Study on the latest software in our dedicated games lab
Connect with staff and professionals from leading games developing companies
Take the opportunity to complete a work placement on every course
Our undergraduate and postgraduate games design and development courses let you specialise in games design, scripting, programming or production.
You'll learn in facilities with the latest technology, just like you would find in industry. You'll have a dedicated motion capture studio, high-end computers and software specifically for games creation at your disposal. We also have PlayStation developer kits and virtual reality equipment, like the HTC Vive and Oculus available for you to use.
Our dynamic industry partnerships have resulted in the launch of the Epic Games Lab on our Stoke-on-Trent campus, and some of our courses are now accredited by games industry body TIGA.
You can specialise in design, gameplay, animation or programming depending on your interests. If it's creativity and 3D design you're keen on - then we've got you covered with our games art courses. Our design, production and programming courses focus more on the technical aspects of games production. If your passion lies in history and theory of games and gaming, we have an undergraduate games studies course that’s just for you.
Find out more about our fantastic connections with games studios and other industry heavy-hitters.
Saturday 29 September 2018
Open Days give you the best experience and insight to courses, people and facilities that interest you. Make your choice easier and come meet us.
The Motion Capture Studio allows students to capture the motion of multiple human movement simultaneously in the creation of high quality for motion sequences for Games, Animation and VFX. Full body and facial motion can be captured through a variety of props, an eight camera (using specialist Vicon hardware) rig, Cara facial performance capture headset and highly skilled, on-hand technical expertise.
The VR, AR and Mixed Reality Lab (VAX Reality Lab) is equipped with a number of HTC Vive Virtual Reality headsets and a dedicated development area to create, develop and test VR solutions. VR and AR solutions can also be used in conjunction with the Motion Capture Studio to create mixed or hyper reality experiences for a variety of industries and applications.
Home to the only Epic Games sponsored Design Centre in the world. A fully equipped space designed to nurture future industry developers studying with us on our Games courses.
Our membership of this programme means our teaching labs are equipped with professional PlayStation software (SDK) and development hardware, including PS4 and PSVita dev kits.
We hosted the largest Global Games Jam in Europe in 2015, with 300 students making games within 48 hours.
Whatever you choose to study at Staffordshire University you will have the opportunity of a work placement, where you’ll gain experience and connections to give you an edge in your future career.
This work experience may link to your course, or it could be in a broader field. Alongside your studies, it will give you the best possible mix of knowledge and practical understanding.
Graduates from our games courses have worked with:
Our games design graduates often go on to employment with industry heavy hitters.
In the last few years they've worked with Rockstar Games, Naughty Dog, Codemasters and Jagex, among others.
We host national and European events, such as the Global Game Jam, on campus on a regular basis. So you'll learn from the world's best as you network with potential employers.
Our graduates have found employment in roles including:
If you aspire to work as a Games Artist, Staffordshire University is a great choice to help you achieve your goals.
Studying computer games design was an excellent way to prepare me for my career as a 3D Character Artist. I was able to get a scope of nearly all fields in the games industry, which really helped me to focus my skills and to land my first job. I also met a tonne of good friends along the way and had a blast.
A Staffordshire University graduate herself, Nia’s career has seen her previously listed as one of the Top 100 Women in Video Games by industry magazine MCV. Her research specialises in ways to understand and encourage games designers.
Greg began his career as a games designer and 3D artist working on serious games. He has experience working on many mobile platforms such as iOS, Android, PSP and more recently the PS4.
Greg has contributed to several online games design educational programmes and websites such as Udemy and 3D-Palace, focusing on 3ds Max and the Unreal Engine.
Yvan’s research in the area of computer gaming focuses on engines, rapid prototyping and AI systems. He works extensively with Epic's Unreal Engine 4 and the Unity 3D Engine.
After starting out in retail management, Paul decided to pursue his dream of programming computer games. He worked on AAA titles like Worms Revolution, Call of Duty: Strike Team, and The Lego Movie: The Game before joining Staffordshire University.
After spending three years working for mobile games developer Astraware and completing an MSc in Artificial Intelligence from Edinburgh University, Steve is now helping to inspire a new generation of programmers.
Dave is an experienced technical artist and academic. He teaches on many of the earlier levels of the Games Art degree, using his expertise in 3D character and environment art, 3D scripting, and level design in the Unreal Engine.
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