Key facts

Location:

Stoke-on-Trent Campus

Mode of attendance: Full-time / Placement
Duration: 3 years full-time; 4 years placement
UCAS code: I700, I701 (with a placement year)
Academic year: 17 September 2018 – 7 June 2019

Introduction

This new course allows you to specialise in the design and development of worlds and 3D assets. Create interactive experiences in virtual and augmented reality.

*BA (Hons) Visual Design and Virtual Reality is subject to validation.

Our BA (Hons) Visual Design and Virtual Reality degree is a new course that specialises in design, including the development of worlds and 3D assets for a range of interactive and immersive experiences.

You will work on assignments to develop virtual and augmented realities. Our bespoke training will provide you with not only a strong foundation, but also a knowledge base of the entire production pipeline. This will allow you to understand all design and technical processes involved in the creation of ultimate immersive experiences and hyperrealities.

In addition, we have strong industry links with companies such as Sony Entertainment, Epic Games, award-winning visual effects company The Mill, and architecture practice Foster + Partners. There are opportunities for live briefs and internships. You’ll also have the chance to attend a number of industry conferences, such as FMX and ITFS in Germany and VFX Festival in London.

On successful completion of study, we will issue the following award: BA (Hons) Visual Design and Virtual Reality

Work placements

If you choose to complete one of our sandwich courses with a work placement between the second and final years of the course, our placement staff will work with you to identify a suitable location for your work placement. Please also note that you are responsible for any costs incurred in travelling to and from your work placement, and for any accommodation costs.

Course content

Throughout your first year, you will learn the required skills that are needed to create immersive virtual reality experiences. You will gain experience with Unreal Engine, 3D modelling and texturing. Our assignments will challenge your creativity and you will learn principles behind visual design for virtual reality.

In the second year, you will expand your knowledge base via technical demonstrations and the Vicon motion capture suite. You will learn how to use digital cameras to scan and create 3D models from real objects and will get to create realistic architecture visualisations.

In your final year, you will work on your portfolio. With help from experienced lecturers, you will specialise in your chosen discipline through further research. We host lectures and CV workshops to help you find your first job and to prepare you for future interviews. You will also participate in group projects with other students and work collaboratively on the hyperreality project.

Modules

This module map provides an indicative list of the modules that make up your course. Each module is worth a specified number of credits: you take a combination of compulsory and optional modules, enabling you to cover key subject knowledge while developing your own interest. You must take modules worth a total of 120 credits at each level of the course. The number of optional modules you can take depends on the number of compulsory modules at a given level, you may have more choice in later parts of the course.

Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. You can always find the most up-to-date information about your modules and who is teaching them in our module catalogue. We aim to ensure that all optional modules run as scheduled. If for any reason an optional module cannot be run we will advise you as soon as possible and help you choose an alternative module.

Before you can register on some optional modules, you may be required to have undertaken prerequisite modules. Some module combinations may not be allowed.

Year 1

Semester 1
Module title
Introduction to CGI Compulsory
Virtual Reality Compulsory
Semester 2
Module title
Character Design Compulsory
Set Design Compulsory

Year 2

Semester 1
Module title
Introduction to Animation and Motion Capture Compulsory
Augmented Reality Compulsory
Semester 2
Module title
Photogrammetry Compulsory
Architecture and Product Visualisation Compulsory

Year 3

Semester 1
Module title
Hyperreality Compulsory
Final Year Research Project Compulsory
Semester 2
Module title
Final Year Research Project Compulsory
Group Project collaboration with Games Programming Virtual Reality students Compulsory

Teaching staff

You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader. Our teaching is research-informed and 72% of our full-time staff are Fellows of the Higher Education Academy.