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Games Arts and Visual Effects

Innovative software

Expert software from Foundry, Pixel, Adobe and Logic

Outstanding facilities

Including a large Motion Capture Suite, HDTV Centre and Compositing

Expert teaching

Study under academics with active industry connections

Experience the whole film, visual effects and games concept process - from filming live action to creating 3D digital effects and virtual gaming environments.

Our VFX courses give you the opportunity to experience a collection of disciplines, preparing you for the wide range of careers available in this field, from technical subjects like scripting and simulation, to the more artistic digital arts and motion graphics. We believe in giving you a strong underpinning in core technical skills, building upon this skill set and supporting you in finding your own individual niche. 

In our games art courses, you’ll study 3D modelling, digital sculpting, texturing, observational drawing and character design. You’ll also learn how to apply the fundamentals of art and design theory and contextual art studies to your practical art skill development. 

Whatever you study, you’ll graduate with an extensive portfolio, to best prepare you for future employment in film, games, advertising and freelance – or further study in film production. 

Courses

Facilities

Work experience and careers

Whatever you choose to study at Staffordshire University you will have the opportunity of a work placement, where you’ll gain experience and connections to give you an edge in your future career. 

This work experience may be closely linked to your course, or it could be a broader experience designed to develop your employability skills. Our commitment will give students the best possible mix of knowledge and experience.

Work experience opportunities

Students on our courses have gained work experience opportunities at companies such as:  

  • Framestore 
  • MPC 
  • Double Negative 
  • Squint Opera

Our students

Alan Herbert
CGI and Visual Effects 

I was given a lot of freedom to explore and develop my work on my own but had the support of the lectures who offered advice and critique that really saw my potential. Also being around other students from other computer technology based courses really helped me to realise the amount of opportunities in the future that my degree could help me to achieve.

Our staff

Jan Korenko
Jan KorenkoCourse Leader

Jan is a visual effects artist as well as an active researcher in real-time visualisation and technology. His main area of interest is the capture and transfer of ‘live camera’ data and its implementation using real-time rendering.

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Dan McCarthy
Dan McCarthyCourse Leader

Dan has extensive knowledge of software and techniques used in visual effects, particularly Maya, PFtrack and Nuke. His research interests are around the meeting of art and technology, especially when it comes to simulation and computational geometry.

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Dave Edwards
Dave EdwardsCourse Leader

Dave is an experienced technical artist and academic. He teaches on many of the earlier levels of the Games Art degree, using his expertise in 3D character and environment art, 3D scripting, and level design in the Unreal Engine.