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Accessing academic expertise

In the Faculty of Computing, Engineering and Technology our academics are very much in touch with the real world of industry and commerce. Tell us your business problem and we can put our very best minds into solving it.
That could mean supplying a graduate on a Knowledge Transfer Partnership, working with our PhDs to develop your next product, or working with one of our Applied Research Centres. Funding may also be available to cover the costs of using our services or improving yours.
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As well as vast knowledge, we also offer access to all the state-of-the-art technical equipment that goes with it. From rapid proto-typing to digital forensics to an HD TV studio, we may be able to help you offer services to your clients that you’re not currently geared-up to provide.
We can:
Give one-off advice
Undertake a study, analyse and report
Do a project with you or for you
Allocate a final year student or researcher to your project
Undertake visits to your company to advise as a consultant
Seek collaborative funding
Develop and implement programmes to train & update staff
Transfer our state-of-the-art knowledge to develop your product or service
Start a new company venture with you
Place at your disposal a comprehensive range of knowledge based consultants
Share IP
Access technical facilities
The best way to find out more is to get in touch.
Find out how working for the faculty can help your business
Find out how we can transfer our technical expertise to you
State-of-the-Art Games Usability Lab

Computer Games Development is a fast moving area within the interactive media industry, constantly developing and advancing in a multi-layer field. Staffordshire University's Faculty of Computing, Engineering and Technology has a reputation within the computing industry sector for creating graduates with the technical skills, creative abilities and vision to succeed in one of the most varied career sectors.
In the past 5 years the faculty has built their capacity to deliver research informed games usability testing and analysis through the development of the Games Usability Lab.
The lab has FaceReader 4.0 software and Galvanic Skin Response (GSR) software, enabling games designers to measure player responses to various parts of a game, for example measuring fear or excitement. This assists them in designing a game that successfully achieves the desired responses from the players.
Dr Clive Chandler says: "We are the most flexible usability lab in Europe and at the forefront of usability in the UK, once the upgrading has been made within the lab, it will be at an international standard.
FCET already have many students testing in the lab studying at Undergraduate, Post-Graduate and PhD level making it an excellent resource for the faculty to support students with their projects. It also assists staff with curriculum development and Research Excellence Framework (REF) papers.
As the lab is available to external games developers, the potential for game development is huge. The testing lab allows developers to cut down on design errors and conduct market research to assist in development. Being able to test user reaction to the games will give testers an indication of product sales.
For more information about the facility, please contact c.chandler@staffs.ac.uk
Contact
The Technology HubFaculty of Computing, Engineering and Technology
Staffordshire University
Beaconside
Stafford
ST18 OAD
t: +44 (0)1785 353439
e: technologyhub@staffs.ac.uk












