GDEV70001 |
3D MODELLING FOR REALISM |
7 |
20 |
Digital, Technology, Innovation and Business |
3D Modelling for Realism aims at developing required skills for generating industry standard realistic 3D Models, using a combination of 2D, 3D, and capturing tools. In this module you will learn how to create detailed realistic 3D assets that can be used in games, animation, movies, VR, AR, or even in other industries such as architecture or automotive. Recent advancements in 3D visualization technologies have enabled us to remove the barriers between the gaming and other industries, thanks to realism. The skills learnt in this module are highly transferrable and will prepare you for numerous job opportunities that already exist and the new ones that will emerge soon. |
GDEV70017 |
ABSTRACTION AND EXPLORATION IN DESIGN |
7 |
20 |
Digital, Technology, Innovation and Business |
Developing concept artwork for the use in film requires a more rounded and often artistically experimental approach to design development. In this module you will explore various abstract techniques to further your creative output. Alongside this, you will develop the necessary art directorship to distil those abstract ideas into useable pieces of work fit for industry. |
GDEV70016 |
ADOPTION OF A SET STYLE |
7 |
20 |
Digital, Technology, Innovation and Business |
In almost all studio environments you are expected to work within a set artistic style in many of your day-to-day projects. In this module you will explore working in styles that might be unfamiliar to you; you will learn to deconstruct elements of a style and apply it to the generation of new works. With this module you will develop the flexibility to tackle distinct style changes in your work. |
TRAN73011 |
ADVANCED AERONAUTICS |
7 |
20 |
Digital, Technology, Innovation and Business |
This module covers advanced concepts in the core areas of aeronautical engineering. In addition to the aeroplane related concepts, helicopters will also be delivered in this module. Students can enhance their practical skills through the wind tunnel and flight simulator sessions delivered. With the help of the design concepts delivered, students will be able to develop a new aircraft design during this module to solve a real-life problem. |
MECH73158 |
ADVANCED COMPUTATIONAL FLUID DYNAMICS AND PRACTICAL APPLICATIONS |
7 |
20 |
Digital, Technology, Innovation and Business |
This module will provide students a comprehensive knowledge of CFD tools (including Ansys Fluent and Ansys Design Modeller and ANSYS Mesher) and techniques to tackle advanced fluid dynamic engineering problems. |
ELEC73150 |
ADVANCED EMBEDDED SYSTEMS: PROGRAMMING AND APPLICATIONS |
7 |
20 |
Digital, Technology, Innovation and Business |
Embedded Systems are used to solve complex problems in a wide variety of applications, such as smart homes, autonomous vehicles, Internet of Things, industrial automation etc. This module provides advanced level study of embedded systems to solve real-life/industrial problems by developing code for embedded systems. The module utilises a highly practical approach to gain industry-relevant skills to propel your career in the field of embedded systems. |
HRMG70079 |
ADVANCED EMPLOYMENT LAW |
7 |
20 |
Digital, Technology, Innovation and Business |
This module focuses on the major principles that underpin employment law, the defences which are available to employers and the remedies that claimants seek when they bring their cases to court. It examines the more common issues relating to employment law which arise in organisations with a view to preparing a defence or helping to settle claims ahead of a hearing. Integral to this is the legal system, the main sources of law and the evolution of contemporary employment regulation in the UK. As part of this module you will take part in a mock Employment Tribunal, based around a case of possible unfair dismissal. |
GDEV70002 |
ADVANCED GAME DESIGN AND RESEARCH |
7 |
20 |
Digital, Technology, Innovation and Business |
Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. Advanced games design involves the process of design and create games, as well as exploring new areas of game design through research. In this module, we also use scientific methods to create and study effective and engaging games. |
ELEC73141 |
ADVANCED POWER SYSTEM PROTECTION |
7 |
20 |
Digital, Technology, Innovation and Business |
This module is designed to provide an in-depth understanding of the primary characteristics of power system protection schemes and empower students with the skills to implement these schemes for safeguarding transmission and distribution networks as well as generators and motors. |
COMP70033 |
ADVANCED PROJECT MANAGEMENT & ENTREPRENEURSHIP |
7 |
20 |
Digital, Technology, Innovation and Business |
IS Projects have a reputation for being difficult to manage, and instances of IT projects that have ended disastrously late and/or over budget are often reported. However, surveys show that managers working on many of these projects have not received adequate training in basic project management, however good they may be technically. This module is intended to overcome this problem, to give you a 'running start' in a project team and to allow you to use your technical skills to maximum effect within the project environment.¿ |
COMP70031 |
ADVANCED PROJECT MANAGEMENT & ENTREPRENEURSHIP (DL) |
7 |
20 |
Digital, Technology, Innovation and Business |
IS Projects have a reputation for being difficult to manage, and instances of IT projects that have ended disastrously late and/or over budget are often reported. However, surveys show that managers working on many of these projects have not received adequate training in basic project management, however good they may be technically. This module is intended to overcome this problem, to give you a 'running start' in a project team and to allow you to use your technical skills to maximum effect within the project environment.¿ |
GDEV70003 |
ADVANCED PROTOTYPING |
7 |
20 |
Digital, Technology, Innovation and Business |
In Advanced Prototyping youll build a series of prototype assets for your portfolio. Youll work using contemporary industry style approaches and software to solve Games Design challenges using advanced research and problem solving. |
MECH73155 |
ADVANCED STRUCTURAL ANALYSIS |
7 |
20 |
Digital, Technology, Innovation and Business |
This module provides detailed study of the process of Structural Analysis and how such process can be used to solve real-life problems. Design and analysis case studies and design problems will be considered, and the applications of different system implementation technologies will be discussed. Software-based modelling and simulation techniques to create complex systems will be studied. Industry standard software will be used for detailed analysis and complex modelling and simulations during this module.¿ |
TRAN73013 |
ADVANCED VEHICLE DYNAMICS AND NVH |
7 |
20 |
Digital, Technology, Innovation and Business |
This module provides detailed study of the Vehicle Dynamics and NVH. It enables you to consider how such systems can be used to solve real-life problems in Automotive sector. Design and Analysis Case studies will be considered, and the applications of different systems implementation technologies will be discussed. Software based modelling and simulation techniques to enable the creation of complex vehicle dynamics systems will be studied. The module will also provide study skills for reviewing technical articles in the area of Vehicle Dynamics and NVH. Industry standard software will be used for detailed analysis and complex modelling and simulations during this module.¿ |
MKTG73374 |
AI DIGITAL MARKETING |
7 |
20 |
Digital, Technology, Innovation and Business |
The AI in Digital Marketing module explores the transformative impact of Artificial Intelligence on modern marketing strategies, equipping students with the skills to integrate AI-driven tools into digital campaigns, branding, and content creation. Through a hands-on, project-based approach, students will experiment with AI-powered platforms to develop brand identities, build websites, and create personalised marketing strategies. The module covers key areas such as AI-generated content, predictive analytics, automation in customer engagement, and AI-driven SEO, providing both theoretical insights and practical applications. Students will critically assess the ethical implications of AI in marketing, including bias, transparency, and data privacy. By engaging with cutting-edge AI tools, they will develop innovative approaches to digital marketing, preparing them to leverage AI for competitive advantage in the evolving digital landscape. |
MKTG73373 |
AI DIGITAL MARKETING - DL |
7 |
20 |
Digital, Technology, Innovation and Business |
The AI in Digital Marketing module explores the transformative impact of Artificial Intelligence on modern marketing strategies, equipping students with the skills to integrate AI-driven tools into digital campaigns, branding, and content creation. Through a hands-on, project-based approach, students will experiment with AI-powered platforms to develop brand identities, build websites, and create personalised marketing strategies. The module covers key areas such as AI-generated content, predictive analytics, automation in customer engagement, and AI-driven SEO, providing both theoretical insights and practical applications. Students will critically assess the ethical implications of AI in marketing, including bias, transparency, and data privacy. By engaging with cutting-edge AI tools, they will develop innovative approaches to digital marketing, preparing them to leverage AI for competitive advantage in the evolving digital landscape. |
COMP70080 |
AI PROGRAMMING AND APPLICATIONS |
7 |
30 |
Digital, Technology, Innovation and Business |
This module explores the areas of Natural language processing (NLP) and Machine Learning, key emerging areas in computing. Students will explore these areas in depth looking at aspects of text mining, and how to make the best use of the technologies. There will be a focus on data modelling and design. Allied to this the module will take designs and implement these practically using the Python programming language. In undertaking the programming students will learn some of the advanced features available. This will add a degree of sophistication to coding skills they will already possess. |
ANIM70001 |
ANIMATION CULTURE AND CRITIQUE |
7 |
20 |
Digital, Technology, Innovation and Business |
|
ANIM70003 |
ANIMATION DESIGN AND TECHNOLOGY |
7 |
20 |
Digital, Technology, Innovation and Business |
|
ANIM70006 |
ANIMATION INDUSTRIES AND ECOSYSTEMS |
7 |
20 |
Digital, Technology, Innovation and Business |
|
ANIM70008 |
ANIMATION PRESENTATION |
7 |
20 |
Digital, Technology, Innovation and Business |
As part of a reflective summary of your learning journey you will collaborate and participate in the organisation of your own showcase screening event to engage industry partners, collaborators, and future investors in your career. |
ANIM70005 |
ANIMATION PRODUCTION CONSOLIDATION |
7 |
40 |
Digital, Technology, Innovation and Business |
|
ANIM70004 |
ANIMATION PRODUCTION PROOFS AND SOLUTIONS |
7 |
40 |
Digital, Technology, Innovation and Business |
|
ANIM70002 |
ANIMATION STORY AND PERFORMANCE |
7 |
20 |
Digital, Technology, Innovation and Business |
|
ELEC73144 |
APPLIED DIGITAL SIGNAL PROCESSING |
7 |
20 |
Digital, Technology, Innovation and Business |
With the wide-spread use of digital systems and smart devices, Digital Signal Processing (DSP) is being used to solve complex problems in a diverse range of applications. This module will discuss different DSP techniques which can be used to analyse discrete-time systems, extract valuable information from signals and improve overall systems performance. |
IBUS70008 |
APPLIED RESEARCH PROJECT (WITH INTERNATIONAL FOCUS) |
7 |
40 |
Digital, Technology, Innovation and Business |
This final 40-credit module will allow you to extend your learning experience whilst on work-placement or in your current employment (work-base) to formulate the Project that is focused on strategic international market expansion and growth plan for the organisation by undertake in-depth research (secondary and primary) to ascertain the feasibility of market expansion to a new international market. |
COST70305 |
APPROACHES TO FLEXIBLE LEARNING |
7 |
20 |
Digital, Technology, Innovation and Business |
The module will introduce you to a variety of approaches that are implicit to negotiated study. This will provide you with the key knowledge and skills required to successfully manage your Masters programme. The module will combine one-to-one tutorials and workshops in order to provide you with both the opportunity to develop your own research programme and meet with fellow learners to share experiences of self-managed study.The module will also involve the development of the learning contract, which is the agreed plan of study for the Masters as a whole. You will also be expected to critically reflect upon the process of developing ideas for negotiated study and consider how you will manage your postgraduate studies. |
ELEC73149 |
ARTIFICIAL INTELLIGENCE |
7 |
20 |
Digital, Technology, Innovation and Business |
This module equips you with essential skills to thrive in the rapidly evolving field of Artificial Intelligence (AI). It enhances your employability across various industrial and academic AI-related roles by focusing on modern statistical machine-learning methods, core AI principles, contemporary AI and machine-learning techniques, and their real-world applications. You will develop the ability to evaluate implementations, handle practical data and scenarios, and adapt techniques to real-world AI challenges, making you well-prepared for success in this dynamic field. |
TRAN73012 |
AUTOMOTIVE PROPULSION AND EMISSION CONTROL SYSTEMS |
7 |
20 |
Digital, Technology, Innovation and Business |
This module provides a detailed knowledge and understanding of automotive powerplants, starting with internal combustion engines before moving to investigate alternative fuels and powerplant systems. You will use simulation techniques and software-based modelling to create complex engine models for analysis and data gathering. You will reflect on the emergence of new technologies and developments in powertrain performance and emission enhancements. |
ELEC73151 |
AUTONOMOUS INTELLIGENT VEHICLES |
7 |
20 |
Digital, Technology, Innovation and Business |
The rapid growth of autonomous vehicles, encompassing drones, driverless cars, and intelligent vehicular functions, presents a significant developmental challenge for industries such as defence, aerospace, automotive, and marine. To support this technological advancement, a deep understanding of key autonomy aspects is essential, including dynamics, control, guidance, navigation, decision-making, sensor and data fusion, communication, and networking. This comprehensive approach ensures the robustness and dependability of electronics, communications (e.g., V-2-V, V-2-I), and control systems, contributing to the success of autonomous technologies. As many electronic products use a Printed Circuit Board (PCB), this module will provide practical experience of how to design and assemble PCBs. You will work on related projects, which will involve defining the problem, identifying appropriate hardware and software, and implementing the entire system. |
MUSI70645 |
BUILDING A TECHNICAL PROJECT (MAJOR PROJECT) (MSC ROUTE) |
7 |
60 |
Digital, Technology, Innovation and Business |
This is your opportunity to create a professional portfolio of your work by carrying out a major investigation into an aspect of the music industry that interests you. You will use your existing skills, as well as our world-class facilities and expertise, to put together a showcase of your work underpinned by established research techniques and methodologies. |
HRMG70080 |
BUSINESS RESEARCH IN PEOPLE PRACTICE |
7 |
60 |
Digital, Technology, Innovation and Business |
The module covers all the main aspects of undertaking a research project from the initial planning of the work, through to data collection and data analysis. You will be introduced to the main principles of research design and be instructed in the different approaches to collect data. This knowledge will then be applied as part of the project. The learning will cover a mix of taught sessions and workshops, but lots of learning will be undertaken independently when you are making choices and decisions in relation to your own research. You will be allocated a research supervisor based on alignment of subject and method and your supervisor will guide you through to the completion of the research. |
IBUS70007 |
BUSINESS RESEARCH METHODS (WITH INTERNATIONAL FOCUS) |
7 |
20 |
Digital, Technology, Innovation and Business |
You will identify and justify an appropriate research topic of relevance to International Business Management and produce a research proposal which reflects a critical awareness of a range of research philosophies, strategies, methods and evaluating their relevance to your proposed topic |
MUSI70643 |
CAREER DEVELOPMENT FOR THE MUSIC PROFESSIONAL |
7 |
40 |
Digital, Technology, Innovation and Business |
This module will give you the tools you need to promote yourself in the music industry. You will learn how to market yourself successfully, build a portfolio, and create an effective online presence which showcases your skills to the best effect. You will develop your entrepreneurship in order to maximise your employability. |
COMP70010 |
CLOUD COMPUTING |
7 |
20 |
Digital, Technology, Innovation and Business |
Cloud Computing is an area of increasing importance within the enterprise environment. This module will help you look at the usage of Cloud Computing and use Amazon Web Services (AWS) as a base for the practical work. Within this module you will look at the usage cases of the different aspects of this technology and learn to understand the impact of decisions which are made. As a part of this course you will be learning how to use the Amazon Web Services cloud environment as a member of the AWS Academy program. As a student on this module you will also be studying towards your AWS Certified Solutions Architect industry certification, should you wish to pursue this. |
COMP70034 |
CLOUD COMPUTING |
7 |
20 |
Digital, Technology, Innovation and Business |
Cloud Computing is an area of increasing importance within the enterprise environment. This module will help you look at the usage of Cloud Computing and use Amazon Web Services (AWS) as a base for the practical work. Within this module you will look at the usage cases of the different aspects of this technology and learn to understand the impact of decisions which are made. As a part of this course you will be learning how to use the Amazon Web Services cloud environment as a member of the AWS Academy program. As a student on this module you will also be studying towards your AWS Certified Solutions Architect industry certification, should you wish to pursue this. |
COMP70032 |
CLOUD COMPUTING (DL) |
7 |
20 |
Digital, Technology, Innovation and Business |
Cloud Computing is an area of increasing importance within the enterprise environment. This module will help you look at the usage of Cloud Computing and use Amazon Web Services (AWS) as a base for the practical work. Within this module you will look at the usage cases of the different aspects of this technology and learn to understand the impact of decisions which are made. As a part of this course you will be learning how to use the Amazon Web Services cloud environment as a member of the AWS Academy program. As a student on this module you will also be studying towards your AWS Certified Solutions Architect industry certification, should you wish to pursue this. |
GDEV70013 |
COMPUTER SCIENCE APPLICATIONS FOR GAMES |
7 |
20 |
Digital, Technology, Innovation and Business |
In this module you will understand the contemporary computer science that forms a basis for games development, along with the theory that supports it. Youll learn a variety of techniques that are currently extant and being built upon. To demonstrate your learning, you'll solve a series of applicable computer science problems. |
COMP70072 |
COMPUTING AND OPERATING SYSTEMS |
7 |
20 |
Digital, Technology, Innovation and Business |
This module explores the different areas of technology within computing and identifies core elements within the field to make an informed choice for purchasing, designing, and developing systems. In addition to these core skills you will consolidate your understanding of an operating system and will be able to commission and program typically Windows and Unix derivative OS as used within your chosen field. Considering Operating Systems outside of traditional x86 computing is also a key skill for fundamental computing decision making. |
COMP70011 |
COMPUTING AND OPERATING SYSTEMS |
7 |
20 |
Digital, Technology, Innovation and Business |
This module explores the different areas of technology within computing and identifies core elements within the field to make an informed choice for purchasing, designing, and developing systems. In addition to these core skills you will consolidate your understanding of an operating system and will be able to commission and program typically Windows and Unix derivative OS as used within your chosen field. Considering Operating Systems outside of traditional x86 computing is also a key skill for fundamental computing decision making. |
COMP70073 |
COMPUTING AND OPERATING SYSTEMS (DL) |
7 |
20 |
Digital, Technology, Innovation and Business |
This module explores the different areas of technology within computing and identifies core elements within the field to make an informed choice for purchasing, designing, and developing systems. In addition to these core skills you will consolidate your understanding of an operating system and will be able to commission and program typically Windows and Unix derivative OS as used within your chosen field. Considering Operating Systems outside of traditional x86 computing is also a key skill for fundamental computing decision making. |
CRCU70502 |
CONNECTED PRACTICES |
7 |
20 |
Digital, Technology, Innovation and Business |
Connected Practices allows you to understand the breadth of dimensions in which contemporary practitioners and their practices connect with other practices, practitioners, critical discourse, audiences and networks. You will explore the potential for your own connectedness, which could include collaboration or co-production/co-authorship, related to professional or artistic contexts and assist in the development of skills, methods, idea generation and audience development. |
MKTG70357 |
CONTEMPORARY DIGITAL MARKETING STRATEGY |
7 |
20 |
Digital, Technology, Innovation and Business |
With a broad focus, this module is designed to allow you the scope to focus on the existing digital marketing framework and to explore new approaches to digital strategic planning. Additionally, you will consider the role of the digital consumer and how potential changes in consumer behaviour may impact an organisations approach to digital marketing planning. |
MKTG70361 |
CONTEMPORARY DIGITAL MARKETING STRATEGY D/L |
7 |
20 |
Digital, Technology, Innovation and Business |
With a broad focus, this module is designed to allow you the scope to focus on the existing digital marketing framework and to explore new approaches to digital strategic planning. Additionally, you will consider the role of the digital consumer and how potential changes in consumer behaviour may impact an organisations approach to digital marketing planning. |
CRCU70506 |
CONTEMPORARY PRACTICE FINAL PROJECT |
7 |
60 |
Digital, Technology, Innovation and Business |
The Contemporary Practice Final Project is the module where you fully realise your own ideas and find through research and experimentation a way for them to engage an audience outside of the studio. It emphasises the need for artists to be leaders in the civic context and to be professional and informed when presenting work. The module will also further build on aspects of professional curatorial practices creating further employment opportunities and enriching the skill set of graduating students. |
CRCU70503 |
CONTEXTS OF CONTEMPORARY PRACTICE |
7 |
40 |
Digital, Technology, Innovation and Business |
Contexts of Contemporary Practice builds on the advances made in the Semester 1 modules, emphasising the ways in which the new knowledge you have gained through contextual and practice-based research methods, can be applied to public encounters. This module further investigates your role as cultural producer and the role of the artist in local and international contexts including an engagement with both Stoke-on-Trent and Newham, London. |
PHIL70305 |
CONTRACTS WITH NATURE |
7 |
40 |
Digital, Technology, Innovation and Business |
If we are all basically made of matter, how do we understand what matter is and how it works? Why is society understood as separate from nature? Should nature be given a say in our political decision-making and what could this mean? What is ecology aiming to achieve? This module will examine questions like these, drawing on ideas in new materialism and the work of thinkers such as Michel Serres. |
ACCT70318 |
CORPORATE FINANCE AND INVESTMENT |
7 |
20 |
Digital, Technology, Innovation and Business |
This module will start with an introduction to the subject which will cover corporate goals, shareholder wealth maximisation and the agency theory. Implicitly, we will discuss financing frictions that differentiate the functioning of perfect capital markets with imperfect capital markets. Three major decision areas: Investments: Where should a firm invest its (scarce) resources? - project analysis; - security analysis. Financing: How should the firm raise (additional) resources? - equity/debt/hybrids, - long/short term Dividends: What should the firm do with excess resources? - reinvest in business - distribute as dividends/return on capital Topics covered over the course of the module include sources of finance, cost of capital and capital structure, advanced investment appraisal techniques and applications, portfolio Theory and capital markets. |
GDEV70004 |
CREATIVE ART STYLE PRACTICE |
7 |
20 |
Digital, Technology, Innovation and Business |
Develop a greater understanding of stylised asset development for games and work towards demonstrating your chosen art style and the methods used in production. |
CRCU70504 |
CRITICAL DISCOURSES AND ENCOUNTERS |
7 |
20 |
Digital, Technology, Innovation and Business |
Critical Discourses and Encounters supports the students in identifying the contemporary discourses within which they can contribute, supporting them in defining the most appropriate contexts in which to engage public audiences with their research concerns. The students will be assessed on the production of a paper abstract and delivery of a conference paper, or equivalent event. |
COMP70035 |
CRITICAL SYSTEMS AND APPLICATIONS |
7 |
20 |
Digital, Technology, Innovation and Business |
This module focuses on the importance of understanding socio-technical systems in critical operational environments. Progressing through the nature of systems designed to address different critical domains, the importance of proving systems and ensuring they are safe and dependable. On completion students will have practical experience of designing, building and proving a critical system. |
COMP70036 |
CRITICAL SYSTEMS AND APPLICATIONS (DL) |
7 |
20 |
Digital, Technology, Innovation and Business |
This module focuses on the importance of understanding socio-technical systems in critical operational environments. Progressing through the nature of systems designed to address different critical domains, the importance of proving systems and ensuring they are safe and dependable. On completion students will have practical experience of designing, building and proving a critical system. |
BUSM70028 |
CRITIQUE OF LITERATURE |
7 |
40 |
Digital, Technology, Innovation and Business |
At the end of this module you will have the ability to review existing literature, establish an understanding towards creating boundaries for coverage of knowledge and practice by critically analysing relevant theoretical frameworks and studies in relation to their research scope. It will support concrete development of theoretical conceptualisation in relation to your identified research area. |
HRMG70081 |
CROSS-CULTURAL MANAGEMENT AND LEADERSHIP |
7 |
20 |
Digital, Technology, Innovation and Business |
This module focuses on how HRM and management strategies can be used effectively to improve organisational performance. The module examines approaches to cross-cultural management and leadership and critically evaluates the strategies used. |
COMP70037 |
DATA ANALYTICS |
7 |
20 |
Digital, Technology, Innovation and Business |
The module will introduce you to the issues involved in identifying business data for analysis and modelling and will look at data mining in the context of Big Data and Business Data and will give you hands on experience of working with data mining tools and techniques. |
COMP70038 |
DATA ANALYTICS (DL) |
7 |
20 |
Digital, Technology, Innovation and Business |
The module will introduce you to the issues involved in identifying business data for analysis and modelling and will look at data mining in the context of Big Data and Business Data and will give you hands on experience of working with data mining tools and techniques. |
COMP70079 |
DATA SCIENCE, MINING, INFORMATICS, AND VISUALISATION |
7 |
30 |
Digital, Technology, Innovation and Business |
This module will focus on data science providing an extensive examination of its related components which includes mining, informatics, and visualisation. It will focus on infrastructure so that Business Intelligence and Data Analytics can be successfully deployed to improve an organisations ability to gain knowledge from its existing databases. The module will specifically focus on concepts and technologies such as Data Warehousing and the techniques of handling data. Within the modules assessments students will look at case study examples to design and implement solutions around data harvesting and mining. |
BUSM80002 |
DBA THESIS (RESEARCH PROJECT STAGE) |
8 |
360 |
Digital, Technology, Innovation and Business |
By the end of the DBA journey, the candidate will have enhanced analytical and critical skills to develop on their professional management practice. They will be able to questions and challenge received wisdom in business and management arena, and consider how learning is translated into management practice, and practice into business and management theory. |
COMP70039 |
DEVOPS AND AGILE SOFTWARE DEVELOPMENT IN AWS |
7 |
20 |
Digital, Technology, Innovation and Business |
This module is focused on exposing you to the real-world of designing, developing, releasing and maintaining software applications using the DevOPS culture. You will get hands-on practical experience of working with leading environments (such as AWS DevOps tools) with a goal of preparing you for industry certification should you wish to take your skills to that level. |
COMP70040 |
DEVOPS AND AGILE SOFTWARE DEVELOPMENT WITH AWS (DL) |
7 |
20 |
Digital, Technology, Innovation and Business |
This module is focused on exposing you to the real-world of designing, developing, releasing and maintaining software applications using the DevOPS culture. You will get hands-on practical experience of working with leading environments (such as AWS DevOps tools) with a goal of preparing you for industry certification should you wish to take your skills to that level. |
COMP70041 |
DIGITAL FORENSICS |
7 |
20 |
Digital, Technology, Innovation and Business |
A digital forensic investigation is a special case of investigation where the procedures and techniques (and their use) that are used to gain evidence from target digital devices are critical in order that findings can be presented in a Court of Law. The analysis of digital evidence is a very structured and formal process. This module will allow learners to develop knowledge and understanding of digital forensics, focusing on different platforms (computers, mobile phones, smartphones, and vehicles). A key objective of this module is to introduce the principles of digital forensic investigation. |
COMP70042 |
DIGITAL FORENSICS (DL) |
7 |
20 |
Digital, Technology, Innovation and Business |
A digital forensic investigation is a special case of investigation where the procedures and techniques (and their use) that are used to gain evidence from target digital devices are critical in order that findings can be presented in a Court of Law. The analysis of digital evidence is a very structured and formal process. This module will allow learners to develop knowledge and understanding of digital forensics, focusing on different platforms (computers, mobile phones, smartphones, and vehicles). A key objective of this module is to introduce the principles of digital forensic investigation. |
MKTG73376 |
DIGITAL MARKETING ANALYTICS |
7 |
20 |
Digital, Technology, Innovation and Business |
Digital marketing technology is radically transforming how businesses operate. The performance measurement of digital marketing campaigns is extremely challenging, and this is where digital marketing analytics can be particularly helpful for making data-driven business decisions. In this module you will learn about web analytics, social media analytics, and search marketing analytics, with a focus on deriving insights from digital data to make informed marketing decisions. You will get the opportunity to gain practical experience in key marketing analytics tools used in the industry. |
MKTG73375 |
DIGITAL MARKETING ANALYTICS - DL |
7 |
20 |
Digital, Technology, Innovation and Business |
Digital marketing technology is radically transforming how businesses operate. The performance measurement of digital marketing campaigns is extremely challenging, and this is where digital marketing analytics can be particularly helpful for making data-driven business decisions. In this module you will learn about web analytics, social media analytics, and search marketing analytics, with a focus on deriving insights from digital data to make informed marketing decisions. You will get the opportunity to gain practical experience in key marketing analytics tools used in the industry. |
MKTG70358 |
DIGITAL MARKETING FOR SME'S |
7 |
20 |
Digital, Technology, Innovation and Business |
In this hands-on module you will learn how to use digital marketing tools and techniques including the latest techniques for local/national/international SEO, driving sales from email marketing and paid online advertising. This includes using contemporary digital marketing tools such as SEMrush, Ubersuggest, Google Analytics, Search Console, Tag Manager and Data Studio. |
MKTG70362 |
DIGITAL MARKETING FOR SME'S D/L |
7 |
20 |
Digital, Technology, Innovation and Business |
In this hands-on module you will learn how to use digital marketing tools and techniques including the latest techniques for local/national/international SEO, driving sales from email marketing and paid online advertising. This includes using contemporary digital marketing tools such as SEMrush, Ubersuggest, Google Analytics, Search Console, Tag Manager and Data Studio. |
MKTG70368 |
DIGITAL MARKETING STRATEGY IN PRACTICE |
7 |
20 |
Digital, Technology, Innovation and Business |
This module is dedicated to you developing a Strategic Digital Marketing proposal with an external organisation which will give you a solid basis for your 60 CATS work placement at the end of the course. Oral presentations and a proforma will be used to develop your proposal through the module using an iterative process. |
MKTG70365 |
DIGITAL MARKETING STRATEGY IN PRACTICE D/L |
7 |
20 |
Digital, Technology, Innovation and Business |
This module is dedicated to you developing a Strategic Digital Marketing proposal with an external organisation which will give you a solid basis for your 60 CATS work placement at the end of the course. Oral presentations and a proforma will be used to develop your proposal through the module using an iterative process. |
MKTG70359 |
DIGITAL MARKETING WITH IMPACT |
7 |
20 |
Digital, Technology, Innovation and Business |
This module enables you to enable your business objectives by digital marketing. It includes audience research, identifying key user journeys and touch points, to shape content for target segments and enabling customer to quickly and effectively reach the business Call to Actions (CTAs such as sales, customer details capture) using techniques such as Conversation Rate Optimisation, eCommerce and eCommerce SEO, and gaining customers plus sales via targeted social media marketing. |
MKTG70367 |
DIGITAL MARKETING WORK PLACEMENT |
7 |
60 |
Digital, Technology, Innovation and Business |
This module is your digital marketing work placement and as such you will implement with an external organisation your skills and knowledge that you have learnt on the course. Placements can be in private, public or charity sector so that you can tailor your project to your career goals. |
MKTG70364 |
DIGITAL MARKETING WORK PLACEMENT D/L |
7 |
60 |
Digital, Technology, Innovation and Business |
This module is your digital marketing work placement and as such you will implement with an external organisation your skills and knowledge that you have learnt on the course. Placements can be in private, public or charity sector so that you can tailor your project to your career goals. |
COMP70043 |
DIGITAL TRANSFORMATION |
7 |
20 |
Digital, Technology, Innovation and Business |
|
COMP70044 |
DIGITAL TRANSFORMATION (DL) |
7 |
20 |
Digital, Technology, Innovation and Business |
|
CRCU70505 |
DIMENSIONS OF CONTEMPORARY PRACTICE |
7 |
40 |
Digital, Technology, Innovation and Business |
This module is concerned with your understanding, questioning and applying of practice-based methodologies appropriate to your developing individual enquiry and its contexts. |
BUSM70020 |
DISSERTATION |
7 |
60 |
Digital, Technology, Innovation and Business |
The MBA dissertation represents an opportunity for all MBA students to select a suitable topic and demonstrate the full suite of all five management and leadership competencies derived from the programme. Topics will be wide-ranging drawing on different aspects of the business but all aiming to address a specific business challenge or problem. Following a Dissertation proposal presentation and allocation of a Dissertation supervisor, the assessment requires a 15,000-word Dissertation submission. A final viva completes this element of the MBA study |
BUSM70026 |
DISSERTATION |
7 |
60 |
Digital, Technology, Innovation and Business |
The MBA dissertation represents an opportunity for all MBA students to select a suitable topic and demonstrate the full suite of all five management and leadership competencies derived from the programme. Topics will be wide-ranging drawing on different aspects of the business but all aiming to address a specific business challenge or problem. Following a Dissertation proposal presentation and allocation of a Dissertation supervisor, the assessment requires a 15,000-word Dissertation submission. A final viva completes this element of the MBA study |
COMP70045 |
DISSERTATION |
7 |
60 |
Digital, Technology, Innovation and Business |
Each student must perform a large project for this module on a research or implementation topic of their choice from among those suggested by the project supervisors. Students will have hands-on practise organising, carrying out, documenting, and presenting a sizable original piece of work. The purpose of this unit is to give students a significant opportunity to combine material from all taught units they have studied as part of the programme in order to demonstrate the breadth and depth of their learning for the MSc. Every MSc project is supervised by a qualified academic staff member, occasionally with the help of a postdoctoral research associate, doctorate student, or outside industrial adviser or supervisor. Throughout the course of this unit, all students are required to meet often with their supervisor (and any co-supervisors). |
COMP70017 |
DISSERTATION |
7 |
60 |
Digital, Technology, Innovation and Business |
Each student must perform a large project for this module on a research or implementation topic of their choice from among those suggested by the project supervisors. Students will have hands-on practise organising, carrying out, documenting, and presenting a sizable original piece of work. The purpose of this unit is to give students a significant opportunity to combine material from all taught units they have studied as part of the programme in order to demonstrate the breadth and depth of their learning for the MSc. Every MSc project is supervised by a qualified academic staff member, occasionally with the help of a postdoctoral research associate, doctorate student, or outside industrial adviser or supervisor. Throughout the course of this unit, all students are required to meet often with their supervisor (and any co-supervisors). |
BUSM70036 |
DISSERTATION (D/L) |
7 |
60 |
Digital, Technology, Innovation and Business |
The MBA dissertation represents an opportunity for all MBA students to select a suitable topic and demonstrate the full suite of all five management and leadership competencies derived from the programme. Topics will be wide-ranging drawing on different aspects of the business but all aiming to address a specific business challenge or problem. Following a Dissertation proposal presentation and allocation of a Dissertation supervisor, the assessment requires a 15,000-word Dissertation submission. A final viva completes this element of the MBA study. |
COMP70046 |
DISSERTATION (DL) |
7 |
60 |
Digital, Technology, Innovation and Business |
Each student must perform a large project for this module on a research or implementation topic of their choice from among those suggested by the project supervisors. Students will have hands-on practise organising, carrying out, documenting, and presenting a sizable original piece of work. The purpose of this unit is to give students a significant opportunity to combine material from all taught units they have studied as part of the programme in order to demonstrate the breadth and depth of their learning for the MSc. Every MSc project is supervised by a qualified academic staff member, occasionally with the help of a postdoctoral research associate, doctorate student, or outside industrial adviser or supervisor. Throughout the course of this unit, all students are required to meet often with their supervisor (and any co-supervisors). |
IBUS70010 |
DISSERTATION (WITH INTERNATIONAL FOCUS) |
7 |
40 |
Digital, Technology, Innovation and Business |
The module facilitates the exploration and critical review of a substantial individual research enquiry within the field of International Finance and Accounting. It demonstrates individual knowledge, skills and competency development - offering experience of producing a competent research-based piece of work. |
ACCT70322 |
DISSERTATION (WITH INTERNATIONAL FOCUS) |
7 |
40 |
Digital, Technology, Innovation and Business |
The module facilitates the exploration and critical review of a substantial individual research enquiry within the field of International Finance and Accounting. It demonstrates individual knowledge, skills and competency development - offering experience of producing a competent research-based piece of work. |
PHIL70313 |
DISSERTATION IN CONTINENTAL PHILOSOPHY |
7 |
40 |
Digital, Technology, Innovation and Business |
This is your opportunity to develop a project that you have chosen yourself. You will work independently with the support of an allocated supervisor to develop an original piece of well researched and well evidenced writing which may address the material youve covered on the MA directly or take that material and apply it to gain new insights into a problem. As the work progresses you will develop valuable skills in research, managing a project, and communicating your ideas. |
BUSM73037 |
EMERGING TRENDS AND SUSTAINABLE VALUE |
7 |
20 |
Digital, Technology, Innovation and Business |
This module will provide you with an understanding of the fundamentals of company structure, governance, and important legal terminology as well as the principles of investing, financial modelling, and business planning. Through business planning and pitching exercises, you will gain feedback, develop your approaches and identify suitable strategies for your future entrepreneurial ventures. |
MECH73156 |
ENGINEERING DESIGN, MANUFACTURE AND SUSTAINABILITY |
7 |
20 |
Digital, Technology, Innovation and Business |
In the Engineering Design, Manufacture and Sustainability module, you will have the opportunity to choose, plan and research towards the individual coursework element. You will be supported and guided and be able to produce a reflective paper that builds upon current practice within the field of additive manufacturing systems. When working in a team, you will be introduced to team formation strategies to prepare you for working on a set brief. You will have the opportunity to analyse, test, measure through a Lifecycle assessment in order to support and justify the develop of a new product. You will use design simulation tools and CAD to develop your prototype solution that will be documented in your design portfolio. |
ENGG73114 |
ENGINEERING PROJECT MANAGEMENT AND RESEARCH METHODS |
7 |
30 |
Digital, Technology, Innovation and Business |
In this module you will evaluate your engineering prowess and project management acumen. This comprehensive module is designed to equip professionals with essential skills to thrive in todays dynamic engineering landscape. This module covers five main areas: research methods, research analysis, project management, engineering ethics and team working. You will be exposed to writing research projects, structure and formatting of professional reports, presenting results scientifically to a technical audience; advanced project management methodologies and tools to efficiently plan, execute and control group-based engineering projects; explore ethical considerations in engineering emphasising the importance of integrity and responsible conduct. |
COMP70047 |
ENTERPRISE SYSTEMS |
7 |
20 |
Digital, Technology, Innovation and Business |
This module exposes you to a real-world development environment. Working in groups you will simulate the activities of a multi-disciplinary team tendering for and delivering an enterprise application using a blend of server, web and client programming techniques |
COMP70048 |
ENTERPRISE SYSTEMS (DL) |
7 |
20 |
Digital, Technology, Innovation and Business |
This module exposes you to a real-world development environment. Working in groups you will simulate the activities of a multi-disciplinary team tendering for and delivering an enterprise application using a blend of server, web and client programming techniques |
GDEV70005 |
EXPERIMENTAL VISUAL STORY TELLING |
7 |
20 |
Digital, Technology, Innovation and Business |
Work towards a better understanding and polish of your skills with the art of visual story telling in Games Art media. Develop a portfolio piece that incorporates important elements such as colour theory, iconography, signposting, visual hierarchy/ visual noise, and solid lighting to present your work |
ACCT70319 |
FINANCIAL ANALYSIS IN A GLOBAL CONTEXT |
7 |
20 |
Digital, Technology, Innovation and Business |
This module commences with an introduction to the subject including concepts and a discussion of relevant applications. This leads onto an overview of a contemporary financial reporting and analysis framework in a global context (including the international accounting standard) and aspects of the international regulatory system. Students will also study income and asset value measurement systems and underlying systems of preparing consolidated financial statements (comprehensive income, Statement of financial position, changes in equity and cash flows). Contemporary issues such as sustainability and the need for environment and social reporting will enhance the students ability to relate their learning to the global context. |
ACCT70323 |
FINANCIAL RISK MANAGEMENT FOR SUSTAINABLE BUSINESS |
7 |
20 |
Digital, Technology, Innovation and Business |
This module studies the financial risk management of the multinational corporation in an environment of open and integrated financial markets. The module will cover a selection of the following topics: the objectives financial risk management and the MNC, risks associated with global investing, the financing of MNC and international projects, risk management and investment strategy by MNC. Sourcing of sustainable financing. Financial risk management and the use of financial derivatives and other techniques to hedge risks. Management of country risk. It also covers the area of identifying, assessing, and controlling risk as a key aspect of responsible and sustainable business. ethical frameworks and professional values as applied in the context of corporate finance leaders. |
ACCT70320 |
FINTECH AND DATA ANALYTICS |
7 |
20 |
Digital, Technology, Innovation and Business |
This module provides you with a core foundational understanding of financial technology applications. The theory behind how these systems work will be applied to real examples, allowing you as an entrepreneur to create your own specialised applications. You will examine the nature of FinTech in the current industry context, exploring contemporary market developments and evaluating the challenges and opportunities presented. |
GDEV70020 |
GAME DEVELOPMENT PRACTICE |
7 |
40 |
Digital, Technology, Innovation and Business |
Building on the foundation established in the Professional Careers in Games Development module, Game Development Practice allows you to engage in an in-depth, self-directed project that aligns with your personal career goals. This module enables you to create a high-quality artefact in your chosen game development field, giving you the opportunity to showcase your skills and creativity. |
GDEV70006 |
GAME ENGINEERING PROJECT |
7 |
40 |
Digital, Technology, Innovation and Business |
Explore your own Project, within your chosen field and skills. Demonstrate the culmination of your development towards industry ready talent with support and guidance of a supervisor. |
GDEV70008 |
GAME FEEL AND POLISH |
7 |
20 |
Digital, Technology, Innovation and Business |
Game feel is the intangible, tactile sensation youll master in this module. Commercial games are frequently highly polished experiences that feel good to play, in this module you will learn how to breakdown the components of these games and apply the lessons to your own games to create polished, great feeling portfolio items. |
GDEV70007 |
GAME MASTER PROJECT |
7 |
60 |
Digital, Technology, Innovation and Business |
Explore your own Project, within your chosen field and skills. Demonstrate the culmination of your development towards industry ready talent with support and guidance of a supervisor. |
GDEV70012 |
GAMEPLAY SYSTEM DESIGN |
7 |
20 |
Digital, Technology, Innovation and Business |
Master your games world, build the underpinning structures tying mechanics and player experience together. In this module you will analyse existing game systems, breaking down what makes them tick and then propose new systems that complement the existing games goals developing in-depth knowledge of systems design. |
GDEV70019 |
GAMES DEVELOPMENT INDUSTRY PROJECT |
7 |
40 |
Digital, Technology, Innovation and Business |
The Games Development Project module gives you the opportunity to take your research from a previous module and create a high-quality artefact for your portfolio. This module allows you to align your project with a future-facing focus. Your project must address a current or anticipated business need, ensuring that you not only react to existing challenges but also help shape the direction of your industry and your career goals. |
GDEV70021 |
GAMES RESEARCH METHODS |
7 |
20 |
Digital, Technology, Innovation and Business |
In this module you will gain the knowledge and skills necessary to undertake rigorous research within the field of games development. You will learn how to critically evaluate academic and industry research, develop structured research proposals, and apply appropriate methodologies for studying game technologies, design innovations, and player experiences. The module will cover essential topics such as literature reviews, research ethics, qualitative and quantitative methods, user testing, game analytics, and reporting research findings to both academic and industry audiences. By the end of the module, you will have the capability to conduct independent research that contributes to advancements in games development. |
MECH73157 |
GAS TURBINES FOR POWER AND PROPULSION |
7 |
20 |
Digital, Technology, Innovation and Business |
The module introduces gas turbine applications in the power and propulsion systems. This includes discussions on gas/steam turbine power cycles and combined cycles, burning different types of fuels including fossil fuels Hydrogen and biofuels. The essential components of these cycles including the compressor, turbine, combustor, heat exchangers and power electronics will be evaluated. The discussions include the design and off-design procedure of the power plant's gas turbine cycles in addition to the propulsion aero engine cycles (e.g., turbofan, turboprop, and turbojet). The components and cycle design and off-design procedures and considerations will be discussed in detail. Furthermore, the applications of gas turbines to road, air, rail, and marine transport will be also explored. This module equips students with both theoretical and practical knowledge to understand how a modern gas turbine system for power generation and propulsion systems is designed and operated. |
MKTG70356 |
GLOBAL DIGITAL MARKETING DECISIONS |
7 |
20 |
Digital, Technology, Innovation and Business |
Global markets result in rapidly changing customers needs, driven by cultural norms and an accelerating pace of technological change. In this module you will address these challenges and how they impact on the digital marketing decisions facing marketers today. |
MKTG70366 |
GLOBAL DIGITAL MARKETING DECISIONS D/L |
7 |
20 |
Digital, Technology, Innovation and Business |
Global markets result in rapidly changing customers needs, driven by cultural norms and an accelerating pace of technological change. In this module you will address these challenges and how they impact on the digital marketing decisions facing marketers today. |
GDEV70014 |
GRAPHICS PROGRAMMING |
7 |
20 |
Digital, Technology, Innovation and Business |
Discover advanced graphics programming as you explore animation and lighting techniques, including skeletal animation and modern reflectance models. You'll gain hands-on experience with graphical APIs, debug tools, and real-time rendering while developing transferable skills for careers in gaming and research. |
BUSM73038 |
IDEATION AND PLANNING FOR BUSINESS TRACTION |
7 |
20 |
Digital, Technology, Innovation and Business |
This module will discuss and explore the key concepts of entrepreneurship and will provide you with the opportunity to understand and situate these concepts in the entrepreneurial process. The module will move beyond developing an understanding of entrepreneurial concepts and will support you to engage with entrepreneurial concepts through the practice of play, empathising, creation, and experimentation, which have been identified as important in developing an entrepreneurial mindset. |
ELEC70562 |
INDUSTRIAL PLACEMENT (ENGINEERING MASTERS) |
7 |
0 |
Digital, Technology, Innovation and Business |
|
GDEV70022 |
INDUSTRY TRENDS AND INNOVATIONS |
7 |
40 |
Digital, Technology, Innovation and Business |
This module challenges you to explore and analyse emerging trends shaping the future of the games industry. Through a combination of academic research and industry insights, you will identify opportunities for innovation and professional growth within your chosen specialism. A key outcome of this module is the creation of an industry-focused white paper, offering a detailed literature review that blends theoretical understanding with real-world applications. You will engage with thought leaders, corporate research, and evolving best practices, ensuring your work remains relevant and impactful. |
PHIL70306 |
INFORMATION AND COMMUNICATION |
7 |
20 |
Digital, Technology, Innovation and Business |
More than ever, our world is made up of information and the way information is organised. But do we really know what information is and the way that it shapes everything who we are and what we do? The module will introduce the basic principles of information theory and its development in cybernetics and will go on to examine different interpretations of information and cybernetics, and the approaches to thinking and problem-solving to which they give rise. Consideration will be given to |
BUSM70021 |
INNOVATION AND ENTREPRENEURSHIP |
7 |
20 |
Digital, Technology, Innovation and Business |
Entrepreneurship and innovation are activities of utmost importance for firms and economies. This module will explore the role of entrepreneurship and innovation and how they occur within firms and economies. Additionally, the module will critically and practically appraise the developments in entrepreneurship and innovation studies and explore entrepreneurship and innovation in practice. |
ELEC73152 |
INTELLIGENT AUTONOMOUS SYSTEMS AND ROBOTICS |
7 |
30 |
Digital, Technology, Innovation and Business |
Autonomous and robotic systems are at the core of intelligent technologies used in applications such as self-driving vehicles, industrial automation, smart robotics, and intelligent transportation systems. This module provides a study of modern autonomous and robotic systems, focusing on design, simulation, control, and intelligent decision-making. The module focuses on developing skills in areas such as machine learning for autonomy, robotic kinematics and dynamics, intelligent vehicle control, and system validation - all of which are highly sought after in the industry. It equips you with the knowledge and hands-on experience needed to address real-world challenges in the rapidly growing field of autonomous systems. |
MKTG70360 |
INTERNATIONAL CONSULTANCY IN PRACTICE |
7 |
20 |
Digital, Technology, Innovation and Business |
The module will allow you to extend your knowledge and learning experience as an international business consultant as you will be able to explore trends and challenges of the dynamic nature of business within the global context. The International Consultancy in Practice module will be core for Programme where you will take part in a one-week international residential which will involve numerous company visits and lectures by host country specialists in Semester 3. This module will introduce you to the wider multinational environment. You will be required to undertake real-live case analysis of a diverse range of industry sectors. This will include investigative visits to several multinational organisations. This module will allow you to apply international business and management knowledge gained from previous learning and/or experience and integrate that knowledge to produce a consultancy focused management/business project. The learning experience will help to further develop a comprehensive set of skills that will enhance your employability as graduates in the international context. This module is one of the key differentiators on the MSc International Business Management. |
MKTG70370 |
INTERNATIONAL MARKETING |
7 |
20 |
Digital, Technology, Innovation and Business |
International marketing explores the marketing of products and services outside of a brands domestic audience. The module is designed to enable students to develop marketing strategies and plans in and across a range of different international market environments. Understanding ethical dilemmas is critical to successful marketing, particularly in the digital marketing context. This module addresses these issues through formulating ethical and socially responsible marketing decisions. |
ELEC73145 |
INTERNET OF THINGS |
7 |
20 |
Digital, Technology, Innovation and Business |
Electronics and Telecommunications play a vital role in everyday life in making systems run seamlessly without users noticing. You will work as a team to propose, design and build an electronic Internet of Things (IoT) based system in order to solve a problem. You will decide on a problem that can be solved using IoT-based technologies such as suitable sensors, actuators and wireless technologies and work as a team to design and build a proof-of-concept prototype. This will include defining the problem, identifying suitable hardware and software and implementing the entire system. |
PHIL70314 |
KNOWLEDGE AND POLITICS |
7 |
20 |
Digital, Technology, Innovation and Business |
What is the relation between knowledge and power? It is often said that knowledge is power. By contrast, we might think that by knowing the truth we can hold power to account. In the work of Michel Foucault, the relation is not so straightforward, and we find that power and knowledge operate together and cannot be separated. The module will introduce Foucaults conception of power and its relation to knowledge and will explore the possibility of critique as engaged with knowledge and power to transform the conditions in which we become who we are. |
HRMG70082 |
LEARNING AND DEVELOPMENT IN PRACTICE |
7 |
20 |
Digital, Technology, Innovation and Business |
This module provides an overarching view of learning and development for those predominantly in general people practice. You will focus on the role of the learning function within organisations of all types and assess the impact of learning provision within organisations and how it is influenced by a variety of internal and external factors. |
COMP70049 |
MACHINE LEARNING IN CYBER |
7 |
20 |
Digital, Technology, Innovation and Business |
On this module you will learn about some of the main methods for data analysis and machine learning in the field related to Cyber Security. Different algorithms will be explored, and students will learn how to use them to analyse data, forecast the future, and assess performance. The module will look at how these types of concepts and technologies are applied to the cyber security industry, and how they are being used to detect malicious agents and actors across both hosts and networks. |
COMP70050 |
MACHINE LEARNING IN CYBER (DL) |
7 |
20 |
Digital, Technology, Innovation and Business |
On this module you will learn about some of the main methods for data analysis and machine learning in the field related to Cyber Security. Different algorithms will be explored, and students will learn how to use them to analyse data, forecast the future, and assess performance. The module will look at how these types of concepts and technologies are applied to the cyber security industry, and how they are being used to detect malicious agents and actors across both hosts and networks. |
ACCT70321 |
MANAGEMENT CONTROL AND INTERNAL AUDIT |
7 |
20 |
Digital, Technology, Innovation and Business |
This module commences with an introduction to control systems within an organisational context with reference to motivation, contingency planning and ethics. Organisation resources, strategy and financial investment are discussed and applied to a case study within an overarching project. The details of the project will be brought together using appropriate project management software. You will study a range of key performance indicators including that of quality and the associated quality assurance systems. Finally the role of the auditor and audit systems will be addressed and the relationship between the auditor and levels of senior management and internal auditors is explored. |
BUSM70024 |
MANAGERIAL ECONOMICS |
7 |
20 |
Digital, Technology, Innovation and Business |
Economics for Managers will explore key economic concepts and how they can be utilised for the purpose of business decision making. The module will focus on the application of economic theory in business context, utilising variety of innovative teaching methods and contemporary case studies. |
COMP70051 |
MANAGING EMERGING TECHNOLOGIES |
7 |
20 |
Digital, Technology, Innovation and Business |
This module will introduce you to the issues involved in working with emerging technologies in a business context and to some of the technologies that you will more widely use on your MSc course. |
COMP70052 |
MANAGING EMERGING TECHNOLOGIES (DL) |
7 |
20 |
Digital, Technology, Innovation and Business |
This module will introduce you to the issues involved in working with emerging technologies in a business context and to some of the technologies that you will more widely use on your MSc course. |
MKTG70354 |
MARKETING INNOVATIONS |
7 |
20 |
Digital, Technology, Innovation and Business |
This module will focus on a visionary approach and embed innovation to help organisation deal with the challenges of a fast-moving marketplace. The module will focus on the marketing management of innovative new products within the context of small entrepreneurial firms and large established global companies where students will explore the challenges faced by marketers, entrepreneurs, and consultants in bringing an innovative product to the market as the pace of change continues to increase and the threat of disruption becomes the new normal. The module will also examine the drivers of market adoption and evaluate marketing strategies for successful launch of innovative new products and/or services. It will also provide students with an understanding of customer psychology and its impact on the adoption and diffusion of innovation. The module will help students to appreciate the potential of creative marketing ideas and thinking, demonstrating how these can lead to competitive advantage in the global business arena. |
3DES70108 |
MASTERS PROJECT |
7 |
60 |
Digital, Technology, Innovation and Business |
This module involves formulating a negotiated programme of personal research that informs the development and completion of a substantial body of creative work. |
3DES70104 |
MASTERS PROJECT (CERAMIC DESIGN) |
7 |
60 |
Digital, Technology, Innovation and Business |
|
GDEV70009 |
MATERIALS, LIGHTING AND PRESENTATION |
7 |
20 |
Digital, Technology, Innovation and Business |
Dive into advanced practise and procedure for controlling the presentation of a scene through materials and lighting, as well as the implementation Photogrammetry/ Scan data to produce 3D Assets. |
MUSI70641 |
MODERN MUSICIANSHIP ONE |
7 |
40 |
Digital, Technology, Innovation and Business |
This module is your opportunity to explore exciting themes related to music production, music technology, composition and performance before choosing one area in which to specialise. You will learn through a mix of lectures, tutorials and student-led sessions. You will cover topics such as studio techniques, mixing and mastering, electronic music production, electronics, acoustics, studio design, composition, performance, and creative software design. You will work with the module team to tailor your assessment to your own interests, skills and aspirations. |
MUSI70642 |
MODERN MUSICIANSHIP TWO |
7 |
40 |
Digital, Technology, Innovation and Business |
You will use our world class facilities and expertise to focus in on a music industry topic related to your interests. Your topic could be related to music production, music technology, composition and performance or the music business. You will also be given the skills you need to carry out research on a music related topic at a postgraduate level. |
ELEC73142 |
MODERN POWER CONVERTERS |
7 |
20 |
Digital, Technology, Innovation and Business |
This module will cover a range of topics providing you an in-depth and detailed understanding of modern power converter systems, their significance for utilities and power transmission, grid integration and renewable energy systems both in medium and high voltage applications including converter topologies, control techniques and practical considerations in design and implementation of these systems. This module will further cover bidirectional converter applications for grid integration in HVDC systems and cutting-edge fault detection techniques and how they are applied to modern power converters providing you with an up-to-date knowledge of latest technologies used in the industry. Empowering tomorrow: Transforming energy with precision and efficiency with Modern Power Converters! |
ELEC73148 |
MODERN ROBOTIC SYSTEMS |
7 |
20 |
Digital, Technology, Innovation and Business |
This module will cover some exciting applications of modern robotic systems and principles that are applied at different design stages of modern robots. It will also discuss complex computation methods and tools required to perform these computations in a systematic manner. It will also allow participants to explore recent research and be informed of latest actuation methods and be able to evaluate performance of modern actuators. |
ENGG73113 |
MSC INDIVIDUAL PROJECT |
7 |
60 |
Digital, Technology, Innovation and Business |
This is your chance to design and implement your own large-scale project of investigation, experimentation and analysis. Your project will need to have practical and investigative elements, meaning you will have the opportunity to evaluate existing background, theories and knowledge as applied to a design problem or the development and improvement of new or existing processes and products. By using the wide-ranging skills, you have developed during your course you will be able to use practical measurement, design, implementation and above all, creativity, to devise and develop a solution based on sound engineering principles. |
COST70307 |
NEGOTIATED PROJECT 1 |
7 |
20 |
Digital, Technology, Innovation and Business |
This module provides the framework for the initiation of your overall project as outlined in your Learning Contract. It should be used to establish working processes that will inform your practice as you begin to test ideas relating to the project aims and objectives set by you in your Learning Contract. |
COST70308 |
NEGOTIATED PROJECT 2 |
7 |
20 |
Digital, Technology, Innovation and Business |
The module provides the framework for development of your overall programme of study, as outlined in your Learning Contract. You will consolidate working processes and develop any cross-disciplinary work you are doing relating to individual project aims and objectives that you have already developed. By the end of the module you should also be able to make any necessary revisions to your overall programme aims and Learning Contract and be able to begin planning your Final Masters Project. |
COST70309 |
NEGOTIATED PROJECT 3 |
7 |
40 |
Digital, Technology, Innovation and Business |
The module provides the framework for development of your overall programme of study, as outlined in your Learning Contract. You will consolidate working processes and develop any cross-disciplinary work you are doing relating to individual project aims and objectives that you have already developed. By the end of the module you should also be able to make any necessary revisions to your overall programme aims and Learning Contract and be able to begin planning your Final Masters Project. |
COST70310 |
NEGOTIATED STUDY MASTERS PROJECT |
7 |
60 |
Digital, Technology, Innovation and Business |
Your Masters project is an extended piece of independent research that allows you to explore, in depth, a topic of your choosing based on your previous learning on the course, as ever, this takes place under the supervision of your main subject supervisor(s). In undertaking this project, you will both extend your knowledge and understanding of an aspect of practice in your field of study and continue to develop transferrable skills of planning, research, analysis, problem solving, critical reflection, and time/self- management. The topic for this piece of work will integrate the knowledge and skills that you have attained whilst on the course. The other modules you have undertaken in your negotiated course provide the intellectual and practical framework for your research and you will be expected to draw on the theoretical, practical, conceptual and methodological concerns that define your field of study. |
COMP70021 |
NETWORK AUTOMATION & NETWORK PROGRAMMING |
7 |
20 |
Digital, Technology, Innovation and Business |
Computing has now become an essential element of any corporate environment. As the technology is increasingly rolled out it is changing to the point where it is difficult to manually carry out changes to the environment. This module will look at various strategies and tools which can be used to automate this procedure within computing. Any changes which are made now need to meet the same requirements as continuous integration and development which we see in software such as Repeatable, Rollback, Reliable and Predictable. Using automation tools, we are reducing the likelihood of downtime and the associate loss of income. We will look at various tools, from ones which automate and monitor, computing, networking, infrastructure, and cloud environments. |
COMP70053 |
NETWORK AUTOMATION & NETWORK PROGRAMMING |
7 |
20 |
Digital, Technology, Innovation and Business |
Computing has now become an essential element of any corporate environment. As the technology is increasingly rolled out it is changing to the point where it is difficult to manually carry out changes to the environment. This module will look at various strategies and tools which can be used to automate this procedure within computing. Any changes which are made now need to meet the same requirements as continuous integration and development which we see in software such as Repeatable, Rollback, Reliable and Predictable. Using automation tools, we are reducing the likelihood of downtime and the associate loss of income. We will look at various tools, from ones which automate and monitor, computing, networking, infrastructure, and cloud environments. |
COMP70054 |
NETWORK AUTOMATION & NETWORK PROGRAMMING (DL) |
7 |
20 |
Digital, Technology, Innovation and Business |
Computing has now become an essential element of any corporate environment. As the technology is increasingly rolled out it is changing to the point where it is difficult to manually carry out changes to the environment. This module will look at various strategies and tools which can be used to automate this procedure within computing. Any changes which are made now need to meet the same requirements as continuous integration and development which we see in software such as Repeatable, Rollback, Reliable and Predictable. Using automation tools, we are reducing the likelihood of downtime and the associate loss of income. We will look at various tools, from ones which automate and monitor, computing, networking, infrastructure, and cloud environments. |
COMP70022 |
OPERATING SYSTEMS AND NETWORK SECURITY |
7 |
20 |
Digital, Technology, Innovation and Business |
This module focuses on aspects of advanced networking coupled with Operating Systems. The module is both theoretical and practical within its approach to topics. You will study firewall technologies, the AAA model (Authentication, Authorization, and Accounting), as well as VPN solutions. As final topics you will investigate the latest commercial approaches used in security, and look at the Windows and Linux Operating Systems in terms of security features. |
COMP70055 |
OPERATING SYSTEMS AND NETWORK SECURITY |
7 |
20 |
Digital, Technology, Innovation and Business |
This module focuses on aspects of advanced networking coupled with Operating Systems. The module is both theoretical and practical within its approach to topics. You will study firewall technologies, the AAA model (Authentication, Authorization, and Accounting), as well as VPN solutions. As final topics you will investigate the latest commercial approaches used in security, and look at the Windows and Linux Operating Systems in terms of security features. |
COMP70056 |
OPERATING SYSTEMS AND NETWORK SECURITY (DL) |
7 |
20 |
Digital, Technology, Innovation and Business |
This module focuses on aspects of advanced networking coupled with Operating Systems. The module is both theoretical and practical within its approach to topics. You will study firewall technologies, the AAA model (Authentication, Authorization, and Accounting), as well as VPN solutions. As final topics you will investigate the latest commercial approaches used in security, and look at the Windows and Linux Operating Systems in terms of security features. |
COMP70057 |
PENETRATION TESTING & ETHICAL HACKING |
7 |
20 |
Digital, Technology, Innovation and Business |
On this module you will study computer systems and network infrastructure as an attractive target to attackers. Hackers often manipulate software vulnerabilities and poor configuration to successfully gain access and steal information. To secure a system it is essential for computer security professionals to understand the structure, configuration, tools and techniques that hackers rely upon to successfully commit their act. It is also important to test the network regularly and discover any vulnerability due to miss configuration or poor patching. |
COMP70058 |
PENETRATION TESTING & ETHICAL HACKING (DL) |
7 |
20 |
Digital, Technology, Innovation and Business |
On this module you will study computer systems and network infrastructure as an attractive target to attackers. Hackers often manipulate software vulnerabilities and poor configuration to successfully gain access and steal information. To secure a system it is essential for computer security professionals to understand the structure, configuration, tools and techniques that hackers rely upon to successfully commit their act. It is also important to test the network regularly and discover any vulnerability due to miss configuration or poor patching. |
HRMG70083 |
PERSONAL AND ORGANISATIONAL EFFECTIVENESS |
7 |
20 |
Digital, Technology, Innovation and Business |
This module focuses on promoting effective and ethical behaviours to champion better work and develop business acumen. You will understand theories and concepts that underpin this and which are essential for promoting inclusiveness and influencing others through fair and transparent behaviours. Through core skillsets such as perception, critical thinking, communication and teamwork, this module will promote understanding of how actions and inclusive behaviour impact on ethics and the organisation. |
PHIL70315 |
PHENOMENOLOGY AND ONTOLOGY |
7 |
40 |
Digital, Technology, Innovation and Business |
Study one of the major figures in twentieth century philosophy in detail and learn about ontology, phenomenology, and the ideas behind existentialism and post-structuralism. The module will include a careful reading of Martin Heideggers Being and Time. |
GDEV70018 |
PIPELINE AND TECHNICAL DEVELOPMENT |
7 |
20 |
Digital, Technology, Innovation and Business |
Concept art for games is often thought of as creating interesting ideas for others to develop. The reality is much more nuanced. In this module you will explore the distinct phases in the concept development of an intellectual property, why those phases are fundamental to others in the development process and how you can tailor your portfolio of work within the expectations and requirements of the games industry. |
PHIL70311 |
POSTHUMANISM AND TECHNOLOGY |
7 |
20 |
Digital, Technology, Innovation and Business |
Where is the dividing line between human beings and the technology they use? The idea that we simply use technology as a tool will be problematised by looking at the way human faculties are externalised in technological systems, including information networks. Calling on ideas in new materialism, the module will examine how human beings are enmeshed with technology as hybrid beings or cyborgs and what this means for the way we understand ourselves, our relations to one another, and processes of regulation or control. |
GDEV70023 |
PROFESSIONAL CAREERS IN GAMES DEVELOPMENT |
7 |
40 |
Digital, Technology, Innovation and Business |
The Professional Careers in Games Development module provides you with a comprehensive framework to evaluate and shape your career in the fast-paced and dynamic games industry. Through self-reflection, industry analysis, and professional development exercises, you will critically assess your strengths, weaknesses, and career goals. Additionally, you will learn from the career trajectories of established industry professionals, gaining insights that can help guide your own path in this exciting field. |
ENGG73112 |
PROFESSIONAL ENGINEERING SKILLS AND PROJECT MANAGEMENT |
7 |
20 |
Digital, Technology, Innovation and Business |
In this module you will evaluate your engineering prowess and project management acumen. This comprehensive module is designed to equip professionals with essential skills to thrive in todays dynamic engineering landscape. This module covers four main areas: research methods, research analysis, project management and engineering ethics. You will be exposed to writing research projects, structure and formatting of professional reports, presenting results scientifically to a technical audience; advanced project management methodologies and tools to efficiently plan, execute and control engineering projects; explore ethical considerations in engineering emphasising the importance of integrity and responsible conduct. With Professional Engineering Skills and Project Management: its precision in every detail, excellence in every endeavour: embrace professionalism in engineering! |
BUSM73035 |
PROFESSIONAL PLACEMENT 1 |
7 |
60 |
Digital, Technology, Innovation and Business |
This module offers students a unique opportunity to undertake a 1-year professional placement, applying their academic knowledge in a real-world setting. Students will document their experiences in a reflective logbook, fostering personal and professional growth. Support is available from the university careers team to help students secure placements and prepare for this transformative learning experience. |
BUSM73036 |
PROFESSIONAL PLACEMENT 2 |
7 |
60 |
Digital, Technology, Innovation and Business |
This module enables students to document and critically analyse their experiences from Professional Placement 1 in a reflective logbook, fostering personal and professional growth. Assessment includes an 8,000-word reflective report and a 15-minute oral presentation, both aligned with the module's learning outcomes. |
3DES70105 |
PROFESSIONAL PRACTICE |
7 |
40 |
Digital, Technology, Innovation and Business |
This module aims to tailor your creative identity through the development of a project brief and a body of work. |
GDEV70010 |
PROFESSIONAL PRACTICE AND ENTREPRENEURSHIP |
7 |
20 |
Digital, Technology, Innovation and Business |
Students will learn the professional skills required to foster innovation and creativity in gaming industries. Topics include innovation and intellectual property; fundraising strategies and models; contracts, work-rates, and business ethics. The overall goal is for students to gain an understanding of the importance of developing and owning intellectual property and the characteristics and benefits of working in small production teams. |
GDEV70011 |
PROJECT MANAGEMENT AND RESEARCH METHODS |
7 |
20 |
Digital, Technology, Innovation and Business |
Explore core competencies for delivering high impact projects within Games Development. Managing a project, moving forwards with concepting and communicating requirements, having a clear awareness of dependencies at multiple levels of your team requires advanced leadership skills. Research method aims to develop the necessary skills and knowledge for formulating a research problem and deliver it as a substantive proposal or work. |
STRA70191 |
PROJECT MANAGEMENT IN PRACTICE |
7 |
20 |
Digital, Technology, Innovation and Business |
The necessity to effectively manage the development of new products and services is regarded by many as an organisations lifeblood. This module concentrates on the process, management techniques and tools that are used throughout a projects life cycle to ensure effective and appropriate decision making. |
BUSM70029 |
QUALITATIVE RESEARCH METHODS |
7 |
40 |
Digital, Technology, Innovation and Business |
At the end of this module, you will have a comprehensive understanding of qualitative research methods. This module will teach you how qualitative research methods are governed by clear rules and provide a range of methods of exploring issues which cannot be expressed by numbers. Moreover, organisations and human behaviour are difficult to hold still and isolate and since they change constantly, they can offer different dimensions of themselves to different audiences. This module will demonstrate that there is a place for perception studies, looking at what people think or feel is going on at workplaces since this will affect the day-to-day and strategic long-term practice in organisations. |
BUSM70030 |
QUANTITATIVE RESEARCH METHODS |
7 |
40 |
Digital, Technology, Innovation and Business |
At the end of this module, you will have a comprehensive understanding of quantitative research methods. This module will teach you how the research design is affected by data collection and analysis tools, how to recognise different data, coding, choosing appropriate methods of presenting data and selecting appropriate statistical tools. |
COMP70060 |
QUANTUM COMPUTING AND CRYPTOGRAPHY |
7 |
20 |
Digital, Technology, Innovation and Business |
Cryptography secures the worlds communications, we use it every single day in the mobile devices, applications, computers and devices that we use to talk to each other and interact with the world around us. Those devices, and the technology behind them are changing, and along with it the cryptographic methods that we use to secure them. Quantum computing is the bleeding edge of computational technology, and is on the advent of changing the way that we see everything it is also going to have a big impact on how we communicate, and secure these communications. This module will give you the opportunity to explore these technologies, and how the forefront of computational technology is changing the way that we encrypt our most sensitive data. |
COMP70061 |
QUANTUM COMPUTING AND CRYPTOGRAPHY (DL) |
7 |
20 |
Digital, Technology, Innovation and Business |
Cryptography secures the worlds communications, we use it every single day in the mobile devices, applications, computers and devices that we use to talk to each other and interact with the world around us. Those devices, and the technology behind them are changing, and along with it the cryptographic methods that we use to secure them. Quantum computing is the bleeding edge of computational technology, and is on the advent of changing the way that we see everything it is also going to have a big impact on how we communicate, and secure these communications. This module will give you the opportunity to explore these technologies, and how the forefront of computational technology is changing the way that we encrypt our most sensitive data. |
PHIL70319 |
RELATIONAL ONTOLOGY |
7 |
40 |
Digital, Technology, Innovation and Business |
Do we live within the walls of our cities or under the starry dome? (Michel Serres, The Natural Contract). Are we citizens of the world or the universe as a whole? The module 'Relational Ontology explores a wide variety of responses to this question and so many which feed into it: in what ways are the local and the global connected?; what is the most basic stuff of space and time?; if the universe is winding down, what implications are there for the long-term future of our species?; is everything in the cosmos connected to everything else?. The module offers an overview of responses to these questions, drawn from philosophical theories, both established and more recent, such as those of Michel Serres and A.N. Whitehead, and from classical and contemporary scientific theoretical work. |
MECH73154 |
RENEWABLE AND SUSTAINABLE ENERGY SYSTEMS |
7 |
20 |
Digital, Technology, Innovation and Business |
As the energy infrastructure is arguably the most important feature in any city energy efficiency and integration of renewable energy sources within urban areas are central to the smart city concept. This module will first explore why there is a need for the greater use of low-carbon and renewable energy systems within cities, followed by an introduction to the range of low-carbon and renewable energy technologies currently available. The module will explore the potential to integrate low-carbon and renewable energy systems into buildings to move toward cost-effective, efficient, and more environmentally friendly energy provision based on the Paris Agreement for net zero buildings. Furthermore, challenges and issues associated with the greater integration of low-carbon and renewable energy systems into energy infrastructure within large urban areas and smart cities will be considered. |
COMP70062 |
RESEARCH METHODS AND DISSERTATION PROPOSAL |
7 |
20 |
Digital, Technology, Innovation and Business |
The purpose of this module is to introduce the foundational knowledge and abilities you will need to start working on your MSc project. The syllabus will consist of identifying a project, defining goals and objectives, deliverables, and value addition, selecting literature to go in your research review section, how to study research papers, academic writing, and preparing for your MSc dissertation. |
COMP70063 |
RESEARCH METHODS AND DISSERTATION PROPOSAL (DL) |
7 |
20 |
Digital, Technology, Innovation and Business |
The purpose of this module is to introduce the foundational knowledge and abilities you will need to start working on your MSc project. The syllabus will consist of identifying a project, defining goals and objectives, deliverables, and value addition, selecting literature to go in your research review section, how to study research papers, academic writing, and preparing for your MSc dissertation. |
COMP70026 |
RESEARCH METHODS AND PROJECT MANAGEMENT |
7 |
20 |
Digital, Technology, Innovation and Business |
The purpose of this module is to introduce the foundational knowledge and abilities you will need to start working on your MSc project. The syllabus will consist of identifying a project, defining goals and objectives, deliverables, and value addition, selecting literature to go in your research review section, how to study research papers, academic writing, and preparing for your MSc dissertation. |
COST70306 |
RESEARCH METHODS SEMINAR |
7 |
20 |
Digital, Technology, Innovation and Business |
This module will provide you to an introduction to postgraduate level research methods. It includes a range of topics that are (a) valid across a range of disciplines; and (b) specifically pertinent to Masters level study.The content of this module introduces you to key elements involved in the research process that are intended to provide you with a good basis to develop from in the rest of your degree programme. |
PHIL70310 |
RESEARCH PROJECT |
7 |
40 |
Digital, Technology, Innovation and Business |
This is your opportunity to put what you have learnt to use as you develop a project that you have chosen your self. You will work independently with the support of an allocated supervisor to develop an original piece of well researched and well evidenced writing which may address the material youve covered on the MA directly or take that material and apply it to gain new insights into a problem. As the work progresses you will develop valuable skills in research, managing a project, and communicating your ideas. |
BUSM80003 |
RESEARCH PROPOSAL (RESEARCH DEVELOPMENT STAGE) |
8 |
20 |
Digital, Technology, Innovation and Business |
This module offers the opportunity for students to undertake a purposeful, individual, in-depth study of a topic relevant to their topic in Business Management. It aims at developing skills of independent learning and critical thinking, while building knowledge of research techniques. The research proposal provides an early requirement to engage with literature and develop awareness of the research process, allowing constructive feedback on the literature that have been drawn from, the approach to research and awareness to the research process. |
PHIL70316 |
RESEARCH SKILLS |
7 |
20 |
Digital, Technology, Innovation and Business |
You will gain the skills you need to carry out research on your MA and will be supported in preparing a proposal for your own research. When you finish the module, youll be research ready. |
PHIL70317 |
RESEARCH TOPICS IN CONTINENTAL PHILOSOPHY |
7 |
20 |
Digital, Technology, Innovation and Business |
What is it like to do research in Philosophy? In this module youll join in a series of research workshops on a topic that your tutor is currently researching. Youll be a part of work in the making and will gain valuable experience in how to carry out research in Philosophy. The topic will vary according to reflect the interests and research activities of staff. |
HRMG70084 |
RESOURCING AND TALENT MANAGEMENT |
7 |
20 |
Digital, Technology, Innovation and Business |
This module will identify how HRM practices around recruitment, selection and performance management can be developed to enable the organisation to be more strategic in its approach to managing its highest performing employees. |
BUSM70022 |
RISK MANAGEMENT FOR SUSTAINABLE BUSINESS |
7 |
20 |
Digital, Technology, Innovation and Business |
An innovative module that covers the core principles of risk and uncertainty in a business context. These concepts are applied to the main ways to manage risk such as insurance and hedging within financial markets. The aim of the module is to provide clear strategies for decision-makers to deal with risk and uncertainty despite a rapidly changing and unpredictable external environment |
COMP70027 |
ROUTING AND SWITCHING |
7 |
20 |
Digital, Technology, Innovation and Business |
On this module you will learn why routing and switching are considered as part of the core of networking. Once the network is designed well for these technologies other features such as security can then be built upon this. This course will look in detail at the choices within routing and switching to see why design decisions are made and for you to understand these choices. The switching will look at multi-layer switching which is now increasingly being used inside of networks due to the throughput and additional features which can be offered over the traditional layer 2 technology. The emphasis of this course will be from the viewpoint of a medium to large scale organisation, which will need to make informed decisions in the design choices |
COMP70064 |
ROUTING AND SWITCHING |
7 |
20 |
Digital, Technology, Innovation and Business |
On this module you will learn why routing and switching are considered as part of the core of networking. Once the network is designed well for these technologies other features such as security can then be built upon this. This course will look in detail at the choices within routing and switching to see why design decisions are made and for you to understand these choices. The switching will look at multi-layer switching which is now increasingly being used inside of networks due to the throughput and additional features which can be offered over the traditional layer 2 technology. The emphasis of this course will be from the viewpoint of a medium to large scale organisation, which will need to make informed decisions in the design choices |
COMP70065 |
ROUTING AND SWITCHING (DL) |
7 |
20 |
Digital, Technology, Innovation and Business |
On this module you will learn why routing and switching are considered as part of the core of networking. Once the network is designed well for these technologies other features such as security can then be built upon this. This course will look in detail at the choices within routing and switching to see why design decisions are made and for you to understand these choices. The switching will look at multi-layer switching which is now increasingly being used inside of networks due to the throughput and additional features which can be offered over the traditional layer 2 technology. The emphasis of this course will be from the viewpoint of a medium to large scale organisation, which will need to make informed decisions in the design choices |
GDEV70015 |
SERIOUS GAMES APPLICATIONS AND DEVELOPMENT METHODOLOGIES |
7 |
20 |
Digital, Technology, Innovation and Business |
In this module you will understand what serious games are, along with the various frameworks and theory that supports them. You will learn a variety of gamification and serious games frameworks that are currently extant. You will compare them and learn how they can be used to develop a simple gamified application and/or strategy. |
ELEC73143 |
SMART GRIDS: MODELLING, ANALYSIS AND OPERATION |
7 |
20 |
Digital, Technology, Innovation and Business |
In this module you will learn about using complex algorithms to manage the power flow in the most effective manner thus helping the UK to achieve a Carbon Neutral energy supply. The electricity grid is a highly complex interconnected system, in which the aim is to provide a steady and reliable electricity supply to all users. As the demand for electricity is increasing at an ever-increasing rate, engineers are constantly investigating ways to utilise the earths resources in the most effective manner. |
COMP70066 |
SOFTWARE ENGINEERING PRINCIPLES AND PRACTICES |
7 |
20 |
Digital, Technology, Innovation and Business |
This module focuses on key Software Engineering principles encompassing the management of the entire software development process. In addition, this module gives exposure to current industry standard practices such as the Agile software development methodology and quality driven development. It provides theoretical and practical exposure to skills demanded by employers and is constantly reviewed to ensure you have everything you need to succeed as a professional Software Engineer. |
COMP70067 |
SOFTWARE ENGINEERING PRINCIPLES AND PRACTICES (DL) |
7 |
20 |
Digital, Technology, Innovation and Business |
This module focuses on key Software Engineering principles encompassing the management of the entire software development process. In addition, this module gives exposure to current industry standard practices such as the Agile software development methodology and quality driven development. It provides theoretical and practical exposure to skills demanded by employers and is constantly reviewed to ensure you have everything you need to succeed as a professional Software Engineer. |
HRMG70085 |
STRATEGIC EMPLOYMENT RELATIONS |
7 |
20 |
Digital, Technology, Innovation and Business |
Are you ready to reinforce your HR credentials and embrace the challenge of gaining some specialist expertise in managing employment relations? Then the Strategic Employment Relations module will offer you the opportunity to develop your knowledge and skills in this area. You will learn how the right employment relations strategy lies at the heart of organizational success in a contemporary, dynamic economic and political context, while also mitigating risk. By exploring the nature of the employment relationship, you will come to appreciate the competing perspectives of managers, trade unions and employees, and thus evaluate various policies and practices, anticipate their outcomes, and promote effective practice. As you explore the various topic areas you will be encouraged to reflect on the implications for your own workplace and develop the knowledge and skills to enhance your contribution as a people management professional. |
HRMG70087 |
STRATEGIC REWARD MANAGEMENT |
7 |
20 |
Digital, Technology, Innovation and Business |
The module focuses on the role of strategic reward in attracting, motivating and retaining people at work in order to direct the actions and behaviours of individuals, teams and the organisation towards the achievement of organisational goals. Different financial and non-financial benefits will be applicable depending on the organisational context, but these must always be fair and equitable. The module contains the elements required to design, introduce, manage and evaluate effective and fair reward strategies and how the associated policies and practices link and impact on other people practices. |
SPOR70964 |
STRATEGIC SPORT PLACEMENT |
7 |
40 |
Health, Education, Policing and Sciences |
Step Into the Sport Industry: Where Your Career Begins!Ready to turn your passion for sport into real world impact? This placement module gives you the opportunity to gain hands on experience with a professional sport, exercise or health related organisation, from elite clubs and governing bodies to community development programmes and commercial ventures. You will dive into the heart of the industry, applying your academic learning to practical challenges and gaining the kind of insight you cannot get from a textbook. Whether you are on the field, behind the scenes, or leading from the front, you will develop critical skills, reflect on your progress, and shape a clear path toward your future career. By the end of this module, you will not just understand how the sport industry works- you will know where you fit in. |
BUSM70023 |
STRATEGY FOR VALUE CREATION |
7 |
20 |
Digital, Technology, Innovation and Business |
This module is focused on Strategic Management and involves understanding how organisations strategise both in a local and international context followed by the implementation and practice of strategy towards value creation and sustained competitive advantage |
OPSM70031 |
SUSTAINABLE GLOBAL SUPPLY CHAIN MANAGEMENT |
7 |
20 |
Digital, Technology, Innovation and Business |
This module aims to take a strategic view of Supply Chain Management and its role in supporting and driving sustainability in achieving competitive advantage. You will be able to develop in-depth understanding and knowledge of the Supply Chain structures and processes within the context of sustainability, technological and digital innovation (such as the role of AI in managing quality, costs and delivery of complex supply chain structures. Critical areas such as optimising and managing effective distribution channels, developing the purchasing function to establish a competitive procurement strategy, managing supplier relationships and reverse supply chain management, risk management will be incorporated to assess implications of Corporate Social Responsibility (CSR) in global supply chain management. |
BUSM70027 |
SYSTEMATIC REVIEW OF LITERATURE |
7 |
40 |
Digital, Technology, Innovation and Business |
At the end of this module, you will have the ability to undertake a systematic review of existing evidence, furthering your understanding of how to establish the boundaries of knowledge and practice. You will be provided with the skills and capabilities to undertake and critically analyse the steps and underpinning methodologies of a systematic review in relation to your identified research area. |
3DES70107 |
THE COLLABORATIVE PROJECT |
7 |
40 |
Digital, Technology, Innovation and Business |
A project delivered in collaboration with industry, or commerce that aligns creative thinking to the opportunities and constraints of manufacture. |
COMP70075 |
THESIS |
7 |
60 |
Digital, Technology, Innovation and Business |
This module aims to develop research into related subjects with focus on the operational and tactical areas within the military. It allows for the self-direction (and student choice) in the chosen subject of study. Students will identify a research question and design the appropriate methodology with which to complete the thesis. The thesis is a formal written document and will be supported by a suitable academic in the role of thesis supervisor. |
COMP70074 |
THESIS RESEARCH PROPOSAL |
7 |
20 |
Digital, Technology, Innovation and Business |
The module will teach students about research methodology and how to write academically in preparation for developing a thesis. The assessment is the creation of a negotiated subject proposal that will be used to identify a thesis title to pursue after completion of this module. The proposal will be related to an area of the students working environment and have its learning level objectives set around this. The module will help in dispelling the myths and concerns of how a student should approach study by adopting a principle-based approach that draws on existing skills and knowledge, and thus provides clear guidance on how to develop and undertake academic research to support off-campus learning. |
3DES70109 |
TOOLS AND TECHNIQUES |
7 |
20 |
Digital, Technology, Innovation and Business |
This module offers an introduction to tools and techniques related to ceramics, and caters for a range of abilities. |
PHIL70318 |
TRANSCENDENCE AND THE BODY |
7 |
40 |
Digital, Technology, Innovation and Business |
Study key figures in nineteenth and early twentieth century philosophy who determined the problems, the concepts, and the methods that later continental philosophy inherited and to which it responded in movements such as existential phenomenology, historical epistemology, and structuralism. |
BUSM73039 |
VALIDATING FOR BUSINESS TRACTION |
7 |
20 |
Digital, Technology, Innovation and Business |
This module will enable you to understand the value creation and entrepreneurial process, through the development and production of a product or service that creates value for stakeholders. To create value, you will engage in the lean start up methodology to develop a concept, prototype, a minimum viable product (MVP), and engage with the stakeholders for whom you are creating value to test and validate assumptions and potentially learning from failure. |
COMP70029 |
VIRTUALISATION AND INFRASTRUCTURE |
7 |
20 |
Digital, Technology, Innovation and Business |
This module looks at virtualisation of hardware and software and the effect upon the commercial IT market, infrastructure and the wider customer base. Within the module you will look at the hypervisor technologies which are currently used to understand how these interact with hardware and allow a virtualized OS to work either natively or through a host OS. You will also look in detail at the different virtual environments, with virtualised storage, hardware for redundancy purposes and operating systems, and learning environments. This technology does bring a number of benefits and risks and you will be expected to understand this and see where the benefits and risks are within this. The supporting infrastructure will also be looked at to give you a holistic view of how virtualisation will be used within companies now and increasingly in the future. |
COMP70068 |
VIRTUALISATION AND INFRASTRUCTURE |
7 |
20 |
Digital, Technology, Innovation and Business |
This module looks at virtualisation of hardware and software and the effect upon the commercial IT market, infrastructure and the wider customer base. Within the module you will look at the hypervisor technologies which are currently used to understand how these interact with hardware and allow a virtualized OS to work either natively or through a host OS. You will also look in detail at the different virtual environments, with virtualised storage, hardware for redundancy purposes and operating systems, and learning environments. This technology does bring a number of benefits and risks and you will be expected to understand this and see where the benefits and risks are within this. The supporting infrastructure will also be looked at to give you a holistic view of how virtualisation will be used within companies now and increasingly in the future. |
COMP70069 |
VIRTUALISATION AND INFRASTRUCTURE (DL) |
7 |
20 |
Digital, Technology, Innovation and Business |
This module looks at virtualisation of hardware and software and the effect upon the commercial IT market, infrastructure and the wider customer base. Within the module you will look at the hypervisor technologies which are currently used to understand how these interact with hardware and allow a virtualized OS to work either natively or through a host OS. You will also look in detail at the different virtual environments, with virtualised storage, hardware for redundancy purposes and operating systems, and learning environments. This technology does bring a number of benefits and risks and you will be expected to understand this and see where the benefits and risks are within this. The supporting infrastructure will also be looked at to give you a holistic view of how virtualisation will be used within companies now and increasingly in the future. |
COMP70070 |
WEB AND MOBILE APPLICATION DEVELOPMENT |
7 |
20 |
Digital, Technology, Innovation and Business |
In studying this subject, you will gain knowledge in mobile and web standards and building mobile and web apps that are contemporary and suitable for purpose. The module provides you with theoretical knowledge, as well as practical skills for implementing solutions to real-world problems using the latest mobile and web technologies. |
COMP70071 |
WEB AND MOBILE APPLICATION DEVELOPMENT (DL) |
7 |
20 |
Digital, Technology, Innovation and Business |
In studying this subject, you will gain knowledge in mobile and web standards and building mobile and web apps that are contemporary and suitable for purpose. The module provides you with theoretical knowledge, as well as practical skills for implementing solutions to real-world problems using the latest mobile and web technologies. |