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Computer Gameplay Design and Production

BSc(Hons)
UCAS code: BEng(Hons) G462, BSc(Hons) G460

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Key features

  • Focus on Gameplay theories, with practical & experimental applications of play throughout the course
  • Solid Introduction to a range of Industry standard Games Engines & scripting languages
  • The Usability laboratory offers you the ability to observe game players using your creations
  • Option to study the integrated Masters MEng which still attracts bursaries and loans

 

Downloadable course guide

What it’s about

The Games Industry has become increasingly focused as it becomes one of the UK’s most buoyant and important industries. With a greater range of powerful computing development tools available, this award has been designed to give you the skill set required to make the best use of these tools to produce independent games and experimental game play mechanics. You will use industry standard tools to design games that show both inventive core mechanics and engaging mission design principals at their heart, both highly regarded by employers.

Staffordshire University is committed to providing the skills required to work in the games industry such as computer animation, computer graphics game design, games programming, games art, post-production and special effects, and technical direction.
This computing games course provides a mix of balanced skills including computer animation, computer graphics, game design and game programming. Dedicated facilities are provided for computer animation, multimedia, games, networks and digital post production. You’ll have access to a range of networked computer studios which run the latest software for computer animation, games and computer graphics as well as access to our RARE (TM) motion capture studio.


 

What you do

In Year 1 (level 4), you are introduced to game engines, building multiplayer and single player maps and explore the design and mechanics constraints.  This practical application of game engines is underpinned with theory-based modules.

During Year 2 (level 5) your study of game engines will continue with introduction to scripting in high-level languages, including LUA and UScript, allowing you to modify engines to a greater degree.  These skills will be put to the test in the multi discipline group project that spans both semesters and brings you together with the other games technology students.

In your final year (level 6) you will use an industry standard engine to create your own shards of a MMO, putting everything  you’ve learned into play - along with an individual project designed to push the boundaries of game play and mechanics. There is also a Research Dissertation and Entertainment portfolio to complete, giving you a wide scope to develop large scale games as portfolio pieces to take into industry.

The optional Year 4 is at Masters level and covers the theory and technical application of Ludology – the study of play, along with another individual project and group project.

Year 1 / level 4 

Options including:
CE00076-4 Scriptwriting for Technologists
CE01029-4 Intro to Games Modelling
CE00739-4 Introduction to Narratology
CE01023-4 Introduction to Audio Engine Design

Year 2 / level 5 

  • CE00015-5 Computer Games Design 2A High Concept and Preproduction (Multi-discipline Group Project)
  • CE00017-5 Computer Games Design 2B Production and Testing (Multi-discipline Group Project)
  • CE01140-5 Realism in Games
  • CE00738-4 Multiplayer Games Prototyping 1a  Introduction to 2D Game Scripting
  • CE00737-4 Multiplayer Games Prototyping 1B Scripting 2D Game Connectivity
  • CE01137-5 Advanced Games Engines and Physics 2A
  • CE01138-5 Advanced Games Engines and Physics 2B

 

Options including:
CE01036-5 MMOG Communities and Services 
CE00085-5 Time Based Multimedia
CE00739-4 Advanced Narratology
CE01024-5 Advanced Audio Engine Design

Optional Placement Year

Year 3 / level 6

  • CE00651-6 Entertainment Research Dissertation
  • CE00652-6  Entertainment Portfolio
  • CE01142-6 Experimental Gameplay
  • CE00741-5 Multiplayer Games Prototyping 2A Introduction to 3D Game Scripting (uses the Monumental Tech Suite)
  • CE00736-5 Multiplayer Games Prototyping 2B Scripting 3D Game Connectivity (uses the Monumental Tech Suite)

Options including:

CE00747-6 Games Business and Legal Issues
CE00548-6 Advanced Multiplayer Online Games Design
CE00852-6 Practical Games Strategies
CE00769-6 Computer Games Marketing
CE01107-6 Military Games Design & Development

For those wishing to pursue the MEng award

Year 4:
CE00630-6 Project
CE00275-7 Interface and Platform Development
CE00426-7 Ludology 
CE00653-7 Games Creation

Award Handbook

 

Games Technology award handbook (PDF, file size: 1.52MB)

Where next

 

Graduates will be in a prime position to enter the Games Industry as a Games Designer or a Level Designer, having shown the ability to analyse gameplay, create worlds and script mechanics, in a variety of engines and across different platforms.

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Fact File

Qualification:

BSc(Hons)

Faculty/School:

Faculty of Computing, Engineering and Technology

Location:

Stafford Campus

Course Start: September
Course Length: BSc(Hons) – three years or four years with a placement.
Entry Requirements: All applicants are individually assessed on their qualifications, skills and experience.  However, a typical three A level or BTEC National Diploma offer will be 280 UCAS tariff points.
Please click here for further information
Application:

Application for this course is through UCAS.

For guidance on the application process click here

UCAS Code:

BEng(Hons) G462, BSc(Hons) G460

Fees and Bursaries:

Standard undergraduate tuition fees and bursaries.
Please click here for further information

Contact

For more information about Computer Gameplay Design and Production (BEng(Hons) G462, BSc(Hons) G460) please contact:

The Recruitment Centre
Faculty of Computing, Engineering and Technology
Staffordshire University
Beaconside
Stafford
Staffordshire
ST18 0AD
t: +44 (0)1782 294400
e: enquiries@staffs.ac.uk
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