path.

Modules

This module map provides an indicative list of the modules that make up your course. Each module is worth a specified number of credits: you take a combination of compulsory and optional modules, enabling you to cover key subject knowledge while developing your own interest. You must take modules worth a total of 120 credits at each level of the course. The number of optional modules you can take depends on the number of compulsory modules at a given level, you may have more choice in later parts of the course.

Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. You can always find the most up-to-date information about your modules and who is teaching them in our module catalogue. We aim to ensure that all optional modules run as scheduled. If for any reason an optional module cannot be run we will advise you as soon as possible and help you choose an alternative module.

Before you can register on some optional modules, you may be required to have undertaken prerequisite modules. Some module combinations may not be allowed.

Year 1

Semester 1
Module title
Recording Studio Production Compulsory
Creative Music Practice 1 Compulsory
Electronics for Music 1 Compulsory
Revolutions in Music Optional
Music Business - Marketing Optional
Creative Software Tools for Sound 1 Optional
Semester 2
Module title
Recording Studio Production Compulsory
Creative Music Practice 1 Compulsory
Electronics for Music 1 Compulsory
Revolutions in Music Optional
Music Business - Marketing Optional
Creative Software Tools for Sound 1 Optional

Year 2

Semester 1
Module title
DAW Production Techniques Compulsory
Studio and Venue Acoustics Compulsory
Practical Studio Techniques Compulsory
Electronics for Music 2 Optional
Digital Performance Optional
Sound Design for Film & Games Optional
Music Business - Promotion Optional
Creative Music Practice 2 Optional
Creative Software Tools for Sound 2 Optional
Semester 2
Module title
DAW Production Techniques Compulsory
Studio and Venue Acoustics Compulsory
Practical Studio Techniques Compulsory
Sound Design for Film and Games (Intermediate) Optional
Digital Performance Optional
Sound Design for Film & Games Optional
Music Business - Promotion Optional
Creative Music Practice 2 Optional
Creative Software Tools for Sound 2 Optional

Year 3

Semester 1
Module title
Mixing and Mastering Technology Compulsory
Individual Music Technology Project Compulsory
Individual Music Technology Portfolio Compulsory
Sound Design for the Creative Industries Optional
Sound for Mobile Devices Optional
Teacher Training Optional
Work Experience in the Film, Games, Music and Television Industries Optional
Work Placement in the Entertainment Industry Optional
Intermedia Art Optional
Music Business - Management Optional
Semester 2
Module title
Mixing and Mastering Technology Compulsory
Individual Music Technology Project Compulsory
Individual Music Technology Portfolio Compulsory
Advanced Pro Tools HD Techniques Optional
Commercial Recording Management Optional
Work Experience in the Film, Games, Music and Television Industries Optional
Work Placement in the Entertainment Industry Optional
Intermedia Art Optional
Music Business - Management Optional

Teaching staff

You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader. Our teaching is research-informed and 72% of our full-time staff are Fellows of the Higher Education Academy.