| GDEV70001 |
3D MODELLING FOR REALISM |
7 |
20 |
Digital, Technology, Innovation and Business |
3D Modelling for Realism aims at developing required skills for generating industry standard realistic 3D Models, using a combination of 2D, 3D, and capturing tools. In this module you will learn how to create detailed realistic 3D assets that can be used in games, animation, movies, VR, AR, or even in other industries such as architecture or automotive. Recent advancements in 3D visualization technologies have enabled us to remove the barriers between the gaming and other industries, thanks to realism. The skills learnt in this module are highly transferrable and will prepare you for numerous job opportunities that already exist and the new ones that will emerge soon. |
| GDEV70024 |
ABSTRACTION AND ADOPTION OF STYLE |
7 |
30 |
Digital, Technology, Innovation and Business |
Developing concept artwork for film, game or other mediums requires a well-rounded and often artistically experimental approach to design development. In this module, you will explore various abstract techniques to expand your creative output while cultivating the art directorship needed to refine those ideas into industry-ready work. You will also learn to adapt to a range of artistic styles, deconstructing their core elements and applying those elements to new artefacts. Through this process, you will build the flexibility and stylistic awareness required to navigate distinct visual directions within professional studio environments. |
| GDEV70017 |
ABSTRACTION AND EXPLORATION IN DESIGN |
7 |
20 |
Digital, Technology, Innovation and Business |
Developing concept artwork for the use in film requires a more rounded and often artistically experimental approach to design development. In this module you will explore various abstract techniques to further your creative output. Alongside this, you will develop the necessary art directorship to distil those abstract ideas into useable pieces of work fit for industry. |
| TOUR70001 |
ACADEMIC PERSPECTIVES ON THE VISITOR ECONOMY (APPLIED PROJECT) |
7 |
60 |
Digital, Technology, Innovation and Business |
How can real-world problems in tourism, hospitality, and events spark new solutions and how might those solutions shape the future of the visitor economy?This module enables you to design and deliver an independent applied project that addresses a real-world issue in tourism, hospitality, or events. You will select one of three pathways to shape your work: academic research (advancing theory and method), consultancy practice (developing evidence-based solutions for organisations), or entrepreneurship (exploring innovation and new ventures in the visitor economy). Whichever route you choose, the project requires you to integrate academic theory with practice, apply advanced research methods, and demonstrate originality and applied relevance.Guided by supervision and supported through workshops, you will develop a research proposal and then carry out your project, culminating in a substantial written report. Assessments are designed to replicate professional practice: an initial research briefing and commentary to frame your project, followed by the final applied project report, where you communicate findings, critically analyse outcomes, and reflect on your personal and professional learning. |
| GDEV70016 |
ADOPTION OF A SET STYLE |
7 |
20 |
Digital, Technology, Innovation and Business |
In almost all studio environments you are expected to work within a set artistic style in many of your day-to-day projects. In this module you will explore working in styles that might be unfamiliar to you; you will learn to deconstruct elements of a style and apply it to the generation of new works. With this module you will develop the flexibility to tackle distinct style changes in your work. |
| GDEV70026 |
ADVANCED 3D GAME ART PRODUCTION |
7 |
30 |
Digital, Technology, Innovation and Business |
Refine your 3D artistry and bring game art to life. This module hones your skills in creating high-quality 3D assets, letting you focus on realistic or stylised art.Youll master industry-standard workflows, tools, techniques used across games and digital visualisation. Through research, experimentation, and professional practice, youll develop a creative identity and a polished portfolio that showcases your technical and artistic expertise. With a focus on real-time game production and contemporary pipelines, this module equips you with the adaptable, in-demand skills needed to thrive in the dynamic world of 3D games artistry. |
| TRAN73014 |
ADVANCED AERODYNAMICS AND GAS TURBINES |
7 |
30 |
Digital, Technology, Innovation and Business |
This module covers advanced concepts in the core areas of aeronautical engineering. In addition to the aeroplane related concepts, helicopters will also be delivered in this module. You can enhance your practical skills through the wind tunnel sessions delivered. With the help of the ANSYS Fluent tutorial delivered, you will be able to simulate airflow over a 3D wing and measure their aerodynamic coefficients/forces, during this module. The module also introduces gas turbine applications in propulsion systems. This includes discussion of gas turbine thermodynamic cycles, alternative fuels (such as hydrogen and e-fuels), and associated emissions. The key components of these systems, including compressors, turbines, combustors, nozzles are critically evaluated. The module further addresses both design and off-design analysis of gas turbine cycles for propulsion aero-engine cycles, including turbofan, turboprop, and turbojet configurations. |
| ELEC73156 |
ADVANCED EMBEDDED SYSTEMS AND IOT DESIGN |
7 |
30 |
Digital, Technology, Innovation and Business |
Embedded systems are widely used to solve complex problems across a variety of applications, including smart homes, industrial automation and Internet of Things (IoT) ecosystems. This module provides an advanced-level study of embedded systems, focusing on solving real-life and industrial problems through the development of efficient and reliable embedded software. The module adopts a highly practical approach, enabling you to design, implement and optimise embedded and IoT-based systems using industry-relevant tools and technologies. You will gain hands-on experience in developing connected solutions, preparing you with the skills needed to pursue a career in embedded systems and IoT application development. |
| HRMG70079 |
ADVANCED EMPLOYMENT LAW |
7 |
20 |
Digital, Technology, Innovation and Business |
This module focuses on the major principles that underpin employment law, the defences which are available to employers and the remedies that claimants seek when they bring their cases to court. It examines the more common issues relating to employment law which arise in organisations with a view to preparing a defence or helping to settle claims ahead of a hearing. Integral to this is the legal system, the main sources of law and the evolution of contemporary employment regulation in the UK. As part of this module you will take part in a mock Employment Tribunal, based around a case of possible unfair dismissal. |
| GDEV70002 |
ADVANCED GAME DESIGN AND RESEARCH |
7 |
20 |
Digital, Technology, Innovation and Business |
Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. Advanced games design involves the process of design and create games, as well as exploring new areas of game design through research. In this module, we also use scientific methods to create and study effective and engaging games. |
| GDEV70030 |
ADVANCED GAME DESIGN THEORY |
7 |
30 |
Digital, Technology, Innovation and Business |
How do game designers use theory to shape play, meaning and player experience? In this module, youll explore the ideas, frameworks and research that underpin modern game design. Youll study how mechanics, systems and narratives interact to create engaging and meaningful play, and analyse how design decisions influence player behaviour, accessibility and ethics. Youll experiment with these ideas through design documentation and prototype exploration, learning to connect design theory with creative practice while developing the critical and analytical skills needed for professional or research-based roles in game design. |
| ELEC73154 |
ADVANCED POWER SYSTEMS |
7 |
30 |
Digital, Technology, Innovation and Business |
Unlock your potential in the power system industry with our comprehensive module designed to enhance your understanding of essential operations, challenges, and key technologies.Explore critical topics such as protection design, power system stability, and the integration of renewable energy. Through real-world case studies and hands-on simulations,you'll gain practical skills to address industry challenges effectively. You will explore future innovations, regulatory frameworks, and market dynamics as you prepare to contribute to the evolving landscape of power systems. Empower your career and embrace the future of energy management. |
| TRAN73016 |
ADVANCED POWERTRAINS AND EMISSION CONTROL |
7 |
30 |
Digital, Technology, Innovation and Business |
The pollution levels in major cities are exacerbated by vehicle-generated emissions. Pollution is not limited to chemicals from exhausts but also includes noise, heat and particle emissions. This module enables you to explore the sources of pollution and technologies to minimise the emissions.Computational Analysis plays a major role in modern engine design and development. Indeed, experimentation with new concepts and ideas can be performed within a correctly defined computer model in a cost-effective way, leading ultimately to informed decisions to proceed to new prototype and hardware development. You will learn to use industry standard simulation tools to solve tuning and fuel-efficient designs. |
| COMP70033 |
ADVANCED PROJECT MANAGEMENT & ENTREPRENEURSHIP |
7 |
20 |
Digital, Technology, Innovation and Business |
IS Projects have a reputation for being difficult to manage, and instances of IT projects that have ended disastrously late and/or over budget are often reported. However, surveys show that managers working on many of these projects have not received adequate training in basic project management, however good they may be technically. This module is intended to overcome this problem, to give you a 'running start' in a project team and to allow you to use your technical skills to maximum effect within the project environment.¿ |
| COMP70081 |
ADVANCED PROJECT MANAGEMENT AND ENTREPRENEURSHIP |
7 |
30 |
Digital, Technology, Innovation and Business |
In this module, you will develop professional skills required for computing roles by analysing organisational problems and working collaboratively to design and justify digital solutions. You will explore business analysis techniques, system modelling, and project management approaches while applying professional and ethical standards. The module emphasises teamwork, professional judgement, and employability, preparing you for industry-focused computing roles and further study. Part of your work will address innovation and entrepreneurship opportunities. |
| GDEV70003 |
ADVANCED PROTOTYPING |
7 |
20 |
Digital, Technology, Innovation and Business |
In Advanced Prototyping youll build a series of prototype assets for your portfolio. Youll work using contemporary industry style approaches and software to solve Games Design challenges using advanced research and problem solving. |
| TRAN73017 |
ADVANCED VEHICLE DYNAMICS & APPLIED NVH |
7 |
30 |
Digital, Technology, Innovation and Business |
This module provides detailed study of the Vehicle Dynamics and NVH. It enables you to consider how such systems can be used to solve real-life problems in Automotive sector. Design and Analysis Case studies will be considered, and the applications of different systems implementation technologies will be discussed. Software based modelling and simulation techniques to enable the creation of complex vehicle dynamics systems will be studied. The module will also provide study skills for reviewing technical articles in the area of Vehicle Dynamics and NVH. Industry standard software will be used for detailed analysis and complex modelling and simulations during this module. |
| MKTG73374 |
AI DIGITAL MARKETING |
7 |
20 |
Digital, Technology, Innovation and Business |
The AI in Digital Marketing module explores the transformative impact of Artificial Intelligence on modern marketing strategies, equipping students with the skills to integrate AI-driven tools into digital campaigns, branding, and content creation. Through a hands-on, project-based approach, students will experiment with AI-powered platforms to develop brand identities, build websites, and create personalised marketing strategies. The module covers key areas such as AI-generated content, predictive analytics, automation in customer engagement, and AI-driven SEO, providing both theoretical insights and practical applications. Students will critically assess the ethical implications of AI in marketing, including bias, transparency, and data privacy. By engaging with cutting-edge AI tools, they will develop innovative approaches to digital marketing, preparing them to leverage AI for competitive advantage in the evolving digital landscape. |
| COMP70080 |
AI PROGRAMMING AND APPLICATIONS |
7 |
30 |
Digital, Technology, Innovation and Business |
This module explores the areas of Natural language processing (NLP) and Machine Learning, key emerging areas in computing. Students will explore these areas in depth looking at aspects of text mining, and how to make the best use of the technologies. There will be a focus on data modelling and design. Allied to this the module will take designs and implement these practically using the Python programming language. In undertaking the programming students will learn some of the advanced features available. This will add a degree of sophistication to coding skills they will already possess. |
| COMP70082 |
AI-DRIVEN NETWORK MANAGEMENT AND AUTOMATION |
7 |
30 |
Digital, Technology, Innovation and Business |
In this module you will learn about corporate networks (infrastructure, and cloud environments) and how this technology is rapidly advancing. You will find out why it is not possible to manually maintain networks and why it is key to adopt AI and automation techniques. The module will specifically look at automation within the computing sector and in doing so identify tools and strategies which can be used in rolling out solutions. Using such automation techniques will reduce in both downtime and costs. |
| COMP70083 |
AMBIENT INTELLIGENCE AND CONTEXT-AWARE SYSTEMS |
7 |
30 |
Digital, Technology, Innovation and Business |
How do intelligent environments understand and respond to you? In this module, youll explore the foundations of ambient intelligence and context-aware systems, learning how data from sensors and user interactions is used to model context, behaviour, and adaptive responses. Youll examine key topics including context modelling, user profiling, personalisation, and human-centred design, alongside ethical and privacy considerations. Through applied and simulation-based activities, youll develop skills in interpreting ambient data and designing intelligent system behaviours, supporting your development in AI-driven and data-centric careers. |
| IBUS70008 |
APPLIED RESEARCH PROJECT (WITH INTERNATIONAL FOCUS) |
7 |
40 |
Digital, Technology, Innovation and Business |
This final 40-credit module will allow you to extend your learning experience whilst on work-placement or in your current employment (work-base) to formulate the Project that is focused on strategic international market expansion and growth plan for the organisation by undertake in-depth research (secondary and primary) to ascertain the feasibility of market expansion to a new international market. |
| COST70305 |
APPROACHES TO FLEXIBLE LEARNING |
7 |
20 |
Digital, Technology, Innovation and Business |
The module will introduce you to a variety of approaches that are implicit to negotiated study. This will provide you with the key knowledge and skills required to successfully manage your Masters programme. The module will combine one-to-one tutorials and workshops in order to provide you with both the opportunity to develop your own research programme and meet with fellow learners to share experiences of self-managed study.The module will also involve the development of the learning contract, which is the agreed plan of study for the Masters as a whole. You will also be expected to critically reflect upon the process of developing ideas for negotiated study and consider how you will manage your postgraduate studies. |
| COST70312 |
APPROACHES TO FLEXIBLE LEARNING |
7 |
30 |
Digital, Technology, Innovation and Business |
Hyper-personalised learning starts here! This module will kick-start your Negotiated Masters journey by showing you the requirements for negotiated study; you will have the opportunity to develop youre unique learning contract and think through strategies you can use to manage yourself during your self-directed study. |
| COMP70084 |
ARTIFICIAL INTELLIGENCE |
7 |
30 |
Digital, Technology, Innovation and Business |
Within this module, you will learn and practice with modern AI and ML concepts (e.g. look at the evolution of AI, differences and applications of Artificial Intelligence (AI) vs Machine Learning (ML) vs Deep Learning (DL), types of learning, core algorithms, Neural Network (NN) types, generative AI, limitations, privacy, legislation, cyber security and governance, and relevant AI tools and frameworks). This will give you a deep understanding of efficient, successful and sustainable AI approaches, demonstrating accountability and compliance to the existing legislations. Your learning will be practically focused through case studies and simulation scenarios. |
| COMP70085 |
BUSINESS ANALYTICS AND DATA-DRIVEN DECISION MAKING |
7 |
30 |
Digital, Technology, Innovation and Business |
This module will introduce you to the issues involved in identifying correct and meaningful business data for analysis and modelling work through looking at data mining in the context of Big Data and Business Data. This will be done in depth so the knowledge you gain can be applied to any data based design activity as you progress within your career. You will gain a deep understanding of legal aspects involved, and pitfalls to watch out for. Apart from planning and designing for data use you will gain hands on experience of working with data mining tools and techniques adopted within the computing and business environments. |
| IBUS70007 |
BUSINESS RESEARCH METHODS (WITH INTERNATIONAL FOCUS) |
7 |
20 |
Digital, Technology, Innovation and Business |
You will identify and justify an appropriate research topic of relevance to International Business Management and produce a research proposal which reflects a critical awareness of a range of research philosophies, strategies, methods and evaluating their relevance to your proposed topic |
| COMP70034 |
CLOUD COMPUTING |
7 |
20 |
Digital, Technology, Innovation and Business |
Cloud Computing is an area of increasing importance within the enterprise environment. This module will help you look at the usage of Cloud Computing and use Amazon Web Services (AWS) as a base for the practical work. Within this module you will look at the usage cases of the different aspects of this technology and learn to understand the impact of decisions which are made. As a part of this course you will be learning how to use the Amazon Web Services cloud environment as a member of the AWS Academy program. As a student on this module you will also be studying towards your AWS Certified Solutions Architect industry certification, should you wish to pursue this. |
| COMP70086 |
CLOUD COMPUTING AND VIRTUALISATION |
7 |
30 |
Digital, Technology, Innovation and Business |
Cloud Computing is an area of increasing importance within the enterprise environment. Within the module you will look at the hypervisor technologies which are currently used to understand how these interact with hardware and allow a virtualized OS to work either natively or through a host OS.¿ This module will help you look at the usage of Cloud Computing and use Amazon Web Services (AWS) as a base for the practical work. Within this module you will look at the usage cases of the different aspects of this technology and learn to understand the impact of decisions which are made. As a part of this course, you will be learning how to use the Amazon Web Services cloud environment as a member of the AWS Academy program. You will also be studying towards your AWS Certified Solutions Architect industry certification, should you wish to pursue this. |
| COMP70087 |
CLOUD-NATIVE APPLICATION DEVELOPMENT |
7 |
30 |
Digital, Technology, Innovation and Business |
Within this module we give you an understanding of an enterprise systems wide use of public cloud computing. Specifically, we will be using the AWS (Amazon Web Services) network environment to apply these principles. We will look at the different technologies and why an enterprise environment might use them to technical advantage. In addition, we will look at the development of cloud-native applications to take advantage of the technology specifically. Overall, in taking this approach we intend to give you a good understanding of the technology and techniques available and provide a sound pathway to taking the suitable AWS industry certifications, if you want to develop your skills further in this way. |
| GDEV70013 |
COMPUTER SCIENCE APPLICATIONS FOR GAMES |
7 |
20 |
Digital, Technology, Innovation and Business |
In this module you will understand the contemporary computer science that forms a basis for games development, along with the theory that supports it. Youll learn a variety of techniques that are currently extant and being built upon. To demonstrate your learning, you'll solve a series of applicable computer science problems. |
| MKTG70357 |
CONTEMPORARY DIGITAL MARKETING STRATEGY |
7 |
20 |
Digital, Technology, Innovation and Business |
With a broad focus, this module is designed to allow you the scope to focus on the existing digital marketing framework and to explore new approaches to digital strategic planning. Additionally, you will consider the role of the digital consumer and how potential changes in consumer behaviour may impact an organisations approach to digital marketing planning. |
| BUSM73045 |
CONTEMPORARY INDUSTRY : LEADING DIGITAL AND SOCIO-TECHNICAL TRANSFORMATION |
7 |
30 |
Digital, Technology, Innovation and Business |
This module enables you to examine the strategic and operational implications of Contemporary Industry transformations the convergence of digital, physical, and biological technologies on modern organisations. You will explore how technologies such as the Internet of Things (IoT), artificial intelligence (AI), robotics, automation, and cyber-physical systems are reshaping business models, value chains, and workforce dynamics. Emphasising a socio-technical systems approach, the module encourages you to critically reflect on the human, ethical, and organisational challenges of leading digital transformation in complex environments. You will develop the analytical, strategic, and leadership capabilities required to design and lead Contemporary Industry initiatives with sustainability, inclusivity, and agility in mind. |
| ACCT70318 |
CORPORATE FINANCE AND INVESTMENT |
7 |
20 |
Digital, Technology, Innovation and Business |
This module will start with an introduction to the subject which will cover corporate goals, shareholder wealth maximisation and the agency theory. Implicitly, we will discuss financing frictions that differentiate the functioning of perfect capital markets with imperfect capital markets. Three major decision areas: Investments: Where should a firm invest its (scarce) resources? - project analysis; - security analysis. Financing: How should the firm raise (additional) resources? - equity/debt/hybrids, - long/short term Dividends: What should the firm do with excess resources? - reinvest in business - distribute as dividends/return on capital Topics covered over the course of the module include sources of finance, cost of capital and capital structure, advanced investment appraisal techniques and applications, portfolio Theory and capital markets. |
| GDEV70004 |
CREATIVE ART STYLE PRACTICE |
7 |
20 |
Digital, Technology, Innovation and Business |
Develop a greater understanding of stylised asset development for games and work towards demonstrating your chosen art style and the methods used in production. |
| BUSM73050 |
CRITIQUE OF PRACTICE AND LEADERSHIP |
7 |
30 |
Digital, Technology, Innovation and Business |
You will engage in critical interrogation of your leadership practice, identity and context, supporting your transition from executive leader to a doctoral-level scholar-practitioner as part of the DBAs distinctive opening stage. |
| HRMG70081 |
CROSS-CULTURAL MANAGEMENT AND LEADERSHIP |
7 |
20 |
Digital, Technology, Innovation and Business |
This module focuses on how HRM and management strategies can be used effectively to improve organisational performance. The module examines approaches to cross-cultural management and leadership and critically evaluates the strategies used. |
| HRMG70092 |
CROSS-CULTURAL MANAGEMENT AND LEADERSHIP DL |
7 |
20 |
Digital, Technology, Innovation and Business |
This module focuses on how HRM and management strategies can be used effectively to improve organisational performance. The module examines approaches to cross-cultural management and leadership and critically evaluates the strategies used. |
| COMP70088 |
CYBERSECURITY CONCEPTS, NETWORK OPERATIONS AND GOVERNANCE |
7 |
30 |
Digital, Technology, Innovation and Business |
Within this module, you will learn and practice the modern concepts of cybersecurity defence mechanisms through practical case studies, namely the Security Operation Centre (SOC), Security Information Event Management (SIEM) system, and through Security Orchestration, Automation and Response (SOAR). You will also work with cyber / network security devices, e.g. firewalls, IDS and IPS, Operating Systems, and look for network protocol vulnerabilities, common threats such as malware, common network attacks and the use of relevant cyber tools to protect systems against these. This will give you a deep understanding of cyber operations, required skills for industry, an understanding of standard methods and practices for risk assessment, and practical management strategies. |
| COMP70037 |
DATA ANALYTICS |
7 |
20 |
Digital, Technology, Innovation and Business |
The module will introduce you to the issues involved in identifying business data for analysis and modelling and will look at data mining in the context of Big Data and Business Data and will give you hands on experience of working with data mining tools and techniques. |
| COMP70079 |
DATA SCIENCE, MINING, INFORMATICS, AND VISUALISATION |
7 |
30 |
Digital, Technology, Innovation and Business |
This module will focus on data science providing an extensive examination of its related components which includes mining, informatics, and visualisation. It will focus on infrastructure so that Business Intelligence and Data Analytics can be successfully deployed to improve an organisations ability to gain knowledge from its existing databases. The module will specifically focus on concepts and technologies such as Data Warehousing and the techniques of handling data. Within the modules assessments students will look at case study examples to design and implement solutions around data harvesting and mining. |
| BUSM80005 |
DBA THESIS |
8 |
300 |
Digital, Technology, Innovation and Business |
The Thesis stage provides you the opportunity to undertake a focused, independent, and in-depth investigation of a topic within your field of Business Management. It is designed to develop advanced skills in independent learning, critical thinking, and the application of appropriate research methodologies. The Thesis stage offers an opportunity to engage critically with relevant literature and to develop a rigorous understanding of the research process. It also enables you to receive constructive feedback on your literature review, proposed research design, and overall approach to the study. |
| COMP70041 |
DIGITAL FORENSICS |
7 |
20 |
Digital, Technology, Innovation and Business |
A digital forensic investigation is a special case of investigation where the procedures and techniques (and their use) that are used to gain evidence from target digital devices are critical in order that findings can be presented in a Court of Law. The analysis of digital evidence is a very structured and formal process. This module will allow learners to develop knowledge and understanding of digital forensics, focusing on different platforms (computers, mobile phones, smartphones, and vehicles). A key objective of this module is to introduce the principles of digital forensic investigation. |
| COMP70089 |
DIGITAL FORENSICS AND PENETRATION TESTING |
7 |
30 |
Digital, Technology, Innovation and Business |
This module introduces the complementary disciplines of digital forensics and penetration testing. You will explore how systems are attacked, how vulnerabilities are identified and assessed, and how digital evidence can be acquired, examined, and presented in a defensible manner. Through a combination of theory and practical activity, you will develop the knowledge and skills required to investigate incidents, evaluate security weaknesses, and communicate professional findings across technical, business, and investigative contexts. |
| MKTG73376 |
DIGITAL MARKETING ANALYTICS |
7 |
20 |
Digital, Technology, Innovation and Business |
Digital marketing technology is radically transforming how businesses operate. The performance measurement of digital marketing campaigns is extremely challenging, and this is where digital marketing analytics can be particularly helpful for making data-driven business decisions. In this module you will learn about web analytics, social media analytics, and search marketing analytics, with a focus on deriving insights from digital data to make informed marketing decisions. You will get the opportunity to gain practical experience in key marketing analytics tools used in the industry. |
| MKTG70358 |
DIGITAL MARKETING FOR SME'S |
7 |
20 |
Digital, Technology, Innovation and Business |
In this hands-on module you will learn how to use digital marketing tools and techniques including the latest techniques for local/national/international SEO, driving sales from email marketing and paid online advertising. This includes using contemporary digital marketing tools such as SEMrush, Ubersuggest, Google Analytics, Search Console, Tag Manager and Data Studio. |
| MKTG70368 |
DIGITAL MARKETING STRATEGY IN PRACTICE |
7 |
20 |
Digital, Technology, Innovation and Business |
This module is dedicated to you developing a Strategic Digital Marketing proposal with an external organisation which will give you a solid basis for your 60 CATS work placement at the end of the course. Oral presentations and a proforma will be used to develop your proposal through the module using an iterative process. |
| MKTG70359 |
DIGITAL MARKETING WITH IMPACT |
7 |
20 |
Digital, Technology, Innovation and Business |
This module enables you to enable your business objectives by digital marketing. It includes audience research, identifying key user journeys and touch points, to shape content for target segments and enabling customer to quickly and effectively reach the business Call to Actions (CTAs such as sales, customer details capture) using techniques such as Conversation Rate Optimisation, eCommerce and eCommerce SEO, and gaining customers plus sales via targeted social media marketing. |
| MKTG70367 |
DIGITAL MARKETING WORK PLACEMENT |
7 |
60 |
Digital, Technology, Innovation and Business |
This module is your digital marketing work placement and as such you will implement with an external organisation your skills and knowledge that you have learnt on the course. Placements can be in private, public or charity sector so that you can tailor your project to your career goals. |
| COMP70043 |
DIGITAL TRANSFORMATION |
7 |
20 |
Digital, Technology, Innovation and Business |
|
| COMP70090 |
DIGITAL TRANSFORMATION AND EMERGING TECHNOLOGIES |
7 |
30 |
Digital, Technology, Innovation and Business |
This module explores how organisations adopt and manage emerging technologies to drive digital transformation. You will examine real-world challenges, develop strategic solutions, and analyse technologies such as AI, Big Data, cloud computing, and IoT in doing so. Through research and applied tasks, you will build the skills needed to design transformation strategies, evaluate risks, and contribute to innovation in modern digital enterprises. You will also develop the ability to conduct academic research and produce a structured research paper aligned with industry and scholarly standards. |
| BUSM70020 |
DISSERTATION |
7 |
60 |
Digital, Technology, Innovation and Business |
The MBA dissertation represents an opportunity for all MBA students to select a suitable topic and demonstrate the full suite of all five management and leadership competencies derived from the programme. Topics will be wide-ranging drawing on different aspects of the business but all aiming to address a specific business challenge or problem. Following a Dissertation proposal presentation and allocation of a Dissertation supervisor, the assessment requires a 15,000-word Dissertation submission. A final viva completes this element of the MBA study |
| BUSM70026 |
DISSERTATION |
7 |
60 |
Digital, Technology, Innovation and Business |
The MBA dissertation represents an opportunity for all MBA students to select a suitable topic and demonstrate the full suite of all five management and leadership competencies derived from the programme. Topics will be wide-ranging drawing on different aspects of the business but all aiming to address a specific business challenge or problem. Following a Dissertation proposal presentation and allocation of a Dissertation supervisor, the assessment requires a 15,000-word Dissertation submission. A final viva completes this element of the MBA study |
| COMP70091 |
DISSERTATION |
7 |
60 |
Digital, Technology, Innovation and Business |
This is your opportunity to create something totally unique as the culmination of your course. It is your chance to define your difference; no two dissertations are ever the same. You will begin by developing an idea into a proposal, outlining the intention of the work. You will then develop this into an artefact suitable for your course, such as a piece of software, a specification or a code of practice by undertaking rigorous, professional academic research techniques and applying the summation of your knowledge and skills from your course, work experience, if possible, and personal development. All this work will be presented in a professionally produced, academic report detailing your findings and reflections on your achievement. |
| COMP70045 |
DISSERTATION |
7 |
60 |
Digital, Technology, Innovation and Business |
Each student must perform a large project for this module on a research or implementation topic of their choice from among those suggested by the project supervisors. Students will have hands-on practise organising, carrying out, documenting, and presenting a sizable original piece of work. The purpose of this unit is to give students a significant opportunity to combine material from all taught units they have studied as part of the programme in order to demonstrate the breadth and depth of their learning for the MSc. Every MSc project is supervised by a qualified academic staff member, occasionally with the help of a postdoctoral research associate, doctorate student, or outside industrial adviser or supervisor. Throughout the course of this unit, all students are required to meet often with their supervisor (and any co-supervisors). |
| BUSM70036 |
DISSERTATION (D/L) |
7 |
60 |
Digital, Technology, Innovation and Business |
The MBA dissertation represents an opportunity for all MBA students to select a suitable topic and demonstrate the full suite of all five management and leadership competencies derived from the programme. Topics will be wide-ranging drawing on different aspects of the business but all aiming to address a specific business challenge or problem. Following a Dissertation proposal presentation and allocation of a Dissertation supervisor, the assessment requires a 15,000-word Dissertation submission. A final viva completes this element of the MBA study. |
| IBUS70010 |
DISSERTATION (WITH INTERNATIONAL FOCUS) |
7 |
40 |
Digital, Technology, Innovation and Business |
The module facilitates the exploration and critical review of a substantial individual research enquiry within the field of International Finance and Accounting. It demonstrates individual knowledge, skills and competency development - offering experience of producing a competent research-based piece of work. |
| ACCT70322 |
DISSERTATION (WITH INTERNATIONAL FOCUS) |
7 |
40 |
Digital, Technology, Innovation and Business |
The module facilitates the exploration and critical review of a substantial individual research enquiry within the field of International Finance and Accounting. It demonstrates individual knowledge, skills and competency development - offering experience of producing a competent research-based piece of work. |
| BUSM73037 |
EMERGING TRENDS AND SUSTAINABLE VALUE |
7 |
20 |
Digital, Technology, Innovation and Business |
This module will provide you with an understanding of the fundamentals of company structure, governance, and important legal terminology as well as the principles of investing, financial modelling, and business planning. Through business planning and pitching exercises, you will gain feedback, develop your approaches and identify suitable strategies for your future entrepreneurial ventures. |
| MECH73160 |
ENGINEERING MODELLING AND SIMULATION |
7 |
30 |
Digital, Technology, Innovation and Business |
This module provides detailed study of the process of Structural Analysis and Computational Fluid Dynamics and how such processes can be used to solve real-life problems. Design and analysis case studies and design problems will be considered, and the applications of different system implementation technologies will be discussed. Software-based modelling and simulation techniques to create complex systems will be studied. Industry standard software will be used for detailed analysis and complex modelling and simulations during this module. |
| ENGG73114 |
ENGINEERING PROJECT MANAGEMENT AND RESEARCH METHODS |
7 |
30 |
Digital, Technology, Innovation and Business |
In this module you will evaluate your engineering prowess and project management acumen. This comprehensive module is designed to equip professionals with essential skills to thrive in todays dynamic engineering landscape. This module covers five main areas: research methods, research analysis, project management, engineering ethics and team working. You will be exposed to writing research projects, structure and formatting of professional reports, presenting results scientifically to a technical audience; advanced project management methodologies and tools to efficiently plan, execute and control group-based engineering projects; explore ethical considerations in engineering emphasising the importance of integrity and responsible conduct. |
| ENGG73115 |
ENGINEERING SYSTEMS QUALITY AND OPERATIONS |
7 |
30 |
Digital, Technology, Innovation and Business |
This module provides an in-depth exploration of engineering systems quality and operations, covering optimisation techniques, quality management, and modern engineering processes. It integrates key concepts such as Industry 4.0, cyber-physical systems, and advanced project management tools to equip you with the skills to manage complex engineering systems and improve overall system performance. |
| COMP70092 |
ENTERPRISE NETWORKING AND TROUBLESHOOTING |
7 |
30 |
Digital, Technology, Innovation and Business |
On this module you will learn why routing and switching are considered as part of the core networking landscape. Once the network is designed well for these technologies other features such as security can then be built upon this. This course will look in detail at the choices within routing and switching to see why design decisions are made and for you to understand these choices. The switching will look at multi-layer switching which is now increasingly being used inside of networks due to the throughput and additional features which can be offered over the traditional layer 2 technology. The emphasis of this course will be from the viewpoint of a medium to large scale organisation, which will need to make informed decisions in the design choices. The module will look at industry systematic methods of fault finding and solving with applicable documentation. |
| COMP70047 |
ENTERPRISE SYSTEMS |
7 |
20 |
Digital, Technology, Innovation and Business |
This module exposes you to a real-world development environment. Working in groups you will simulate the activities of a multi-disciplinary team tendering for and delivering an enterprise application using a blend of server, web and client programming techniques |
| GDEV70005 |
EXPERIMENTAL VISUAL STORY TELLING |
7 |
20 |
Digital, Technology, Innovation and Business |
Work towards a better understanding and polish of your skills with the art of visual story telling in Games Art media. Develop a portfolio piece that incorporates important elements such as colour theory, iconography, signposting, visual hierarchy/ visual noise, and solid lighting to present your work |
| GDEV70027 |
EXPERIMENTAL VISUAL STORY TELLING |
7 |
30 |
Digital, Technology, Innovation and Business |
Refine your 3D artistry and bring game art to life. This module hones your skills in creating high-quality 3D assets, letting you focus on realistic or stylised art. Youll master industry-standard workflows, tools, techniques used across games and digital visualisation. Through research, experimentation, and professional practice, youll develop a creative identity and a polished portfolio that showcases your technical and artistic expertise. With a focus on real-time game production and contemporary pipelines, this module equips you with the adaptable, in-demand skills needed to thrive in the dynamic world of 3D games artistry. |
| ACCT70319 |
FINANCIAL ANALYSIS IN A GLOBAL CONTEXT |
7 |
20 |
Digital, Technology, Innovation and Business |
This module commences with an introduction to the subject including concepts and a discussion of relevant applications. This leads onto an overview of a contemporary financial reporting and analysis framework in a global context (including the international accounting standard) and aspects of the international regulatory system. Students will also study income and asset value measurement systems and underlying systems of preparing consolidated financial statements (comprehensive income, Statement of financial position, changes in equity and cash flows). Contemporary issues such as sustainability and the need for environment and social reporting will enhance the students ability to relate their learning to the global context. |
| ACCT70323 |
FINANCIAL RISK MANAGEMENT FOR SUSTAINABLE BUSINESS |
7 |
20 |
Digital, Technology, Innovation and Business |
This module studies the financial risk management of the multinational corporation in an environment of open and integrated financial markets. The module will cover a selection of the following topics: the objectives financial risk management and the MNC, risks associated with global investing, the financing of MNC and international projects, risk management and investment strategy by MNC. Sourcing of sustainable financing. Financial risk management and the use of financial derivatives and other techniques to hedge risks. Management of country risk. It also covers the area of identifying, assessing, and controlling risk as a key aspect of responsible and sustainable business. ethical frameworks and professional values as applied in the context of corporate finance leaders. |
| ACCT70320 |
FINTECH AND DATA ANALYTICS |
7 |
20 |
Digital, Technology, Innovation and Business |
This module provides you with a core foundational understanding of financial technology applications. The theory behind how these systems work will be applied to real examples, allowing you as an entrepreneur to create your own specialised applications. You will examine the nature of FinTech in the current industry context, exploring contemporary market developments and evaluating the challenges and opportunities presented. |
| GDEV70029 |
GAME BASED ARTIFICIAL INTELLIGENCE |
7 |
30 |
Digital, Technology, Innovation and Business |
This module equips you with the essential skills required to apply academic AI to game agents. You will develop the ability to evaluate implementations, develop within practical scenarios, and adapt techniques to game AI challenges, making you well-prepared for success in the growing specialism of game AI. |
| GDEV70008 |
GAME FEEL AND POLISH |
7 |
20 |
Digital, Technology, Innovation and Business |
Game feel is the intangible, tactile sensation youll master in this module. Commercial games are frequently highly polished experiences that feel good to play, in this module you will learn how to breakdown the components of these games and apply the lessons to your own games to create polished, great feeling portfolio items. |
| GDEV70007 |
GAME MASTER PROJECT |
7 |
60 |
Digital, Technology, Innovation and Business |
Explore your own Project, within your chosen field and skills. Demonstrate the culmination of your development towards industry ready talent with support and guidance of a supervisor. |
| GDEV70037 |
GAME MASTERS PROJECT IMPLEMENTATION AND EVALUATION |
7 |
30 |
Digital, Technology, Innovation and Business |
In this module, you will realise and complete a substantial, self-directed Masters project, producing either a professional-quality practical artefact or an academic dissertation. Building on the foundations established in Part One, you will apply advanced discipline-specific skills, research methods and professional workflows to deliver a coherent, original and well-evaluated outcome.Through iterative development, critical evaluation and regular supervision, you will demonstrate autonomy, problem-solving and research-informed decision-making. The completed project forms a central component of the postgraduate portfolio and prepares students for advanced professional or research-focused roles within the games industry and related fields. |
| GDEV70038 |
GAME MASTERS PROJECT RESEARCH AND PLANNING |
7 |
30 |
Digital, Technology, Innovation and Business |
In this module, you will define the focus and direction of a substantial postgraduate project. You will develop a clear research question or creative/technical aim, explore relevant literature and professional practice, and plan an appropriate research or development approach. Through structured proposal development and a mid-point review, youll refine ideas, methods and project scope in response to feedback and critical reflection.You will be supported through one-to-one supervision as they explore advanced tools, research methods and professional workflows. This module establishes the intellectual, creative and technical foundations for the final Masters Project, ensuring you are well prepared to progress into independent project delivery. |
| GDEV70031 |
GAME PROTOTYPING & ITERATIVE DEVELOPMENT |
7 |
30 |
Digital, Technology, Innovation and Business |
In this module, youll design and build a series of experimental game prototypes that test different interactions, mechanics and aspects of game feel. Youll work through iterative development cycles creating, playtesting, analysing and refining your ideas to understand how small design decisions can transform the way a game plays or feels. Through hands-on experimentation and reflective practice, youll develop the technical, creative and analytical skills needed to prototype effectively in a professional game development environment. |
| GDEV70012 |
GAMEPLAY SYSTEM DESIGN |
7 |
20 |
Digital, Technology, Innovation and Business |
Master your games world, build the underpinning structures tying mechanics and player experience together. In this module you will analyse existing game systems, breaking down what makes them tick and then propose new systems that complement the existing games goals developing in-depth knowledge of systems design. |
| GDEV70033 |
GAMES DEVELOPMENT INDUSTRY PROJECT |
7 |
30 |
Digital, Technology, Innovation and Business |
The Games Development Project module allows you to take your research from a previous module and create a high-quality artefact for your portfolio. This module enables you to align your project with a future-focused approach. Your project must address a current or anticipated business need, ensuring that you not only react to existing challenges but also help shape the direction of your industry and your career goals. |
| GDEV70032 |
GAMES DEVELOPMENT MASTERS PROJECT |
7 |
60 |
Digital, Technology, Innovation and Business |
In this module, youll define and deliver an ambitious piece of work that showcases your specialist skills. You will shape your own research question, plan your approach, and build a substantial artefact or dissertation through iterative development and critical evaluation. You will explore advanced tools, research methods and professional workflows, supported through one-to-one supervision and reflective practice. This project becomes the centrepiece of your postgraduate portfolio and prepares you for advanced roles across the games industry. |
| GDEV70034 |
GAMES DEVELOPMENT PRACTICE |
7 |
30 |
Digital, Technology, Innovation and Business |
Building on the foundation established in the Professional Careers in Games Development module, Game Development Practice allows you to engage in an in-depth, self-directed project that aligns with your personal career goals. This module enables you to create a high-quality artefact in your chosen field of game development, showcasing your skills and creativity. |
| MKTG70356 |
GLOBAL DIGITAL MARKETING DECISIONS |
7 |
20 |
Digital, Technology, Innovation and Business |
Global markets result in rapidly changing customers needs, driven by cultural norms and an accelerating pace of technological change. In this module you will address these challenges and how they impact on the digital marketing decisions facing marketers today. |
| GDEV70014 |
GRAPHICS PROGRAMMING |
7 |
20 |
Digital, Technology, Innovation and Business |
Discover advanced graphics programming as you explore animation and lighting techniques, including skeletal animation and modern reflectance models. You'll gain hands-on experience with graphical APIs, debug tools, and real-time rendering while developing transferable skills for careers in gaming and research. |
| BUSM73038 |
IDEATION AND PLANNING FOR BUSINESS TRACTION |
7 |
20 |
Digital, Technology, Innovation and Business |
This module will discuss and explore the key concepts of entrepreneurship and will provide you with the opportunity to understand and situate these concepts in the entrepreneurial process. The module will move beyond developing an understanding of entrepreneurial concepts and will support you to engage with entrepreneurial concepts through the practice of play, empathising, creation, and experimentation, which have been identified as important in developing an entrepreneurial mindset. |
| TOUR70002 |
IMMERSIVE EXPERIENCES AND STORYTELLING FOR GLOBAL DESTINATIONS |
7 |
30 |
Digital, Technology, Innovation and Business |
How do places tell stories and how can those stories transform the way we experience the world?This module explores the rapidly growing field of immersive experience design in the global visitor economy. From virtual experiences to branded tourism campaigns and augmented reality will analyse and design powerful narratives that shape how people connect. Blending psychology, technology, and creativity, you will investigate the science of immersion, the emotional impact of storytelling, and the strategic use of digital platforms such as VR, AR, and 360° video. Youll also critically reflect on cultural sensitivity, ethical practice, and inclusive design in immersive environments.Whether youre interested in tourism, hospitality and events innovation, cultural storytelling, or digital content creation, this module equips you to lead the future of guest engagement in an experience-driven world. |
| ELEC70562 |
INDUSTRIAL PLACEMENT (ENGINEERING MASTERS) |
7 |
0 |
Digital, Technology, Innovation and Business |
|
| GDEV70039 |
INDUSTRY PRACTICE |
7 |
30 |
Digital, Technology, Innovation and Business |
In this module, youll work on an industry-aligned brief tailored to your specialist discipline, developing practical work that reflects professional standards and current sector expectations. Youll take part in multidisciplinary lectures on contemporary industry practice and attend focused lectures that support your technical, creative or design development. Through responding to a live-style brief, presenting your ideas and reflecting on your process, youll strengthen the professional skills, communication abilities and industry awareness needed for careers across the games sector. |
| GDEV70035 |
INDUSTRY TRENDS AND INNOVATIONS |
7 |
30 |
Digital, Technology, Innovation and Business |
This module challenges you to explore and analyse emerging trends shaping the future of the games industry. Through a combination of academic research and industry insights, you will identify opportunities for innovation and professional growth within your chosen specialism. A key outcome of this module is the creation of an industry-focused white paper that presents a comprehensive literature review integrating theoretical understanding with practical applications. You will engage with thought leaders, corporate research, and evolving best practices, ensuring your work remains relevant and impactful. |
| BUSM70021 |
INNOVATION AND ENTREPRENEURSHIP |
7 |
20 |
Digital, Technology, Innovation and Business |
Entrepreneurship and innovation are activities of utmost importance for firms and economies. This module will explore the role of entrepreneurship and innovation and how they occur within firms and economies. Additionally, the module will critically and practically appraise the developments in entrepreneurship and innovation studies and explore entrepreneurship and innovation in practice. |
| BUSM73041 |
INNOVATION AND ENTREPRENEURSHIP DL |
7 |
20 |
Digital, Technology, Innovation and Business |
Entrepreneurship and innovation are activities of utmost importance for firms and economies. This module will explore the role of entrepreneurship and innovation and how they occur within firms and economies. Additionally, the module will critically and practically appraise the developments in entrepreneurship and innovation studies and explore entrepreneurship and innovation in practice. |
| ELEC73152 |
INTELLIGENT AUTONOMOUS SYSTEMS AND ROBOTICS |
7 |
30 |
Digital, Technology, Innovation and Business |
Autonomous and robotic systems are at the core of intelligent technologies used in applications such as self-driving vehicles, industrial automation, smart robotics, and intelligent transportation systems. This module provides a study of modern autonomous and robotic systems, focusing on design, simulation, control, and intelligent decision-making. The module focuses on developing skills in areas such as machine learning for autonomy, robotic kinematics and dynamics, intelligent vehicle control, and system validation - all of which are highly sought after in the industry. It equips you with the knowledge and hands-on experience needed to address real-world challenges in the rapidly growing field of autonomous systems. |
| MKTG70360 |
INTERNATIONAL CONSULTANCY IN PRACTICE |
7 |
20 |
Digital, Technology, Innovation and Business |
The module will allow you to extend your knowledge and learning experience as an international business consultant as you will be able to explore trends and challenges of the dynamic nature of business within the global context. The International Consultancy in Practice module will be core for Programme where you will take part in a one-week international residential which will involve numerous company visits and lectures by host country specialists in Semester 3. This module will introduce you to the wider multinational environment. You will be required to undertake real-live case analysis of a diverse range of industry sectors. This will include investigative visits to several multinational organisations. This module will allow you to apply international business and management knowledge gained from previous learning and/or experience and integrate that knowledge to produce a consultancy focused management/business project. The learning experience will help to further develop a comprehensive set of skills that will enhance your employability as graduates in the international context. This module is one of the key differentiators on the MSc International Business Management. |
| MKTG70370 |
INTERNATIONAL MARKETING |
7 |
20 |
Digital, Technology, Innovation and Business |
International marketing explores the marketing of products and services outside of a brands domestic audience. The module is designed to enable students to develop marketing strategies and plans in and across a range of different international market environments. Understanding ethical dilemmas is critical to successful marketing, particularly in the digital marketing context. This module addresses these issues through formulating ethical and socially responsible marketing decisions. |
| HRMG70082 |
LEARNING AND DEVELOPMENT IN PRACTICE |
7 |
20 |
Digital, Technology, Innovation and Business |
This module provides an overarching view of learning and development for those predominantly in general people practice. You will focus on the role of the learning function within organisations of all types and assess the impact of learning provision within organisations and how it is influenced by a variety of internal and external factors. |
| COMP70049 |
MACHINE LEARNING IN CYBER |
7 |
20 |
Digital, Technology, Innovation and Business |
On this module you will learn about some of the main methods for data analysis and machine learning in the field related to Cyber Security. Different algorithms will be explored, and students will learn how to use them to analyse data, forecast the future, and assess performance. The module will look at how these types of concepts and technologies are applied to the cyber security industry, and how they are being used to detect malicious agents and actors across both hosts and networks. |
| ACCT70321 |
MANAGEMENT CONTROL AND INTERNAL AUDIT |
7 |
20 |
Digital, Technology, Innovation and Business |
This module commences with an introduction to control systems within an organisational context with reference to motivation, contingency planning and ethics. Organisation resources, strategy and financial investment are discussed and applied to a case study within an overarching project. The details of the project will be brought together using appropriate project management software. You will study a range of key performance indicators including that of quality and the associated quality assurance systems. Finally the role of the auditor and audit systems will be addressed and the relationship between the auditor and levels of senior management and internal auditors is explored. |
| BUSM70024 |
MANAGERIAL ECONOMICS |
7 |
20 |
Digital, Technology, Innovation and Business |
Economics for Managers will explore key economic concepts and how they can be utilised for the purpose of business decision making. The module will focus on the application of economic theory in business context, utilising variety of innovative teaching methods and contemporary case studies. |
| COMP70051 |
MANAGING EMERGING TECHNOLOGIES |
7 |
20 |
Digital, Technology, Innovation and Business |
This module will introduce you to the issues involved in working with emerging technologies in a business context and to some of the technologies that you will more widely use on your MSc course. |
| MKTG70354 |
MARKETING INNOVATIONS |
7 |
20 |
Digital, Technology, Innovation and Business |
This module will focus on a visionary approach and embed innovation to help organisation deal with the challenges of a fast-moving marketplace. The module will focus on the marketing management of innovative new products within the context of small entrepreneurial firms and large established global companies where students will explore the challenges faced by marketers, entrepreneurs, and consultants in bringing an innovative product to the market as the pace of change continues to increase and the threat of disruption becomes the new normal. The module will also examine the drivers of market adoption and evaluate marketing strategies for successful launch of innovative new products and/or services. It will also provide students with an understanding of customer psychology and its impact on the adoption and diffusion of innovation. The module will help students to appreciate the potential of creative marketing ideas and thinking, demonstrating how these can lead to competitive advantage in the global business arena. |
| 3DES70108 |
MASTERS PROJECT |
7 |
60 |
Digital, Technology, Innovation and Business |
This module involves formulating a negotiated programme of personal research that informs the development and completion of a substantial body of creative work. |
| 3DES70104 |
MASTERS PROJECT (CERAMIC DESIGN) |
7 |
60 |
Digital, Technology, Innovation and Business |
|
| GDEV70009 |
MATERIALS, LIGHTING AND PRESENTATION |
7 |
20 |
Digital, Technology, Innovation and Business |
Dive into advanced practise and procedure for controlling the presentation of a scene through materials and lighting, as well as the implementation Photogrammetry/ Scan data to produce 3D Assets. |
| BUSM73055 |
METHODOLOGY IN PRACTICE |
7 |
30 |
Digital, Technology, Innovation and Business |
This module enables you to put¿methodology¿into practice through a small-scale pilot study linked to your existing problem of practice. You will apply a selected qualitative or quantitative methodological route in a safe, bounded fieldwork exercise, evaluate how effectively it worked in context, and use those insights to refine your future doctoral proposal. The module also supports your development as a scholar-practitioner by helping you¿identify¿methodological strengths, capability¿gaps¿and next developmental priorities. |
| ENGG73113 |
MSC INDIVIDUAL PROJECT |
7 |
60 |
Digital, Technology, Innovation and Business |
This is your chance to design and implement your own large-scale project of investigation, experimentation and analysis. Your project will need to have practical and investigative elements, meaning you will have the opportunity to evaluate existing background, theories and knowledge as applied to a design problem or the development and improvement of new or existing processes and products. By using the wide-ranging skills, you have developed during your course you will be able to use practical measurement, design, implementation and above all, creativity, to devise and develop a solution based on sound engineering principles. |
| COST70307 |
NEGOTIATED PROJECT 1 |
7 |
20 |
Digital, Technology, Innovation and Business |
This module provides the framework for the initiation of your overall project as outlined in your Learning Contract. It should be used to establish working processes that will inform your practice as you begin to test ideas relating to the project aims and objectives set by you in your Learning Contract. |
| COST70313 |
NEGOTIATED PROJECT 1 |
7 |
30 |
Digital, Technology, Innovation and Business |
Hyper-personalised Learning Project 1. This module will commence the start of your negotiated learning projects and provide you with an opportunity to begin to develop your individualised learning pathway. |
| COST70308 |
NEGOTIATED PROJECT 2 |
7 |
20 |
Digital, Technology, Innovation and Business |
The module provides the framework for development of your overall programme of study, as outlined in your Learning Contract. You will consolidate working processes and develop any cross-disciplinary work you are doing relating to individual project aims and objectives that you have already developed. By the end of the module you should also be able to make any necessary revisions to your overall programme aims and Learning Contract and be able to begin planning your Final Masters Project. |
| COST70314 |
NEGOTIATED PROJECT 2 |
7 |
30 |
Digital, Technology, Innovation and Business |
Hyper-personalised Learning Project 2. This module will commence the start of your negotiated learning projects and provide you with an opportunity to begin to develop your individualised learning pathway. |
| COST70309 |
NEGOTIATED PROJECT 3 |
7 |
40 |
Digital, Technology, Innovation and Business |
The module provides the framework for development of your overall programme of study, as outlined in your Learning Contract. You will consolidate working processes and develop any cross-disciplinary work you are doing relating to individual project aims and objectives that you have already developed. By the end of the module you should also be able to make any necessary revisions to your overall programme aims and Learning Contract and be able to begin planning your Final Masters Project. |
| COST70310 |
NEGOTIATED STUDY MASTERS PROJECT |
7 |
60 |
Digital, Technology, Innovation and Business |
Your Masters project is an extended piece of independent research that allows you to explore, in depth, a topic of your choosing based on your previous learning on the course, as ever, this takes place under the supervision of your main subject supervisor(s). In undertaking this project, you will both extend your knowledge and understanding of an aspect of practice in your field of study and continue to develop transferrable skills of planning, research, analysis, problem solving, critical reflection, and time/self- management. The topic for this piece of work will integrate the knowledge and skills that you have attained whilst on the course. The other modules you have undertaken in your negotiated course provide the intellectual and practical framework for your research and you will be expected to draw on the theoretical, practical, conceptual and methodological concerns that define your field of study. |
| COST70315 |
NEGOTIATED STUDY MASTERS PROJECT |
7 |
60 |
Digital, Technology, Innovation and Business |
Hyper-personalised Learning Final Project. This module will bring your knowledge of and approach to your practice to fruition and it should be viewed as the culmination of your continuous professional development needs in terms of skill development. |
| COMP70053 |
NETWORK AUTOMATION & NETWORK PROGRAMMING |
7 |
20 |
Digital, Technology, Innovation and Business |
Computing has now become an essential element of any corporate environment. As the technology is increasingly rolled out it is changing to the point where it is difficult to manually carry out changes to the environment. This module will look at various strategies and tools which can be used to automate this procedure within computing. Any changes which are made now need to meet the same requirements as continuous integration and development which we see in software such as Repeatable, Rollback, Reliable and Predictable. Using automation tools, we are reducing the likelihood of downtime and the associate loss of income. We will look at various tools, from ones which automate and monitor, computing, networking, infrastructure, and cloud environments. |
| COMP70055 |
OPERATING SYSTEMS AND NETWORK SECURITY |
7 |
20 |
Digital, Technology, Innovation and Business |
This module focuses on aspects of advanced networking coupled with Operating Systems. The module is both theoretical and practical within its approach to topics. You will study firewall technologies, the AAA model (Authentication, Authorization, and Accounting), as well as VPN solutions. As final topics you will investigate the latest commercial approaches used in security, and look at the Windows and Linux Operating Systems in terms of security features. |
| COMP70057 |
PENETRATION TESTING & ETHICAL HACKING |
7 |
20 |
Digital, Technology, Innovation and Business |
On this module you will study computer systems and network infrastructure as an attractive target to attackers. Hackers often manipulate software vulnerabilities and poor configuration to successfully gain access and steal information. To secure a system it is essential for computer security professionals to understand the structure, configuration, tools and techniques that hackers rely upon to successfully commit their act. It is also important to test the network regularly and discover any vulnerability due to miss configuration or poor patching. |
| HRMG70083 |
PERSONAL AND ORGANISATIONAL EFFECTIVENESS |
7 |
20 |
Digital, Technology, Innovation and Business |
This module focuses on promoting effective and ethical behaviours to champion better work and develop business acumen. You will understand theories and concepts that underpin this and which are essential for promoting inclusiveness and influencing others through fair and transparent behaviours. Through core skillsets such as perception, critical thinking, communication and teamwork, this module will promote understanding of how actions and inclusive behaviour impact on ethics and the organisation. |
| GDEV70025 |
PIPELINE AND PRODUCTION ART |
7 |
30 |
Digital, Technology, Innovation and Business |
Concept art for games is often thought of as creating interesting ideas for others to develop. The reality is much more nuanced. In this module you will explore the distinct phases in the concept development of an intellectual property, why those phases are fundamental to others in the development process and how you can tailor your portfolio of work within the expectations and requirements of the games, film or similar creative industry. |
| GDEV70018 |
PIPELINE AND TECHNICAL DEVELOPMENT |
7 |
20 |
Digital, Technology, Innovation and Business |
Concept art for games is often thought of as creating interesting ideas for others to develop. The reality is much more nuanced. In this module you will explore the distinct phases in the concept development of an intellectual property, why those phases are fundamental to others in the development process and how you can tailor your portfolio of work within the expectations and requirements of the games industry. |
| ELEC73155 |
POWER ELECTRONICS AND DIGITAL SIGNAL PROCESSING |
7 |
30 |
Digital, Technology, Innovation and Business |
This module provides a comprehensive understanding of power electronics and digital signal processing, exploring how modern power conversion systems and advanced signal analysis techniques are used to improve performance, efficiency and reliability across a wide range of real-world engineering applications. It also develops an awareness of how these technologies underpin current engineering solutions and ongoing technological advancement in industry. |
| GDEV70036 |
PROFESSIONAL CAREERS IN GAMES DEVELOPMENT |
7 |
30 |
Digital, Technology, Innovation and Business |
The Professional Careers in Games Development module provides you with a comprehensive framework to evaluate and shape your career in the fast-paced and dynamic games industry. Through self-reflection, industry analysis, and professional development exercises, you will critically assess your strengths, weaknesses, and career goals. Additionally, you will learn from the career trajectories of established industry professionals, gaining insights to guide your own path in this exciting field. |
| BUSM73035 |
PROFESSIONAL PLACEMENT 1 |
7 |
60 |
Digital, Technology, Innovation and Business |
This module offers students a unique opportunity to undertake a 1-year professional placement, applying their academic knowledge in a real-world setting. Students will document their experiences in a reflective logbook, fostering personal and professional growth. Support is available from the university careers team to help students secure placements and prepare for this transformative learning experience. |
| BUSM73036 |
PROFESSIONAL PLACEMENT 2 |
7 |
60 |
Digital, Technology, Innovation and Business |
This module enables students to document and critically analyse their experiences from Professional Placement 1 in a reflective logbook, fostering personal and professional growth. Assessment includes an 8,000-word reflective report and a 15-minute oral presentation, both aligned with the module's learning outcomes. |
| 3DES70105 |
PROFESSIONAL PRACTICE |
7 |
40 |
Digital, Technology, Innovation and Business |
This module aims to tailor your creative identity through the development of a project brief and a body of work. |
| GDEV70010 |
PROFESSIONAL PRACTICE AND ENTREPRENEURSHIP |
7 |
20 |
Digital, Technology, Innovation and Business |
Students will learn the professional skills required to foster innovation and creativity in gaming industries. Topics include innovation and intellectual property; fundraising strategies and models; contracts, work-rates, and business ethics. The overall goal is for students to gain an understanding of the importance of developing and owning intellectual property and the characteristics and benefits of working in small production teams. |
| GDEV70011 |
PROJECT MANAGEMENT AND RESEARCH METHODS |
7 |
20 |
Digital, Technology, Innovation and Business |
Explore core competencies for delivering high impact projects within Games Development. Managing a project, moving forwards with concepting and communicating requirements, having a clear awareness of dependencies at multiple levels of your team requires advanced leadership skills. Research method aims to develop the necessary skills and knowledge for formulating a research problem and deliver it as a substantive proposal or work. |
| STRA70191 |
PROJECT MANAGEMENT IN PRACTICE |
7 |
20 |
Digital, Technology, Innovation and Business |
The necessity to effectively manage the development of new products and services is regarded by many as an organisations lifeblood. This module concentrates on the process, management techniques and tools that are used throughout a projects life cycle to ensure effective and appropriate decision making. |
| STRA73198 |
PROJECT MANAGEMENT IN PRACTICE DL |
7 |
20 |
Digital, Technology, Innovation and Business |
The necessity to effectively manage the development of new products and services is regarded by many as an organisations lifeblood. This module concentrates on the process, management techniques and tools that are used throughout a projects life cycle to ensure effective and appropriate decision making. |
| BUSM73054 |
QUALITATIVE RESEARCH METHODS |
7 |
30 |
Digital, Technology, Innovation and Business |
At the end of this module, you will have a comprehensive understanding of qualitative research methods. This module will teach you how qualitative research methods are governed by clear rules and provide a range of methods of exploring issues which cannot be expressed by numbers. Moreover, organisations and human behaviour are difficult to hold still and isolate and since they change constantly, they can offer different dimensions of themselves to different audiences. This module will demonstrate that there is a place for perception studies, looking at what people think or feel is going on at workplaces since this will affect the day-to-day and strategic long-term practice in organisations. |
| BUSM73053 |
QUANTITATIVE RESEARCH METHODS |
7 |
30 |
Digital, Technology, Innovation and Business |
In this module you will demonstrate a sufficient grasp of quantitative analysis of primary data in order to undertake research projects independently. You will select and apply a range of methods of analyses to a set of primary data that you will collect using a questionnaire, including descriptive and inferential statistics. |
| COMP70093 |
QUANTUM COMPUTING AND CRYPTOGRAPHY |
7 |
30 |
Digital, Technology, Innovation and Business |
Cryptography secures the worlds communications, we use it every single day in mobile devices, applications, computers that we use to talk to each other and interact with the world around us. Those devices, and the technology behind them are changing, and along with it the cryptographic methods that we use to secure them. Quantum computing is the bleeding edge of computational technology and is on the advent of changing the way that we see everything, it is also going to have a big impact on how we communicate and secure these communications. This module will give you the opportunity to explore these technologies, and how the forefront of computational technology is changing the way that we encrypt our most sensitive data. |
| COMP70060 |
QUANTUM COMPUTING AND CRYPTOGRAPHY |
7 |
20 |
Digital, Technology, Innovation and Business |
Cryptography secures the worlds communications, we use it every single day in the mobile devices, applications, computers and devices that we use to talk to each other and interact with the world around us. Those devices, and the technology behind them are changing, and along with it the cryptographic methods that we use to secure them. Quantum computing is the bleeding edge of computational technology, and is on the advent of changing the way that we see everything it is also going to have a big impact on how we communicate, and secure these communications. This module will give you the opportunity to explore these technologies, and how the forefront of computational technology is changing the way that we encrypt our most sensitive data. |
| MECH73161 |
RENEWABLE AND SUSTAINABLE ENERGY SYSTEMS |
7 |
30 |
Digital, Technology, Innovation and Business |
This module explores the role of energy efficiency and renewable technologies in the modern energy industry. You will study key renewable systems, including solar PV, wind power, hydro and marine energy, biomass, geothermal technologies, and energy storage, alongside low-carbon solutions such as carbon capture and combined heat and power (CHP). You will examine how these technologies are integrated into industrial processes and energy networks to support cost-effective, net-zero pathways. The module also addresses the technical and economic challenges associated with deploying these systems at commercial and utility scale. Laboratory-based experimental work provides hands on experience with renewable and low-carbon technologies, including PV performance testing, wind turbine evaluation, fuel cells, hydrogen systems, and thermal energy analysis. |
| ENGG73116 |
RENEWABLE ENERGY SYSTEMS AND LIFECYCLE ANALYSIS |
7 |
30 |
Digital, Technology, Innovation and Business |
Energy efficiency and renewable energy integration form the core of smart city infrastructure. This module allows you to examine the need for low-carbon systems in urban areas and investigate the introduction of available renewable technologies. It allows you to explore their integration into buildings for cost-effective, Paris Agreement-aligned net zero solutions. It also allows you to consider addressing challenges in scaling these systems within large cities and smart infrastructure. |
| COMP70062 |
RESEARCH METHODS AND DISSERTATION PROPOSAL |
7 |
20 |
Digital, Technology, Innovation and Business |
The purpose of this module is to introduce the foundational knowledge and abilities you will need to start working on your MSc project. The syllabus will consist of identifying a project, defining goals and objectives, deliverables, and value addition, selecting literature to go in your research review section, how to study research papers, academic writing, and preparing for your MSc dissertation. |
| COST70306 |
RESEARCH METHODS SEMINAR |
7 |
20 |
Digital, Technology, Innovation and Business |
This module will provide you to an introduction to postgraduate level research methods. It includes a range of topics that are (a) valid across a range of disciplines; and (b) specifically pertinent to Masters level study.The content of this module introduces you to key elements involved in the research process that are intended to provide you with a good basis to develop from in the rest of your degree programme. |
| COST70311 |
RESEARCH METHODS SEMINAR |
7 |
30 |
Digital, Technology, Innovation and Business |
Boot-camp for fledging researchers!This module will enhance your approach to your studies by showing you the requirements of postgraduate level research. You will learn how to approach secondary and primary research, and you will be given the opportunity to undertake a research project linked to your area of practice. |
| BUSM73051 |
RESEARCH PROBLEM FORMATION |
7 |
30 |
Digital, Technology, Innovation and Business |
This module is the signature module for the DBA and functions as an executive doctoral launchpad. It will support you as experienced leaders to transition into doctoral level scholar practitioners by critically interrogating leadership practice, organisational context and personal assumptions, while developing a clearly articulated problem of practice. The module establishes doctoral seriousness, research direction and developmental readiness, preparing learners for subsequent evidence review and research methods modules. |
| BUSM80004 |
RESEARCH PROPOSAL |
8 |
60 |
Digital, Technology, Innovation and Business |
This module offers the opportunity for students to undertake a purposeful, individual, in-depth study of a topic relevant to their topic in Business Management. It aims at developing skills of independent learning and critical thinking, while building knowledge of research techniques. The research proposal provides an early opportunity to engage with literature and develop awareness of the research process, allowing constructive feedback on the literature that have been drawn from, the approach to research and awareness to the research process. |
| TOUR70003 |
RESILIENT LEADERSHIP IN A CROSS-CULTURAL WORLD |
7 |
30 |
Digital, Technology, Innovation and Business |
In a world shaped by uncertainty, disruption, and cultural complexity, the leaders of tomorrow must be emotionally intelligent, ethically grounded, and globally aware.This module will help you explore what it means to lead with resilience, authenticity, and influence in international and multicultural environments. Youll examine key leadership models, develop your emotional agility, and reflect on your personal leadership identity through practical labs, peer feedback, and guided self-enquiry.Through a curated leadership journal and a TED-style masterclass presentation, youll deepen your self-awareness and learn to lead diverse teams with empathy, cultural intelligence, and ethical clarity.Whether youre managing change, motivating others, or simply growing into your own leadership potential this module equips you to face the future with courage, connection, and purpose. |
| HRMG70084 |
RESOURCING AND TALENT MANAGEMENT |
7 |
20 |
Digital, Technology, Innovation and Business |
This module will identify how HRM practices around recruitment, selection and performance management can be developed to enable the organisation to be more strategic in its approach to managing its highest performing employees. |
| HRMG70090 |
RESOURCING AND TALENT MANAGEMENT DL |
7 |
20 |
Digital, Technology, Innovation and Business |
This module will identify how HRM practices around recruitment, selection and performance management can be developed to enable the organisation to be more strategic in its approach to managing its highest performing employees. |
| BUSM73052 |
REVIEW OF EVIDENCE |
7 |
30 |
Digital, Technology, Innovation and Business |
At the end of this module, you will have the skills and capabilities to systematically review evidence, furthering your understanding of how to establish the boundaries of knowledge and practice in your own field of research. You will be introduced to the key steps in planning and conducting a systematic review and synthesis of evidence, critically analysing different types of evidence, and relevant theoretical and knowledge conceptualisations in relation to your own research area. |
| BUSM70022 |
RISK MANAGEMENT FOR SUSTAINABLE BUSINESS |
7 |
20 |
Digital, Technology, Innovation and Business |
An innovative module that covers the core principles of risk and uncertainty in a business context. These concepts are applied to the main ways to manage risk such as insurance and hedging within financial markets. The aim of the module is to provide clear strategies for decision-makers to deal with risk and uncertainty despite a rapidly changing and unpredictable external environment |
| BUSM73042 |
RISK MANAGEMENT FOR SUSTAINABLE BUSINESS DL |
7 |
20 |
Digital, Technology, Innovation and Business |
An innovative module that covers the core principles of risk and uncertainty in a business context. These concepts are applied to the main ways to manage risk such as insurance and hedging within financial markets. The aim of the module is to provide clear strategies for decision-makers to deal with risk and uncertainty despite a rapidly changing and unpredictable external environment |
| BUSM73044 |
RISK, RESILIENCE, AND SUSTAINABLE PROJECT DELIVERY |
7 |
30 |
Digital, Technology, Innovation and Business |
This module will equip you with the knowledge and tools to identify, assess, and mitigate a wide range of operational, strategic, and supply chain risks in global contexts. You will explore risk governance, enterprise risk management, and sustainable project delivery frameworks, integrating ethical leadership, systems thinking, and ESG principles. Through applied learning and critical reflection, the module prepares you to lead resilient, stakeholder-focused organisations in complex and dynamic environments. |
| ELEC73157 |
ROBOTIC SYSTEMS DESIGN |
7 |
30 |
Digital, Technology, Innovation and Business |
This module will cover some exciting applications of robotic systems and principles that are applied at different design stages of advanced robots. It will also discuss complex computation methods and tools required to perform these computations in a systematic manner. It will also allow participants to explore recent research and be informed of latest actuation methods and be able to evaluate performance of modern actuators.As many robotic products use a Printed Circuit Board (PCB), this module will also provide practical experience of how to design and assemble PCBs. You will work as team on robotic related PCB design projects, which will involve defining the problem, identifying appropriate hardware and software, and implementing the entire system. |
| COMP70064 |
ROUTING AND SWITCHING |
7 |
20 |
Digital, Technology, Innovation and Business |
On this module you will learn why routing and switching are considered as part of the core of networking. Once the network is designed well for these technologies other features such as security can then be built upon this. This course will look in detail at the choices within routing and switching to see why design decisions are made and for you to understand these choices. The switching will look at multi-layer switching which is now increasingly being used inside of networks due to the throughput and additional features which can be offered over the traditional layer 2 technology. The emphasis of this course will be from the viewpoint of a medium to large scale organisation, which will need to make informed decisions in the design choices |
| GDEV70015 |
SERIOUS GAMES APPLICATIONS AND DEVELOPMENT METHODOLOGIES |
7 |
20 |
Digital, Technology, Innovation and Business |
In this module you will understand what serious games are, along with the various frameworks and theory that supports them. You will learn a variety of gamification and serious games frameworks that are currently extant. You will compare them and learn how they can be used to develop a simple gamified application and/or strategy. |
| COMP70094 |
SOFTWARE ENGINEERING FOR MULTI-PLATFORM SYSTEMS |
7 |
30 |
Digital, Technology, Innovation and Business |
Within this module you will look at the current industry standards and required considerations in the development of effective applications for both the building of mobile and web applications. The module provides you with the background theoretical knowledge required in requirements design and modelling, as well as the practical skills for the implementation of solutions to real-world problems using the latest mobile and web technologies. The module also develops your communication skills through taking a stakeholder / customer focus. |
| HRMG70085 |
STRATEGIC EMPLOYMENT RELATIONS |
7 |
20 |
Digital, Technology, Innovation and Business |
Are you ready to reinforce your HR credentials and embrace the challenge of gaining some specialist expertise in managing employment relations? Then the Strategic Employment Relations module will offer you the opportunity to develop your knowledge and skills in this area. You will learn how the right employment relations strategy lies at the heart of organizational success in a contemporary, dynamic economic and political context, while also mitigating risk. By exploring the nature of the employment relationship, you will come to appreciate the competing perspectives of managers, trade unions and employees, and thus evaluate various policies and practices, anticipate their outcomes, and promote effective practice. As you explore the various topic areas you will be encouraged to reflect on the implications for your own workplace and develop the knowledge and skills to enhance your contribution as a people management professional. |
| TOUR70004 |
STRATEGIC INTERNATIONAL DECISION MAKING |
7 |
30 |
Digital, Technology, Innovation and Business |
How do international leaders make bold, ethical decisions in a world full of complexity, disruption, and competing interests?This module immerses you in the fast-paced world of strategic leadership on the global stage. Youll explore how multinational organisations respond to volatile conditions from digital transformation to climate risks, political instability to ethical crises and develop your own approach to high-stakes, real-time decision making. Through an immersive simulation and a critical roundtable presentation, youll examine strategy from multiple angles: leadership, ethics, global dynamics, and stakeholder impact. You'll learn how to communicate under pressure, frame difficult decisions, and anticipate the ripple effects of strategy in a connected world.Ideal for future consultants, executives, and entrepreneurs, this module develops the intellectual confidence and strategic insight needed to thrive in modern international business environments. |
| HRMG70087 |
STRATEGIC REWARD MANAGEMENT |
7 |
20 |
Digital, Technology, Innovation and Business |
The module focuses on the role of strategic reward in attracting, motivating and retaining people at work in order to direct the actions and behaviours of individuals, teams and the organisation towards the achievement of organisational goals. Different financial and non-financial benefits will be applicable depending on the organisational context, but these must always be fair and equitable. The module contains the elements required to design, introduce, manage and evaluate effective and fair reward strategies and how the associated policies and practices link and impact on other people practices. |
| SPOR70964 |
STRATEGIC SPORT PLACEMENT |
7 |
40 |
Health, Education, Policing and Sciences |
Step Into the Sport Industry: Where Your Career Begins!Ready to turn your passion for sport into real world impact? This placement module gives you the opportunity to gain hands on experience with a professional sport, exercise or health related organisation, from elite clubs and governing bodies to community development programmes and commercial ventures. You will dive into the heart of the industry, applying your academic learning to practical challenges and gaining the kind of insight you cannot get from a textbook. Whether you are on the field, behind the scenes, or leading from the front, you will develop critical skills, reflect on your progress, and shape a clear path toward your future career. By the end of this module, you will not just understand how the sport industry works- you will know where you fit in. |
| BUSM70023 |
STRATEGY FOR VALUE CREATION |
7 |
20 |
Digital, Technology, Innovation and Business |
This module is focused on Strategic Management and involves understanding how organisations strategise both in a local and international context followed by the implementation and practice of strategy towards value creation and sustained competitive advantage |
| BUSM73040 |
STRATEGY FOR VALUE CREATION DL |
7 |
20 |
Digital, Technology, Innovation and Business |
This module is focused on Strategic Management and involves understanding how organisations strategise both in a local and international context followed by the implementation and practice of strategy towards value creation and sustained competitive advantage |
| GDEV70040 |
STUDIO SIMULATION |
7 |
30 |
Digital, Technology, Innovation and Business |
In this module, youll step into a fully simulated studio environment where you work as part of a multidisciplinary team to deliver a game prototype under the direction of academic staff acting as Game Directors. Youll take on specialist roles, use professional production tools, and follow industry workflows such as agile development, sprint planning and milestone reviews. Alongside creating a polished group project, youll also explore professional practice topics including communication, documentation, ethics, entrepreneurship and studio culture, helping you build the skills and confidence needed for the modern games industry. |
| OPSM70031 |
SUSTAINABLE GLOBAL SUPPLY CHAIN MANAGEMENT |
7 |
20 |
Digital, Technology, Innovation and Business |
This module aims to take a strategic view of Supply Chain Management and its role in supporting and driving sustainability in achieving competitive advantage. You will be able to develop in-depth understanding and knowledge of the Supply Chain structures and processes within the context of sustainability, technological and digital innovation (such as the role of AI in managing quality, costs and delivery of complex supply chain structures. Critical areas such as optimising and managing effective distribution channels, developing the purchasing function to establish a competitive procurement strategy, managing supplier relationships and reverse supply chain management, risk management will be incorporated to assess implications of Corporate Social Responsibility (CSR) in global supply chain management. |
| ENGG73117 |
SUSTAINABLE PRODUCT DESIGN AND DIGITAL MANUFACTURE |
7 |
30 |
Digital, Technology, Innovation and Business |
Studying this Sustainable Product Design and Digital Manufacture module, you will have the opportunity to work in a team, having been introduced to team formation strategies to prepare you for working on a set brief. You will have the opportunity to analyse, test, measure through a Lifecycle assessment in order to support and justify the develop of a new product. You will use a variety of design simulation tools to develop a prototype solution that will be documented in your design portfolio. You will have the opportunity to present your work as a team. |
| 3DES70107 |
THE COLLABORATIVE PROJECT |
7 |
40 |
Digital, Technology, Innovation and Business |
A project delivered in collaboration with industry, or commerce that aligns creative thinking to the opportunities and constraints of manufacture. |
| COMP70075 |
THESIS |
7 |
60 |
Digital, Technology, Innovation and Business |
This module aims to develop research into related subjects with focus on the operational and tactical areas within the military. It allows for the self-direction (and student choice) in the chosen subject of study. Students will identify a research question and design the appropriate methodology with which to complete the thesis. The thesis is a formal written document and will be supported by a suitable academic in the role of thesis supervisor. |
| COMP70074 |
THESIS RESEARCH PROPOSAL |
7 |
20 |
Digital, Technology, Innovation and Business |
The module will teach students about research methodology and how to write academically in preparation for developing a thesis. The assessment is the creation of a negotiated subject proposal that will be used to identify a thesis title to pursue after completion of this module. The proposal will be related to an area of the students working environment and have its learning level objectives set around this. The module will help in dispelling the myths and concerns of how a student should approach study by adopting a principle-based approach that draws on existing skills and knowledge, and thus provides clear guidance on how to develop and undertake academic research to support off-campus learning. |
| 3DES70109 |
TOOLS AND TECHNIQUES |
7 |
20 |
Digital, Technology, Innovation and Business |
This module offers an introduction to tools and techniques related to ceramics, and caters for a range of abilities. |
| TOUR70005 |
TRANSFORMING GUEST EXPERIENCES: THE ETHICS AND SUSTAINABILITY AGENDA |
7 |
30 |
Digital, Technology, Innovation and Business |
In a world increasingly shaped by ethical scrutiny, climate imperatives, and rapidly evolving guest expectations, how do we design truly meaningful and sustainable visitor experiences?This module challenges students to explore and critically evaluate how ethics, sustainability, and service excellence intersect in shaping the future of tourism, hospitality, and events. Through case-based analysis, global frameworks (such as the UN Sustainable Development Goals), and cutting-edge concepts like green innovation and responsible experience design, students will learn how to create guest journeys that are not only memorable but also mindful.Youll investigate real-world controversies such as overtourism, greenwashing, and cultural exploitation, and develop strategic solutions rooted in governance, leadership, and transformative service models. A key feature is the opportunity to prototype a next-generation guest experience for a chosen destination or sector, blending creativity, critical thinking, and sustainability know-how.This module is ideal for future leaders and changemakers who want to create experiences that matter to people, to the planet, and to the visitor economy. |
| TRAN73015 |
UAV DESIGN PROJECT |
7 |
30 |
Digital, Technology, Innovation and Business |
In this module, you will learn the fundamental concepts of the fixed wing Unmanned Aerial Vehicle (UAV). Also, you will use them to estimate the aerodynamic, performance and weight characteristics for designing it to carry out the mission requirements. This is a group project module, which means you will be working with your peers in a team. This module covers conceptual design and some parts of preliminary design processes. |
| BUSM73039 |
VALIDATING FOR BUSINESS TRACTION |
7 |
20 |
Digital, Technology, Innovation and Business |
This module will enable you to understand the value creation and entrepreneurial process, through the development and production of a product or service that creates value for stakeholders. To create value, you will engage in the lean start up methodology to develop a concept, prototype, a minimum viable product (MVP), and engage with the stakeholders for whom you are creating value to test and validate assumptions and potentially learning from failure. |
| COMP70068 |
VIRTUALISATION AND INFRASTRUCTURE |
7 |
20 |
Digital, Technology, Innovation and Business |
This module looks at virtualisation of hardware and software and the effect upon the commercial IT market, infrastructure and the wider customer base. Within the module you will look at the hypervisor technologies which are currently used to understand how these interact with hardware and allow a virtualized OS to work either natively or through a host OS. You will also look in detail at the different virtual environments, with virtualised storage, hardware for redundancy purposes and operating systems, and learning environments. This technology does bring a number of benefits and risks and you will be expected to understand this and see where the benefits and risks are within this. The supporting infrastructure will also be looked at to give you a holistic view of how virtualisation will be used within companies now and increasingly in the future. |