Module descriptions

Digital, Technology, Innovation and Business / undergraduate

170 published undergraduate courses use the following 547 modules:

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Code Title Level Credits School Module description
GDEV40030 2D DRAWING, TECHNICAL ILLUSTRATION AND DIGITAL PAINTING 4 30 Digital, Technology, Innovation and Business This module builds the essential 2D visual communication skills that underpin successful Concept Art practice. Through progressive technical drawing and digital painting exercises, you will develop confidence in constructing form, applying perspective, controlling value and light, and clearly communicating design ideas.Working primarily with industry-standard digital drawing and painting software, you will explore core visual principles such as proportion, spatial accuracy, composition and material readability. The module introduces professional workflows used in concept art, helping you to analyse reference, iterate ideas efficiently and translate early concepts into clear, readable visuals.You will produce a varied body of 2D work including constructed drawings, technical studies, thumbnail ideation and a small number of refined digital outcomes suitable for an early-stage portfolio. Alongside practical skill development, you will learn how to critically evaluate your work, reflect on your creative process and build strong foundations that support character design, environment art and further specialist concept art modules.
GDEV50002 2D GAMES CREATION 5 20 Digital, Technology, Innovation and Business 2D Games Creation looks at both the artistic side of games design as well as the mechanical side. This module looks to create gameplay experiences using 2d art integration into 3d engines, mixing classic art styles with new engine techniques.
GDEV40001 3D ASSET DEVELOPMENT 4 20 Digital, Technology, Innovation and Business Games Art and Concept Art both make extensive use of 3D modelling, texturing and rendering. This module will introduce you to the techniques used in industry to produce assets for a variety of uses.
GDEV50003 3D CHARACTER MODELLING FOR GAMES 5 20 Digital, Technology, Innovation and Business This is your chance to study character creation with a primary focus on developing an understanding of the games pipeline towards producing your first game ready character. Walking the line between using realistic references and creating stylised art works, you will develop a strong foundation of skills to work towards a career as a games character artist.
GDEV40011 3D GAME PROPS: PIPELINE AND PRODUCTION 4 20 Digital, Technology, Innovation and Business This module provides students with a grounding of 3D Modelling and texturing. Students will learn about the fundamentals modelling and texturing process used in the production of Game Art assets and Concept design workflows. The module allows students to produce a variety of models in different artistic stylisations and photo realistic game props. The focus of the module is on good modelling techniques and on producing visual accuracy in proportions, forms and smoothing.
GDEV40031 3D PROPS AND MATERIALS 4 30 Digital, Technology, Innovation and Business This module introduces you to the core workflows used to create 3D assets for games. You’ll learn how to model, texture and present simple game-ready props, building confidence with industry-relevant tools and real-time pipelines.Through a mix of guided tutorials and independent work, you’ll develop essential skills in 3D modelling, UVs, materials and observational accuracy, using real-world reference to inform your designs. You’ll also gain experience presenting your work in a real-time engine and reflecting on your creative and technical process.Designed for students new to 3D game art, this module lays a strong foundation for future environment art, prop creation and real-time production workflows
FILM60625 72 HOUR FEATURE FILM PRODUCTION 6 40 Digital, Technology, Innovation and Business 72 Hour Feature Film Production will cover:Feature film development and managementScriptwriting for feature filmProfessional crew roles, responsibilities and set etiquettePre-production processes and studio testsAdvanced cinematography and audio recording
ACCT40325 ACADEMIC AGILITY AND ENTREPRENEURIAL THINKING 4 20 Digital, Technology, Innovation and Business Academic Agility and Entrepreneurial Thinking bridges academic study with industry-focused enterprise development. This module empowers students to harness academic practice and digital literacy skills, transforming them into actionable strategies for innovative business solutions. Through a blend of interactive lectures, practical workshops, and creative assessments, students are equipped to excel in both scholarly and professional environments.
BUSM40012 ACADEMIC AGILITY, DIGITAL LITERACY AND ENTREPRENEURIAL THINKING 4 30 Digital, Technology, Innovation and Business How do academic skills turn into real business impact?In this module, you’ll explore how research, writing, digital media, and creative thinking are used in real-world business and entrepreneurial settings. Using examples from Staffordshire and Stoke-on-Trent, you’ll learn how to communicate business ideas effectively, analyse local market opportunities, and apply academic theories to develop innovative business concepts. You’ll also reflect on your own learning and professional development to support your progression through university and to your dream career! This module supports your progression towards a business-related career by strengthening your research, communication, and entrepreneurial skills.
BUSM40013 ACCOUNTING AND FINANCIAL LITERACY 4 30 Digital, Technology, Innovation and Business Accounting and Financial Literacy is designed to help you confidently understand and use financial information in business contexts. You will learn how to read financial statements, interpret performance and communicate financial insights, developing essential skills for future managerial and professional roles.
ACCT40327 ACCOUNTING PRINCIPLES AND LAW 4 30 Digital, Technology, Innovation and Business Ready to build your accounting and legal skills for business? This module helps you understand how financial information is prepared and interpreted, while introducing the legal principles that impact everyday business activities. You’ll gain practical experience in accounting processes and an awareness of business law, giving you essential skills that contribute to your progression in business studies and prepare you for roles in accounting, finance, or business management.
COMP63052 ADVANCED AI - DATA SYSTEMS & DISTRIBUTED APPLICATIONS 6 30 Digital, Technology, Innovation and Business In this module, you will advance your skills in building data-intensive distributed applications that operate across networks and serve multiple users. You will design and implement robust services that consume real-time data and integrate data-systems and AI-enabled components. You will also evaluate key distributed systems trade-offs such as concurrency, scalability, fault tolerance, and security. You will finally justify your design decisions using professional, evidence-based reasoning.
ANIM50562 ADVANCED ANIMATION PRACTICE 5 30 Digital, Technology, Innovation and Business What does it take to produce polished, professional character animation for the screen? In this module, you’ll develop refined narrative animation performances by designing, building, and animating original characters and scenes using industry-focused production pipelines. You’ll specialise in two animation routes across 2D, 3D, or stop motion, strengthening your skills in movement, performance, and lip-sync. The module supports your progression towards advanced animation practice and prepares you for professional, production-ready workflows within your degree.
ELEC63068 ADVANCED COMMUNICATION SYSTEMS 6 20 Digital, Technology, Innovation and Business This module will provide you with a systematic understanding of Wired and Wireless Telecommunication Systems and Networks, including Long Term Evolution (LTE) and Multimedia traffic and relevant protocols. You will create a complex model of the communication channel and simulate the methods employed to overcome this harsh environment, these include equalisation, diversity, Smart Antennae and Forward Error Correction. The module will discuss the use of modern communication methods in a diverse range of real-world applications. At the end of the module, you will prepare a formal report based on your solution to a real-life problem. You will also develop the ability to assess engineering risks and design resilient communication systems capable of operating reliably in real-world environments.
COMP63053 ADVANCED COMPUTER SCIENCE: EMERGING TECHNOLOGIES AND CONTEMPORARY PRACTICE 6 30 Digital, Technology, Innovation and Business In this module, you will explore advanced and emerging areas of computer science through independent, research-led investigation. You will critically examine contemporary technologies, evaluate their technical and societal impact, and identify future challenges and opportunities. The module develops advanced research, analysis, and communication skills, preparing you for postgraduate study or professional roles in rapidly evolving areas of computing.
COMP60042 ADVANCED CYBER OPERATIONS AND NETWORK SECURITY 6 20 Digital, Technology, Innovation and Business Today's organizations are challenged with rapidly detecting cybersecurity breaches and effectively responding to security incidents. Teams of people in Security Operations Centers (SOC’s) keep a vigilant eye on security systems, protecting their organizations by detecting and responding to cybersecurity threats. This module also looks at the CCNA Cyber Ops certification which will help prepare students in beginning a career working with associate-level cybersecurity analysts within security operations.
ARCH60000 ADVANCED DESIGN - STUDIO 5 6 60 Digital, Technology, Innovation and Business This module represents the summation of the course and affords students an opportunity to deploy the understanding, knowledge, and skills they have developed throughout their studies in the realisation of an ambitious and well resolved architectural design. Students will be asked to explore and investigate in detail, the theoretical, contextual, environmental, and tectonic design issues, arising from an overarching thematic proposition set by the module tutor and drawn from the context of the city they have studied over the preceding years of the course.
ELEC63069 ADVANCED DIGITAL ELECTRONICS 6 20 Digital, Technology, Innovation and Business The advantages of digital systems make them a preferred choice to be used for a variety of applications. This module will cover advanced techniques for the design and analysis of digital systems. Several real-world applications will be considered and design solutions will be obtained. Issues related to circuit timing will be considered and different methods to avoid these issues will be discussed. Hardware Description Language will be used for digital logic design and advanced simulation. The module will enable you to learn skills which are essential for the design and analysis of advanced digital systems.
GDEV60037 ADVANCED GRAPHICS PROGRAMMING 6 30 Digital, Technology, Innovation and Business Discover advanced graphics programming as you explore an advanced, modern graphics API. You’ll use this to perform techniques such as post-processing, normal mapping, and ray tracing. You'll gain hands-on experience while developing transferable skills for careers in gaming, visualisation and research.
GDEV60038 ADVANCED LEVEL DESIGN 6 30 Digital, Technology, Innovation and Business This module focuses on the research and experimentation of game mechanics in order to develop an understanding of them in the context of level design. You will further your knowledge of level design and underlying principles to develop a portfolio of professional work.
COMP63054 ADVANCED MACHINE LEARNING AND DEEP LEARNING 6 30 Digital, Technology, Innovation and Business In this module, you will deepen your understanding of machine learning by engaging with advanced models and deep neural networks. You will explore how modern architectures are designed and trained, how their behaviour can be analysed through rigorous experimentation, and how to interpret and communicate the strengths and limitations of these models in realistic settings. Through a combination of hands-on experimentation and a research-style project, you will develop the skills needed to work with state-of-the-art ML and deep learning techniques in both professional and academic environments.
ENGG51007 ADVANCED MECHANICAL PRINCIPLES 5 15 Digital, Technology, Innovation and Business A mechanical engineer is required to have an advanced knowledge of most of the machinery used within the engineering industry and should understand the physical laws that influence their operation.The aim of this unit is to continue covering the topics discussed in Mechanical Principles and other higher-level topics such as: Poisson’s Ratio and typical values of common materials; the relationship between the elastic constants such as Bulk Modulus, Modulus of Elasticity, Modulus of Rigidity; the relationship between bending moment, slope and deflection in beams; calculating the slope and deflection for loaded beamsusing Macaulay’s method; analysing the stresses in thin-walled pressure vessels; and stresses in thick-walled cylinders, flat and v-section belt drive theory.On successful completion of this unit, you will be able to have more advanced knowledge of mechanical principles including behavioural characteristics of materials subjected to complex loading; the strength of loaded beams and pressurised vessels; specifications of power transmission system elements; and operational constraints of dynamic rotating systems.
GDEV60039 ADVANCED MODELLING SHOWCASE 6 30 Digital, Technology, Innovation and Business This module develops advanced 3D modelling skills for real-time production, with a focus on artistic direction and technical execution. You will create a portfolio-ready asset using professional workflows in modelling, sculpting, materials, lighting, optimisation, and scene assembly.
COMP63055 ADVANCED NETWORK TECHNOLOGIES AND TROUBLESHOOTING 6 30 Digital, Technology, Innovation and Business This module will help you to appreciate that networks are becoming more complex with the number of components which make them up, and the potential for problems will increase. The majority of large and small commercial companies are now dependent upon the IT infrastructure that they use. This gives the problem that in the event of a disruption in service or even a reduced performance the problems need to be solved quickly. This module will look at problems within networks and their configuration to initially reduce the likelihood of these occurring with management monitoring. The module will look at industry systematic methods of fault finding and solving with applicable documentation as well as introducing more advanced network concepts.
ELEC63066 ADVANCED POWER ELECTRONICS 6 20 Digital, Technology, Innovation and Business This module will provide you with a systematic understanding of how power semiconductors are used in power electronics applications such as rectifiers, inverters, DC-DC converters, cycloconverters in both medium and high voltage industries. You will also be exposed to high performance converters, motor drivers, smart control systems and energy management solutions tailored to meet cutting-edge renewable energy systems. Power up your future with our comprehensive power electronics module. Explore the possibilities today!
COMP60041 ADVANCED ROUTED AND SWITCHED ARCHITECTURES 6 40 Digital, Technology, Innovation and Business Routing and switching are considered as part of the core of networking. Once the network is designed well for these technologies other features such as security can then be built upon this. This course will look in detail at the choices within routing and switching to see why design decisions are made and for the student to understand these choices. The switching will look at layer 3 switching which is now increasingly being used inside of networks due to the throughput and additional features which can be offered over the traditional layer 2 technology. The emphasis of this course will be from the viewpoint of a medium to large scale organisation. This course will introduce aspects of Cisco CCNP SWITCH and CCNP ROUTE academy certifications for those wishing to pursue these further.
ESPO50018 ADVANCED STRATEGIES IN ESPORTS COACHING AND MANAGEMENT 5 20 Digital, Technology, Innovation and Business The "Advanced Strategies in Esports Coaching and Management" module offers an in-depth exploration of the intricate and dynamic world of coaching professional Esports teams. This module goes beyond foundational coaching techniques, delving into sophisticated strategies, advanced analytics, and holistic team management within the competitive gaming industry. Students will gain a comprehensive understanding of evolving game dynamics across various Esports titles, enabling them to analyse complex gameplay elements, devise innovative strategies, and make real-time decisions in high-pressure competitive scenarios.
DSMM40003 ADVERTISING AND MARKETING COMMUNICATIONS 4 20 Digital, Technology, Innovation and Business You will learn how to produce a tactical plan for a marketing campaign and explore how to identify your target audience. You will learn how to create a customer persona, how to plan and schedule a campaign and how to use a range of digital tools to deliver your message.
TRAN53017 AERODYNAMICS AND PROPULSION 5 20 Digital, Technology, Innovation and Business This module covers the concepts related to both aerodynamics and propulsion. In addition to the theoretical principles and their numerical applications, experimental techniques such as wind tunnel simulation and the basics of computational techniques such as Fluent and GasTurb will also be taught in this module.
TRAN63019 AEROSPACE ENGINEERING APPLICATIONS 6 20 Digital, Technology, Innovation and Business In this module you will gain an in-depth understanding of the operation and design of drones including legal and ethical issues. You will learn about helicopter controls and aerodynamics, as well as the development and design of rocket engines and systems. You will also study aspects of commercial aviation and aircraft operation including fuel planning and mass and balance calculations.
TRAN43004 AEROSPACE ENGINEERING PRINCIPLES 4 20 Digital, Technology, Innovation and Business In this module you will gain an in-depth understanding of aircraft systems and flight. Features such as aircraft instruments, controls and engines will be covered in depth. The multiple mechanisms of aircraft lift and drag will be studied, and human factors and decision-making errors will also be looked at in depth. Some significant air crashes and incidents will also be forensically reviewed in detail.
GDEV50053 AGENT-BASED DECISION MAKING 5 30 Digital, Technology, Innovation and Business Game characters make decisions all the time in video games, but if they make the wrong decision, they look unintelligent. There are a variety of different approaches used in games for agent decision-making that include reactive decision-making all the way up to long-term planning. This module will delve into the world of agent-based decision-making and equip you with the skills required to ensure your agents make decisions intelligently.
COMP50113 AI ALGORITHMS AND MACHINE LEARNING 5 30 Digital, Technology, Innovation and Business In this module, you will learn how to build and evaluate practical machine learning solutions to real-world problems. You will explore a range of core supervised and unsupervised algorithms, learn how to prepare and model data using contemporary tools, and develop the skills needed to compare, tune and justify different approaches. Through a combination of hands-on labs and an individual project, you will design complete machine learning pipelines, critically evaluate model performance, and communicate your findings in a way that aligns with professional AI and data science practice.
TRAN63018 AIRCRAFT DESIGN GROUP PROJECT 6 20 Digital, Technology, Innovation and Business In this module, you will attempt to solve modern design challenges faced in the aviation industry. By implementing the aerodynamics, aircraft propulsion, aircraft performance, aircraft stability and control-related concepts, you will design a new aircraft model and evaluate its improved performance when compared to the existing aircraft models in the field. Additionally, this group project will enhance your teamwork, leadership and communication skills.
BIAE50002 AN ENTREPRENEURIAL MINDSET 5 20 Digital, Technology, Innovation and Business In today’s business environment, large businesses harness individual entrepreneurial streaks. In this module, you will leverage the concepts of entrepreneurship and intrapreneurship to understand how businesses grow in both large and small/medium enterprise.
ESPO60018 ANALYTICS FOR INDUSTRY 6 20 Digital, Technology, Innovation and Business Data drives decisions. Learn how Esports and adjacent industries identify and use key performance metrics within data, and the key principles of analysis that contribute to an employable skillset. Develop your understanding in data collection, big data development, statistical analysis, presenting findings and how these all contribute to decision making in your desired discipline.
ANIM40220 ANIMATED CHARACTERS & SCENES 4 30 Digital, Technology, Innovation and Business How do animated characters express personality, emotion, and story for different audiences? In this module, you’ll design, develop, and animate characters for short narrative performance scenarios. You’ll explore character design, storyboarding, movement, environments, sound, and lip-sync across 2D, 3D, and stop motion workflows. By focusing on audience-led storytelling and performance, you’ll build practical and creative skills that strengthen your progression through the course and prepare you for character-driven animation practice in professional contexts.
ANIM50563 ANIMATION PITCH & PROOF 5 30 Digital, Technology, Innovation and Business Dreaming of being a showrunner on your own animated series in the future? This module gives you the skills and knowledge to start that journey by teaching you how to professionally develop and present original animation concepts. You’ll explore story, character, world-building, and visual style through industry-standard pre-production and previs methods, using digital and physical tools to test ideas and communicate them clearly. The module supports your creative progression across the course and prepares you for professional pitching, portfolio, and industry-facing practice.
ANIM40219 ANIMATION PRINCIPLES & PROCESSES 4 30 Digital, Technology, Innovation and Business Ever wondered how animated characters come to life across 2D, 3D, and stop motion? In this module, you’ll explore the core principles and production processes that underpin animation practice. You’ll develop skills in drawing, sculpture, timing, movement, camera, lighting, and digital workflows, while working with industry-standard tools and software. Through hands-on experimentation and analysis, you’ll learn how ideas move from concept to screen. This module builds essential creative and technical foundations that support your progression across the course and towards professional animation practice.
ELEC43013 APPLICATIONS OF ELECTRICAL AND ELECTRONIC ENGINEERING 1 4 20 Digital, Technology, Innovation and Business Applications of electrical and electronic devices and circuits are continuously growing. This module will be a great opportunity for engineering students to understand how electrical and electronic circuits, components, and devices are applied to support cross discipline applications.
ELEC43014 APPLICATIONS OF ELECTRICAL AND ELECTRONIC ENGINEERING 2 4 20 Digital, Technology, Innovation and Business Applications of electrical and electronic devices and circuits are continuously growing. This module will be a great opportunity to learn about the application of fundamental theories in the analysis of DC and AC circuits. This module will provide learners with an ability to design and evaluate practical circuits using analogue and digital electronics.
COMP63056 APPLIED AI: VISION, LANGUAGE AND SECURE SYSTEMS 6 30 Digital, Technology, Innovation and Business In this module, you will learn how to apply artificial intelligence to real-world problems in three key domains: computer vision, natural language processing and secure systems. Building on your prior machine learning and cyber security knowledge, you will design and implement end-to-end AI pipelines using contemporary tools and pre-trained models and integrate them into wider secure architectures. Through hands-on labs, case studies and a substantial applied project, you will evaluate how these systems behave in realistic conditions, explore their operational risks, and develop the skills to explain and justify your design and deployment decisions to technical and non-technical stakeholders.
TRAN63017 APPLIED AUTOMOTIVE AND ACOUSTICS ENGINEERING 6 20 Digital, Technology, Innovation and Business This module will enable you to work on a range of areas related to automotive and motorsport powertrains, data analysis and connectivity. These are key areas of understand for an automotive or motorsport professional and push the field of knowledge further.
MECH63055 APPLIED COMPUTATIONAL FLUID DYNAMICS 6 20 Digital, Technology, Innovation and Business This module will provide students with sufficient knowledge of CFD tools (including Ansys Fluent and Ansys Design Modeller and Ansys Mesher) and techniques to tackle engineering problems.
MECH33024 APPLIED ENGINEERING STUDIES 3 20 Digital, Technology, Innovation and Business The Applied Engineering Studies module will provide you with a range of taster projects based on real-world problems, these will focus around different areas to enable you to gain a flavour of the wide range of specialisms within Engineering.
ACCT50552 APPLIED FINANCIAL REPORTING AND TECHNOLOGY 5 30 Digital, Technology, Innovation and Business Unlock the skills to master modern financial reporting with this dynamic module that combines international accounting standards with cutting-edge digital tools. You will learn to prepare, analyse, and present financial statements, apply IFRS to real-world scenarios, and handle assets, liabilities, taxation, and leases with confidence. Through hands-on experience with cloud accounting software, and data analytics, you will develop practical digital skills, critical thinking, and professional judgement, equipping you to make accurate, ethical, and insightful financial decisions in today’s fast-paced business environment.
ACCT67013 APPLIED FINANCIAL RESEARCH PROJECT 6 60 Digital, Technology, Innovation and Business Develop your research, analytical, and professional skills through an independent Accounting and Finance project. Learn to select methods, collect and analyse data, and apply theory to real-world business problems. Complete a research proposal and practice-based project to produce evidence-based recommendations, reflect on wider business implications, and enhance your employability in accounting, finance, and related professional sectors.
BUSM60036 APPLIED PRACTITIONER RESEACH PROJECT 6 60 Digital, Technology, Innovation and Business This module provides you with the opportunity to design, deliver, and evaluate a practice-based project that enables meaningful knowledge exchange between the university and external organisations. Moving beyond traditional consultancy models, the module focuses on impact, professional identity, and applied research, enabling you to demonstrate how their disciplinary knowledge and skills can create value in real organisational contexts.
GDEV50006 ARCADE GAMES DEVELOPMENT 5 20 Digital, Technology, Innovation and Business This module follows on from the C# For Games Designers module and continues to develop scripting skills and points them towards creation of arcade games. This module will focus on the practicalities of scripting as well as the documentation required.
ESPO50019 ARENA PRODUCTION 5 20 Digital, Technology, Innovation and Business This module explores the complexities of a production studio in a multi-million, industry standard broadcast arena. This module will provide the opportunity for students to develop within the professional pre-production to post-production workflow, building upon knowledge and fundamentals from your previous year of study to utilising more advanced equipment, such as Video Wall Technology, EVS Replay Workflows, content sharing platforms, Dante Audio Technology and the SMPTE 2110 Broadcast Environment.
GDEV50007 ART OF LIGHTING 5 20 Digital, Technology, Innovation and Business This module will prepare you for lighting multiple mediums of work based on various styles of cinematography, video game lighting, and general lighting theory such as exposure, composition, and mood. You will apply these skills to content inside a game engine using a mixture of metahumans, megascans and free marketplace assets.
CCIF50864 ART TRAIL 5 30 Digital, Technology, Innovation and Business This module will provide work-related experiences that enable students to acquire the skills and qualities that will enhance their career prospects, horizons, and personal success, preparing the student for the expectations of employers in the visual art sector. The module will facilitate close contact with a real-world context, to experience the planning and delivery of a public art project.
HRMG60055 ASPIRATIONAL LEADERSHIP 6 20 Digital, Technology, Innovation and Business The enthusiasm and engagement of members of staff can make a difference to the visitor experience. To ensure visitors are receiving a good experience it is essential managers are aware of how to motivate members of staff. The module introduces you to different motivation theories and models which can be applied within visitor attraction. Interactive face to face delivery, case studies and guest lecturers will contribute towards you developing your skills in preparation for managing motivation within the workplace
TOON50104 AUDIENCES AND NARRATIVE IN COMICS 5 30 Digital, Technology, Innovation and Business Who are you telling your story to and how does that shape what you write?In this module, you’ll explore the relationship between narrative, meaning, and audience in comics and sequential storytelling. Through short, focused projects, you’ll experiment with tone, structure, style, and point of view, using audience research to inform creative decisions. You’ll analyse how stories communicate across different contexts and develop confidence in shaping clear, purposeful narratives, building a strong foundation for later collaborative and public-facing work.
GDEV50054 AUDIO DESIGN FOR GAMES 5 30 Digital, Technology, Innovation and Business Audio is one of the main pillars of game development. During this module, you will learn and explore a multitude of different audio system algorithms that comprise sound synthesis, audio file manipulation, audio effects and audio mixing strategies to be used in a game world. You will then create an audio mechanic system to further integrate your audio system algorithm into the wider gaming world.
GDEV50055 AUDIO PROGRAMMING 5 30 Digital, Technology, Innovation and Business Interested in sound and music for video games? Game audio is a fast-moving and highly innovative area where emerging technologies and cutting-edge techniques meet aspects of physical acoustics and the astounding capabilities of the human auditory system. In this module, you will pull back the curtain on the technical side of game audio, dive deep into how game audio really works, develop an understanding of underlying systems and key aspects such as sound generation, processing, mixing, and spatialisation, and find out more about the numerous career paths on the technical side of audio. You will explore a range of tools and approaches, from the established to the cutting edge, and then implement a functional audio tool or system that addresses your chosen, industry-relevant problem, before finally communicating your work to academic, industry, and non-specialist audiences.
BUSM60010 AUTHENTIC LEADERSHIP 6 20 Digital, Technology, Innovation and Business Authentic leadership brings together the concept of authenticity with positive psychology. You will learn how to make confident and effective leadership interventions and to be aware of the impact of these interventions in wider organisational settings. You will explore the theory and process of leadership and explore your own preferred style.
BUSM60024 AUTHENTIC LEADERSHIP (DL) 6 20 Digital, Technology, Innovation and Business Authentic leadership brings together the concept of authenticity with positive psychology. You will learn how to make confident and effective leadership interventions and to be aware of the impact of these interventions in wider organisational settings. You will explore the theory and process of leadership and explore your own preferred style.
ENGG40011 AUTOMATION, ROBOTICS AND PROGRAMMABLE LOGIC CONTROLLERS (PLCs) 4 15 Digital, Technology, Innovation and Business The word automation was not used until the 1940s and it originated in the automotive manufacturing sector as a method designed to reduce labour costs and improve the quality, accuracy and precision of the finished products. We are all now very familiar with the sight of dancing robots, not only in the production of cars but in everything from washing machines to pharmaceuticals. As a result of this technology the products we purchase may have never been touched by human hands and we all benefit from a reduction in costs and improvement in quality.The aim of this unit is for you to investigate how Programmable Logic Controllers (PLCs) and industrial robots can be programmed to successfully implement automated engineering solutions.Among the topics included in this unit are: PLC system operational characteristics, different types of programming languages, types of robots and cell safety features. On successful completion of this unit you will be able to program PLCs and robotic manipulators to achieve a set task, describe the types and uses of PLCs and robots available, write simple PLC programs, and program industrial robots with straightforward commands and safety factors
TRAN53016 AUTOMOTIVE TECHNOLOGY AND AERODYNAMICS 5 20 Digital, Technology, Innovation and Business The Vehicle Technology module will enhance your understanding of the vehicle and introduce you to new areas such as Crash Protection, Thermodynamics of combustion and Hydrogen combustion engines. The module will also refresh your understanding of fluid dynamics and introduce you to the fundamental principles of vehicle aerodynamics. You will consider devices that can improve the aerodynamic performance of a vehicle, including aerofoils, wings, spoilers, and fairings.
BUSS40004 BALANCE OF POWER 4 20 Digital, Technology, Innovation and Business In this module, you will explore how markets have evolved and how they will continue to evolve, and the role businesses and governments have in ensuring the sustainability of our planet for future generations.
MECH43029 BUILDING SERVICES AND ENVIRONMENTAL SCIENCE 4 20 Digital, Technology, Innovation and Business
MECH53035 BUILDING SURVEYING AND INSPECTION 5 40 Digital, Technology, Innovation and Business
BIAE50001 BUSINESS CREATIVITY AND INNOVATION 5 20 Digital, Technology, Innovation and Business Succeed in creating something new in future business. In this module, you will develop your capability for creativity and innovation, exploring the boundaries typical of modern business and how they can be overcome to position organisations for future growth.
BUSM50017 BUSINESS DEVELOPMENT 5 20 Digital, Technology, Innovation and Business In this module students take on the role of a business entrepreneur. The students will be pushed to fully explore the skills and abilities to be able to manage their creative, teamwork, passion and problem-solving skills. Students will cover all areas of setting up a new business, from concept ideas, straight through to opening season. Students will work in teams to present their business idea and produce a feasibility report.
BUSM30003 BUSINESS IN PRACTICE 3 30 Digital, Technology, Innovation and Business What does business look like in practice, and how do real organisations make decisions?You will engage in hands-on business challenges that simulate real-world practice. You will work as an aspiring Business Manager to solve practical business problems, pitch ideas, and reflect on your learning while developing the professional skills needed for success in business and management study.
COMP60026 BUSINESS INTELLIGENCE 6 20 Digital, Technology, Innovation and Business This module looks at Business Intelligence from multiple angles, so you as a student get to develop a wide knowledge related to it as a discipline. You will examine Big Data concepts, and data-mining tools such as Orange, as well as compliment your learning with legal and social aspects of the discipline.
LAWS51943 BUSINESS LAW AND COMMERCIAL AWARENESS 5 20 Health, Education, Policing and Sciences
BUSS30007 BUSINESS PERFORMANCE 3 20 Digital, Technology, Innovation and Business In this module You will learn to use the metrics for ascertaining how well you are doing in business and explore the different types of KPIs that help you understand the performance of your organisation or department. The module is aimed at giving you the skills and tools to measure the success of an organisation.
MKTGP0043 BUSINESS PLACEMENT P 120 Digital, Technology, Innovation and Business
ESPO30009 BUSINESS SIMULATION 3 20 Digital, Technology, Innovation and Business Business strategy is a key area which students will be able draw upon throughout their professional lives. In this module, you will learn the basics of ideating, creating and managing businesses using business planning models, strategies and processes to better understand a potential pathway into carving out your own space in the esports ecosystem and how you can bring the business of your dreams into reality.
BUSS30008 BUSINESS SIMULATION PROJECT 3 40 Digital, Technology, Innovation and Business In this module, you will use business simulation tools to explore the dynamics of a modern enterprise and learn about your capacity to manage and innovate in your chosen field. You will see how your business decisions will impact the day to day running of the business and how they will affect the long-term strategy. The digital learning resource provides in-depth learning of how a company operates from start-up to the first few years of a company's life. Working through various scenarios allows you to understand the inter-dependence of each business functions, HR, Operations, Sales and Marketing and Finance. This module is the culmination of your foundation year and will equip you with the skills required for you to manage in business or proceed onto further academic study.
COMP40034 BUSINESS, SYSTEMS AND DATA ANALYSIS 4 40 Digital, Technology, Innovation and Business The discipline of Business Analysis is associated with Requirements Analysis but focuses on helping organisations to achieve their strategic goals by understanding their strengths, weaknesses and capabilities, and using them to improve their policies, processes, and information systems. Business analysis helps organisations to understand and describe their functions and activities with a view to improving them to reduce overall costs, use resources more efficiently and provide better support to customers. This module introduces the notion of process orientation and gives experience of modelling business processes as activities that create value for customers. It will give students the potential to work as business analysts and to improve business processes in a range of organisations in the public or private sectors. Following investigation work carried out, students will analyse a business function/s using techniques such as SWOT, PESTLE, GAP analysis, DFD, Use Case, etc., to identify and suggest possible improvement in the form of a Feasibility Study. The study of data and databases will enable students to model data solutions using conceptual data modelling techniques and to implement a database solution using an industry standard database management system (DBMS). You will learn how to perform key database administration tasks. The module also looks into the legislation relevant to data collection and storage, and the ethics involved in data gathering.
GDEV50034 C# FOR GAMES DESIGNERS 5 20 Digital, Technology, Innovation and Business This module considers an introduction to the fundamentals of scripting in C#. Scripting is an important tool in developing interactive and fun experiences for players. You will learn how to leverage the power of C# scripting to technically design and build interactive gameplay solutions.
GDEV60012 C++ FOR GAME DESIGNERS 6 20 Digital, Technology, Innovation and Business This module prepares you for work with Technical Designers and Programmers. You will be introduced to C++ terminology, basic programming techniques, and how to integrate Blueprints and C++ together. The aim of the module is to help you create simple gameplay features in C++, enhancing your portfolio with new skills. Intended for students who are confident with Blueprints and want to take their first steps into C++. The module provides a starting point for C++ development and encourages further learning into programming techniques.
PROD40110 CAD MODELLING & VISUALISATION 4 30 Digital, Technology, Innovation and Business This module introduces you to CAD (computer-aided design) and digital visualisation, showing how digital tools are used to create and develop design ideas. You’ll learn different 3D modelling techniques, including NURBS, polygon and subdivision modelling, to create high-quality vehicle concepts. The module helps you develop smooth surfaces, good proportions, and clear design ideas through rendering, animation, and presentation, while also preparing models for 3D printing. You’ll also learn how car brands use design to show their identity and how their style changes over time.
PROD50118 CAR DESIGN STUDIO 5 30 Digital, Technology, Innovation and Business This module builds on your existing design skills and takes your car design work further. You’ll explore how proportion, form, and visual language shape the look and feel of cars on an exciting industry aligned brief. Through sketching, research, clay modelling, and digital workflows, you’ll develop ideas from early concepts through to refined forms. Working with greater independence, you’ll learn to communicate and justify your design decisions clearly. This module supports your overall course by strengthening the creative, technical, and professional skills needed for future roles in automotive design.
GDEV40032 CHARACTER CONCEPT DESIGN 4 30 Digital, Technology, Innovation and Business In this module, you will explore the core principles of character concept design, developing the foundational artistic and technical skills needed to create believable characters for games and film. Through a combination of structured life drawing, observational studies and digital design practice, you will build a strong understanding of anatomy, proportion, gesture and form, and how these elements inform compelling character design.You will move through the early stages of the character concept pipeline, learning how characters are researched, explored and developed from initial ideas through to resolved designs. Drawing from life is used to strengthen visual understanding and decision-making, helping you translate observation into confident character concepts using contemporary digital tools.Alongside practical skill development, the module introduces industry examples, workflows and presentation conventions, helping you understand how character concepts communicate personality, function and narrative within a wider creative pipeline. By the end of the module, you will have developed a solid foundation in both observational drawing and character concept design that supports progression into more advanced concept art modules.
GDEV60041 CHARACTER DESIGN FOR PRODUCTION 6 30 Digital, Technology, Innovation and Business Step into the role of a professional character concept artist and experience how characters are designed for games and film productions. In this module, you’ll respond to an industry-style brief to design two fully realised characters, developing them from early ideas through to polished, portfolio-ready concept artwork. You’ll explore how character design functions within a real production pipeline, comparing pre-production and production workflows across games and film. Through iterative design, visual research, observational studies and refinement, you’ll learn how professional artists communicate character, function and storytelling through strong visual design. The module emphasises industry expectations, visual clarity and creative problem-solving, helping you build confidence in your design process while producing artwork suitable for your ArtStation or professional portfolio. By the end of the module, you’ll have a clear understanding of how character concepts are developed collaboratively in studio environments—and a body of work that demonstrates your readiness for the next stage of your creative career.
GDEV60042 CHARACTERS AND CREATURES FOR INDUSTRY 6 30 Digital, Technology, Innovation and Business This module focuses on advanced character and creature creation for real-time games. You will sculpt, model, texture and present a series of professional-quality assets that demonstrate high-level anatomy, clean technical execution and strong artistic direction.
GDEV50056 CINEMATICS FOR GAME DESIGNERS 5 30 Digital, Technology, Innovation and Business Explore how games merge with film as you learn to create inventive and immersive cinematics for game. Develop your storytelling skills as you consider cinematography, audio, editing and directing to create engaging and meaningful scenes that make your player want to learn more and dive deeper into the game. Using cutting edge technology to design and develop your understanding of how game and cinema meet, this module asks you to create visuals and audio that take your game to the next level.
GDEV50011 CINEMATICS FOR GAMES DESIGNERS 5 20 Digital, Technology, Innovation and Business You will hand craft and design real time cinematics in a chosen game engine, this will be taught over a collection of face-to-face lectures which will cover the theory and practical elements of working with real time cinematic solutions as well as motion capture to create immersive sequences.
ELEC53120 CIRCUIT DESIGN, MODELLING AND MANUFACTURING 5 20 Digital, Technology, Innovation and Business Virtually all electronic products use Printed Circuit Boards (PCBs). This module will give you practical experience of how to design and assemble PCBs. The module will also introduce the topic of electromagnetic compatibility and how to design circuits to minimise its effects. The simulation of electrical, electronic or telecommunication systems using industry standard software will also be included. This module uses a highly practical approach to enable you to learn skills which are essential for anyone wishing to pursue a career in circuit design.
COMP40083 CLOUD AND NETWORK TECHNOLOGIES 4 30 Digital, Technology, Innovation and Business This module is intended to equip you with not only the knowledge but also the practical skills to be able to create and understand an enterprise grade network. The Syllabus incorporates the content of the Cisco CCNA qualification (Network fundamentals and routing/switching fundamentals). You will look at the transition which is taking place of moving corporate data and infrastructure to a Cloud based environment and ensuring that this meets the requirements of local legalization and locally defined security requirements. This module will make use of the Amazon Web Services (AWS) Academic Learning Environment to allow students to build confidence in Cloud computing.
COMP60040 CLOUD DEVELOPMENT 6 20 Digital, Technology, Innovation and Business In choosing this module as a student you will develop knowledge in mobile app design, development and testing. You will cover mobile design as a broader domain to address architecture and practical planning for web design and development by using current technologies such as HTML5, CSS and JavaScript. You will also be introduced to current development environments and frameworks on both the client and server side. You will also use the latest API's and other emerging technologies.
COMP63057 CLOUD DEVELOPMENT AND OPERATIONS 6 30 Digital, Technology, Innovation and Business On this module you will look at the world of Cloud Development and operations which is an ever-evolving field with new technology being developed and rapidly introduced into corporations. The use of technologies is adapting as new models of usage change. As a graduate you will need to be able to evaluate current and near future technology in context of the requirements of the industry they are working within. You will look at current and near future technologies so that you can further develop lifelong learning skills being able to evaluate new technology and its usage.
COMP50114 CLOUD INFASTRUCTURE SECURITY 5 30 Digital, Technology, Innovation and Business The world of computer operations and networking is an ever-evolving field with new technology being developed and rapidly introduced into corporations. One of the disruptor technologies is the introduction of Cloud computing into the cooperate environment. Initially we will teach concepts of on-site infrastructure using VMWare and Open-Source Software, grounding your knowledge in infrastructure before introducing Amazon Web Services (AWS) as an environment to further your understanding. The developments within Cloud have allowed for changes and companies are now adapting to these new models of usage. Any graduate needs to be able to evaluate current and near future technology in context of the requirements of the industry they are working within. This module will look at current and near future technologies and provide the information so that you can further develop lifelong learning skills with being able to evaluate innovative technology in relation to their current understanding. This is relevant in the field of Cloud computing as the technology is changing at a very rapid rate.
COMP60033 CLOUD, VIRTUALISATION AND COMMUNICATIONS 6 20 Digital, Technology, Innovation and Business The world of computer operations and networking is an ever evolving field with new technology being developed and rapidly introduced into corporations. Additionally, the use of technologies is adapting as new models of usage change. Any graduate needs to be able to evaluate current and near future technology in context of the requirements of the industry they are working within. This module will look at current and near future technologies and provide the information so that students can further develop lifelong learning skills with being able to evaluate new technology in relation to their current understanding.
CCIF50863 COLLABORATIVE CREATIVE INDUSTRIES PROJECT 5 30 Digital, Technology, Innovation and Business How do creative teams tackle real-world problems together?In this module, you’ll collaborate in interdisciplinary teams to explore themed, problem-based projects that respond to contemporary social and cultural challenges. You’ll develop collaborative, reflective and creative thinking skills through teamwork, co-design and professional-style project processes. By engaging with diverse perspectives and working across creative disciplines, you’ll gain insight into your own strengths and contributions, supporting your development as a confident, adaptable creative practitioner within your overall qualification and future career.
GDEV30001 COLLABORATIVE GAME PITCH 3 30 Digital, Technology, Innovation and Business Video games are highly interdisciplinary and require a range of specialist skills. Thus, games developers rarely work alone and most of the games that you have played will have been developed by a team of people in a variety of different creative and technical roles. In this module, you will begin your journey as a games developer in training as part of a team tasked with developing and pitching a new video game artefact. At the same time as this collaborative development, you will individually develop a deeper understanding of the specific roles and future career opportunities within the games industry and beyond.
ARCH50000 COLLABORATIVE PRACTICE - STUDIO 3 5 20 Digital, Technology, Innovation and Business This module acknowledges that architectural design is often a collaborative endeavour and asks you to work in groups with other students on the course and where possible from elsewhere in the school, on a project developed in response to an emerging issue or need in the city. You may also be asked to work alongside external stakeholders such as building professionals, representatives from the university, local government, or from external groups and organisations, on a project that will necessarily be dynamic in its realisation, meaning the brief may evolve as the project progresses, and sufficiently complex in its ambition to allow for meaningful input by the students and disciplines involved.
CCIF40847 COLLABORATIVE WORKING 4 20 Digital, Technology, Innovation and Business How do today's art practitioners navigate practical constraints and ethical considerations? In this module, you’ll explore a case study relevant to your field, analysing key factors and presenting your findings to an audience. You’ll gain insights into the challenges of reaching audiences, the role of legislation, and ethical requirements. You'll also plan an event or activity, reflecting on your progress and considering how to expand your skills for future academic or vocational goals. This module bridges theory with real-world application, preparing you for a career in the creative industries.
CCIF50865 COLOUR & SURFACE: PRINT, TEXTURE & MATERIAL EXPLORATION 5 30 Digital, Technology, Innovation and Business How can print, colour, and surface transform the way you communicate ideas? In this hands-on module, you’ll explore creative printmaking and surface techniques, including screen print, relief print, monoprint, colour mixing, and 3D materials processes such as surface and structural manipulation. You’ll experiment with colour, texture, and form across flat and dimensional surfaces, developing confident material and visual thinking. Designed for students across art and design, this module supports your progression towards a distinctive creative practice and professional visual outcomes.
TOON40137 COMICS IN CONTEXT 4 30 Digital, Technology, Innovation and Business How can comics extend beyond the page as a form of visual storytelling? This module introduces comics within a wider creative context, exploring how narrative is constructed through images, space, and materials. You will develop storytelling skills through drawing, storyboarding, and layout, considering how characters, environments, and visual choices shape meaning. You will also experiment with digital and physical processes, including 3D making and fabrication, to expand sequential storytelling. Studio-based projects support creative problem solving and help you develop confidence in narrative, spatial design, and visual communication.
PROD50120 COMMERCIAL DESIGN PRACTICE 5 30 Digital, Technology, Innovation and Business Develop your skills as a commercially aware designer or maker. In this module, you will explore how creative ideas are shaped by client briefs, market expectations and professional considerations. You will develop design solutions that balance creativity with commercial viability, investigating production methods, materials, and professional workflows. Through studio-based project work, tutorials and critiques, you will refine your ability to communicate ideas visually, verbally and in writing. This module prepares you to engage confidently with clients and customers, supporting your development as a professional designer or maker ready for contemporary design practice.
BUSS30009 COMMUNICATION IN THE DIGITAL AGE 3 20 Digital, Technology, Innovation and Business In this module, you will develop the oral, written, visual and digital communication skills required in modern business. You will investigate why communication is vital for effective entrepreneurship, no matter the size of the business.
GRAP50114 COMMUNICATION: FACT AND FICTION 5 30 Digital, Technology, Innovation and Business How can illustration communicate powerful ideas drawn from both fact and fiction?At Level 5, this module asks you to apply and share your developing illustration practice through clear intent and audience-focused visual storytelling. You’ll explore how imagery can advocate, inform, and add meaning to written content, working across factual and fictional narratives. Through research-led experimentation using digital and analogue media, you’ll develop professional outcomes that demonstrate strong visual literacy, ethical awareness, and effective communication for diverse audiences, supporting your progression within contemporary illustration practice.
GRAP50115 COMMUNICATION: ILLUSTRATION FOR IMPACT 5 30 Digital, Technology, Innovation and Business How can illustration influence, inform, and inspire real audiences?In this Level 5 module, you’ll apply your illustration skills to convey meaning and create impact through powerful visual communication. Working on industry-relevant briefs, you’ll explore how imagery can advocate and inform, creating illustrations that matter. Through research-led experimentation across digital and analogue media, you’ll develop professional, audience-focused outcomes that strengthen your visual language to prepare you for contemporary illustration practice and creative careers.
ESPO50015 COMMUNITY MANAGEMENT 5 20 Digital, Technology, Innovation and Business Community managers are often the front face of most esports organisations, teams, publishers and even brands. It’s vital that we understand the challenges faced by community managers working in esports and beyond and how they can capture the potential value their communities hold. At any point these communities can be engulfed by discourse, so avoiding any potential crisis situations that might endanger them is key to the role. You will consider what a community is and why their engagement is crucial to the success of the stakeholder and develop an innovative response to an hypothetical emerging crisis.
ENGG51008 COMPUTATIONAL MODELLING IN VIRTUAL ENGINEERING 5 15 Digital, Technology, Innovation and Business The work of an engineer increasingly involves the use of powerful software modelling tools (virtual modelling). These tools allow us to predict potential manufacturing difficulties, suggest how a product or component is likely to behave in service, and undertake rapid and low cost design iteration and optimisation, to reduce costs, pre-empt failure and enhance performance.This unit introduces you to the application of relevant Computer Aided Design (CAD) and analysis engineering tools in contemporary engineering. They will learn about standards, regulations and legal compliance within the context of engineering.Topics included in this unit are: dimensioning and tolerances, standardisation and regulatory compliance (BS, ASTM, ISO, etc.), material properties and selection, manufacturing processes, 2D, 3D, CAD, solid modelling, one-dimensional and multidimensional problems, meshing and boundary conditions, and the finite volume method.On successful completion of this unit you will be able to consider how to perform computational fluid dynamics (CFD) simulations, develop finite element product and system models, explain the identification of faults in the application of simulation techniques and discuss the modelling method and data accuracy.
COMP30006 COMPUTER AND NETWORKING FUNDAMENTALS 3 30 Digital, Technology, Innovation and Business This module introduces a variety of topics to build your skills and understanding of networking and general computing. The course also introduces networking devices and operating systems. You will learn how networks are set up, how devices are configured, how communication takes place on a network, and the basics of implementing network security best practices. This will enhance your confidence in communicating your knowledge and with working with computing and networking related professions.
COMP40036 COMPUTER ARCHITECTURE, NETWORKS AND CYBER 4 40 Digital, Technology, Innovation and Business This module is intended to equip you with not only the knowledge but also the practical skills to be able to create and understand an enterprise grade computing system. Starting with the Client Access Layer, understanding fundamental computer principles to exampling computer hardware. The module incorporates the content of associate level vendor qualifications for example Cisco CCNA. It covers Cybersecurity, in which different stakeholders are involved ranging from individuals up to organisations and governments. The module is designed to teach you the essential concepts of hardware, networks and cybersecurity, considered to be a gateway for more advanced topics related to information and system security.
COMP40084 COMPUTING PROJECT 4 30 Digital, Technology, Innovation and Business This module will introduce to you real-world computing problems that exist in the business world. Case studies are extensively used in order you work within a team to investigate a problem and look to find best solutions from several options. In doing so you will develop both project management and research-based skills which will benefit you throughout your course. To help in your learning you will be provided accepted theory and approaches that you will attempt to put into practice. You will work within realistic teams with dedicated roles and will experience real world activities and tasks. Part of the module also focuses on careers and the requirements to gain the knowledge of background requirements within industry.
COMP50115 COMPUTING TEAMWORK, PROFESSIONAL PRACTICE AND BUSINESS ANALYSIS 5 30 Digital, Technology, Innovation and Business In this module, you will develop professional skills required for computing roles by analysing organisational problems and working collaboratively to design and justify digital solutions. You will explore business analysis techniques, system modelling, and project management approaches while applying professional and ethical standards. The module emphasises teamwork, professional judgement, and employability, preparing you for industry-focused computing roles and further study.
PROD40109 CONCEPT TO PROTOTYPE 4 30 Digital, Technology, Innovation and Business Bring your ideas to life through hands-on making and experimentation. In this module, you’ll move from concept to prototype as you explore a wide range of workshop practices used across the creative industries. You’ll work with materials such as wood, ceramics, metal, automotive clay, and resins, alongside digital processes including 3D printing and laser cutting. By testing, refining, and evolving your ideas through prototyping, you’ll gain the confidence and practical skills needed to turn creative concepts into realised designs.
PROD50117 CONCEPT VEHICLE DESIGN FOR GAMES & FILM 5 30 Digital, Technology, Innovation and Business In this module, you’ll explore how creative sketching, CAD, game engines and VR support the design process. You’ll engage with game and film content for inspiration, before creating your own exciting vehicle concept for a virtual world. Through practical work, you’ll build your creative and technical skills, learning about narrative and storytelling to visualise and present exciting concept vehicles through video content. You’ll learn about the responsible use of AI in design and broaden your understanding of careers for Automotive and Transport Designers.
TOUR40134 CONFERENCE AND EVENTS MANAGEMENT 4 20 Digital, Technology, Innovation and Business During this module you will begin to think on behalf of the visitor and as a manager. After completion will have a greater understanding of events and conference industry including the complexities of all aspects of the event planning process from conception and delivery through to evaluation. Altogether it will give you the confidence to stand out as a candidate with the transferable business skills – benefiting you throughout your career.
MECH53034 CONSTRUCTION INFORMATION MANAGEMENT 5 40 Digital, Technology, Innovation and Business
MECH53033 CONSTRUCTION PRACTICE 5 20 Digital, Technology, Innovation and Business
MECH43030 CONSTRUCTION TECHNOLOGY AND MATERIALS 4 40 Digital, Technology, Innovation and Business
MECH53032 CONSTRUCTION TECHNOLOGY MANAGEMENT 5 20 Digital, Technology, Innovation and Business
BUSM60026 CONSULTANCY/MANAGEMENT PROJECT (DL) 6 40 Digital, Technology, Innovation and Business In the first part of the module, you will learn about research, research process and differences between quantitative and qualitative research. In the second part of the module, you will develop collaborative consultancy/management project with an organisation of your choice to identify an area of research beneficial to both you and the organisation. You will be involved in real-time problem solving, develop a set of recommendations based on your research findings and present those findings to the organisation.
BUSM60011 CONSULTANCY/MANAGEMENT PROJECT IN SPECIALISM 6 40 Digital, Technology, Innovation and Business In the first part of the module, you will learn about research, research process and differences between quantitative and qualitative research. In the second part of the module, you will develop collaborative consultancy/management project with an organisation of your choice to identify an area of research beneficial to both you and the organisation. You will be involved in real-time problem solving, develop a set of recommendations based on your research findings and present those findings to the organisation.
DSMM50006 CONSUMER AND ORGANISATIONAL BEHAVIOUR 5 20 Digital, Technology, Innovation and Business This module increases your understanding of the theoretical models and practical implications of consumer behaviour to business and society. You will able to understand and evaluate aspects of consumers values, personality, learning, buying decision-making, gender, lifestyles, social class and consumption culture.
DSMM50011 CONSUMER INSIGHT AND DIGITAL EXPERIENCE 5 30 Digital, Technology, Innovation and Business What really shapes the decisions people make online?In this module, you’ll explore why consumers behave the way they do and how psychology, culture and motivation influence their digital choices. You’ll learn to create personas, map customer journeys and analyse user experiences using insight and research. By understanding what customers need and why it matters, you’ll build the skills to design better digital experiences and strengthen your strategic thinking for a career in digital marketing.
ACCT50553 CONTEMPORARY GLOBAL REPORTING 5 30 Digital, Technology, Innovation and Business Unlock the skills to master today’s reporting challenges. This module explores cutting-edge developments in global reporting, including ESG, integrated reporting, and evolving regulatory standards. Learn to apply international standards with confidence, make informed professional judgements, and communicate insights that matter. Perfect for future accountants, auditors, and consultants ready to lead in a complex, global financial landscape.
BUSM60035 CONTEMPORARY ISSUES IN BUSINESS 6 30 Digital, Technology, Innovation and Business How do businesses respond to uncertainty, disruption, and global change? This module explores the contemporary issues shaping business today, from digital disruption and sustainability to global uncertainty and ethical leadership. You will develop the critical and strategic skills needed to analyse complex challenges and communicate professional recommendations relevant to your degree specialism.
TOUR60230 CONTEMPORARY ISSUES IN TOURISM AND EVENTS 6 20 Digital, Technology, Innovation and Business Why do we study contemporary issues? Studying current events will help you better understand the importance of people and places. Contemporary issues are relevant to present day and provide us with opportunities to better ourselves and the environments we operate in. This module includes social, environmental, economic, technological changes and ethical instances evolving from vast and varied societies, ecosystems, lifestyles and cultures all of which characterise the world today. By the end of the module, you will better understand how to live, work and operate effectively in the global marketplace.
ESPO40018 CONTEMPORARY MARKETING APPLICATIONS 4 20 Digital, Technology, Innovation and Business How do consumers decide what event to attend, which product to buy or media to consume? Marketing is a key part of not only esports, but everyday life. In our Contemporary Marketing Applications module students learn the most effective ways of marketing to the newly formed, highly critical audiences that dominate the digital landscape. Covering the history of marketing, basic implementations and analysing the forefront of emerging contemporary approaches, students will not only discover how to reach their audience, but how to innovate and create lasting impact while doing so.
PERF50032 CONTEMPORARY PERFORMANCE 5 40 Digital, Technology, Innovation and Business In this module you will be given the opportunity to work collaboratively with a professional creative team on a contemporary musical theatre performance. Using skills and techniques learned throughout the course you will bring a musical from page to stage.
CCIF61057 CONTEXTUAL AND CRITICAL INVESTIGATION 6 30 Digital, Technology, Innovation and Business Is there an area of cultural production that you are passionate about, and you want to find out more? This module gives you that opportunity to conduct a significant critical investigation to explore an aspect of creative practice and culture more deeply than you have before. Whether you produce a written report, an audio essay, or an interactive digital publication, the process that you follow in this module will enable you to further enhance your critical thinking, communication, and problem-solving skills, and ultimately help you to gain a better understanding of your specialist field.
ELEC53119 CONTROL SYSTEM ANALYSIS 5 20 Digital, Technology, Innovation and Business The theory and principles of control systems have gained attention recently due to its increasing applications. This module will cover principles of feedback control and techniques that allow evaluation of a given system. Performance of control systems in several real-world applications will be covered. Computational methods used to analyse, interpret, and inform about a given control system will be studied. Simulation exercises and group work will be conducted to analyse practical systems considered a range of quality of services criterion.
GDEV40033 CORE PROGRAMMING CONCEPTS FOR GAMES 4 30 Digital, Technology, Innovation and Business Introduction to C++ provides you with an understanding of the fundamental concepts that underlie modern programming practices and techniques through a structured, problem-focused approach. This module links together your ability to understand a problem, create and test a solution, and reflect on the outcome of the work.
ACCT67014 CORPORATE ASSURANCE AND GOVERNANCE 6 30 Digital, Technology, Innovation and Business Corporate Assurance and Governance invite students to step inside the systems that keep organisations honest, accountable, and trusted. This dynamic module uncovers how audits really work, how risks and fraud are identified, and how internal controls and evidence support credible financial reporting, all within the legal, ethical, and regulatory frameworks that govern professional practice. Students explore the power and responsibility of boards of directors, audit committees, shareholders, and external auditors, and examine how governance codes shape real-world decision-making and corporate performance. Blending theory with practical insight and global perspectives, the module challenges students to think critically about who controls organisations and why, while developing the professional judgement and analytical skills essential for careers in accounting, auditing, finance, risk, and corporate leadership.
ACCT50554 CORPORATE FINANCE AND FINTECH 5 30 Digital, Technology, Innovation and Business Step into the role of a senior financial strategist in this module designed to navigate the complexities of global corporate finance and digital innovation. You will synthesise advanced theories in investment appraisal, business valuation, and capital structure to provide actionable intelligence for organisations operating in uncertain global markets. The curriculum is engineered to build your technological fluency, exploring how automation, AI, and blockchain are transforming modern financial systems and risk management. This module serves as a professional launchpad, equipping you with the strategic agility and executive confidence needed to manage multinational portfolios and excel in the global financial landscape.
FILM50635 CORPORATE PRODUCTION 5 20 Digital, Technology, Innovation and Business Corporate Production covers:Principles and practices of contemporary corporate videoWork-based learning with a production companyDevelop, manage, and produce client projectsProfessional practiceProduction company business practicesPre-production, production, and post-production techniques Problem solving
MKTG60356 CORPORATE REPUTATION AND ETHICS 6 20 Digital, Technology, Innovation and Business Understanding and managing the corporate reputation is critical to successful marketing in the digital age. In this module, you will investigate a broad range of new and emerging ethical issues faced by modern marketers which impact on corporate reputation. In the digital age, corporate reputation can be damaged in minutes as news spreads across digital platforms. In this module, you will learn how to plan for contingencies, crisis and disaster as well as how to manage and sustain the corporate reputation through creating a range of corporate communications to stakeholders following the tenets of corporate social responsibility.
ESPO60017 CORPORATE SOCIAL RESPONSIBILITY 6 20 Digital, Technology, Innovation and Business With high profile scandals from publishers such as Riot Games and Blizzard Entertainment, social responsibility is becoming a pressing issue for esports. This module will look at key areas such as: equality diversity and inclusion, sustainability, working conditions, consumer protection, ethical marketing and business and reputation management. As potential employees in this sector, it is vital that students of esports understand how and why social responsibility is important to the future sustainability of the sector. By the end of this module, students will be able to identify improvements, to innovate the approach to social responsibility for esports.
FILM60626 CRAFT SKILLS SHOWCASE 6 20 Digital, Technology, Innovation and Business Craft Skills Showcase will cover:Film and television careers Market analysisWhere to find film and television jobsNetworkingShowreels and brandingAdobe training for certification
COMP60035 CREATING MOBILE WEB APPS 6 20 Digital, Technology, Innovation and Business In choosing this module as a student you will develop knowledge in mobile app design, development and testing. You will cover mobile design as a broader domain to address architecture and practical planning for web design and development by using current technologies such as HTML5, CSS and JavaScript. You will also be introduced to current development environments and frameworks on both the client and server side. You will also use the latest API's and other emerging technologies.
PERF60022 CREATIVE COMPANY 6 40 Digital, Technology, Innovation and Business Pitch your project and let’s get creative! This module calls for innovation and teamwork as you apply your skills in a company setting from the initial concept to final realisation of a performance-based project.
CCIF40851 CREATIVE CULTURES: MAKING, RESEARCH & REFLECTION 4 30 Digital, Technology, Innovation and Business This introductory contextual module enables you to explore diverse cultural identities and examine how they influence creative expression. You will choose a topic related to your discipline and undertake guided research that informs the development of a creative artefact or technical output using materials and processes of your choice. Through investigating and celebrating cultural identities, you will develop a stronger understanding of the relationship between culture and creative practice, supporting your transition into higher-level study.
CCIF61045 CREATIVE ENTERPRISE 6 20 Digital, Technology, Innovation and Business This module will introduce you to working within the creative industries on a shoestring budget, guiding you through the design and implementation of a market-researched product or service. You’ll develop a viable business plan, and learn to promote, market, and retail your idea while maintaining financial records and summarising your project outcomes. Your project must align with your chosen specialism, helping you build valuable skills for both employment and self-employment. Throughout this module, you’ll enhance your organisational, networking, and communication skills, among others, while keeping an electronic blog to reflect on your weekly activities and experiences. This hands-on experience will add significant value to your CV, providing real-world business acumen to leverage in job applications, funding proposals, and interviews.
TOUR60231 CREATIVE ENTERPRISE 6 20 Digital, Technology, Innovation and Business Economies are powered by innovation. Much of that innovation derives from forward-thinking individuals who possess the drive, skills, and background to turn a business vision into reality. The importance of entrepreneurs extends beyond the effect those individuals have on their own companies as they impact broader communities, and, in some cases, even the world. This module will spur you into action and will guide you to create a company whose strengths match the prominent characteristics, skill set, knowledge and experience of its founder.
FILM50646 CREATIVE FILMMAKING 5 30 Digital, Technology, Innovation and Business Develop your filmmaker’s artistic identity within the Creative Filmmaking module. You will explore the boundaries of what filmmaking can be by exploring alternative filmmaking techniques and expanding your creativity. The module aims to broaden your filmmaking knowledge and understanding by blurring the lines between art and cinema. You will create a personal audio-visual project for your filmmaking portfolio that helps you stand out from the crowd and showcase your creativity.
CCIF50859 CREATIVE FUTURES (LIFE AFTER UNIVERSITY 1) 5 20 Digital, Technology, Innovation and Business In this module, you’ll delve into professional responsibilities, teamwork, and strategic planning. Reflect on how your skills have evolved throughout your Foundation degree and plan the next steps to achieve your personal aspirations. A key component of this module is working collaboratively to organise an activity or event that showcases your accomplishments to a broader audience. You’ll navigate professional considerations such as health and safety, permissions, funding, and information dissemination, equipping you with essential skills for a successful career in the creative industries.
CCIF61046 CREATIVE FUTURES AFTER UNIVERSITY 2 6 20 Digital, Technology, Innovation and Business This module offers you a unique opportunity to engage directly with career professionals to enhance your employability and focus on your career potential. You’ll explore various routes such as work practice, conducting case study research, visiting studios or commercial venues, and interviewing practitioners. You’ll conduct primary research relevant to your career aspirations and consolidate your findings with insights from industry and academic sources. Through this research, you’ll gain a deeper understanding of career and postgraduate opportunities, helping you set realistic career goals and prepare for entry into the creative industries. You will compile a comprehensive portfolio demonstrating your knowledge of the contemporary job market, including: - Evidence of professional interaction, such as case studies, industry reports, or work practice journals. - Interview skills and techniques. - Strategies for finding and responding to job advertisements. - CV preparation and personal promotion. - Professional presentation of your work. - Development and maintenance of industry contacts, including networking through online platforms like LinkedIn and professional groups. This module is designed to equip you with the necessary skills and insights to navigate the job market and secure employment in the creative industries, significantly enhancing your career prospects.
CCIF50866 CREATIVE HERITAGE 5 30 Digital, Technology, Innovation and Business Do you think about the ways that different arts and creative practices create our understanding of the past? What relevance do they have today and how do different audiences interpret our cultural history? What relevance does historical artefacts have today in creating our sense of place and identity? What are the issues facing creative practitioners when they represent the past? This module allows you to explore how historical stories have been represented within different creative practices and will allow you to analyse, interpret and create your own artefact to represent the past and impact on an audience.
FILM40242 CREATIVE MEDIA IN CONTEXT 4 30 Digital, Technology, Innovation and Business How have popular media shaped the way we see and understand the world? In this module, you will explore how genres such as drama, soap operas, documentaries, comedy, and children’s media are created, produced, and consumed. Through case studies, you will examine the creative, industrial, and economic factors that influence media production and audience engagement. You will also investigate representation, including LGBTQ+ and diverse cultural perspectives, and analyse how media texts are constructed to attract and sustain audiences, developing your research and critical analysis skills.
CCIF30169 CREATIVE PROJECT: MATERIALS, METHODS & MEANING 3 30 Digital, Technology, Innovation and Business This project-based module encourages you to experiment with materials, processes, and creative methods to produce a resolved piece of work. You will explore how meaning, narrative, and intention can be communicated through creative practice, supported by workshops and tutorials. Sustainability and ethical awareness are introduced as part of decision-making. This module helps you develop independence, problem-solving skills, and confidence in managing a creative project in preparation for final major work.
GDEV50057 CREATURE CONCEPT DESIGN AND SCULPTING 5 30 Digital, Technology, Innovation and Business Creature Concept Design and Sculpting invites you to bring creatures to life through a blend of anatomical study, imaginative design and digital sculpting. In this module, you will explore the foundations of creature creation, analysing real-world animal anatomy and form to design visually compelling, believable creatures for games, film and related creative industries.You will develop confidence in digital sculpting, a core industry skill used across games, VFX, practical effects and product design, and learn how professional artists move seamlessly between 2D concept art and 3D form. Through guided projects, you will explore the full creature design pipeline, from early research and exploratory sketches to refined production-ready designs and sculptural studies.The module balances creative experimentation with technical understanding, helping you make informed design decisions while building fluency in industry-standard tools and workflows. By the end of the module, you will have produced a visually rich body of work that demonstrates your ability to design, develop and communicate original creature concepts, strengthening both your portfolio and your confidence as a concept artist working across 2D and 3D.
ARCH60001 CRITICAL RESEARCH 6 20 Digital, Technology, Innovation and Business This module will require you to undertake a sustained and in-depth investigation into a specific subject area as part of a learning agreement made with the Module Tutor. Drawing on your growing knowledge of architectural history, theory, technology, urbanism and the arts, it will seek to expand and strengthen your competencies in intellectual inquiry, research, writing and presentation, and will encourage you to develop your own informed design agendas.
GDEV50058 CROSS REALITY 5 30 Digital, Technology, Innovation and Business Cross-reality technology offers novel means of interaction with both the real and virtual worlds. Freed from the limitations of a two-dimensional screen, you will learn how to design and implement physical and spatial experiences while considering the risks involved with the use of cutting-edge technologies. You will explore how designing for cross-reality devices differs from designing for traditional games, ensuring that you consider the human-in-the-loop and the effect of presence. From this design, you will create a playable demonstration of a game or application showcasing the implementation of the considerations you made.
GDEV60043 CROSS-PLATFORM DEVELOPMENT 6 30 Digital, Technology, Innovation and Business While working in a group, you will design and develop a game engine that will be able to deploy to different platforms. This module has you apply all the skills learned as part of your degree, as well as further refine your knowledge of platform-specific behaviours and optimise for them within a large-scale codebase.
TOUR40138 CUSTOMER EXPERIENCE, SERVICE CULTURE AND THE VISITOR ENVIRONMENT 4 30 Digital, Technology, Innovation and Business This module introduces you to how customer experiences are created, managed and evaluated within visitor-facing environments. You will explore service culture, customer behaviour and the design of inclusive and engaging visitor experiences. Through a simulated mystery shopper activity, you will design an evaluation tool and present professional feedback on service performance, helping you develop confidence in analysis, communication and reflective practice. The module provides a strong foundation for further study in visitor attraction, resort and service management.
COMP50037 CYBER OPERATIONS 5 20 Digital, Technology, Innovation and Business This module will teach you about how computer networks can be secured in addition to securing computer operating systems. All organisations are challenged with rapidly detecting cybersecurity breaches and effectively responding to security incidents. Teams of people in Security Operations Centres (SOC’s) keep a vigilant eye on security systems, protecting their organizations by detecting and responding to cybersecurity threats. This module covers cyber security including information/infrastructure security. This module aligns in topics to vendor qualifications for example the Cisco CyberOps Associate (CBROPS 200-201) qualification.
COMP40085 CYBER SECURITY AND ARTIFICIAL INTELLIGENCE 4 30 Digital, Technology, Innovation and Business In this module, you will learn some fundamental mathematical principles of artificial intelligence and machine learning and learn and practice several techniques for building and testing machine learning models. You will also learn about the principles of an Artificial Neural Network and be able to articulate the operation of the fundamental components and how they interact. You will learn about evolutionary algorithms, techniques for building adaptive and self-learning ML models. You will also learn about how machine learning can be applied to search for optimal solutions using multiple agents. You will also learn fundamental principles of cyber security, as well as how these fit into the wider computing landscape. You will also learn about core cyber security technologies and techniques, and how these are used to secure a wide range of computational systems and networks.
DSMM50002 DATA ANALYSIS AND VISUALISATION 5 20 Digital, Technology, Innovation and Business Utilising data and real-time adaptation of strategies is a modern business and marketing method. In this module, you will explore how analytics is used within and beyond social media, using powerful software to design your own data-based visualisations including dashboards and reports to inform business decision-making.
BUSM60012 DATA AND DECISION MAKING 6 20 Digital, Technology, Innovation and Business Data is of great importance of modern organisations. This module will explore the role and importance of information and data within organisations, tools and techniques for analysing and interpreting the data for the purposes of decision making, and tools and techniques for data presentation and visualisation. In addition, the module will cover the concepts and principles in business statistics.
BUSS40002 DATA AND DECISION MAKING 4 20 Digital, Technology, Innovation and Business Data is the currency of the 21st century. In this module, you will explore the increasingly pervasive role of data in society, and how organisations can capture and leverage data to better understand consumer preferences, tailor communication, anticipate changes in external environments and manage risk and uncertainty.
BUSM60025 DATA AND DECISION MAKING (DL) 6 20 Digital, Technology, Innovation and Business Data is of great importance of modern organisations. This module will explore the role and importance of information and data within organisations, tools and techniques for analysing and interpreting the data for the purposes of decision making, and tools and techniques for data presentation and visualisation. In addition, the module will cover the concepts and principles in business statistics.
DSMM50010 DATA DRIVEN DIGITAL MARKETING STRATEGY 5 30 Digital, Technology, Innovation and Business How can data transform the way you plan and deliver digital marketing?In this module, you’ll explore the analytics tools, techniques and insights that help you understand what digital audiences do, why they do it and how you can improve performance. You’ll learn how to interpret data trends, visualise information clearly and apply strategic frameworks to build effective multi-channel campaigns. By turning real digital evidence into confident decision-making, you’ll develop practical skills that prepare you for data-informed roles across marketing, insight, and digital strategy.
COMP50116 DATA STRUCTURE AND ALGORITHMS 5 30 Digital, Technology, Innovation and Business In this module, you will learn about further coding, data structures and algorithms, and practice these principles by producing applications. The module has a heavy focus on being hands on so you will be exposed to many simulation and case study exercises to trial out and develop your skills. Allied to practical hands-on activity you will also develop your evaluation skills.
ARCH40000 DESIGN AND REPRESENTATION 1 4 20 Digital, Technology, Innovation and Business This exciting hands-on module utilises the extensive resources of the school to support you in developing the skills necessary to explore and communicate your ideas effectively. The focus of this module will be on model making and you will be given access and support to use the school materials workshops and the SmartZone as part of this module and further instruction in specific areas or techniques will be offered where applicable as part of the University Technical (TI) Instruction programme.
ARCH50001 DESIGN AND REPRESENTATION 2 5 20 Digital, Technology, Innovation and Business In this module, you will develop skills to communicate your designs and ideas effectively, applying subjects outside of the immediate context architecture to architectural design and representation. Through short projects, you will explore the influence and knowledge of fine arts and how they can be applied to architecture to develop architectural design and representation skills. This module utilises the extensive resources of the school to support you in developing the skills necessary to explore and communicate your ideas effectively. You will be given access and support to use the school arts' workshops, CAD rooms and the SmartZone as part of this module, and further instruction in specific areas or techniques will be offered where applicable as part of the University Technical Instruction (TI) programme. A series of short learning assignments will help to further develop your skills in digital drawing (CAD), graphical representation, model making, 3D modelling software and photography.
MECHP0071 DESIGN AND TECHNOLOGY PLACEMENT P 120 Digital, Technology, Innovation and Business
ARCH40001 DESIGN CULTURES 1 4 20 Digital, Technology, Innovation and Business This module will engage with the key movements, styles, and theories in architecture, from antiquity to the late twentieth century, through the discussion and consideration of typologies, issues and scales relating to those being considered in Design Studios 1 and 2. Through, discussion, debates, visits, seminars, lectures and your own research, you will compare and contrast their variety; the materials of their production; the historical and cultural contexts of their realisation and the theories and debates arising from their subsequent evaluation. Doing this will reveal the dynamic evolution of architecture over time and the way in which the referencing of historical precedent in popular culture and the arts, contributes to the canon of our current architectural, precedents and thinking. Relating your understanding from this module to your projects in studio will help you to develop the skills necessary for effective conceptual and critical thinking.
ARCH50002 DESIGN CULTURES 2 5 20 Digital, Technology, Innovation and Business In this module you will continue to engage with the key movements, styles and theories in architecture, from antiquity to the late twentieth century, through the discussion and consideration of the seminal buildings relating to the specific typologies being considered in Design Studios 3 & 4. Through, discussion, debates, visits, seminars, lectures and your own research, you will compare and contrast their variety; the materials of their production; the historical and cultural contexts of their realisation and the theories and debates arising from their subsequent evaluation. Your engagement in this module will expand your understanding of the evolution of architecture through time and the way in which it is referenced in popular culture and the arts and in your own work to inform your emerging architectural position.
GRAP40114 DESIGN EXPLORATION 4 30 Digital, Technology, Innovation and Business This 30-credit module introduces you to the practical application of graphic design across contemporary digital and print platforms. You will build on core creative and technical skills while exploring how design communicates ideas, builds brands, and engages audiences in real-world contexts.Through project-based learning, you’ll gain hands-on experience with industry-standard tools and processes, including layout, typography, image-making, branding, moving image and digital design. The module encourages experimentation, problem-solving, and critical thinking, helping you translate creative concepts into effective visual outcomes.
PROD50119 DESIGN FOR PRODUCTION 5 30 Digital, Technology, Innovation and Business This module develops your understanding of designing for production within professional and commercial contexts. You will explore how creative ideas are translated into resolved outcomes for product, furniture and ceramics, responding to manufacturing processes, materials and market expectations. Through studio-Based project work, you will consider style, form, function and perceived quality while refining your research, communication and reflective skills.
GDEV30002 DESIGN FOUNDATIONS 3 30 Digital, Technology, Innovation and Business This module introduces you to the process of games design and creation. You will learn how to design gameplay experiences by analysing existing game design theory and deconstructing existing games.
GRAP40117 DESIGN FUNDAMENTALS 4 30 Digital, Technology, Innovation and Business Unleash your creative potential and redefine visual communication in our future facing Design Fundamentals 30 credit module. Master essential design principles, fundamentals of typography, hierarchy and visual communication language, cutting-edge digital tools, and innovative problem-solving techniques to transform your bold ideas into impactful reality. Join a collaborative community of creative visionaries where your unique voice will be nurtured, preparing you for an exciting role in a dynamic of design.
ARCH40002 DESIGN PROCESS - STUDIO 2 4 40 Digital, Technology, Innovation and Business This second design module will engage in the creative consideration of a current issue, in the specific context of the terraced streets surrounding the University. In response to a pertinent proposition made by the module tutor and relating to the futureproofing of the existing housing stock in the city, you will be challenged to propose a small-scale, but radical intervention into an existing terraced house, its garden or its street, and which is capable of wider implementation. This module will invite questions about, scale, security, privacy, light, social behaviours, sustainability, materiality, and comfort, investigate key ideas around reuse, adaptation and retrofit, and further develop your skills in the consideration, evaluation, and communication of relevant and radical design ideas using a range of techniques, materials, and scales.
ARCH50003 DESIGN RESOLUTION - STUDIO 4 5 40 Digital, Technology, Innovation and Business This third design module considers the role of architecture in the wider context of urban design theory and specifically as part of the ongoing transformation and regeneration of post-industrial towns and cities such as Stoke-on-Trent. Testing ideas through a series of short design exercises focused on specific sites in the city, and culminating in a more substantive intervention which will include a small public building and an associated urban space, you will be introduced to urban catalyst theory and then engage with the principle of organic regeneration through small scale local intervention by communities and small groups.
GRAP50113 DESIGN WITH IMPACT 5 30 Digital, Technology, Innovation and Business This module explores how meaning and information are communicated through visual language, with a particular focus on contemporary, planet-centred approaches to design. You will investigate practical methods of visual problem-solving across a broad range of media, developing an understanding of how different formats shape the messages they convey. Through hands-on experimentation, you will learn to express information in dynamic, engaging and innovative visual forms.
MUSI40638 DEVELOPING MUSIC AND SOUND PRACTICE 4 30 Digital, Technology, Innovation and Business Refine your workflow. Elevate your sound. Produce like a pro.Take your production skills to the next level with advanced DAW techniques, professional recording practices, creative sound design, and industry-standard mixing and effects. Learn how top records are made while developing polished, professional projects ready for the real world.
PHOT50663 DEVELOPING PHOTOGRAPHIC PRACTICE 5 30 Digital, Technology, Innovation and Business How can you construct a coherent photographic project?This module enables you to develop a self-directed body of work through one of three thematic pathways. You will refine conceptual aims, undertake contextual research and apply intermediate photographic methods to build a coherent visual enquiry. This prepares you for advanced, independent practice in your final year.
DSMM40006 DIGITAL CONTENT & SOCIAL MEDIA STRATEGY 4 30 Digital, Technology, Innovation and Business Can you turn ideas into scroll-stopping content?In this module, you’ll learn how to plan, create and share digital content that connects brands with their audiences. You’ll explore how different social-media platforms work, use guided creative techniques to produce engaging posts and short videos, and evaluate what makes campaigns perform well. Alongside hands-on practice, you’ll discuss ethical and sustainable digital marketing. By the end, you’ll have built the creative and strategic foundations to progress towards a career in digital marketing, communications or content management.
DSMM40001 DIGITAL CONTENT CREATION 4 20 Digital, Technology, Innovation and Business Digital content creation is becoming ultra-valuable in a world where content is key. In this module, you will develop skills to help you create, plan and schedule effective digital marketing content, including writing techniques for different media formats such as blogging, digital storytelling and podcasting.
DSMM50009 DIGITAL CUSTOMER EXPERIENCE 5 20 Digital, Technology, Innovation and Business Customer behaviour has dramatically changed with the digital revolution. This module provides you with insights into the digital customer experience and highlights ways to adapt to this changing market, allowing you to fulfil customers’ strategic needs. It will provide the knowledge and skills to select appropriate channels to market to meet objectives. It will also help to ensure you provide the desired customer experience, by understanding the customer’s journey while complying with relevant legislation and regulation.
ELEC53121 DIGITAL ELECTRONICS PRINCIPLES AND APPLICATIONS 5 20 Digital, Technology, Innovation and Business The module will comprehensively cover the principles of digital systems design and implementation, exploring their diverse applications. Through engagement with this module, students will develop the skills to investigate real-life challenges, enabling them to adeptly design digital-based system solutions tailored for practical applications.
FILM50636 DIGITAL FEATURE FILM PRODUCTION 5 40 Digital, Technology, Innovation and Business Digital Feature Film Production allows you to examine the principles and practices of feature film production and the different film crew roles and responsibilities. It also considers some of the working on a film set professional practice and the ways in which different genres are explored through cinematography, sound, and editing. Pre-production and studio tests will enable you to consider the ways of creating films and the advanced post-production techniques needed to realise a final short film.
FILM40235 DIGITAL FILM AND TV PRACTICAL SKILLS 4 40 Digital, Technology, Innovation and Business You will develop your theoretical, practical and technical understanding of filmmaking practice to engage in the development, pre-production, production and post-production aspects of fiction filmmaking. You will develop a range of entrepreneurial skills that will support your future career aspirations and consider the practices and processes of professional practitioners use these to inform the production of your own short film. You will learn key aspects of scriptwriting, pitching, budgeting and developing film branding. Positioning your film in context, you will consider the distribution strategy and create marketing materials for your film.
COMP50038 DIGITAL FORENSICS 5 20 Digital, Technology, Innovation and Business A digital forensic investigation is a special case of a forensic investigation where the procedures and techniques are used to make the use of target digital artefacts while allowing the findings to be presented in a Court of Law. The analysis of digital evidence is a very structured and formal process. The module will allow students to develop knowledge and understanding of digital forensics, focusing on different platforms (including computers, mobile phones, and smartphones/tablets).
COMP50117 DIGITAL FORENSICS FUNDAMENTALS 5 30 Digital, Technology, Innovation and Business Ever wondered what are the key elements in Digital Forensics? Well in this module, you will learn the principles and practice of digital forensic investigation, focusing on how digital evidence is acquired, analysed, and presented in a forensically sound manner. You will explore forensic methods across a range of digital platforms, including computers and mobile devices, and gain practical experience using industry-standard tools and techniques. The module develops both technical and professional skills required for digital forensic investigations in legal and organisational contexts.
GRAP50112 DIGITAL FUTURES 5 30 Digital, Technology, Innovation and Business How are emerging digital technologies reshaping the way we communicate visually? In this module, you’ll explore how digital and emerging technologies influence contemporary visual communication. Through practical, research-informed projects, you’ll tackle visual problems in multiple ways, experimenting with creative thinking, digital tools, and screen-based media. You’ll consider design fundamentals, semiotics, and audience communication to develop professional visual solutions. Building on skills from Level 4, the module supports your progression towards confident, industry-aware visual communication practice.
CCIF50867 DIGITAL JOURNEYS: UX & UI DESIGN 5 30 Digital, Technology, Innovation and Business Designing intuitive and engaging digital experiences is central to today’s creative industries. You’ll explore user experience (UX), user interface (UI) and digital design through industry-informed creative briefs. You’ll investigate user behaviour, journeys and emotional responses, applying principles of psychology, flow and interaction design. Through hands-on prototyping and workshops, you’ll develop digital concepts across a range of contexts.
DSMM60003 DIGITAL MARKETING LEADERSHIP AND CHANGE MANAGEMENT 6 30 Digital, Technology, Innovation and Business How do you lead digital marketing teams through rapid change, new technology and rising ethical expectations?In this module, you’ll explore leadership and change management through the lens of digital marketing transformation. You’ll evaluate how data and AI tools reshape marketing roles, workflows and decision-making, and you’ll learn how to plan change that builds capability, manages stakeholder resistance and protects trust. By creating an evidence-based change proposal and communicating it for professional audiences, you’ll develop the strategic leadership skills needed for digital marketing management and transformation roles.
DSMM40004 DIGITAL MARKETING PRACTICE & ANALYTICS 4 30 Digital, Technology, Innovation and Business Ever wondered what happens behind the scenes of online campaigns?In this module, you’ll learn how digital marketers use data to measure performance and make decisions. You’ll explore the tools and analytics that show how audiences interact with websites, emails and social media, then use real or simulated data to uncover insights. Through guided practical sessions, you’ll interpret results, create reports and understand what drives digital success. By the end, you’ll be able to apply key digital marketing tools confidently and communicate insights that support effective, ethical marketing decisions.
DSMM50001 DIGITAL MARKETING STRATEGY 5 20 Digital, Technology, Innovation and Business Effective planning and strategies are key to success in marketing. In this module, you will explore the role of digital technology in business and how to develop and implement impactful digital marketing strategies to achieve the ambition and growth of organisations.
MKTG40327 DIGITAL MARKETING TECHNIQUES 4 20 Digital, Technology, Innovation and Business This module focuses on the importance of the ever-evolving, dynamic digital landscape. You will develop skills to improve digital marketing performance and explore the challenges and opportunities within the digital environment. You will also use a range of tools to plan how to enhance an organisation’s effectiveness in the digital age.
ESPO40017 DIGITAL MEDIA PLATFORMS 4 20 Digital, Technology, Innovation and Business Esports thrives on the media platforms that make up the digital ecosystem. Dive into the research that directs platforms to govern users in the ways they do, and the ways to make the most of the algorithms they operate upon. Understand the importance of platform responsibility in a budding industry and how it all ties together to propel your presence in esports to the front of the digital landscape.
FILM60627 DIGITAL POST PRODUCTION AND EXHIBITION 6 20 Digital, Technology, Innovation and Business Digital Post Production and Exhibition brings a digital film product to market and considers the commercialisation of your art. The module will examine key factors that influence (and measure) a successful exhibition strategy, including marketing, timing, competition, and width of release. You can personalise learning by extending your knowledge and craft skills in the pursuit and implementation of either the post-production or launch of the 72-hour digital feature film.
GDEV40005 DIGITAL SCULPTING AND STYLISED ASSETS 4 20 Digital, Technology, Innovation and Business From The Legend of Zelda to Fortnite the world of stylised game art is vast, but what exactly is stylised game art? In this module you will not only find that out but be introduced to industry level digital sculpting and asset creation techniques. By the end of this module, you will be modelling stylised game ready models ready for today’s PC and console games.
GDEV40034 DIGITAL SCULPTING STUDIO: CHARACTERS AND GAME ASSETS 4 30 Digital, Technology, Innovation and Business In this studio-based module, you’ll work as a character and asset artist within a collaborative production team, creating stylised characters and game assets designed for use in a shared, playable game world.The focus is on strong visual language, clear shapes, bold silhouettes and appealing proportions (rather than realistic anatomy), reflecting the stylised approaches used in many modern games.You’ll sculpt a stylised character and a set of game-ready assets, developing them through a simplified production pipeline that mirrors professional studio practice. Alongside hands-on sculpting, you’ll learn how assets are prepared for real-time use, considering topology, baking and optimisation so your work can be shared and integrated by others.Studio-style reviews, feedback sessions and collaborative working help you build confidence talking about your work, responding to critique and contributing effectively within a team. By the end of the module, you’ll have portfolio-ready characters and assets that feed directly into a larger playable environment, giving you a clear sense of how stylised sculpting fits into real-world game development pipelines.
ESPO30007 DIGITAL SKILLS AND PRACTICE 3 20 Digital, Technology, Innovation and Business Every course and workplace has certain skills that people need to flourish in that environment. These are skills that everybody is expected to know but people don’t always get taught. This module will take you through the basic skills you need to begin to thrive at university and beyond into the professional world, and teach you why they are so important.
PROD40112 DIGITAL TOOLS FOR DESIGN PRACTICE 4 30 Digital, Technology, Innovation and Business A designer’s ability to visually communicate a concept is fundamental. In this module you’ll be introduced to software that allows you to successfully develop, communicate and represent your ideas. You will learn to utilise visualisation tools to produce high-quality communication material. You will model and render 3D objects and learn how to export digital models for 3D printing and technical drawings. You’ll follow on-screen demonstrations contribute to workshops and develop the ability to apply learning to other design projects.
BUSM30005 DRIVING BUSINESS PERFORMANCE 3 30 Digital, Technology, Innovation and Business How can you measure and understand how well an organisation is performing? Discover how businesses measure success and make smarter decisions. This module shows you how to interpret data, track performance, and plan effectively without needing a finance background. You’ll explore KPIs, dashboards, and practical analytics, gaining skills to understand any organisation’s performance and make informed decisions.
PLAC00002 DTIB INDUSTRIAL PLACEMENT P 120 Digital, Technology, Innovation and Business
ELEC53122 ELECTRIC VEHICLES 5 20 Digital, Technology, Innovation and Business The module allows you to explore various electric vehicle propulsion systems. You will develop an awareness of various energy storage techniques and the charging infrastructure available to each vehicle. Additionally, using Computational Fluid Dynamics, you will also study a typical vehicle battery cell and evaluate its performance against a given criteria. You will also have the opportunity to investigate critical components practically in our Electric Vehicle workshop.
ELECP0001 ELECTRICAL & ELECTRONIC PLACEMENT P 120 Digital, Technology, Innovation and Business
ENGG40013 ELECTRICAL AND ELECTRONIC PRINCIPLES 4 15 Digital, Technology, Innovation and Business Electrical engineering is mainly concerned with the movement of energy and power in electrical form, and its generation and consumption. Electronics is mainly concerned with the manipulation of information, which may be acquired, stored, processed or transmitted in electrical form. Both depend on the same set of physical principles, though their applications differ widely. A study of electrical or electronic engineering depends very much on these underlying principles; these form the foundation for any qualification in the field and are the basis of this unit.The physical principles themselves build initially from our understanding of the atom, the concept of electrical charge, electric fields, and the behaviour of the electron in different types of material. This understanding is readily applied to electric circuits of different types, and the basic circuit laws and electrical components emerge. Another set of principles is built around semiconductor devices, which become the basis of modern electronics.
ELEC53118 ELECTRICAL MACHINES 5 20 Digital, Technology, Innovation and Business This module will provide you with a thorough understanding of electric machines, their operating principles and enable you to design, develop, test, and validate them using mathematical and simulation models and provide you with some hands-on experience.
ENGG40014 ELECTRICAL MACHINES 4 15 Digital, Technology, Innovation and Business Electrical machines can be found in manufacturing, transport, consumer appliances and hospitals. People will come across them every day in their home and at work. They convert energy in three ways: transformers which change the voltage level of an alternating current; motors which convert electrical energy to mechanical energy; and generators which convert mechanical energy to electrical energy. Transducers and actuators are also energy converters, and can be found in a wide range of industrial and domestic applications.This unit introduces you to the characteristics and operational parameters of a range of electromagnetic powered machines that are used in a variety of applications. Among the topics included in this unit are: principles underlying the operation and construction of transformers, induction motors, synchronous machines, electromagnetic transducers, actuators, and generators; and operating characteristics of electrical machines such as voltage, current, speed of operation, power rating, electromagnetic interference (EMI) and efficiency.On successful completion of this unit you will be able to identify the constructional features and applications of transformers; investigate the starting methods and applications of three-phase induction motors and synchronous machines; investigate the types of generator available in the industry by assessing their practical application; and analyse the operating characteristics of electromagnetic transducers and actuators.
ENGG51014 EMBEDDED SYSTEMS 5 15 Digital, Technology, Innovation and Business An embedded system is a device or product which contains one or more tiny computers hidden inside it. This ‘hidden computer’, usually a microcontroller, is used to control the device and give it added ‘intelligence’. Embedded systems are a key aspect of modern engineering and are applied in areas as diverse as automotive, medical, and industrial, and in the home and office. In many cases, embedded systems are linked together in networks. Embedded systems are the basis of a new wave of engineering design and practice, notably in machine-to-machine communication and in the Internet of Things.This unit builds on introductory knowledge you have already gained in electronic circuits. It develops your knowledge of computer hardware, focussing on the small, low-cost type of computer (i.e. a microcontroller), usually used in embedded systems. It then develops skill in devising circuits which operate external to the microcontroller and interface with it; generally, these relate to sensors, actuators, human interface or data transfer. In parallel with this, you will be developing programming skills, writing programmes which download straight to the microcontroller and cause it to interact with its external circuit. You will also explore the wider context of embedded systems, learning how they are applied in ‘hi-tech’ applications, in many cases revolutionising our ability to undertake certain activities.Unit assessment will require the design, development, construction and commissioning of an embedded system, meeting a given design brief; this will develop skills which are in much demand in industry. A written assignment, exploring one or more of the many fast-moving embedded system applications in use today, will also be completed.
ELEC53117 EMBEDDED SYSTEMS: PROGRAMMING AND APPLICATIONS 5 20 Digital, Technology, Innovation and Business This module will enable you to design, develop, and implement programs in an embedded environment as well as evaluate the environmental and societal impacts of the systems. This will include learning how to program in C, choosing appropriate hardware and implementing timers, counters, interrupts initially. This will then be used in conjunction with suitable hardware to enable you to communicate this data to another device. You will consider and evaluate the security risks for such systems and suggest ways in which this can be mitigated.
GDEV60016 EMERGENT GAMES TECHNOLOGIES 6 20 Digital, Technology, Innovation and Business Innovation often comes from experimentation, and innovations within the game space are no different. With the constant evolution of game technologies, engines and physical devices, often game engines are being used as solutions to design problems in unconventional ways. This module allows you to explore emergent game technologies to create unique, innovative solutions to a wide range of potential design problems. You will perform some research into new game technologies, devise and develop innovative solutions to these design problems through an iterative development cycle, offering you an alternative perspective on traditional emergent games technologies.
COMP63058 EMERGING ISSUES IN SECURITY, PRIVACY AND FORENSICS 6 30 Digital, Technology, Innovation and Business In this advanced module, you will explore the cutting-edge challenges facing cyber security professionals at the intersection of security, privacy, and digital forensics. You will critically examine emerging threats, from AI-powered attacks to supply chain compromises, whilst investigating the complex privacy implications of modern security technologies. Through hands-on forensic investigations, you will develop advanced skills in digital evidence acquisition, analysis, and presentation using industry-standard tools including EnCase, FTK, and Volatility. You will tackle contemporary challenges including cloud forensics, encrypted device analysis, and mobile device investigation. Beyond technical skills, you will critically evaluate the legal, ethical, and societal dimensions of security and forensics work. You will examine how privacy legislation shapes organisational security practices, analyse the tensions between security requirements and civil liberties, and develop the professional communication skills needed to present findings to technical, legal, and executive audiences.
ESPO60015 EMERGING MEDIA & TECHNOLOGIES 6 20 Digital, Technology, Innovation and Business The decision makers in Esports are always looking for the ‘next big thing’ to captivate their audiences, bring a new technique to their team or revolutionise their workflow. Finding it before your competitors will give you a big edge in the battle for growth in a well-populated space and help you stand out amongst the crowd. In this forward focussed module, you will analyse esports and adjacent industries to identify disruptive and emergent techniques, technologies, ideas and concepts that could be the key to success and how to appropriately respond to those found by competitors. Students will judge how effective they are, discuss how they could produce their own content featuring one of these concepts, or even propose some entirely new ideas to drive innovation in the esports industry forward.
COMP60034 EMERGING TECHNOLOGIES 6 20 Digital, Technology, Innovation and Business For this module you will be expected to undertake independent guided research in order to address an identified emerging technology area / challenge and present your findings as both a research paper and seminar presentation. This will extend your knowledge in a particular computing field to give you a cutting-edge advantage in the future workplace.
ACCT40328 EMPLOYABILITY SKILLS FOR FINANCIAL INDUSTRIES 4 30 Digital, Technology, Innovation and Business Ready to build the skills that make you stand out in the financial sector?In this module, you’ll explore how to develop your personal and professional strengths, work effectively in teams, think critically, and use digital tools confidently. You’ll also learn how to conduct research, reflect on your progress, and present your ideas clearly. These skills will help you become a self-aware, adaptable, and employable graduate, ready to succeed in the financial industry and progress in your career.
GDEV30000 ENGINE FOUNDATIONS 3 30 Digital, Technology, Innovation and Business This module introduces you to games development using games engines. By utilising existing game frameworks, you will learn the foundations of level creation and scripting in Unreal Engine.
ELEC33001 ENGINEERING COMMUNICATIONS AND STUDY SKILLS 3 20 Digital, Technology, Innovation and Business This module aims to equip you with the professional world of communication and reflection. The focus here will be on teamwork, reflection and communication skills. You will gain the ability to follow professional team forming theories in order to firstly, understand the strengths of your team and how best to utilise them for your organisation’ requirements. Topics covered include, teamwork, communication, reflection, presentation skills, report writing skills and group dynamics.
ENGG40004 ENGINEERING DESIGN 4 15 Digital, Technology, Innovation and Business The tremendous possibilities of the techniques and processes developed by engineers can only be realised by great design. Design turns an idea into a useful artefact, the problem into a solution, or something ugly and inefficient into an elegant, desirable and cost effective everyday object. Without a sound understanding of the design process the engineer works in isolation without the links between theory and the needs of the end user.The aim of this unit is to introduce you to the methodical steps that engineers use in creating functional products and processes; from a design brief to the work, and the stages involved in identifying and justifying a solution to a given engineering need.Among the topics included in this unit are: Gantt charts and critical path analysis, stakeholder requirements, market analysis, design process management, modelling and prototyping, manufacturability, reliability life cycle, safety and risk, management, calculations, drawings and concepts and ergonomics.On successful completion of this unit you will be able to prepare an engineering design specification that satisfies stakeholders’ requirements, implement best practice when analysing and evaluating possible design solutions, prepare a written technical design report, and present your finalised design to a customer or audience
MECH43024 ENGINEERING DESIGN AND PRACTICE 4 20 Digital, Technology, Innovation and Business This module will provide you an opportunity to understand the advantages of design processes, research, analyse and develop potential design solutions that can be realised from concept through to prototyping. You will document the stages of the design and development process demonstrating methodology and project management skills to achieve the set aims and objectives of the project.
ENGG40005 ENGINEERING MATHEMATICS 4 15 Digital, Technology, Innovation and Business The mathematics that is delivered in this unit is that which is directly applicable to the engineering industry, and it will help to increase your knowledge of the broad underlying principles within this disciplineThe aim of this unit is to develop your skills in the mathematical principles and theories that underpin the engineering curriculum. You will be introduced to mathematical methods and statistical techniques in order to analyse and solve problems within an engineering contextOn successful completion of this unit you will be able to employ mathematical methods within a variety of contextualised examples, interpret data using statistical techniques, and use analytical and computational methods to evaluate and solve engineering problems.
MATH43022 ENGINEERING MATHEMATICS 1 (A-LEVEL) 4 20 Digital, Technology, Innovation and Business Mathematical tools play a crucial role in engineering to solve real-world problems. As an engineer, you are expected to have extensive problem-solving skills for the design, innovation, optimisation, precision, and accuracy of systems. In this module, you will encounter a wide variety of mathematical techniques including algebra, trigonometry, complex numbers, matrices, probability theory, and basic and advanced calculus techniques to develop your analytical ability and problem-solving skills essential for engineering study.
MATH43021 ENGINEERING MATHEMATICS 1 (NON A-LEVEL) 4 20 Digital, Technology, Innovation and Business This module will provide you with the mathematical concepts required to support your degree level learning, including Algebra, Trigonometry, Complex Numbers and Calculus.
MATH53012 ENGINEERING MATHEMATICS 2 5 20 Digital, Technology, Innovation and Business This module will provide students with sufficient mathematical tools and techniques to tackle a variety of engineering problems.
MECH43023 ENGINEERING MECHANICS 4 20 Digital, Technology, Innovation and Business Mechanics is applied in many areas of engineering including aeronautical, automotive, electrical & electronics, mechanical and so on. This module covers the concepts related to mechanics. In addition to the theoretical principles and their numerical applications, students will also get an opportunity to verify the bending moment principles in the mechanics lab.
MECH33021 ENGINEERING PRINCIPLES 3 20 Digital, Technology, Innovation and Business Fundamentals concepts and Principles are indispensable in the field of engineering, serving as essential instruments for tackling practical challenges. Engineers are required to possess problem-solving abilities to design and develop systems and ensure their efficiency, precision, and accuracy. Throughout this module, you will explore a diverse range of Fundamental Engineering Principles, such as Vectors Analysis, Equations of Motion, Statics and Dynamics, Fluid Mechanics and Circuit Analysis, and Digital Electronics. These tools are designed to enhance your fundamental understanding and analytical capabilities and increase your problem-solving skills, equipping you with the necessary expertise for engineering tasks.
ENGG53006 ENGINEERING PRODUCT COMMERCIALISATION 5 20 Digital, Technology, Innovation and Business This module equips you with the commercialisation aspect of Engineering and products. This module will give you knowledge of business and customer requirements before indulging in R&D or improvement of currently available products in the market. How and why is marketing important? What do you find out from a PESTLE analysis and a TOWS analysis? You will develop an understanding of Project Management, Change Management and Quality Management.
ENGG43003 ENGINEERING PROFESSIONAL DEVELOPMENT 4 20 Digital, Technology, Innovation and Business It’s never too early to start preparing for a professional career in engineering. Placements and graduate opportunities require you to demonstrate your potential. This module will support you in reflecting and developing your communicating skills and to be aware of goal setting and networking. You will also apply techniques and knowledge, analyse and evaluate problems and create solutions through a variety of activities using industry standard software to communicate your abilities.
ENGG63031 ENGINEERING PROJECT 6 40 Digital, Technology, Innovation and Business The Engineering Project module will provide an opportunity to design and implement your own large-scale project of investigation, experimentation and analysis. By using the wide-ranging skills you have developed during your course, you will be able to use practical measurement, design, implementation and, above all, creativity to devise and develop a solution based on sound engineering principles. It’s going to be an integrative project that allows you to deploy and extend the range of skills and knowledge you have previously and concurrently developed in your chosen course.
MECH43025 ENGINEERING THERMOFLUIDS 4 20 Digital, Technology, Innovation and Business This module will provide students with sufficient thermo-fluid fundamental knowledge and practical to understand and tackle thermo-fluid concepts for engineering applications
BIAE50006 ENTERPRISE IN PRACTICE 5 20 Digital, Technology, Innovation and Business In this module you will use business simulation tools and immerse yourself in a modern business environment, exploring functional team dynamics to execute business strategy
BIAE50004 ENTERPRISE IN PRACTICE 5 20 Digital, Technology, Innovation and Business In this module you will use business simulation tools and immerse yourself in a modern business environment, exploring functional team dynamics to execute business strategy
BUSM60013 ENTREPRENEURIAL STRATEGY 6 20 Digital, Technology, Innovation and Business Strategy is key in business planning and entrepreneurial success. In this module, you will explore the strategic concepts required to identify, explore and exploit entrepreneurial opportunities and create and sustain competitive advantage.
GDEV40035 ENVIRONMENT CONCEPT DESIGN 4 30 Digital, Technology, Innovation and Business Environment Concept Art introduces you to the fundamental skills and workflows used to design compelling environments for games and film.You will research and develop visual ideas, explore composition and lighting, and produce environment concept designs supported by design sheets and call-out documentation that clearly communicate form, mood and visual intent. Alongside individual creative development, you will collaborate with peers on a shared environment brief, gaining early experience of working within a studio-style setting.The module places emphasis on clear visual communication, iteration through feedback and professional presentation, helping you build a strong foundation for further study in game art and concept art practice.
GDEV60047 ENVIRONMENT DESIGN FOR PRODUCTION 6 30 Digital, Technology, Innovation and Business This module is built around real-world production briefs, challenging you to design striking, believable environments that communicate story, mood, and scale at a professional level.You’ll develop high-impact environment and keyframe concepts designed to stand out in a competitive portfolio. Throughout the module, you’ll explore industry-standard workflows used across games, film, and TV, blending creativity with technical confidence.From setting up your creative toolset and building reusable 3D asset libraries, to producing cinematic 3D renders and refining them in 2D concept art packages, you’ll move through a modern hybrid pipeline used by professional concept artists. By the end of the module, you’ll have a polished body of work and a deep understanding of environment design for production, ready to showcase your ability to translate ideas into production-ready visuals.
GDEV60048 ENVIRONMENTS AND PROPS FOR INDUSTRY 6 30 Digital, Technology, Innovation and Business This final-year module is your opportunity to operate as a professional environment artist, tackling industry-style environment art briefs that mirror the expectations of studio art tests and graduate roles.Building on the real-time environment workflows developed at Level 5, you will design and produce a small but highly polished real-time environment, centred around a hero prop or strong visual focal point. Working to defined briefs with set deliverables, visual styles and technical constraints, you will push both the artistic quality and technical sophistication of your work.The module explores cutting-edge environment art pipelines, including advanced Unreal Engine workflows, procedural and semi-procedural content creation, sophisticated material and shader systems, and professional lighting and presentation techniques. You will focus on composition, visual storytelling, optimisation and performance-aware scene assembly, ensuring your environment not only looks impressive but functions effectively in a real-time context.Through iterative development, critique and refinement, you will work towards producing a portfolio-ready environment piece that demonstrates specialist environment and prop art skills, technical confidence and industry readiness. By the end of the module, you will have a substantial, professional-quality environment project that clearly communicates your creative intent, technical decision-making and suitability for environment art roles within the games industry.
ESPO40014 ESPORTS IN CONTEXT 4 40 Digital, Technology, Innovation and Business What is esports and why is it important? On this module, students will develop an introductory understanding of esports in relation to its history, key concepts and ideas, its culture, and current pressing topics/issues. From here, students will begin to speculate on esports’ future to consider where the next big development could come from to further revolutionise the industry. Students will also be introduced to the discipline of academic writing, including an introduction to research and Harvard referencing.
ESPO50021 ESPORTS POLICY IN ACTION 5 20 Digital, Technology, Innovation and Business The governing bodies and regulatory authorities who lay down the laws in esports are many and varied, but who are they, and what do they really do? Identify areas of research to inform ourselves about traditional governance methods in sport to ensure stakeholders in professional esports are fully protected, and justify how approaches should be changed to appropriately cater for the unique needs surrounding esports. How is the government treating our sector, and what could they be doing more or less of to assist us in innovating and driving forward?
MUSI40637 ESTABLISHING MUSIC AND SOUND PRACTICES 4 30 Digital, Technology, Innovation and Business Discover how professional music and audio are made as you learn the fundamentals of Digital Audio Workstations and studio practice. From microphones and recording techniques to MIDI, beat-making, and effects, this module gives you the essential skills to start producing with confidence.
COMP50039 ETHICAL HACKING 5 20 Digital, Technology, Innovation and Business The wide development of technologies has further destabilised the already fragile balancebetween the defenders and the attackers of computing infrastructures. Human society is dependent onvulnerable computers controlling priceless information. In this information environment, organizations havebeen forced to allocate considerable resources for protecting their information assets. Unfortunately,worldwide statistics are indicating that things do go wrong, with catastrophic results most of the time. In thelast 34 years we have learned that most risks cannot be avoided. Instead we should try to control them, tosome extent, in a practical and cost-effective manner. One tool in the arsenal of the defenders of computinginfrastructures, Hacking! To secure a system it is essential for computer security professionals to understand the structure, configuration, tools and techniques that hackers rely upon to successfully commit their act. On this module you will study computer systems and network infrastructure as an attractive target to attackers.
COMP50118 ETHICAL HACKING 5 30 Digital, Technology, Innovation and Business In this module, you will develop the practical skills required to work as an ethical hacker and penetration tester. You will learn to think like an attacker, using the same tools and techniques employed by malicious hackers, but within strict legal and ethical boundaries to help organisations identify and fix their security weaknesses.
ESPO50020 EVENT DEVELOPMENT WORKFLOWS 5 20 Digital, Technology, Innovation and Business Compounding on your knowledge gained so far, you’ll familiarise yourself with industry workflows to execute an event production aligned with a brief guided by industry figures. This module will have a strong emphasis on team collaboration in a workshop environment, allowing for persistent personal reflection for self-development in one or more areas of specialised roles. You and your event team will work through each stage of the pre-production process using project management models, broadcasting knowhow and marketing application.
TOUR50308 EVENT EXPERIENCES: DESIGN AND DELIVERY 5 30 Digital, Technology, Innovation and Business This module introduces you to the theory and practice of contemporary event management within tourism and visitor economy contexts. You will explore how events are planned, designed and delivered, while developing practical skills through live or simulated event projects.The module combines theoretical insight with applied learning, enabling students to design inclusive, sustainable and engaging event experiences. Through collaborative project work and critical reflection, you will develop professional skills relevant to a range of careers within the events and wider visitor economy sectors.
CCIF50860 EXHIBITING SHOWCASE 5 40 Digital, Technology, Innovation and Business In this module, you’ll undertake a major brief that showcases your understanding of how arts practitioners achieve success within national and international contexts. You’ll work independently to identify projects that fulfil a specific need or aspiration, which could range from industry-directed tasks to significant academic research. Potential projects include revitalising a cultural venue, organising a major event, or conducting in-depth research on a cultural subject. You’ll be responsible for managing all aspects of your project, including client engagement, creative execution, and professional considerations like financial management, legal requirements, and ethical standards. This module prepares you for a successful career by developing your project management skills and your ability to work independently in the creative industries.
CCIF50868 EXPERIMENTAL FORMATS 5 30 Digital, Technology, Innovation and Business Experimentation is crucial for creativity; it's the engine that drives innovation, helps you discover new possibilities, learn from failures, break norms, and develop a unique voice by testing ideas, exploring different methods, and refining your approach beyond initial assumptions. It transforms ideas into tangible progress, preventing stagnation and leading to fresh, groundbreaking work.Experiential formats take many forms and is so much more than traditional media. It's a multi-disciplinary approach to building an environment that evokes emotions and tells a story. In this module you’ll discover the meaning of ‘Design without Boundaries’ - breaking free from conventional limits to foster innovation, cross-pollinate ideas, and create more holistic, personalised, and globally resonant solutions.
GDEV60049 EXPERIMENTAL GAMEPLAY DESIGN 6 30 Digital, Technology, Innovation and Business Using briefs provided by industry professionals, you’ll be tasked with exploring and implementing unique gameplay mechanics in a complete demo of gameplay programming and technical design. This may include exploring topics such as rhythm games, vehicle systems, or external APIs to develop experimental and innovative gameplay prototypes.
GDEV50059 EXPERIMENTAL GAMES PRODUCTION 5 30 Digital, Technology, Innovation and Business Game design thrives on experimentation and innovation. This module invites you to push boundaries by creating games that are impactful, embrace new technologies, and challenge conventions. You will design, prototype, iterate, and playtest innovative gameplay experiences by exploring game mechanics, hardware interfaces, and alternative genres, developing transferable skills such as problem-solving, adaptability, and creative thinking. We encourage you to expand the possibilities of games as an expressive medium.
GDEV50016 EXPERIMENTAL GAMES PRODUCTION 5 20 Digital, Technology, Innovation and Business The history of game design is full of experimentation and innovation, and most game designers love to explore new territories. Recently, there has been a movement toward the design of games that are deliberately experimental, underpinned by a clear and interesting idea. This module will encourage you to attempt to do something new with games. It will help you push forward the frontiers of game design by revealing new mechanics, new patterns of play, and, in the case of a particularly successful game design experiment, reveal entirely new game genres. You will try new ideas, playtest new mechanics, and explore what can be done with games as an art-form.
GDEV60018 EXPERIMENTAL LEVEL DESIGN 6 20 Digital, Technology, Innovation and Business In experimental level design you will craft a single player experience focused on a specific existing game mechanic. You will develop a range of skills including 2D map making, greyboxing, understanding fundamental level design knowledge, and other industry techniques that will develop are applicable to making fun and interesting levels for a range of games.
CCIF50869 EXPERIMENTAL MUSIC AND SOUND ART 5 30 Digital, Technology, Innovation and Business Break the rules. Explore sound. Find your voice.This module invites you to experiment beyond traditional music-making, exploring sound as art through creative technology, listening, collaboration, and bold ideas. You’ll analyse influential experimental works, play with unconventional tools and techniques, and develop your own artistic practice while working with others in a supportive, creative environment. Perfect for students who want to push boundaries and discover new ways of thinking about music and sound.
GRAP40115 EXPLORATION: MARK MAKING 4 30 Digital, Technology, Innovation and Business Ready to discover your visual voice as an illustrator?This Level 4 module introduces you to the foundations of illustration and its place within the creative industries. Through a series of practical briefs, you’ll experiment with drawing, mark making, printmaking, life drawing, and both traditional and digital image-making. You’ll develop observation, research, and visual problem-solving skills while building confidence in your own visual language. The module supports your progression into visual communication study and creative practice.
GRAP40116 EXPLORATION: VISUAL STORYTELLING 4 30 Digital, Technology, Innovation and Business How do images tell stories and communicate meaning across platforms?In this module, you’ll build on your illustration practice by exploring visual storytelling and sequential image-making. Through experimental briefs, you’ll develop narrative, character, composition, colour, and pacing while working across traditional, digital, and hybrid media. You’ll explore how different media shape meaning, including animation principles and storyboarding, to expand your visual language. The module strengthens your creative thinking and problem-solving skills, supporting your progression in illustration and visual communication practice.
CCIF50861 EXPLORATIVE PRACTICE 5 40 Digital, Technology, Innovation and Business This module empowers you to create a project tailored to your career or academic aspirations. You’ll develop a comprehensive proposal for an industry-related or academic project, conducting detailed research on relevant opportunities, costs, and potential funding. Your project should include a realistic timeline, defined outcomes, and demonstrate how it will impact your professional growth. By aligning your work with industry standards, you’ll enhance your prospects for further study or a successful career in the Creative Arts, supported by guidance from academic and industry experts.
ARCH40003 EXPLORATORY DESIGN - STUDIO 1 4 20 Digital, Technology, Innovation and Business In this first exploratory design module, you will be asked to reconsider your engagement and perception of the physical world. Short, dynamic design exercises will introduce you to the wide variety of techniques, both practical and theoretical, used to formulate architectural design, and will draw on the rich tradition of craft, making and manufacture in the Potteries and within the School. A series of small-scale, but interlinked, design projects will challenge you to investigate your individual relationship to a given object, activity, and environment and begin to equip you with the skills necessary to evaluate, test and communicate your design ideas using a range of techniques, materials and scales. With support from teaching in Design Representation and Design Cultures, this module will consider the history & theory of craft, making and production in architecture and the importance of scale, materiality, and environment in the realisation of successful architectural proposals.
CCIF30170 EXPLORING CONTEXT & CULTURE 3 30 Digital, Technology, Innovation and Business This module introduces you to the cultural, historical, and social contexts that influence creative work. Through lectures, discussions, and research activities, you will explore themes such as identity, representation, subcultures, and creative movements. Early in the module, you will take part in a short team challenge to build confidence and connections with peers. The module develops essential research, writing, and study skills needed for higher education and creative practice.
MUSI50648 EXPLORING MUSIC AND SOUND PRODUCTION PRACTICES 5 30 Digital, Technology, Innovation and Business Record with confidence. Mix with precision. Work like a professional.This module takes your studio skills to the next level, preparing you to work independently in modern recording environments. You’ll master multi-track recording, advanced editing, and industry-standard mixing techniques using professional DAWs, analogue desks, and outboard gear. By combining hands-on studio practice with an understanding of the technology and history behind modern production, you’ll develop the technical control and creative confidence needed to deliver polished, commercial-quality mixes.
BUSS30004 EXTERNAL BUSINESS ENVIROMENTS 3 20 Digital, Technology, Innovation and Business In this module you will consider the external business environment and the impact of competition, cultural demographics, environmental issues, and concepts of free and fair trade and what this means for business.
FASH50011 FASHION FUTURES 5 30 Digital, Technology, Innovation and Business This module supports you in developing an independent, industry-facing project that reflects your personal interests, emerging professional identity and career ambitions. You will shape the direction of your work with tutor support, integrate research with creative practice, and build a focused body of work aligned to your chosen specialism. Through reflection, presentation and critical engagement, you’ll strengthen your confidence, clarify your goals and prepare for progression into higher-level study and future fashion careers.
FASH40011 FASHION IN CONTEXT 4 30 Digital, Technology, Innovation and Business In this module, you will explore how fashion trends are created, communicated and shaped across global markets, from avant-garde design to high-street and digital platforms. Through primary and secondary research, you will investigate the fashion industry from concept to consumer while developing creative responses to briefs. You will also gain early awareness of fashion roles, professional practice and transferable skills, building a strong foundation for progression into higher-level fashion study and future creative careers.
FILM40244 FICTION FILMMAKING 4 30 Digital, Technology, Innovation and Business The modules provide you with an opportunity to learn about fiction filmmaking by making a short fiction film.You will develop your theoretical, practical and technical understanding of fiction filmmaking practice. Building on your previous filmmaking experience you will engage in the development, pre-production, production and post-production aspects of fiction filmmaking. You will develop confidence through working with actors and build production skills through crewing for each other on location and in the studio environment.
FILM50637 FILM AND TELEVISION EMPLOYMENT PROJECT 5 20 Digital, Technology, Innovation and Business Film and Television Employment Project explores:Personal promotion for a career in film and television Job opportunities in film and television Rates of pay Conditions of employment and tax Starting a production company Creating an engaging showreel
FILM40237 FILM AND TELEVISION RESEARCH PROJECT 4 20 Digital, Technology, Innovation and Business Film and Television Research Project provides you with an opportunity to explore in depth an area of the film and television media industries which interests you. Whether you choose to disseminate your work through a traditional written output, a video essay.
CCIF61049 FINAL MAJOR PROJECT IN DESIGN CRAFT 6 60 Digital, Technology, Innovation and Business In this module, you'll execute your Final Major Project, refining your initial proposal through practical implementation. Align your project with professional standards—whether it's a client brief, a marketable product, or exhibition work—and conduct comprehensive research to substantiate your approach. Ethical considerations have been addressed through prior submission to the University Ethics Panel. Regular tutorials and seminars will guide you as you document your progress and present your evolving strategies to peers and tutors. This module equips you with essential project management skills and strengthens your professional portfolio, enhancing your readiness for career advancement in your chosen field.
CCIF61050 FINAL MAJOR PROJECT IN FASHION 6 60 Digital, Technology, Innovation and Business In this module, you'll execute your Final Major Project, refining your initial proposal through practical implementation. Align your project with professional standards—whether it's a client brief, a marketable product, or exhibition work—and conduct comprehensive research to substantiate your approach. Ethical considerations have been addressed through prior submission to the University Ethics Panel. Regular tutorials and seminars will guide you as you document your progress and present your evolving strategies to peers and tutors. This module equips you with essential project management skills and strengthens your professional portfolio, enhancing your readiness for career advancement in your chosen field.
CCIF61052 FINAL MAJOR PROJECT IN FINE ART 6 60 Digital, Technology, Innovation and Business In this module, you'll execute your Final Major Project, refining your initial proposal through practical implementation. Align your project with professional standards—whether it's a client brief, a marketable product, or exhibition work—and conduct comprehensive research to substantiate your approach. Ethical considerations have been addressed through prior submission to the University Ethics Panel. Regular tutorials and seminars will guide you as you document your progress and present your evolving strategies to peers and tutors. This module equips you with essential project management skills and strengthens your professional portfolio, enhancing your readiness for career advancement in your chosen field.
CCIF61054 FINAL MAJOR PROJECT IN GRAPHIC DESIGN 6 60 Digital, Technology, Innovation and Business In this module, you'll execute your Final Major Project, refining your initial proposal through practical implementation. Align your project with professional standards—whether it's a client brief, a marketable product, or exhibition work—and conduct comprehensive research to substantiate your approach. Ethical considerations have been addressed through prior submission to the University Ethics Panel. Regular tutorials and seminars will guide you as you document your progress and present your evolving strategies to peers and tutors. This module equips you with essential project management skills and strengthens your professional portfolio, enhancing your readiness for career advancement in your chosen field.
CCIF61055 FINAL MAJOR PROJECT IN ILLUSTRATION 6 60 Digital, Technology, Innovation and Business In this module, you'll execute your Final Major Project, refining your initial proposal through practical implementation. Align your project with professional standards—whether it's a client brief, a marketable product, or exhibition work—and conduct comprehensive research to substantiate your approach. Ethical considerations have been addressed through prior submission to the University Ethics Panel. Regular tutorials and seminars will guide you as you document your progress and present your evolving strategies to peers and tutors. This module equips you with essential project management skills and strengthens your professional portfolio, enhancing your readiness for career advancement in your chosen field.
CCIF61053 FINAL MAJOR PROJECT IN MOVING IMAGE 6 60 Digital, Technology, Innovation and Business In this module, you'll execute your Final Major Project, refining your initial proposal through practical implementation. Align your project with professional standards—whether it's a client brief, a marketable product, or exhibition work—and conduct comprehensive research to substantiate your approach. Ethical considerations have been addressed through prior submission to the University Ethics Panel. Regular tutorials and seminars will guide you as you document your progress and present your evolving strategies to peers and tutors. This module equips you with essential project management skills and strengthens your professional portfolio, enhancing your readiness for career advancement in your chosen field.
CCIF61056 FINAL MAJOR PROJECT IN PERFORMING ARTS 6 60 Digital, Technology, Innovation and Business In this module, you'll execute your Final Major Project, refining your initial proposal through practical implementation. Align your project with professional standards—whether it's a client brief, a marketable product, or exhibition work—and conduct comprehensive research to substantiate your approach. Ethical considerations have been addressed through prior submission to the University Ethics Panel. Regular tutorials and seminars will guide you as you document your progress and present your evolving strategies to peers and tutors. This module equips you with essential project management skills and strengthens your professional portfolio, enhancing your readiness for career advancement in your chosen field.
CCIF61051 FINAL MAJOR PROJECT IN PHOTOGRAPHY 6 60 Digital, Technology, Innovation and Business In this module, you'll execute your Final Major Project, refining your initial proposal through practical implementation. Align your project with professional standards—whether it's a client brief, a marketable product, or exhibition work—and conduct comprehensive research to substantiate your approach. Ethical considerations have been addressed through prior submission to the University Ethics Panel. Regular tutorials and seminars will guide you as you document your progress and present your evolving strategies to peers and tutors. This module equips you with essential project management skills and strengthens your professional portfolio, enhancing your readiness for career advancement in your chosen field.
CCIF61047 FINAL MAJOR PROJECT IN TEXTILES AND SURFACE PATTERN 6 60 Digital, Technology, Innovation and Business In this module, you'll execute your Final Major Project, refining your initial proposal through practical implementation. Align your project with professional standards—whether it's a client brief, a marketable product, or exhibition work—and conduct comprehensive research to substantiate your approach. Ethical considerations have been addressed through prior submission to the University Ethics Panel. Regular tutorials and seminars will guide you as you document your progress and present your evolving strategies to peers and tutors. This module equips you with essential project management skills and strengthens your professional portfolio, enhancing your readiness for career advancement in your chosen field.
ANIM60165 FINAL MAJOR PROJECT OF ANIMATION 6 60 Digital, Technology, Innovation and Business In this self-directed module, you’ll develop a major project that reflects your specialist skills, creative ambitions, and professional direction. Through independent research, concept development, and creative outputs, you’ll work through the full cycle of creative practice, from proposal to resolved output. You’ll consider audience, context, and industry relevance while refining your work to a professional standard, preparing you for future creative practice or progression within the Creative Industries.
PROD60107 FINAL MAJOR PROJECT OF AUTOMOTIVE & TRANSPORT DESIGN 6 60 Digital, Technology, Innovation and Business In this self-directed module, you’ll develop a major project that reflects your specialist skills, creative ambitions, and professional direction. Through independent research, concept development, and creative outputs, you’ll work through the full cycle of creative practice, from proposal to resolved outcome. You’ll consider audience, context, and industry relevance while refining your work to a professional standard, preparing you for future creative practice or progression within the Creative Industries.
TOON60134 FINAL MAJOR PROJECT OF CARTOON AND COMIC ARTS 6 60 Digital, Technology, Innovation and Business In this self-directed module, you’ll develop a major project that reflects your specialist skills, creative ambitions, and professional direction. Through independent research, concept development, and creative outputs, you’ll work through the full cycle of creative practice, from proposal to resolved outcome. You’ll consider audience, context, and industry relevance while refining your work to a professional standard, preparing you for future creative practice or progression within the Creative Industries.
FILM60630 FINAL MAJOR PROJECT OF CREATIVE MEDIA PRODUCTION 6 60 Digital, Technology, Innovation and Business In this self-directed module, you’ll develop a major project that reflects your specialist skills, creative ambitions, and professional direction. Through independent research, concept development, and creative outputs, you’ll work through the full cycle of creative practice, from proposal to resolved outcome. You’ll consider audience, context, and industry relevance while refining your work to a professional standard, preparing you for future creative practice or progression within the Creative Industries.
FASH60018 FINAL MAJOR PROJECT OF FASHION 6 60 Digital, Technology, Innovation and Business In this self-directed module, you’ll develop a major project that reflects your specialist skills, creative ambitions, and professional direction. Through independent research, concept development, and creative outputs, you’ll work through the full cycle of creative practice, from proposal to resolved outcome. You’ll consider audience, context, and industry relevance while refining your work to a professional standard, preparing you for future creative practice or progression within the Creative Industries.
FASH60015 FINAL MAJOR PROJECT OF FASHION AND TEXTILES 6 60 Digital, Technology, Innovation and Business In this self-directed module, you’ll develop a major project that reflects your specialist skills within Fashion & Textiles, creative ambitions, and professional direction. Through independent research, concept development, and creative outputs, you’ll work through the full cycle of creative practice, from proposal to resolved outcome. You’ll consider audience, context, and industry relevance while refining your work to a professional standard, preparing you for future creative practice or progression within the Creative Industries.
FASH60016 FINAL MAJOR PROJECT OF FASHION DESIGN & TECHNOLOGY 6 60 Digital, Technology, Innovation and Business In this self-directed module, you’ll develop a major project that reflects your specialist skills within Fashion Design & Technology, creative ambitions, and professional direction. Through independent research, concept development, and creative outputs, you’ll work through the full cycle of creative practice, from proposal to resolved outcome. You’ll consider audience, context, and industry relevance while refining your work to a professional standard, preparing you for future creative practice or progression within the Creative Industries.
FASH60017 FINAL MAJOR PROJECT OF FASHION MARKETING & COMMUNICATION 6 60 Digital, Technology, Innovation and Business In this self-directed module, you’ll develop a major project that reflects your specialist skills within fashion marketing & communication, creative ambitions, and professional direction. Through independent research, concept development, and creative outputs, you’ll work through the full cycle of creative practice, from proposal to resolved outcome. You’ll consider audience, context, and industry relevance while refining your work to a professional standard, preparing you for future creative practice or progression within the Creative Industries.
FILM60631 FINAL MAJOR PROJECT OF FILM PRODUCTION 6 60 Digital, Technology, Innovation and Business In this self-directed module, you’ll develop an extensive portfolio of film production outputs that reflect your multidisciplinary filmmaking skills, creative ambitions, and professional direction. Through independent research, concept development, and creative outputs, you’ll work through the full cycle of creative practice, from proposal to resolved outcome. You’ll consider audience, context, and industry relevance while refining your work to a professional standard, preparing you for future creative practice or progression within the Creative Industries.
FINA60199 FINAL MAJOR PROJECT OF FINE ART 6 60 Digital, Technology, Innovation and Business In this self-directed module, you’ll develop a major project that reflects your specialist skills, creative ambitions, and professional direction. Through independent research, concept development, and creative outputs, you’ll work through the full cycle of creative practice, from proposal to resolved outcome. You’ll consider audience, context, and industry relevance while refining your work to a professional standard, preparing you for future creative practice or progression within the Creative Industries.
GRAP60459 FINAL MAJOR PROJECT OF GRAPHIC DESIGN 6 60 Digital, Technology, Innovation and Business In this self-directed module, you’ll develop a major project that reflects your specialist skills, creative ambitions, and professional direction. Through independent research, concept development, and creative outputs, you’ll work through the full cycle of creative practice, from proposal to resolved outcome. You’ll consider audience, context, and industry relevance while refining your work to a professional standard, preparing you for future creative practice or progression within the Creative Industries.
GRAP60458 FINAL MAJOR PROJECT OF ILLUSTRATION 6 60 Digital, Technology, Innovation and Business In this self-directed module, you’ll develop a major project that reflects your specialist skills, creative ambitions, and professional direction. Through independent research, concept development, and creative outputs, you’ll work through the full cycle of creative practice, from proposal to resolved outcome. You’ll consider audience, context, and industry relevance while refining your work to a professional standard, preparing you for future creative practice or progression within the Creative Industries.
MUSI60648 FINAL MAJOR PROJECT OF MUSIC PRODUCTION 6 60 Digital, Technology, Innovation and Business In this self-directed module, you’ll develop a major project that reflects your specialist skills, creative ambitions, and professional direction. Through independent research, concept development, and creative outputs, you’ll work through the full cycle of creative practice, from proposal to resolved outcome. You’ll consider audience, context, and industry relevance while refining your work to a professional standard, preparing you for future creative practice or progression within the Creative Industries.
PHOT60667 FINAL MAJOR PROJECT OF PHOTOGRAPHY 6 60 Digital, Technology, Innovation and Business In this self-directed module, you’ll develop a major project that reflects your specialist skills, creative ambitions, and professional direction. Through independent research, concept development, and creative outputs, you’ll work through the full cycle of creative practice, from proposal to resolved outcome. You’ll consider audience, context, and industry relevance while refining your work to a professional standard, preparing you for future creative practice or progression within the Creative Industries.
PROD60108 FINAL MAJOR PROJECT OF PRODUCT, FURNITURE, CERAMICS 6 60 Digital, Technology, Innovation and Business In this self-directed module, you’ll develop a major project that reflects your specialist skills, creative ambitions, and professional direction. Through independent research, concept development, and creative outputs, you’ll work through the full cycle of creative practice, from proposal to resolved outcome. You’ll consider audience, context, and industry relevance while refining your work to a professional standard, preparing you for future creative practice or progression within the Creative Industries.
MUSI60649 FINAL MAJOR PROJECT OF SOUND DESIGN 6 60 Digital, Technology, Innovation and Business In this self-directed module, you’ll develop a major project that reflects your specialist skills, creative ambitions, and professional direction. Through independent research, concept development, and creative outputs, you’ll work through the full cycle of creative practice, from proposal to resolved outcome. You’ll consider audience, context, and industry relevance while refining your work to a professional standard, preparing you for future creative practice or progression within the Creative Industries.
PERF60023 FINAL PERFORMANCE 6 40 Digital, Technology, Innovation and Business A culmination of skills, techniques and theories that have been developed and honed during the course, you are now ready for your final performance as a student before venturing into the industry.
COMP63059 FINAL YEAR PROJECT 6 60 Digital, Technology, Innovation and Business This is your opportunity to create something totally unique as the culmination of your course. It is your chance to define your difference, no two projects are ever the same. You will begin by developing an idea into a proposal, outlining the intention of the work. You will then develop this into an artefact suitable for your course, such as a piece of software, a specification or a code of practice by undertaking rigorous, professional academic research techniques and applying the summation of your knowledge and skills from your course, work experience, if possible, and personal development. All of this work will be presented in a professionally produced, academic report detailing your findings and reflections on your achievement.
COMP60029 FINAL YEAR PROJECT 6 40 Digital, Technology, Innovation and Business In this module you will prepare a project proposal at the end of Level 5 and complete the project itself in Level 6. This involves identifying a topic of interest, conducting primary and secondary research, including a critical literature review, planning the residue of the work to be done in Level 6, modelling, creating and documenting an artefact that is relevant to your course of study and that is a solution to the problem set out in your proposal, writing a report describing the technical aspects of the project’s model and artefact, the processes involved in the performance of the project, and critically reflecting on the project’s findings and outcomes, and making a presentation of the technical aspects of the project, including a demonstration of the artefact and a critical evaluation of the project outcomes.
ESPO60014 FINAL YEAR PROJECT 6 40 Digital, Technology, Innovation and Business As a capstone to the course, students will conduct a major project, driven by inquiry to innovate in a chosen esports area. Students will be given a strong degree of autonomy over their project topic and the format they wish to conduct it. Some students may choose to conduct a research project and write a dissertation, while others may seek to conduct an esports production or creative work (with an associated written exegesis explaining the work). Students are assessed individually and should have an individual goal they are seeking to achieve through their work, but can collaborate with other students on a broader, overarching project.
GDEV60050 FINAL YEAR PROJECT: ART ARTEFACT 6 60 Digital, Technology, Innovation and Business The visual language of modern games and digital art is constantly evolving, driven by new tools, innovative workflows, and emerging artistic practices. From concept design to real-time asset creation, artists are shaping ever more ambitious and expressive worlds. This module gives you the opportunity to engage deeply with this creative landscape through the development of an independent, high-quality artistic artefact.You will identify a self-directed artistic challenge or ‘problem’ such as a character, environment, prop, visual development sequence, or thematic concept and produce an artefact or portfolio piece that responds directly to it. Working under supervision, you will research relevant artistic influences, explore advanced visual techniques, plan and execute a substantial piece of creative work, and document your process through a professionally presented development report.This module is designed for students who want to push their artistic voice, refine their craft, and produce a portfolio-quality piece that demonstrates readiness for professional studio practice or further specialised study. It encourages ambition, experimentation, and critical reflection, enabling you to showcase your creative identity and problem-solving abilities through a polished final artefact.
GDEV60051 FINAL YEAR PROJECT: COLLABORATIVE PROJECT 6 60 Digital, Technology, Innovation and Business Game development is an inherently collaborative discipline. Modern studios rely on teams of designers, programmers, technical artists and production specialists working together to create complex interactive systems. This module gives you the opportunity to experience this collaborative environment by working as part of a team to produce a technical artefact.You will define a shared technical challenge and work with your group to create a playable game, interactive experience or applied games technology prototype. As a team, you will investigate relevant technologies, plan your development workflow, build and refine your artefact and document your progress through shared and individual evidence.Alongside team responsibilities, each student will take ownership of a defined area of contribution and produce a development document that records their personal workflow and technical decision making. The module concludes with a viva in which you will present the collaborative artefact and demonstrate both team understanding and individual accountability.This module is designed for students who want to strengthen their technical skills while developing the collaborative and communicative abilities that are essential for professional game development and wider creative technology industries.
GDEV60052 FINAL YEAR PROJECT: DISSERTATION 6 60 Digital, Technology, Innovation and Business This module allows you to investigate an emerging area of game development through an independent technical research project. Working with a supervisor, you will define a research question, explore it through academic and technical investigation, create a practical artefact, and evaluate your findings in a written dissertation. The module is ideal for students seeking to deepen their technical expertise and produce a substantial portfolio piece that supports progression into industry, postgraduate study or research and development roles.
GDEV60053 FINAL YEAR PROJECT: TECHNICAL ARTEFACT 6 60 Digital, Technology, Innovation and Business Modern game technologies continue to advance rapidly, shaping the way developers design, prototype and deliver interactive content. New engines, frameworks and production techniques are transforming what is possible across gameplay systems, simulation, interaction design, tooling and real-time rendering. This module gives you the opportunity to explore this evolving landscape by creating an independent technical artefact. You will define a technical challenge of your choice and develop a playable game, interactive experience or applied games technology prototype that responds directly to it. Working under supervision, you will investigate the techniques, tools and theories relevant to your chosen problem, plan and implement a substantial technical project, document your development process and evaluate your outcomes through structured reflection.This module is suited to students who want to push their technical abilities further and produce a portfolio-quality artefact that demonstrates readiness for roles in game development, technical design, programming, research and development, or further study in advanced games technologies.
ACCT40329 FINANCE & DATA ANALYTICS 4 30 Digital, Technology, Innovation and Business Master the art of high-stakes financial decision-making in an unpredictable global market. This module challenges you to act as a financial advisor, transforming complex economic indicators and financial data into actionable business intelligence. By using macroeconomic theory with investment appraisal techniques, you will develop numerical skills and the ability to make financial decisions when facing risk and capital rationing. Through immersive simulations and data-driven case studies, you will gain the confidence to lead evidence-based strategy, equipping you with the elite competencies needed to influence board-level decisions and accelerate your career in financial leadership.
TOUR50303 FINANCE AND REVENUE MANAGEMENT IN THE LEISURE INDUSTRY 5 20 Digital, Technology, Innovation and Business You will learn cost accounting for decision and control: Throughout the module you will be introduced to accounting and finance terminology and appreciate your role in yield and revenue management including the aim and strategies of pricing.
TRAN53018 FLIGHT DYNAMICS AND CONTROL 5 20 Digital, Technology, Innovation and Business This module covers the concepts related to aircraft performance, stability and control. With the help of the MATLAB and Simulink introduction tutorial sessions, students will be able to develop an aircraft pitch controller during this module to solve a real-life problem.
ENGG40008 FLUID MECHANICS 4 15 Digital, Technology, Innovation and Business Fluid mechanics is an important subject to engineers of many disciplines, not just those working directly with fluid systems. Mechanical engineers need to understand the principles of hydraulic devices and turbines (wind and water); aeronautical engineers use these concepts to understand flight, while civil engineers concentrate on water supply, sewerage and irrigation.This unit introduces you to the fluid mechanics techniques used in mechanical engineering. The hydraulic devices and systems that incorporate the transmission of hydraulic pressure and forces exerted by a static fluid on immersed surfaces.Topics included in this unit are: pressure and force, submerged surfaces, fluid flow theory, aerodynamics, and hydraulic machinery.On successful completion of this unit you will be able to work with the concept and measurement of viscosity in fluids, and the characteristics of Newtonian and non-Newtonian fluids; examine fluid flow phenomena, including energy conservation, estimation of head loss in pipes and viscous drag; and examine the operational characteristics of hydraulic machines, in particular the operating principles of various water turbines and pumps.
GDEV30003 FOUNDATION ART BRIEF 3 30 Digital, Technology, Innovation and Business This module enables students to produce a focused portfolio project within either Games Art or Concept Art, responding to a structured or live brief.Students will develop foundational research, production, and presentation skills aligned to their chosen pathway, preparing them for progression onto Level 4 study in Games Art or Concept Art.The emphasis is on developing core technical and creative skills appropriate to Level 3, rather than achieving industry-level polish.
MECH33022 FOUNDATION ENGINEERING DESIGN 3 20 Digital, Technology, Innovation and Business This module will enable you to gain understanding, apply knowledge, analyse and evaluate problems and create solutions through a variety of activities. It will including formal lectures and tutorials where software demonstrations and practical exercises will be undertaken. Regular formative feedback for teams as the project work progresses will be provided.
MATH33001 FOUNDATION MATHEMATICS 3 20 Digital, Technology, Innovation and Business Mathematical tools are indispensable in the field of engineering, serving as essential instruments for tackling practical challenges. Engineers are required to possess problem-solving abilities to design and develop systems and ensure their efficiency, precision, and accuracy. Throughout this module, you will explore a diverse range of mathematical techniques, such as numeracy, algebra, trigonometry, and calculus. These tools are designed to enhance your analytical capabilities and increase your problem-solving skills, equipping you with the necessary expertise for engineering tasks.
BUSM40010 FOUNDATIONS OF BUSINESS MANAGEMENT 4 30 Digital, Technology, Innovation and Business This module introduces you to the core principles of business and management and how organisations operate in today’s dynamic environment. You will explore the role of managers, key management theories and how different business functions work together to support organisational success. Through real-world examples, collaborative activities and applied tasks, you will develop academic confidence, digital skills and professional awareness. The module provides a strong foundation for further study across business-related degrees and supports your early development as a confident, reflective and employable student.
HRMG40306 FOUNDATIONS OF HUMAN RESOURCE MANAGEMENT 4 20 Digital, Technology, Innovation and Business You will learn about the key and contemporary issues associated with managing people in the workplace. Calling upon literature and research from across the fields of Human Resource Management, Organisational Behaviour and Employment Relations, you will learn the issues affecting the motivation and engagement of employees in the modern workplace.
BUSM40005 FOUNDATIONS OF MANAGEMENT 4 20 Digital, Technology, Innovation and Business This module will draw on interdisciplinary theory and research from the field of management. Specific attention will be given to the study of organisations as social systems; the dynamics of change and survival in organisations; and the relationships between organisations and their environments. Other topics covered will include enhancing personal and organisational effectiveness, improving decision-making skills, and resolving conflicts in the workplace.
PHOT40657 FOUNDATIONS OF PHOTOGRAPHIC PRACTICE 4 30 Digital, Technology, Innovation and Business How do photographic images communicate ideas? This module focuses on the essential building blocks of photographic practice as you explore how to create images that communicate clearly and purposefully. Through the module, you will establish core competencies in camera operation, exposure, visual composition and digital workflow. You will engage with structured tasks that develop your ability to produce coherent images while beginning to articulate a personal approach to practice. This foundational work prepares you for more self-directed creative and technical development across the degree.
COMP50119 FULL STACK DEVELOPMENT 5 30 Digital, Technology, Innovation and Business This module will show you how to build full stack applications including the use of current client and server frameworks to build applications. You will evaluate the most appropriate framework for a given situation and assess the impact this has on developers and end-users. You will also look at how frameworks and libraries can help you access data from a variety of sources. It will also extend your programming knowledge for client and server-side applications.
FILM40241 FUNDAMENTALS OF CREATIVE MEDIA 4 30 Digital, Technology, Innovation and Business Why are live and pre-recorded creative media content so attractive to viewers? What maintains the attention of listeners and viewers? Television and audio content continues to attract and challenge different audiences through different platforms and listening/viewing practices. Through exploring the key concepts of television and audio-based production, you will produce content to demonstrate your understanding of the visual and sound-based properties, as well as understanding the production roles which contribute to effective outputs. This includes learning about the practical techniques of production within professional studio spaces.
CCIF30171 FUNDAMENTALS OF CREATIVE PRACTICE 3 30 Digital, Technology, Innovation and Business This module introduces you to the core practical skills, tools, and studio habits used across creative disciplines. You will experiment with materials, techniques, digital tools, and processes through guided workshops and practical tasks. Emphasis is placed on exploration, safe studio practice, and learning through doing. By building a foundational portfolio and developing reflective habits, this module prepares you for more independent creative work and progression into undergraduate study.
FASH40010 FUNDAMENTALS OF FASHION & TEXTILES 4 30 Digital, Technology, Innovation and Business This highly practical module introduces the core technical skills required for fashion study and industry practice. Through workshops and independent study, you will explore materials, tools and equipment used in garment construction, pattern cutting, print, styling, CAD and fabric manipulation. You will develop an understanding of fabric properties and how garments are designed, constructed and finished. The module builds a technical portfolio supported by a detailed process notebook, enabling you to document methods, develop industry terminology and establish a strong foundation for future fashion projects and professional practice.
COSE40630 FUNDAMENTALS OF GAME AND GRAPHICAL SYSTEM DEVELOPMENT 4 30 Digital, Technology, Innovation and Business This module will introduce you to C++ programming, the Visual Studio environment and graphical programming techniques. Learn C++ programming by building computer games.
GDEV40036 FUNDAMENTALS OF GAME ARTIFICIAL INTELLIGENCE 4 30 Digital, Technology, Innovation and Business Computer games are populated with characters that flesh out the world. These characters need to navigate their way through the environment in an intelligent manner, whilst avoiding collisions with the player and other characters. This module will introduce you to the mathematical concepts that underpin this behaviour.
ACCT40324 FUNDAMENTALS OF MANAGEMENT ACCOUNTING 4 20 Digital, Technology, Innovation and Business All those who work for, or deal with businesses need to understand accounting. This module aims to look at the nature of accounting, exploring the main concepts underpinning management accounting. The main branches of cost accounting and decision making as well as cost minimisation and revenue maximisation are explored using a blend of theory and practice. Also, how to use the metrics for ascertaining business performance and explore the different types of KPIs that help you understand the performance of your organisation or department. The module is aimed at giving you the skills and tools to measure the success of an organisation.
ENGG40009 FUNDAMENTALS OF THERMODYNAMICS AND HEAT ENGINES 4 15 Digital, Technology, Innovation and Business Thermodynamics is one of the most common applications of science in our lives, and it is so much a part of our daily life that it is often taken for granted. For example, when driving your car you know that the fuel you put into the tank is converted into energy to propel the vehicle, and the heat produced by burning gas when cooking will produce steam which can lift the lid of the pan. These are examples of thermodynamics, which is the study of the dynamics and behaviour of energy and its manifestations.This unit introduces you to the principles and concepts of thermodynamics and its application in modern engineering.On successful completion of this unit you will be able to investigate fundamental thermodynamic systems and their properties, apply the steady flow energy equation to plant equipment, examine the principles of heat transfer to industrial applications, and determine the performance of internal combustion engines.
ENGG51012 FURTHER ELECTRICAL MACHINES AND DRIVES 5 15 Digital, Technology, Innovation and Business Electric machines are the most common devices used to perform the actuator function in an industrial control loop. They are an indispensable part of engineering processes and are the workhorse in both commercial and industrial applications.The aim of this unit is to continue developing the skills in the use and application of electrical machines, particularly direct current (DC) and alternating current (AC) drives.Among the topics included in this unit are: an introduction to electrical machines and drives, and their characteristics, starting and braking, loading conditions, ratings, and their control.On successful completion of this unit you will be able to explain the operation of different motors used in industry, describe the different types of industrial drives used in various disciplines, assess the importance of electrical machines and their drives for a given industrial application, analyse their performances and suggest appropriate solutions using a variety of possible methods.
ENGG51017 FURTHER ELECTRICAL, ELECTRONIC AND DIGITAL PRINCIPLES 5 15 Digital, Technology, Innovation and Business Almost every aspect of our lives relies on electrical powered, electronically controlled machines and devices, many of them digital in format. To properly understand how to make the most efficient use of these devices in a safe and economical way, it is vital to have a thorough knowledge of the underlying principles on which they rely.This unit builds on the preliminary techniques and skills introduced in Unit 19: Electrical, Electronic and Unit 20: Digital Principles.The emphasis in this unit will be in developing a structured approach to the analysis of AC single-phase and three-phase powered circuitry. This will help you to arrive at the solution in the most efficient way, with the greatest probability of it being correct. In addition, you will be introduced to the expanding use of computers, using specialised software to solve electrical, electronic and digital circuits. This will allow you to develop the necessary confidence and competence in the four key areas of mathematical techniques, circuit analysis, circuit simulation and laboratory practice.Successful completion of this unit will enable you to cope with increasingly complex problems and prepare you for the challenge of Level 6 academic programmes.
GDEV60054 FURTHER ENGINES PROTOTYPING 6 30 Digital, Technology, Innovation and Business There are plenty of game engines out there, and once you learn one, you can learn them all. This module aims to guide you through the process of picking up unfamiliar tools, identifying common practices, and quickly utilising them to develop something practical. Using open-source engines and frameworks you’ll develop a series of small prototypes to explore these more unique tools.
ENGG51010 FURTHER MATHEMATICS 5 15 Digital, Technology, Innovation and Business The understanding of more advanced mathematics is important within an engineering curriculum to support and broaden abilities within the applied subjects at the core of all engineering programmes. You are introduced to additional topics that will be relevant to you as you progress to the next level of your studies, advancing your knowledge of the underpinning mathematics gained in Unit 2: Engineering Maths.The unit will prepare you to analyse and model engineering situations using mathematical techniques. Among the topics included in this unit are: number theory, complex numbers, matrix theory, linear equations, numerical integration, numerical differentiation, and graphical representations of curves for estimation within an engineering context. Finally, you will expand your knowledge of calculus to discover how to model and solve engineering problems using first and second order differential equations.On successful completion of this unit you will be able to use applications of number theory in practical engineering situations, solve systems of linear equations relevant to engineering applications using matrix methods, approximate solutions of contextualised examples with graphical and numerical methods, and review models of engineering systems using ordinary differential equations.
ENGG51011 FURTHER PROGRAMMABLE LOGIC CONTROLLERS (PLCs) 5 15 Digital, Technology, Innovation and Business Programmable Logic Controllers (PLCs) were invented by the American Richard (‘Dick’) Morley in 1969, to be used in the manufacture of cars. Prior to that date production lines had been controlled by a mass of hard-wired relays. Using programmable devices in their place meant that changes in production could be implemented much faster without the need to rewire control circuits.The aim of this unit is to further develop your skills in the use of PLCs and their specific applications within engineering and manufacturing. Among the topics included in this unit are: device interface methods, PLC signal processing and communications with other devices, PLC programming methodology and alternative programmable control devices.On successful completion of this unit you will be able to research the design, selection and use of PLCs as part of a larger system, programme a PLC to solve an industrial process problem for a given application and illustrate the alternative strategies for using other available types of programmable control devices.
ENGG51009 FURTHER THERMODYNAMICS 5 15 Digital, Technology, Innovation and Business From the refrigerators that we use in our homes to the colossal power stations that generate the electricity we use and provide power to industry, the significance that thermodynamics plays in the 21st century cannot be underestimated.The aim of this unit is to build on the techniques explored in Unit 13: Fundamentals of Thermodynamics and Heat Engines, to develop further your skills in applied thermodynamics by investigating the relationships between theory and practice.Among the topics included in this unit are: heat pumps and refrigeration, performance of air compressors, steam power plant and gas turbines.On successful completion of this unit you will be able to determine the performance and operation of heat pumps and refrigeration systems, review the applications and efficiency of industrial compressors, use charts and/or tables to determine steam plant parameters and characteristics, describe the operation of gas turbines and assess their efficiency
DSMM40007 FUTURE ENTERPRISE - YOUR BRAND, YOUR BUSINESS 4 30 Digital, Technology, Innovation and Business What if your personal brand could become your business?This module empowers you to explore enterprise and entrepreneurship by developing a personal brand as the foundation for a viable business idea.You will gain confidence in pitching to business audiences and build essential business planning skills, including basic costing, pricing, and cash flow. The module supports employability, creativity, and entrepreneurial thinking, providing a strong foundation for future study and self-employment.
FILM50647 FUTURE FILMMAKING 5 30 Digital, Technology, Innovation and Business You will develop professional identity through the production of a short film that is appropriate to your chosen career pathway. In addition to expanding your creative and technical storytelling skills, you will develop a broader understanding of professional freelance filmmaking and associated entrepreneurial skills. You will apply your freelancer skills to develop your network within the course community. You will network with Level 6 students and find appropriate crewing opportunities on their final year projects.
GDEV60055 GAME AI ARCHITECTURES 6 30 Digital, Technology, Innovation and Business There are a wide range of problems to solve in video games from an AI perspective. Be that navigating a car around a track, having groups of agents move together in formation, squad behaviour, populating a busy marketplace, how to target the player in a way that feels fair, and much more. In this module, you will delve into these areas and look at the potential solutions. You will select a real-world problem to solve and develop your own bespoke solution.
GDEV40037 GAME AUDIO AND VFX 4 30 Digital, Technology, Innovation and Business Explore the ways we make games feel more exciting and immersive. This module will give you the skills and understanding of audio and VFX creation and application for game. You will use the theory of sound and game feel to create real-time audio and VFX for a game and see the effect of these elements on the experience for a gamer. This innovative module brings together the technical and creative skills which help bring games to life, implementing industry approaches to workflow, pipeline and iteration to create the finishing touches to a game.
GDEV40038 GAME DESIGNERS' TOOLKIT 4 30 Digital, Technology, Innovation and Business As a game designer, you will use a variety of software and methodological approaches when conceptualising your game design ideas. In this module, you will develop skills in various Games Design tools, including fundamental 3D modelling to assist level prototyping and image manipulation to create informative and clear design documentation.
GDEV40039 GAME ENGINE PROGRAMMING 4 30 Digital, Technology, Innovation and Business In this module, you’ll develop a playable prototype using industry-standard tools while strengthening your understanding of core game design and engine workflows. You’ll also create a clear, engaging tutorial video that teaches one of your own game features, helping you refine both your technical skills and your ability to communicate them. This combination of creative development and technical explanation prepares you for collaborative, professional practice in the games industry.
GDEV50060 GAME PRODUCTION STUDIO 5 30 Digital, Technology, Innovation and Business You will work in a group consisting of peers from across the suite of games development courses, forming a multidisciplinary team that mirrors a real development studio. Together, you will plan, prototype and deliver a vertical slice of a game.The module places strong emphasis on collaboration, communication and professional conduct. You will learn how to work effectively within a team, manage workflows across different disciplines, give and receive constructive feedback, and adapt to the challenges of shared production pipelines. Alongside their technical development, you will build key soft skills such as leadership, organisation, problem solving and time management, all of which are essential for a successful career in the games industry.
GDEV50061 GAME READY ASSET CREATION 5 30 Digital, Technology, Innovation and Business This module will start your journey into game-ready 3D asset creation by introducing fundamental 3D Modelling and material generation skills used to develop a series of 3D assets, before then implementing them within a game engine.
GDEV50021 GAMEPLAY AND QUEST DESIGN 5 20 Digital, Technology, Innovation and Business This module focuses on working with game prototypes and industry standard documentation. You'll develop skills in the field of games design, level design and game engines resulting in games design documentation, playable projects and demo videos.
GDEV60056 GAMES ART AND CONCEPTS LIVE BRIEF 6 30 Digital, Technology, Innovation and Business This module places you in a simulated professional studio environment, working to a live-style games art brief aligned with current industry standards. You will interpret a client brief, develop and refine ideas, and produce polished concept art or game-ready assets that meet defined artistic, technical and production requirements.Alongside the practical project, you will develop essential professional communication skills. You will present your work through a structured project presentation and take part in a mock industry interview, articulating your creative decisions, workflows and problem-solving in a client-focused context.By mirroring real-world studio practices and recruitment processes, the module builds confidence, professional awareness and employability, preparing you to present your work effectively and transition into industry or related creative roles.
GDEV60045 GAMES DESIGN LIVE BRIEF - LEVELS 6 30 Digital, Technology, Innovation and Business In this module, you will demonstrate, apply and further your level design skills by responding to an industry provided brief. You will interpret requirements, develop ideas and create exciting, innovative levels, whilst also learning how to best present your work via an eye-catching and polished portfolio.
GDEV60046 GAMES DESIGN LIVE BRIEF - TECHNICAL DESIGN 6 30 Digital, Technology, Innovation and Business In this module, you will demonstrate, apply and further your technical design skills by responding to an industry provided brief. You will interpret requirements, develop ideas and build innovative and creative technical design artefacts, whilst also learning how to best present your work via an eye-catching and polished portfolio.
GDEV60001 GAMES DEVELOPMENT PROJECT 6 40 Digital, Technology, Innovation and Business The Games Development Project module gives students an opportunity to undertake an in-depth piece of research testing and analysis or a high-quality artefact, ready for their portfolio. You can focus your studies on your career aspirations. Whether it's stylised game characters, stalking AI monsters, procedural environments, immersive level design, or a concept for futuristic vehicles. The project allows you the opportunity to work with a supervisor and tailor the project to you. Your supervisor will be your guide and project manager. Supporting you in your journey to create a highly developed outcome with industry standard software whilst receiving lectures on portfolio development and employability.
COSE40638 GAMES ENGINE CREATION 4 30 Digital, Technology, Innovation and Business 2D games require very different techniques than 3D games. In this module you will not only learn and enhance your C++ programming but you will also learn how plan and build a 2D game using SDL. You will also have the ability to bring in skills you learn from other first year modules setting you on a good pathway for future games programming and development modules.
MECH53039 GEOTECHNICS AND SOIL MECHANICS 5 40 Digital, Technology, Innovation and Business
BUSM30004 GLOBAL BUSINESS ISSUES 3 30 Digital, Technology, Innovation and Business How do global business issues shape the way organisations operate in an international environment?You will explore key global business issues and develop an understanding of how economic, cultural, political and environmental factors influence organisations operating across international markets. You will apply business concepts to real-world examples while building essential academic and employability skills to support your progression into higher-level business study.
ENVI40001 GLOBAL CHALLENGES AND OPPORTUNITIES 4 20 Digital, Technology, Innovation and Business Many of the challenges facing humankind are complex: poverty, malnutrition, gender equality, decarbonisation, pollution. All require multi-discipline approaches. This module uses an exciting range of socio-economic and environmental topics such as plastic pollution, gender LBQT equality, industrialisation of farming, biodiversity loss, desertification to demonstrate how sustainable development can benefit both people and the planet. We use case studies (China, India) to explore how the UN Sustainable Development Goals can be enacted. You get to explore a challenge of particular interest to you and work with your peers to present your ideas and to reflect on progress.
ESPO60016 GLOBAL ESPORTS 6 20 Digital, Technology, Innovation and Business The esports industry has seen substantial growth globally over the past decade, however this growth has not always been even. With many different industry and cultural practices developing across different platforms, games and regions, it has become crucial to critically frame this emerging ecosystem globally. This module gives critical focus to esports issues both at global and local levels, with attention to inclusivity, governance, and cultures.
TOUR40129 GLOBAL VISITOR ECONOMY 4 20 Digital, Technology, Innovation and Business Where do you envisage yourself in the future? The module will introduce the vast, ever changing, booming tourism and events industry on a global scale. In this module you will gain knowledge and understanding of the Tourism and Events industries as a whole, giving you the opportunity to see how extensive the industry is and its impactful contribution on a global social, economic and environmental scale. Think big…your journey starts here!
BMAS50003 GOVERNANCE AND CLIMATE CHANGE 5 20 Digital, Technology, Innovation and Business The module aims to encourage students to engage in current debates about the role of business in addressing climate change at the regional, national and global levels. The module will examine important concepts such as carbon footprints, offsetting, free market vs command and control approaches, green-washing and the development of ‘Environmental, Social, Governance’ reporting. These concepts will be illustrated with case studies that highlight best practice governance and highlight the risks when companies get it ‘wrong’. Careers, work-placements and jobs information in the topic areas will also be covered in this module.
GDEV50062 HAND KEYED ANIMATION 5 30 Digital, Technology, Innovation and Business This module covers hand key-framed animation that is used across game animation, cinematics and film. Throughout the module, students will develop animations that convey various core principles and demonstrate knowledge in how to recreate physically accurate animations suitable for games and other disciplines.
CCIF40848 HISTORICAL AND CONTEMPORARY CONTEXT 4 40 Digital, Technology, Innovation and Business How do contemporary practitioners navigate the dynamic landscape of the creative industries? In this module, you'll delve into a success story within your field, evaluating its achievements and presenting your findings. You will explore how historical influences, legislation, and ethics shape current trends, and consider future developments in design. By reflecting on the social and political contexts of your work, you will enhance your understanding of cultural expectations and refine your analytical skills. This module bridges design theory with practical application, preparing you for professional projects that address real-world needs in diverse creative settings.
ESPO30006 HISTORY OF COMPETITIVE GAMING 3 40 Digital, Technology, Innovation and Business Discover the origin of play and how it developed into different forms of competitive gaming. Exploring how competitiveness originated, we will identify key principles of play across eras and how this transitioned through different mediums into the computer games we see on our screens today.
TOUR40133 HOSPITALITY AND HOTEL MANAGEMENT 4 20 Digital, Technology, Innovation and Business The UN World Tourism Organization (UNWTO) has identified that the industry has had continued growth and diversification to become one of the fastest-growing industries worldwide since COVID.¿Hospitality and Hotel Management is a key contributor to the industry and being one of the most changing sectors, it is key that students have the knowledge and understanding to take forward into real-life work practices. Taking this onboard, studying this module will give you an insight in to the ever changing Hospitality and Hotel Management industry looking at concepts and theories whilst being able to put these in to practice on your placement and seeing them at industry level.
COMP50120 HUMAN-CENTRED AI, ETHICS AND SOCIETY 5 30 Digital, Technology, Innovation and Business In this module, you will explore how artificial intelligence systems affect people, organisations and society, and how they can be designed and governed responsibly. You will examine real-world AI applications through the lenses of fairness, accountability, transparency and human-centred design, and learn how emerging legal and regulatory frameworks shape what is acceptable in practice. Through case studies, scenario-based activities and a substantial individual project, you will develop the skills to analyse ethical and societal risks, propose practical governance and design strategies, and communicate your recommendations clearly to both technical and non-technical stakeholders.
CCIF50874 HYBRID PRODUCTION METHODS 5 30 Digital, Technology, Innovation and Business Harness leading edge technologies to expand the scope, impact, reach and potential of your creative work. Professional agility and the transferability of your skills will be the critical flexibility you will need to offer as a creative navigating a rapidly changing and evolving employment and technological landscape. This module will help you build the knowledge and skills you need to thrive in this space.
PHOT40658 IMAGE TECHNOLOGIES 4 30 Digital, Technology, Innovation and Business What technical knowledge underpins effective photographic practice? You will advance your understanding of studio lighting, medium- and large-format analogue systems, and structured technical workflows. Through short iterative exercises, you will apply disciplined testing methods and document your findings in a research and process folder. This module strengthens your technical proficiency and underpins more complex image-making in subsequent stages of the course.
GDEV50063 INDIE ART DEVELOPMENT 5 30 Digital, Technology, Innovation and Business This module explores indie game art production through the creation of a focused asset developed within a small diorama or asset-pack. You will work with realistic indie-scale constraints, learning how specialist assets are planned, built and presented as part of a cohesive scene rather than in isolation.Through practical production, you will develop efficient modelling, texturing and material workflows, apply optimisation principles, and assemble performance-conscious game-ready assets within a real-time engine. The module emphasises clarity, discipline and decision-making across the pipeline, supporting the development of broader generalist skills valued in small studio and independent teams.By the end of the module, you will have produced a concise, portfolio-ready outcome that demonstrates both focused artistic strengths and an understanding of how assets function within an optimised indie production context.
GDEV60057 INDIE BUSINESS 6 30 Digital, Technology, Innovation and Business Making a game is one thing; turning it into a sustainable business is entirely another. This module serves as a bridge between your university studies and the professional world, functioning less like a traditional class and more like a studio incubator. We focus strictly on the practicalities of the UK market, teaching you how to navigate the specific legal and financial hurdles of indie development. Your assessment mirrors this professional focus. The goal is to ensure that when you graduate, you leave with more than just a degree - you leave with a launch-ready strategy and the know-how to secure investment for your own studio.
GDEV40040 INDIE GAME DEVELOPMENT 4 30 Digital, Technology, Innovation and Business In this module, you’ll learn how to build a compelling game prototype using professional-standard tools and workflows in a modern game engine. You’ll explore core development techniques while conducting market research to gain a deeper understanding of your audience. You will then create a polished pitch deck and present your concept in a mock investment scenario, developing the creative and commercial skills essential for success in the indie games industry.
ENGG51013 INDUSTRIAL POWER, ELECTRONICS AND STORAGE 5 15 Digital, Technology, Innovation and Business This unit presents a wide-ranging introduction to the field of existing and renewable energy systems. There are many alternative sources of energy (some ‘green’) which can be converted to an electrical form, providing energy for transport, heat/cooling and lighting, as well as energy for various industrial processes and applications.Power electronic converters are an essential component of renewable and distributed energy sources, including wind turbines, photovoltaics, marine energy systems and energy storage systems. It is necessary to gain a clear understanding of, and be able to examine, the technical implications of providing sustainable electrical energy to meet the energy demand of the future.The unit will also explore the potential impacts of climate change and why more, and different forms of, sustainable energy sources are required together with the need for energy efficiency measures.By the end of this unit you will be able to examine the technological concepts behind providing a sustainable electrical energy supply for the future. You will also be able to describe how the fundamental technical and economic processes and drivers at play in the electrical power industry affect the selection and use of energy sources.
CCIF50862 INDUSTRY COMMUNICATION 5 20 Digital, Technology, Innovation and Business In this module, you’ll develop a diverse portfolio that includes annotated examples of your work across different contexts and purposes, showcasing your ability to communicate effectively within your chosen specialism. You’ll also write a 1,000-word report analysing a key movement, designer, artist, or practitioner who has influenced your field. This report will highlight how their work has shaped contemporary practices and its relevance to your projects. By the end of this module, you’ll have a compelling portfolio and a deep understanding of influential elements within your specialism, enhancing your readiness for a professional career or further study in the creative industries.
CCIF61044 INDUSTRY INVESTIGATION 6 20 Digital, Technology, Innovation and Business This module empowers you to select a compelling topic within your field to craft a detailed report or extended essay showcasing your expertise in a global market context. With guidance from your tutor, you will define a focused research path suitable for the final year of an Honours degree, reflecting your personal and disciplinary interests. Through structured research activities, encompassing creative practice, theory, management, and/or history, you will employ both primary and secondary research methods to produce a professional academic work. This module culminates in a well-supported written piece that contributes to your professional development and aligns with your career goals.
GDEV50064 INDUSTRY PERSPECTIVES 5 30 Digital, Technology, Innovation and Business You will be working in a team on implementing a live brief that has been set by industry. You will work in a development studio scenario in a group comprised of mixed disciplines. You will work together to create the project to deliver the objectives of a live brief that has been set by industry.
GDEV50051 INDUSTRY PERSPECTIVES 5 20 Digital, Technology, Innovation and Business Implementing a live brief that has been set by industry, students will work in a group comprised of mixed disciplines to mimic a games development studio. They will work together to create the project’s vertical slice.
ESPO50014 INDUSTRY PROFESSIONAL SKILLS & PRACTICE 5 20 Digital, Technology, Innovation and Business Define your journey to the esports industry, or where else you may take your career in life after university. In this module students will be encouraged to identify their career pathway in a specialised area, and where that might lead them. Students will develop their professional portfolio and learn key skills that will enhance their employability skills with support from the university’s careers team.
FASH50010 INDUSTRY: BUSINESS AND PRACTICE 5 30 Digital, Technology, Innovation and Business This module helps you explore the wide range of career pathways across the fashion sector, from design, buying and styling to marketing, production and brand management. You will investigate industry roles, professional skills and real-world working practices, then develop a creative project based on a chosen career direction. By combining industry research with practical application, you will build professional awareness, transferable skills and confidence to support your future career in fashion.
DSMM50012 INFLUENCER MARKETING AND DIGITAL BRAND ADVOCACY 5 30 Digital, Technology, Innovation and Business How do brands work with influencers to build trust, engagement and impact in digital spaces?This module explores influencer marketing as a key element of contemporary digital marketing strategy. You will examine how brands collaborate with influencers and content creators across social media platforms, analyse real-world campaigns, and develop your own influencer marketing proposals. The module also addresses ethical, legal and reputational considerations, preparing you for professional roles in social media, digital marketing and brand communications.
BUSM60014 INNOVATIVE CHANGE MANAGEMENT 6 20 Digital, Technology, Innovation and Business In this module, you will explore the dynamics of organisational change and how firms can leverage innovative business models to compete in a changing world. The business environment is dynamic in nature and business managers are faced with a multitude of challenges which require them to continually adapt and change in an effective manner. You will learn the skills and practical tools for planning and managing organisational transformations which could include turnarounds, cultural changes and strategic shifts.
BUSM60018 INNOVATIVE CHANGE MANAGEMENT 6 20 Digital, Technology, Innovation and Business In this module, you will explore the dynamics of organisational change and how firms can leverage innovative business models to compete in a changing world. The business environment is dynamic in nature and business managers are faced with a multitude of challenges which require them to continually adapt and change in an effective manner. You will learn the skills and practical tools for planning and managing organisational transformations which could include turnarounds, cultural changes and strategic shifts.
BUSM60027 INNOVATIVE CHANGE MANAGEMENT (DL) 6 20 Digital, Technology, Innovation and Business In this module, you will explore the dynamics of organisational change and how firms can leverage innovative business models to compete in a changing world. The business environment is dynamic in nature and business managers are faced with a multitude of challenges which require them to continually adapt and change in an effective manner. You will learn the skills and practical tools for planning and managing organisational transformations which could include turnarounds, cultural changes and strategic shifts.
PERF40034 INTEGRATED PERFORMANCE 4 40 Digital, Technology, Innovation and Business Working with a professional team of creatives you will rehearse and perform a contemporary musical theatre production. This will give you an opportunity to apply the skills and techniques developed during your level 4 studies, work to professional industry standards and perform to a ‘live’ audience.
GDEV60058 INTEGRATED SYSTEMS PROGRAMMING 6 30 Digital, Technology, Innovation and Business Integrated systems programming gives you the experience of getting under the hood of a game engine and creating tools that assist designers and developers in creating a game. Through the development and evaluation of a user-friendly engine-level system you will construct a tech demo that demonstrates your understanding of workflows, usability, and system level programming.
GDEV60059 INTERACTIVE STORYTELLING 6 30 Digital, Technology, Innovation and Business It's time to turn everything you’ve learned on your academic journey into something unforgettable for this capstone project. In this module you will design and build your own level that presents a narrative that blends story, space, and audio into a cohesive interactive experience. This is your opportunity to demonstrate your creative voice, technical ability, and production knowledge through a polished and professional piece of work that will stand out in your portfolio. Here is where you’ll prove you’re ready for the next step into the games industry.
GDEV60036 INTERACTIVE STORYTELLING 6 20 Digital, Technology, Innovation and Business As you approach the end of your academic journey, it’s time to showcase your skills in this capstone project. This module will provide you with the opportunity to take everything you’ve learned during your university experience and apply it to an interactive narrative level. The development of this narrative level will see you applying transferrable design skills from Narrative, Level, UI, and Audio fields to create a highly polished short gameplay piece that will stand out on your portfolio.¿
ARCH50005 INTERNATIONAL EXCHANGE 5 60 Digital, Technology, Innovation and Business
GDEV30004 INTRODUCTION TO 3D MODELLING 3 30 Digital, Technology, Innovation and Business This module will lay the groundwork for your journey into 3D modelling. You will gain foundational skills in 3D modelling, texturing, and material creation, providing you with the knowledge needed to develop and refine basic 3D models for use in various projects.
GDEV40012 INTRODUCTION TO ASSET CREATION 4 20 Digital, Technology, Innovation and Business 3D Models populate the games we love to play. Start your journey by learning key 3D Modelling creation skills and implement your assets into a fully working framework. You will build a series of assets and develop a reflective journal as you bring to life a games visuals.
GDEV40041 INTRODUCTION TO ASSET CREATION 4 30 Digital, Technology, Innovation and Business This module will start your journey into game-ready 3D asset creation by introducing fundamental 3D Modelling and material generation skills used to develop a series of 3D assets, before then implementing them within a game engine.
GDEV30005 INTRODUCTION TO DIGITAL PAINTING 3 30 Digital, Technology, Innovation and Business Develop the core skills that underpin all great visual art. In this module, you’ll learn how to truly observe — training your eye to see light, shadow, shape and colour with clarity and intention — and translate what you see into confident digital paintings.Through structured observational studies and guided practical exercises, you’ll explore line, tone, value and colour using industry-standard digital tools. Alongside building technical control, you’ll begin developing the ability to review your own work, identify areas for improvement, and track your creative progress.This module focuses on establishing strong artistic foundations, giving you the visual understanding and digital confidence needed to progress into more advanced creative practice.
ESPO30008 INTRODUCTION TO ESPORTS MEDIA 3 20 Digital, Technology, Innovation and Business Livestreaming is an integral aspect of the esports sector, and the personalities involved make the industry what it is. In this module, students will examine different livestreaming approaches and build their own profile in order to better understand the process and develop skills related to, and transferable from, livestreaming.
GDEV40013 INTRODUCTION TO GAMES ANIMATION 4 20 Digital, Technology, Innovation and Business This module introduces students to game animation through planning, application, and problem solving of animations that are finalised and taken into a game engine context.Using a game engine, students will learn how animations are set up and technically implemented into the core mechanics of the game.
GDEV40044 INTRODUCTION TO GAMES ANIMATION 4 30 Digital, Technology, Innovation and Business Games animation brings a game to life with visual fluidity and juice. In this module students will learn the fundamentals and foundations to create animation for the game development pipeline. This module serves as an introduction to both animation and gameplay animation.
GDEV40042 INTRODUCTION TO GAMES DESIGN 4 30 Digital, Technology, Innovation and Business This module introduces you to games design through the analysis, design and implementation of game levels and mechanics.Using a games engine, you will learn how to create various gameplay using scripting, and embedding this in a level of your own design.
GDEV40014 INTRODUCTION TO GAMES DESIGN 4 20 Digital, Technology, Innovation and Business This module introduces students to games design through the analysis, design and implementation of game levels and mechanics.Using a games engine, students will learn how to create game mechanics using scripting, and then implement these mechanics into levels of their own design.
GDEV30006 INTRODUCTION TO LIFE DRAWING 3 30 Digital, Technology, Innovation and Business Study the world around you with pencil and paper. Using construction methods and observational study you will create a portfolio of artwork studied from life. In this module you will cover the basics of life drawing and learn how to capture a subject in a variety of mediums! This module will also prepare you for presenting your work, as well as reflecting on it!
COMP30007 INTRODUCTION TO PROGRAMMING AND AI 3 30 Digital, Technology, Innovation and Business You will learn about problem-solving in the context of programming on this module, and how to analyse a problem and produce a basic application. The module will introduce programming to help you implement a solution with different interfaces. You will also be introduced to areas of artificial intelligence (AI), using voice assistants as an example.
COMP40035 INTRODUCTION TO SOFTWARE DEVELOPMENT 4 40 Digital, Technology, Innovation and Business This module establishes a solid foundation in the basic principles of developing software applications. You will learn the essential skills necessary to give you confidence in designing, implementing, and testing procedural, object-oriented and web-based software solutions. You will be encouraged to develop your intellectual, communicative, and problem-solving skills.
GDEV40043 INTRODUCTION TO SYSTEMS PROTOTYPING 4 30 Digital, Technology, Innovation and Business You will be taught from scratch how to design, develop and enhance your own early-stage game prototype using prototyping techniques and scripting in an industry-standard game engine. This will include how to manage your time effectively, write optimal code, and make strong design choices.
GDEV50001 JUNIOR COLLABORATIVE GAMES DEVELOPMENT 5 20 Digital, Technology, Innovation and Business Students will work in a junior role in a group comprised of students from across the suite of games development courses to mimic a games development studio. They will work with other juniors and level 6 students who take the role of seniors, to make a vertical slice of a game.
BMAS60002 LEADERSHIP STRATEGY AND SOCIAL IMPACT 6 20 Digital, Technology, Innovation and Business
BUSM60034 LEADING AND MANAGING WITH A SOCIAL CONSCIENCE 6 30 Digital, Technology, Innovation and Business In an era where change is inevitable for maintaining competitiveness and currency of practice, this module empowers you to bridge the gap between leadership theory and organisational transformation. You will move beyond simple management to explore the synergy between leadership and change, learning how to lead and manage change with confidence, integrity, impact and embedding social conscience.
TOUR60233 LEADING FOR CHANGE IN THE VISITOR ECONOMY 6 30 Digital, Technology, Innovation and Business In this module you will explore how leadership shapes change and innovation within the visitor economy. You will examine the challenges facing organisations and destinations, including sustainability, technological change, evolving visitor expectations and organisational transformation.You will critically analyse leadership approaches used within tourism, hospitality and cultural organisations, and consider how leaders influence organisational culture, strategic direction and stakeholder collaboration.Through case studies and applied activities, you will evaluate real examples of leadership in practice and develop strategic responses to contemporary challenges in the visitor economy. By the end of the module, you will present a leadership strategy designed to support organisational or sector change.
ENGG51016 LEAN MANUFACTURING 5 15 Digital, Technology, Innovation and Business Lean manufacturing is a systematic approach to minimising waste in a manufacturing system, by focusing on the activities that add the most value through the eyes of the customer. The basis of lean manufacturing originated in the car industry and was developed by Toyota in Japan. Lean is now used extensively worldwide, in all types and size of organisation, to improve international competitiveness. It is therefore crucial for manufacturing engineers to be able to design and operate manufacturing systems that employ lean successfully.The aim of this unit is to introduce you to the principles and processes of lean manufacturing, so that you can become an effective and committed practitioner of lean in whatever industry sector you are employed in. To do this, the unit will explore the tools and techniques that are applied by organisations practising lean. You will consider both the benefits and challenges of using lean manufacturing, and become sufficiently knowledgeable about the most important process tools and techniques to be able to operate and use them.Among the topics included in this unit are: scoping and defining lean manufacturing, the benefits and challenges of adopting Lean, The Toyota Production System (TPS), common tools and techniques associated with lean manufacturing and process improvement, and the most appropriate improvement tool(s) to tackle a problem.On successful completion of this unit you will be able to explain the common principles of lean manufacturing, compare the Toyota Production System with the now more widely adopted generic approaches to lean manufacturing, utilise a range of the process improvement tools used within lean manufacturing, and demonstrate effective communication skills in order to lead the process of continuous improvement across an organisation.
MECH43031 LEGAL AND ECONOMIC CONTEXT OF CONSTRUCTION PROJECTS AND MATERIALS 4 20 Digital, Technology, Innovation and Business
ESPO40015 LIVE BROADCAST TECHNOLOGY 4 20 Digital, Technology, Innovation and Business What puts esports broadcasts at the forefront of the industry? What can esports learn from other sectors? These are the questions on the lips of the broadcast crews creating award winning live content to cover the most popular esports games across the globe. In this module, students use dedicated facilities such as our Esports Hub – an interactive broadcast studio packed with industry standard equipment – to work as part of a broadcast team creating broadcasts that would fit in among industry output.
FILM40236 LIVE EVENT PRODUCTION 4 20 Digital, Technology, Innovation and Business Live Event Production will consider the practices and processes of professional event production and use these to inform the development, promotion, management, and execution of a major event on location. Positioning your event in context, you will work collaboratively to develop the digital marketing strategy, audio/visual requirements, and planning. You will learn the professional skills required to enter the industry, including entrepreneurship, leadership skills, awareness of ethical, legal, and compliance issues.
FILM40238 LIVE STUDIO MULTI-CAMERA PRODUCTION 4 40 Digital, Technology, Innovation and Business Live Studio Multi-Camera Production allows you to develop an awareness of studio production roles and responsibilities, undertaking an individual production role in the development and completion of a 30-minute live show. Aligned with industry practice, you will contribute to a collection of production materials to demonstrate the creative, ethical, legal, logistical, and technical aspects of your project.
ESPO50022 MAKING MEDIA MATTER 5 20 Digital, Technology, Innovation and Business Media Matters - media consumption is at an all-time high, so the content you produce and the way you share it is key to success in the modern world of content. How you plan this content, how you capture it, what you film, how you film it and what you do to it after the fact is the real question of what you need to do to make your content successful. A lot of the time, making the most out of each bit of content makes for the highest return of value, so making the media which you produce work for you is vital.
ACCT40330 MANAGEMENT ACCOUNTING 4 30 Digital, Technology, Innovation and Business Transform into a in global management consultant in this high-impact module, synthesizing advanced costing and budgetary theory to provide actionable intelligence for real-world business challenges. You will master relevant costing, CVP analysis, and the Balanced Scorecard to drive profit optimisation and strategic control. Engineered for future leaders, this module builds the agility and analytical confidence needed to navigate digital transformation and excel in global consultancy landscape.
ACCT50541 MANAGEMENT ACCOUNTING 5 20 Digital, Technology, Innovation and Business You will build on the skills you have learnt in your first year and focus on decision-making techniques such as multi-stage cost allocation, marginal and absorption costing, activity-based costing and variance analysis.
ENGG40006 MANAGING A PROFESSIONAL ENGINEERING PROJECT 4 15 Digital, Technology, Innovation and Business The responsibilities of the engineer go far beyond completing the task in hand. Reflecting on their role in a wider ethical, environmental and sustainability context starts the process of becoming a professional engineer – a vial requirement for career progression.Engineers seldom work in isolation and most tasks they undertake require a range of expertise, designing, developing, manufacturing, constructing, operating and maintaining the physical infrastructure and content of our world. The bringing together of these skills, expertise and experience is often managed through the creation of a project.This unit introduces you to the techniques and best practices required to successfully create and manage an engineering project designed to identify a solution to an engineering need. While carrying out this project you will consider the role and function of engineering in our society, the professional duties and responsibilities expected of engineers together with the behaviours that accompany their actions.Among the topics covered in this unit are: roles, responsibilities and behaviours of a professional engineer, planning a project, project management stages, devising solutions, theories and calculations, management using a Gantt chart, evaluation techniques, communication skills, and the creation and presentation of a project Report.On successful completion of this unit you will be able to conceive, plan, develop and execute a successful engineering project, and produce and present a project report outlining and reflecting on the outcomes of each of the project processes and stages. As a result, you will develop skills such as critical thinking, analysis, reasoning, interpretation, decision-making, information literacy, and information and communication technology, and skills in professional and confident self-presentation.
BUSM50013 MANAGING EQUALITY, DIVERSITY AND INCLUSION 5 20 Digital, Technology, Innovation and Business This module introduces students to theories and practices involved in the management of Equality, Diversity, and Inclusion (EDI) in varying contexts, including legislative, societal, and organisational considerations. We focus on key contemporary debates of inequality including gender, race, disability, age, migrant status, social class, and sexual identity both conceptually and in terms of workplace interventions. It further encourages inter-disciplinary thinking by engaging with scholarship in the areas of management studies, organisation theory, social science, feminist theory, critical race theory, post-colonial theory, and queer theory to extend the current understanding of key business issues and broader societal and cultural trends. This multi-layered approach will provide students with an opportunity to critically engage with theory and practice in exploring the organisational processes and contexts which both produce and reinforce inequalities of outcome among underprivileged social groups. Reflecting on the tools at our disposal, we move on to explore organisational strategies, policies, practices, and leadership styles implemented by organisations, together with an assessment of their effectiveness.
DSMM50007 MANAGING GLOBAL DIGITAL BRAND RESPONSIBILITY 5 20 Digital, Technology, Innovation and Business The module will introduce you to the aspects of global/ international digital marketing, ethics and corporate social responsibility. It integrates the theoretical base (necessary for understanding the issues that shape the global business environment) with the ways in which marketers apply marketing concepts to achieve organisational aims in complex global markets.
ESPO50016 MANAGING IN A DIGITAL WORLD 5 20 Digital, Technology, Innovation and Business How do organisations in the digital world communicate and develop? Explore how businesses have transformed through technological advances to thrive in a digital landscape, and how Esports organisations have developed themselves into leading global brands in this context.
BUSS30006 MANAGING PEOPLE FOR PLANET AND PROFIT 3 20 Digital, Technology, Innovation and Business In this module, you will develop your understanding of sustainable management practices in the workplace and in the wider context of organisations.
TOUR40130 MANAGING THE CUSTOMER EXPERIENCE 4 20 Digital, Technology, Innovation and Business Customer Satisfaction and service excellence is what we strive for in the visitor economy. The main focus of the module is on developing an understanding of leading and emerging issues in customer service management in visitor attractions and resorts. It will encourage debate from a range of contemporary perspectives and is designed to allow you to consider regional, national and international perspectives. Assessments are practical in nature and will place you at the beating of quality management!!!
MECH53027 MANUFACTURING SYSTEMS AND QUALITY MANAGEMENT 5 20 Digital, Technology, Innovation and Business Are you ready to fine tune your skills to govern the operations of a business? A manufacturing system is any business intended to add value for its customers. This module will introduce you to the main challenges faced by a manufacturing system. You will learn different tools and techniques to control these challenges and make critical decisions using quantitative methods. You will be able to measure the performance of your business in terms of its productivity and will also be able to improve the productivity by identifying and eliminating wastes from the processes. This module will impart you the lifelong skills to critically appraise the quality of goods and services provided by any business and manage the quality to achieve an international standard.
ENGG51015 MANUFACTURING SYSTEMS ENGINEERING 5 15 Digital, Technology, Innovation and Business Manufacturing systems engineering is concerned with the design and on-going operation and enhancement of the integrated elements within a manufacturing system, which is a very complex activity, even for simple products. The art of manufacturing systems engineering is essentially designing systems that can cope with that complexity effectively.The aim of this unit is to develop your understanding of that complexity within a modern manufacturing environment. Among the topics covered in this unit are: elements that make up a manufacturing system, including production engineering, plant and maintenance engineering, product design, logistics, production planning and control, forecast quality assurance, accounting and purchasing, all of which work together within the manufacturing system to create products that meet customers’ requirements.On successful completion of this unit you will be able to explain the principles of a manufacturing system and consider how to design improvements. You will be introduced to all the elements that make up a modern manufacturing system, and you will learn how to optimise the operation of existing systems through discerning use of monitoring data. Some of the elements will be developed in greater depth; of particular importance will be looking at the systems of production planning and control, which are the day-to-day tools used to manage the manufacturing system effectively.
MECH63057 MANUFACTURING TECHNOLOGY AND OPERATIONS 6 20 Digital, Technology, Innovation and Business Interested in learning advanced concepts used in modern industries? This module will provide you the insights of different technologies and tools used in contemporary businesses for performing and managing activities ranging from identification of customer needs to delivering the right product, at right place in right quantity. This module will help you to not only develop understating of modern manufacturing processes and technologies, but it will also foster your skills of critical thinking and developing innovative business ideas in the form of new product or process design. The contents of this module, along with the relevant case studies and assessment, will allow you to enhance your skills and experience of problems solving in real life industrial scenarios.
MKTG50338 MARKETING AND DIGITAL COMMUNICATIONS 5 20 Digital, Technology, Innovation and Business Marketing and communication strategies contribute towards the growth of a visitor attraction/ visitor attraction destination. The module is an opportunity to develop marketing and digital communication skills and knowledge to develop an effective marketing plan for a visitor attraction within a UK destination. The module will consist of face-to-face interactive delivery, practical workshops, guest speakers and visits.
ESPO40020 MARKETING ESPORTS 4 20 Digital, Technology, Innovation and Business How do Marketers find success among the vast seas of consumers who could buy their products? Marketing requires a keen understanding of how to craft interest and capture attention, often amongst very specific audience segments. This module will teach students the key factors that define what a marketing campaign looks like and who it appeals to using a mixture of traditional and contemporary techniques, plus understand the key information to justify these decisions to not only the audience, but the stakeholders who control whether these strategies get approved and make it from the page to reality.
MKTG40334 MARKETING IN THE BUSINESS ENVIRONMENT 4 20 Digital, Technology, Innovation and Business Marketing plays an important role in developing relationships between customers and organisations. This module will develop your knowledge and understanding of the role of marketing and key principles. This module will equip you with the knowledge to adapt to continuously changing consumer behaviour and reflect on how these principles link to your organisation.
MKTG60354 MARKETING RESEARCH 6 20 Digital, Technology, Innovation and Business This module teaches the principles and processes of marketing research, which is essential to the business philosophy of meeting customer needs. It equips students with the knowledge and management skills to identify research needs, design and conduct research, and effectively use the resulting data to inform decision-making.
DSMM40005 MARKETING STRATEGY & COMMUNICATIONS 4 30 Digital, Technology, Innovation and Business Want to understand how marketing really works?In this module, you’ll learn how businesses use strategy and communication to connect with customers and grow their brands. You’ll explore how to research markets, identify target audiences, and plan simple campaigns that meet business goals. Through workshops and live case studies, you’ll build confidence in analysing marketing problems and presenting campaign ideas to stakeholders. By the end of the module, you’ll understand how strategy, creativity and communication come together in marketing, preparing you for future study or roles in brand management, communications or campaign planning.
BUSM40011 MARKETS, CONSUMERS AND MARKETING DECISION-MAKING 4 30 Digital, Technology, Innovation and Business Why do businesses succeed in some markets but struggle in others?This module explores how markets, consumers and marketing decisions are connected. You will examine how economic conditions shape demand, how consumers make purchasing decisions, and how organisations use this insight to design products, set prices and manage customer experiences.By analysing real products and services, you will develop practical skills in understanding consumer behaviour, interpreting market information and communicating insight — essential foundations for further study and careers in business, marketing, tourism and events.
GDEV50065 MASTERING STUDY TO CONCEPT 5 30 Digital, Technology, Innovation and Business Mastering Study to Concept is where you level up from “I can paint that” to “I can use that.” This module builds advanced skills in observation, composition, and visual communication, helping you turn high-quality studies into original, brief-led concept work that reads clearly and tells a story. You’ll produce a wide-ranging body of studies across subjects and styles, exploring colour and light, anatomy, optical and conceptual drawing, and composition-driven storytelling. Working both traditionally and digitally, you’ll analyse professional work, create 1:1 copies to decode technique and intent, and then adapt what you’ve learned into fresh designs and concept outcomes. You’ll be encouraged to experiment with tools and workflows that suit your goals, digital painting, technical drawing, and even 3D modelling/rendering where useful, while keeping written content minimal and your visuals doing the heavy lifting.
PROD40111 MATERIAL EXPLORATION 4 30 Digital, Technology, Innovation and Business During your first workshop-based module you will be introduced to a range of core materials and processes in wood, ceramics and composites. We will underpin your learning experience through a selection of approaches in physical practice, enabling you to use the extensive workshop facilities independently but also gaining the essentials for high levels of craftsmanship. Your skills learned in this module will form the grounding to your exciting future creative career.
MECH33023 MATERIALS SCIENCE 3 20 Digital, Technology, Innovation and Business The production of all manufactured goods involves the use of materials and will have some environmental impact. With sustainability a key driver within the Engineering sector and changes to legislation helping reduce the impact on the planet’s natural resources and environment, this Materials Science module will allow you to gain experience in the world of materials and how your decisions as an Engineer can make a significant impact. With the use of software, you will develop the knowledge to make informed choices in your design process and how you can contribute to a more sustainable world.
ARCH40004 MATERIALS, ENVIRONMENT AND TECHNOLOGY 1 4 20 Digital, Technology, Innovation and Business In this module you will consider to the key aspects of the design and construction of sustainable architectural proposals through the discussion and consideration of the methods, which can be employed in the realisation of the building typologies being considered in Design Studio 2. Through lectures, practical sessions, demonstrations, workshops and visits, you will learn about the relevant considerations and the appropriate strategies that can be employed in terms of structure, construction, materiality and environmental design, to design secure, sustainable and comfortable environments at this scale.
ARCH50004 MATERIALS, ENVIRONMENT AND TECHNOLOGY 2 5 20 Digital, Technology, Innovation and Business This module engages theoretically and practically with key aspects of the design and construction of sustainable architectural proposals. Through, discussion, debates, visits, seminars, lectures, model-making and the construction of full-scale projects and prototypes, you will learn about the relevant considerations and the appropriate strategies that can be employed to design secure, safe and comfortable environments at a scale and typology relating to those being considered in the Design Studio.
ARCH60002 MATERIALS, ENVIRONMENT AND TECHNOLOGY 3 6 20 Digital, Technology, Innovation and Business In this module you will consider the key aspects of the design and construction of sustainable architectural proposals through the discussion and consideration of the methods which can employed in the realisation of the building typology being considered in Design Studio 5. You will learn about the relevant considerations and the appropriate strategies that can be employed in terms of structure, construction, materiality and environmental design, to design secure, safe and comfortable environments at this scale. A number of inputs to this module will be specific technology-based tutorials directly relating to your design work in studio and this may wholly or in part be delivered by visiting specialists or with input from other courses in the school.
MECH53036 MEASURING AND ESTIMATING IN CONSTRUCTION 5 40 Digital, Technology, Innovation and Business
MECH53026 MECHANICAL DESIGN AND STRUCTURES 5 20 Digital, Technology, Innovation and Business An understanding of mechanical design and structures are vital to multiple schools of engineering. This module will cover advanced design and assembly, analytical and computational analysis of structures, and the integration of materials science principles to optimise performance. Students will delve into complex structural systems, exploring how to design and evaluate components under various loading conditions. Emphasis will be placed on applying computational tools to model and simulate real-world scenarios, allowing for predictive analysis and refinement of designs. In addition to theoretical learning and practical exercises, learners will undergo a final examination to assess their comprehension and application of structural mechanics.
ENGG40007 MECHANICAL PRINCIPLES 4 15 Digital, Technology, Innovation and Business Mechanical principles have been crucial for engineers to convert the energy produced by burning oil and gas into systems to propel, steer and stop our automobiles, aircraft and ships, amongst thousands of other applications. The knowledge and application of these mechanical principles is still the essential underpinning science of all machines in use today or being developed into the latest technology.The aim of this unit is to introduce you to the essential mechanical principles associated with engineering applications.Topics included in this unit are: behavioural characteristics of static, dynamic and oscillating engineering systems including shear forces, bending moments, torsion, linear and angular acceleration, conservation of energy and vibrating systems; and the movement and transfer of energy by considering parameters of mechanical power transmission systems.On successful completion of this unit you will be able to explain the underlying principles, requirements and limitations of mechanical systems
GDEV50066 MECHANICS DESIGN 5 30 Digital, Technology, Innovation and Business The games development sector continues to grow year-on-year, alongside the expectations of players. As a result, the technologies which make up games continues to evolve rapidly. In this module, we peer inside the cutting-edge tech within modern game engines, with a particular focus on developing fun gameplay experiences. We outline the principles needed in the design and implementation of complex mechanics on the bleeding-edge of what is possible in engines. This encompasses a range of topics, from gameplay feel, UI & UX design to data-orientation, optimisation and building readable, decoupled systems.
GDEV40045 MECHANICS PROTOTYPING 4 30 Digital, Technology, Innovation and Business In this module, you will identify, design and implement core game mechanics in order to create fun, compelling gameplay experiences, whilst also further enhancing your use of game engines. You will also produce clear documentation that supports your design choices and the testing strategies used to refine your work. By the end of the module, you will have strengthened both your technical abilities and your understanding of how gameplay elements shape the player experience.
GDEV40018 MECHANICS PROTOTYPING 4 20 Digital, Technology, Innovation and Business This module develops further students’ understanding of game mechanic creation using a game engine. Students will learn how to plan, communicate and implement core game concepts, such as characters, enemies and game loops in order to create fun, playable prototypes of their own design.
FILM50644 MEDIA PRODUCTION: DOCUMENTARY 5 30 Digital, Technology, Innovation and Business Ever wondered how documentaries turn real stories into compelling screen experiences?In this module, you’ll explore the full documentary production process, from developing ideas and researching subjects through to filming and post-production. You’ll build skills in camera, sound, and editing while learning how composition, collaboration, and teamwork shape factual storytelling. The module develops essential creative, technical, and organisational skills that support your progression on the course and prepare you for professional documentary and creative media production.
FILM50645 MEDIA PRODUCTION: DRAMA 5 30 Digital, Technology, Innovation and Business Do you like drama for the small screen? Media Production: Drama puts you in the director’s chair. You’ll learn how these dramas are made, from the first ideas to the final edit. Get hands-on with cameras, sound, and editing, and work as part of a professional creative team working to bring ideas to the screen. You will explore exciting drama genres including crime and police drama, soaps, children’s TV, and historical drama to inspire your creative work. Build your essential employability skills, boost your confidence, and produce drama that looks and feels professional and ready to have an impact.
GDEV50067 MISSION AND UX DESIGN 5 30 Digital, Technology, Innovation and Business This module focuses on working with game prototypes and industry standard documentation. You will develop skills in the field of games design, level design and game engines, resulting in games design documentation, playable projects and demo videos.
GDEV50068 MOBILE GAMES DEVELOPMENT 5 30 Digital, Technology, Innovation and Business This module joins the dots between technical mobile development and the business skills you need to sell a game. We look at the nuts and bolts of porting and building for mobile, but the real focus is on the entrepreneurial side: taking an indie project from a rough idea through to a solid release plan.
COMP60039 MOBILE WEB APPS CREATION 6 40 Digital, Technology, Innovation and Business In choosing this module as a student you will develop knowledge in mobile app design, development and testing. You will cover mobile design as a broader domain to address architecture and practical planning for web design and development by using current technologies such as HTML5, CSS and JavaScript. You will also be introduced to current development environments and frameworks on both the client and server side. You will also use the latest API's and other emerging technologies.
MECH63058 MODERN POWER PLANT TECHNOLOGIES 6 20 Digital, Technology, Innovation and Business The module introduces the thermodynamics laws and the principles of energy conversion systems. This includes discussions on heat engines and steam and gas turbine power cycles burning different types of fuels including fossil fuels Hydrogen and biofuels. The essential components of these cycles including the boiler, compressor, combustors, turbine, and heat exchangers will be evaluated. To better understand the thermodynamics of cycles a thermodynamics analysis software (e.g., Aspen Plus) will be used and students will learn about the theoretical knowledge to understand how a modern power plant is designed and operated. The module also includes an overview of renewable energy power plants including solar, wind and geothermal energy systems.
ELEC63063 MODERN POWER SYSTEMS 6 20 Digital, Technology, Innovation and Business This module offers a valuable opportunity to delve into the practical application of concepts within the electric power supply industry. Learners will acquire the skills to design and evaluate different components of transmission and distribution systems, gaining a comprehensive understanding of the challenges that confront the industry.
GDEV50029 MODULAR 3D GAME ENVIRONMENTS 5 20 Digital, Technology, Innovation and Business This module will prepare you for the creation of an environment art project using modularity. You will employ workflows of modularity, the grid, trimsheets, shader creation, and lighting to form a piece of environment art based on a real world and concept art references.
MKTG40335 MONITORING AND MEASURING IN DIGITAL ENVIRONMENTS 4 20 Digital, Technology, Innovation and Business
GDEV50069 MOTION CAPTURE AND GAMEPLAY ANIMATION 5 30 Digital, Technology, Innovation and Business Gameplay is driven by animation. Students are tasked with creating both beautiful animations alongside seamless gameplay functionality without one interfering with the other. Students will undertake the processes of creating and taking motion capture animation data into game engine to make a fully dynamic and playable character ready for game engine.
ESPO40016 MULTIDISCIPLINARY TEAMWORK 4 20 Digital, Technology, Innovation and Business Barely any parts of the esports sector (or any adjacent industry) exist with people working in isolation. In this practical application focussed module, students will develop their understanding of how to effectively work within various team dynamics and redefine their abilities to overcome obstacles as a group. Students will then reflect upon and apply current working theories to their groups’ performance, to prepare for the integration into the inevitable teamwork in and industry setting.
GDEV60026 MULTIPLAYER LEVEL DESIGN 6 20 Digital, Technology, Innovation and Business In multiplayer level design you will design, evaluate, and improve a multiplayer map over several rounds of iterations. Through this process you will develop knowledge of multiplayer design and the methods and tools used in the industry to design balanced and engaging levels. You will complete the module with a portfolio ready multiplayer level.
MUSI50649 MUSIC PRODUCTION SPECIALISMS 5 30 Digital, Technology, Innovation and Business Find your focus. Develop your sound. Own your production style.This module gives you the freedom to specialise in the area of music production that matters most to you. Whether you’re drawn to recording, mixing, sound design, electronic production, or experimental approaches, you’ll shape your learning around your creative goals. With expert guidance and access to professional tools, you’ll deepen your skills, refine your workflow, and develop a distinctive production voice aligned with your chosen pathway.
GDEV40019 NARRATIVE DESIGN FOR GAMES 4 20 Digital, Technology, Innovation and Business Everybody loves a good story! This module will help you understand why by looking at how narrative is applied to modern and traditional gameplay experiences from Indie & AAA spaces. You will gain perspective on the history & trends of interactive fiction, allowing you to prepare for a future in game writing & narrative design. You will learn to showcase these talents by developing interactive narrative games using industry-standard development practices.
GDEV40046 NARRATIVE WORLDBUILDING 4 30 Digital, Technology, Innovation and Business Everybody loves a good story! This module will help you understand why by looking at how narrative is applied to modern and traditional gameplay settings. Through understanding the worlds that games are set in, you will gain perspective on the history & trends of interactive fiction. You will learn to showcase your talents by developing interactive narrative experiences using industry-standard production practices. This is where your future in narrative storytelling begins!
FILM60628 NEGOTIATED DIGITAL PROJECT 6 40 Digital, Technology, Innovation and Business This module aims to consolidate the knowledge, craft skills and experience gained during previous levels of study by providing opportunities to develop advanced skills and expertise in your chosen subject specialism - with the final output of a professional film or television product for your showreel and an accompanying dissertation.
GDEV50070 NETWORKED MULTIPLAYER SYSTEMS 5 30 Digital, Technology, Innovation and Business Most modern games use networking functionality in some form or another, such as connecting players directly for cooperative/competitive experiences, generating leaderboards or collecting player data for analytics. In this module, you will design and develop a network architecture and multiplayer game that utilises modern day technologies and techniques to allow players to connect and share complex data to create a stable and synchronised multiplayer experience. Additionally, you will explore modern day literature to further expand your knowledge within the problem space.
COMP50121 NETWORKING ARCHITECTURE 5 30 Digital, Technology, Innovation and Business On this module you will learn why routing and switching are considered as part of the core of networking. Once the network is designed well for these technologies other features such as security can then be built upon this. This course will look in detail at the choices within routing and switching to see why design decisions are made and for you to understand these choices. The emphasis of this course will be from the viewpoint of a medium to large scale organisation.
BUSM50036 NEW VENTURE CREATION, INNOVATION AND STORYTELLING 5 30 Digital, Technology, Innovation and Business In this module, you will explore new venture creation within a business and management context, focusing on innovation, opportunity development and effective communication. You will work collaboratively to develop and pitch a viable business concept, applying analytical tools, market insight and entrepreneurial thinking to real-world challenges. Through practical workshops and applied learning, you will develop professional communication, teamwork, problem-solving and reflective skills that support employability and enterprise across a range of business careers.
FILM50638 NON-FICTION FILMMAKING 5 40 Digital, Technology, Innovation and Business Non-Fiction Filmmaking covers:Analysis of non-fiction filmPrinciples and practices of non-fiction filmmakingIdea development, research and proof or conceptPre-production, compliance and problem solvingCinematography and audio productionDirection for non-fictionPost-production
FILM40243 NON-FICTION FILMMAKING 4 30 Digital, Technology, Innovation and Business You will learn about non-fiction film production by making a short non-fiction film. You will develop, shoot and edit a short non-fiction film that will be screened to a public audience. Working in a small crew the film will be developed and shot during a field trip away from the University. You will develop a distribution strategy for the finished film and enter your work into film festivals.
BUSM50014 OPERATIONS MANAGEMENT 5 20 Digital, Technology, Innovation and Business This module offers you a comprehensive understanding of operations management models, theories, principles, and practices with the ability to analyse and apply the appropriate tools and techniques to solve operations challenges and achieve continuous improvement. The module also includes a thorough review of operations strategy and equips students with the skills to manage future trends in manufacturing and services sectors. This professional knowledge and competence are one of the most sought-after assets in the industry.
GDEV50032 ORGANIC 3D GAME ENVIRONMENTS 5 20 Digital, Technology, Innovation and Business This module will prepare students for the creation of organic environment art. Students will employ workflows of foliage, sculpting, and terrain generation to form an environment art artefact that is based on an organic/natural area of the world re-created inside Unreal Engine.
BUSM50034 ORGANISATIONAL BEHAVIOUR AND DATA DRIVEN OPERATIONS 5 30 Digital, Technology, Innovation and Business In today’s fast moving business environment, sustainable competitive advantage requires a sophisticated synthesis of human capital insights and data-driven strategy. This module bridges the gap between psychological theory and commercial intelligence, positioning Organisational Behaviour as a critical driver of business performance. By treating data as the key in exploring how modern enterprises capture and leverage behavioural metrics to decode consumer preferences, optimise corporate communication, and mitigate risk.
COMP50040 PATHWAY PROJECT 5 20 Digital, Technology, Innovation and Business This module is the culmination of your studies and in it you will have the opportunity to choose a topic for which you will research, design, and evaluate a solution for. A big part of your learning will be related to how you manage the project and determine what you need to do.
TOUR50309 PEOPLE, OPERATIONS AND CONSUMER BEHAVIOUR IN ATTRACTIONS AND RESORTS 5 30 Digital, Technology, Innovation and Business In this module, you will explore how people management, operational practice and consumer behaviour shape visitor experiences in attractions and resorts. You will examine the role of human resource management, health and safety, and operational systems in delivering safe, effective and engaging visitor experiences. Through applied learning and creative assessment, including the design of a new starter handbook, professional pitching and reflective practice, you will develop practical, digital and professional skills that prepare you for supervisory and management roles within the visitor economy.
ACCT50555 PERFORMANCE MANAGEMENT AND BIG DATA 5 30 Digital, Technology, Innovation and Business Step into the role of a high-impact Management Accountant, bridging the gap between digital innovation and strategic performance management. This module challenges you to synthesise advanced management accounting techniques with big data analytics to solve real-world business complexities across the private, public, and non-profit sectors. By mastering the synergy between modern information systems and strategic cost drivers from resource optimisation to risk evaluation, you will develop the commercial awareness and digital fluency required to lead data-driven organisations. The hands-on application of these elite competencies will equip you with the strategic agility to advise businesses on performance improvement and explore new, high-level career paths in the digital economy.
PERF40023 PERFORMANCE SKILLS IN CONTEXT 4 60 Digital, Technology, Innovation and Business Want to develop performance skills in a fun, fast and focused environment? This module allows to do just that. Through dynamic classes in dance, acting and singing, our amazing team of industry professionals and experienced lecturers will support you to further develop your existing skills and encourage you to reach your real potential. You will also learn about the emergence and development of musical theatre from a variety of Western Non-Western contexts.
PERF50030 PERSONAL PRACTICE 5 40 Digital, Technology, Innovation and Business Want to try your hand at choreography, or perform an excerpt from your favourite musical? This hyper-personalised module allows you to take the reins in your personal development through the completion of a bespoke research project that allows you to further develop your identity as a performing arts practitioner. You will engage in focused discussions with your tutors, peers and industry professionals and then apply skills learned in class to your research project.
CCIF30172 PERSONAL PROJECT & PROGRESSION 3 30 Digital, Technology, Innovation and Business In this module, you will plan and realise a self-directed major project based on your interests and strengths. With tutorial support, you will develop an idea from proposal to final output, while building a portfolio suitable for progression to higher education. The module also supports you in preparing applications, statements, and presentations. This final stage consolidates your skills, confidence, and readiness for Level 4 study.
PHOT50664 PHOTOGRAPHY IN CONTEXT: SOCIETY, ETHICS & EMERGING TECHNOLOGIES 5 30 Digital, Technology, Innovation and Business How do photographers respond to real-world opportunities?In this module, you will work with a live brief drawn from a photographic competition, commission or funding call, using it as the framework for research, proposal development and image production. You’ll generate and test ideas through studio practice, refine a resolved outcome, and critically reflect on professional contexts, ethics and risk. This module strengthens your ability to translate creative practice into industry-ready work, supporting your progression within the creative industries.
TOUR40135 PLACEMENT 1 4 20 Digital, Technology, Innovation and Business This module requires completion of a minimum of 100 hours for a visitor attraction during the first year of your course. This is your opportunity to bring module knowledge and understanding to life, in an industry context, applying what you have learnt to your placement on resort.
TOUR50302 PLACEMENT 2 5 20 Digital, Technology, Innovation and Business This module requires completion of a minimum of 100 hours at a visitor attraction during the second year of your course. This is your opportunity to bring module knowledge and understanding to life, in an industry context, applying what you have learnt to your placement on resort.
GDEV40047 PLATFORM DEVELOPMENT 4 30 Digital, Technology, Innovation and Business This module will challenge your ability to identify the operational and functional characteristics of a simple game and systemically take this product from conception to implementation with a theoretical backing in project formulation, planning and execution. Implementation will be performed using suitable game development frameworks and sound programming principles for a proprietary gaming platform.
ELEC63064 POWER SEMICONDUCTORS 6 20 Digital, Technology, Innovation and Business This module will provide you an in-depth and detailed understanding of semiconductor devices, their characteristics, principles governing these devices and applications in diverse industries. The main topics include power diode, power transistor, the silicon-controlled rectifier (SCR) to insulated gate bipolar transistor (IGBT) and beyond covering the latest innovative technologies.
ELEC63065 POWER SYSTEM ANALYSIS 6 20 Digital, Technology, Innovation and Business This module offers a comprehensive exploration of power systems analysis theory, focusing on its practical application in power flow, fault level calculations, transient stability assessment, and economic dispatch.
CCIF40849 PRACTICAL PRACTICE 4 40 Digital, Technology, Innovation and Business In this module, you’ll experiment with various mark-making techniques and explore the language of visual arts. You’ll learn to communicate your understanding of formal elements and concepts through diverse methods. You’ll also consider how trends, technology, and financial factors influence your work. By sharing and discussing ideas with peers and tutors, you’ll develop a personal style and gain confidence in presenting visual concepts. This module equips you with the skills to navigate and contribute to the dynamic field of visual arts.
GDEV40048 PRE-PRODUCTION FOR GAMEPLAY DESIGNERS 4 30 Digital, Technology, Innovation and Business So, you want to be a game designer, but you don’t know where to start out? This module will introduce you to the creative conceptual process that occurs during game design pre-production. This module will provide you with a snapshot into the kind of work that goes into lots of game design sub-fields, from levels to narrative, UI to puzzles, and more! From here you will understand the general work that occurs in each area and be able to pursue the path of game design that appeals to you.
GDEV40020 PRE-PRODUCTION FOR GAMEPLAY DESIGNERS 4 20 Digital, Technology, Innovation and Business So, you want to be a game designer, but you don’t know where to start out? This module will introduce you to the creative visualisation process that occurs during game design pre-production. This will provide you with a snapshot into the kind of work that goes into lots of game design sub-fields, from levels to narrative, UI to puzzles, and more! From here you will understand the general work that occurs in each area and be able to pursue the path of game design that appeals to you.
GDEV40021 PRINCIPLES OF TEXTURES AND MATERIALS 4 20 Digital, Technology, Innovation and Business This module covers the skills to produce texture assets to the standards of the Games Industry. You will learn how to create textures for both realistic and stylised assets using industry standard software packages and methodologies.
TOUR40137 PRINCIPLES OF VISITOR ATTRACTIONS 4 30 Digital, Technology, Innovation and Business This module introduces you to the visitor attraction sector and its role within the visitor economy. You will explore the different types of visitor attractions, how they are developed and managed, and the factors that shape visitor motivation and experience. The module examines how attractions create engaging visitor journeys through interpretation, storytelling, and customer experience design, while also considering the economic, social and environmental impacts attractions can have on destinations.Through practical activities and analysing a real visitor attraction and documenting your visitor experience, you will develop skills in observation, analysis, and reflective thinking. You will also explore how attractions can enhance visitor engagement and improve their offer through creative ideas and experience improvements.The module provides a strong foundation for further study in visitor attraction, resort and destination management, helping you develop an understanding of how attractions operate and how memorable visitor experiences are created and managed.
GDEV60060 PROCEDURAL CONTENT GENERATION 6 30 Digital, Technology, Innovation and Business Creating a universe with 18 quintillion planets or keeping a game interesting after hundreds of runs isn't magic - it’s mathematics. This module explores Procedural Content Generation (PCG), the technique developers use to automate asset creation and introduce controlled randomness into their designs. We will look under the hood of industry-standard examples.Whilst the theory and academic research of PCG is important, you will be expected to design and build your own PCG artefact. You’ll have the freedom to choose the problem you want to solve, whether that means generating terrain on a massive scale, creating a system for millions of unique weapons, or experimenting with narrative structures. By the end of the module, you will have a functional tool that demonstrates how these systems work in practice accompanied by quality technical documents, testing strategies, and the ability to academically critically review your work.
ENGG40010 PRODUCTION ENGINEERING FOR MANUFACTURE 4 15 Digital, Technology, Innovation and Business All of the manufactured products we use in our daily lives, from processed food to clothing and cars, are the result of production engineering. Production engineers need to have a comprehensive knowledge and understanding of all the possible production technologies available, their advantages and disadvantages, the requirements of the production system operation and the interaction between the various components of the production system.This unit introduces you to the production process for key material types; the various types of machinery used to manufacture products and the different ways of organising production systems to optimise the production process; consideration of how to measure the effectiveness of a production system within the overall context of the manufacturing system; and an examination of how production engineering contributes to ensuring safe and reliable operation of manufacturing.On successful completion of this unit you will be able to illustrate the role and purpose of production engineering and its relationship with the other elements of a manufacturing system. You will be able to select the most appropriate production processes and associated facility arrangements for manufacturing products of different material types and design a production system incorporating a number of different production processes.
TOON50105 PROFESSIONAL COMIC PRODUCTION 5 30 Digital, Technology, Innovation and Business This module places you in a professional comics environment, working in small teams to create and promote a significant body of work for public display. A key aspect is participating in an external comics event, where you'll present and promote your work to a public audience, gaining experience in audience engagement, professional standards, and modern comics practice. Supported by University resources and guidance, it combines collaborative creation, promotion, and audience interaction to prepare you for independent, industry-oriented work at Level 6 and beyond.
GAME40426 PROFESSIONAL DEVELOPMENT AND GAMES INDUSTRY EMPLOYABILITY 4 30 Digital, Technology, Innovation and Business This module will prepare you for what is to come throughout your academic studies and for your career beyond. Creating an online presence is crucial these days, and in this module we develop a platform from which you can expand throughout your studies to ensure you are in the best position to secure your first role in the industry when you graduate.
ENGG51006 PROFESSIONAL ENGINEERING MANAGMENT 5 15 Digital, Technology, Innovation and Business Engineers are professionals who can design, develop, manufacture, construct, operate and maintain the physical infrastructure and content of the world we live in. They do this by using their academic knowledge and practical experience, in a safe, effective and sustainable manner, even when faced with a high degree of technical complexity.The aim of this unit is to continue building up on the knowledge gained in Unit 4: Managing a Professional Engineering Project, to provide you with the professional standards for engineers and to guide you on how to develop the range of employability skills needed by professional engineers.Among the topics included in this unit are: engineering strategy and services delivery planning, the role of sustainability, Total Quality Management (TQM), engineering management tools, managing people and becoming a professional engineer.On successful completion of this unit you will be able to construct a coherent engineering services delivery plan to meet the requirements of a sector-specific organisation or business. You will display personal commitment to professional standards and obligations to society, the engineering profession and the Environment.This unit is assessed by a Pearson-set theme. The project brief will be set by the centre, based on a theme provided by Pearson (this will change annually). The theme and chosen project within the theme will enable students to explore and examine a relevant and current topical aspect of professional engineering.
CCIF61058 PROFESSIONAL PRACTICE 6 30 Digital, Technology, Innovation and Business In this module, you explore career pathways, enterprise opportunities, and the expectations of the creative and cultural sectors. You’ll learn how to communicate your ideas professionally, develop your portfolio, and build skills in networking, planning, and self-promotion. Through investigating different professional contexts, you’ll identify where your strengths and personal style fit within the wider landscape of employment, freelance work, or postgraduate progression. By the end, you’ll feel more confident, independent, and ready to take informed next steps towards your chosen creative career.
ARCH60003 PROFESSIONAL PRACTICE 6 20 Digital, Technology, Innovation and Business The module programme will include lectures and seminars independent study and research. Lectures will cover the basic information, and the seminars will provide discussion and practical exercises (problems, Q&A and case studies) to emphasise the application of principles of practice and the law studied in lectures, and during self-guided & guided study. Specialist lecturers including practitioners and graduate students will input into lectures and seminars as appropriate. The module will also offer advice and preparation for year-out placements following graduation, with seminars and workshops covering CV writing, portfolios, writing applications and interviews skills. CV and portfolio workshops and mock interview sessions with practicing architects will also equip you to make applications for a year-out placement following your graduation.
GDEV40049 PROFESSIONAL PRACTICE 4 30 Digital, Technology, Innovation and Business Using a live brief set by industry, students will work in a group comprised of mixed disciplines to create a project prototype.
COMP50041 PROFESSIONAL PRACTICE 5 20 Digital, Technology, Innovation and Business You will work in a small team to produce an application in response to the needs of a third-party client. The module gives you the ownership of the project management as well as the development of a solution to the brief, within which not only must you aim to satisfy and exceed the client’s needs, but you must also consider and apply the relevant Legal, Social, Ethical, and Professional Issues.
GDEV40029 PROFESSIONAL PRACTICE 4 20 Digital, Technology, Innovation and Business Choosing a brief that has been set by industry, students will work in a group comprised of mixed disciplines to mimic a games development studio. They will work together to create the project’s vertical slice.
PERF60021 PROFESSIONAL PRACTICE 6 40 Digital, Technology, Innovation and Business Springboard your career with this essential module that enables you to focus the on developing your professional identity.
TOUR40132 PROFESSIONAL SKILLS 4 20 Digital, Technology, Innovation and Business This module aims to develop key skills in Scholarship, Research, Technology and Creativity to aid students with their academic studies. Using contemporary tourism, hospitality and event themes as a basis, students will develop oral, debating, academic writing, research skills and technology enhanced learning, in the context of a higher education environment. The module will equip students with a complete ‘toolkit’ of academic, personal and professional skills – laying the foundation for successful academic study across all modules and on which students can build upon each successive year of study.
GDEV50071 PROGRAMMING ARCHITECTURES FOR ENGINES 5 30 Digital, Technology, Innovation and Business In this module, you’ll learn how to build robust gameplay systems in a modern Game Engine using appropriate programming methods. You’ll explore how to structure logic cleanly, optimise performance, and create tools that designers can use without wrestling with complex code. You’ll also analyse how the programming language and engine features work best together in a professional workflow, producing a report that helps you understand and justify the smartest approach to building modern games.
COMP40086 PROGRAMMING CONCEPTS 4 30 Digital, Technology, Innovation and Business In this module, you will begin an exciting journey of discovery that will lay the programming foundation for both your academic and professional career. You will focus on designing and developing programs in a current language, such as Java or Python, and web applications in HTML, CSS and JavaScript. On the way, you will also learn about analysing problems, modelling solutions, and testing programs. You will also experience industry-standard methods, and tools to develop applications.
GDEV60061 PROGRAMMING FOR GAME DESIGNERS 6 30 Digital, Technology, Innovation and Business Intended for students who are confident with Blueprints and want to take their first steps into C++. You will be introduced to C++ terminology, basic programming techniques, and how to seamlessly integrate Blueprints and C++ together. The aim of the module is to create simple gameplay features in C++ and build your own designer-friendly Blueprint nodes. The module provides a starting point for C++ development and encourages further learning into programming techniques, enhancing your portfolio with new skills and enabling you to work alongside programmers and technical designers more effectively.
GDEV30007 PROGRAMMING FOUNDATIONS 3 30 Digital, Technology, Innovation and Business This module considers an introduction to the fundamentals of scripting in C#. Scripting is an important tool in developing interactive and fun experiences for players. We will introduce the techniques required to get started in the world of programming, this means topics such as data types, conditionals, functions, and a basic introduction to object-oriented programming.You will learn how to leverage the power of C# scripting to technically design and build interactive gameplay solutions using a game engine.
GDEV40023 PROJECT MANAGEMENT FOR GAMES DESIGN 4 20 Digital, Technology, Innovation and Business This module lets you improve on a chosen route to create your first independent project. You'll be looking at production methodology and project planning as well as putting together a project of your choice.
MECH43032 PROJECT PROCUREMENT AND COSTING 4 40 Digital, Technology, Innovation and Business
GDEV60062 PROTOTYPING FOR TECHNICAL DESIGN 6 30 Digital, Technology, Innovation and Business Prototyping for Tech Design will help you launch your Technical Games Design portfolio. In this module you’ll produce Technical Games Design projects within leading Game Engines. Your projects will be supported by excellent Technical Design Documentation and presented by demo reels.
GDEV60031 PROTOTYPING FOR TECHNICAL DESIGNERS 6 20 Digital, Technology, Innovation and Business Prototyping for Technical Designers will help you launch your Technical Games Design portfolio. In this module you’ll produce Technical Games Design projects within leading Game Engines. You’ll projects will be supported by excellent Technical Design Documentation and presented by demo reels.
ENGG40012 QUALITY AND PROCESS IMPROVEMENT 4 15 Digital, Technology, Innovation and Business Quality has always been the key to business success and survivability, but it requires organisations to allocate a lot of effort and resources to achieve it. The key to providing quality services and designing top quality products lies in the strength and effectiveness of the processes used in their development; processes which must be constantly reviewed to ensure they operate as efficiently, economically and as safely as possible. This unit introduces you to the importance of quality assurance processes in a manufacturing or service environment and the principles and theories that underpin them. Topics included in this unit are: tools and techniques used to support quality control, attributes and variables, testing processes, costing modules, the importance of qualifying the costs related to quality, international standards for management (ISO 9000, 14000, 18000), European Foundation for Quality Management (EFQM), principles, tools and techniques of Total Quality Management (TQM) and implementation of Six Sigma. On successful completion of this unit you will be able to illustrate the processes and applications of statistical process, explain the quality control tools used to apply costing techniques, identify the standards expected in the engineering environment to improve efficiency and examine how the concept of Total Quality Management and continuous improvement underpins modern manufacturing and service environments.
GDEV60063 RAPID GAMES DESIGN 6 30 Digital, Technology, Innovation and Business If you’re passionate about designing games that feel satisfying and intuitive, this module is built for you! This module will challenge you to design, refine, and polish short gameplay experiences to a professional standard. You’ll learn how to analyse game feel, craft satisfying feedback, and explore what makes gameplay feel satisfying and engaging to play. By the end, you’ll have a polished piece that demonstrates your technical ability, design thinking, and readiness for industry production environments.
GDEV60032 RAPID GAMES DESIGN 6 20 Digital, Technology, Innovation and Business It’s time to get ready for the workplace, and for that you’re going to need a portfolio of projects that showcase your skills. This module will provide you with opportunities to bolster that portfolio by creating highly polished short playable gameplay experiences. The development platform will be yours to decide, whether your skills reside within Unreal, Unity, or even on Tabletop, you will perform development cycles that are supplemented with agnostic game design theory that can be applied to any player experience.
GAME40250 RAPID GAMES PROTOTYPING 4 30 Digital, Technology, Innovation and Business Students are taught from scratch how to design, develop and enhance their own game prototypes using rapid prototyping techniques, scripting and an industry standard game engine. The emphasis is on demonstrating core gameplay ideas within short timescales.
GDEV50072 RATIONAL LEVEL DESIGN 5 30 Digital, Technology, Innovation and Business This module centres around the creation of a level through the implementation of an industry standard pipeline. You will utilise tools to ideate, construct, test, and iterate your level, applying level design principles and theory, strengthening rationale, and expanding tool proficiency.
GDEV50036 REALTIME 3D CHARACTER PRODUCTION 5 20 Digital, Technology, Innovation and Business An exciting opportunity to learn how to convert a high-poly character sculpture into a game-ready asset for use within a games engine. You will learn how to create realistic details by implementing industry-standard software and methodologies.
GDEV50074 REAL-TIME CHARACTER ART: ANATOMY AND PRODUCTION 5 30 Digital, Technology, Innovation and Business This follow-on module takes your character skills to the next level, expanding from core production into the more advanced pipelines used on modern AAA and high-end indie projects. You’ll strengthen your anatomical understanding through life drawing and focused anatomy study, then apply that knowledge to create a portfolio-ready real-time character with convincing form, materials and personality.You’ll explore contemporary character workflows such as scan data and skin surfacing, XYZ-based texturing, clothing simulation, real-time grooms, and professional approaches to sculpting, retopology, UVs and baking. The module culminates in a polished in-engine presentation, helping you build a character portfolio that demonstrates both artistic credibility and production-ready technical skill.
GDEV50075 REAL-TIME CHARACTER ART: STYLISED FOUNDATIONS 5 30 Digital, Technology, Innovation and Business This module develops your understanding of the full real-time character production pipeline used in the games industry. You will learn how to sculpt, refine and optimise a character for real-time use, covering key stages such as retopology, UV layout, baking, texturing, posing and presentation within a game engine.Working from both realistic reference and stylised design approaches, you will explore how professional character artists translate anatomy, materials and visual identity into clear, readable and game-ready 3D characters. The module emphasises efficient workflows, artistic decision-making and portfolio-quality presentation aligned with contemporary industry practice.
ELEC63067 REAL-TIME EMBEDDED SYSTEMS DESIGN AND DSP APPLICATIONS 6 20 Digital, Technology, Innovation and Business Embedded Systems are used to solve complex problems in a wide variety of real-world applications, such as smart homes, autonomous vehicles, Internet of Things, industrial automation etc. This module will develop skills required to implement complex embedded systems using industry standard hardware and software, incorporating inclusive engineering practice to address the needs of diverse users and stakeholders. The highly practical approach used in this module will also develop testing and debugging skills.
GDEV50076 REAL-TIME ENVIRONMENT ART: MODULAR PIPELINES 5 30 Digital, Technology, Innovation and Business This module introduces you to the exciting challenge of creating modular real-time environments for games. Building on your Level 4 foundations, you’ll learn how professional environment artists design, assemble and present efficient, reusable scenes using workflows suitable for modern real-time engines.You’ll explore how large game worlds are built from smart modular kits, carefully planned layouts and flexible materials. Starting with reference gathering and blockouts, you’ll design a small, contained environment, such as a room, courtyard or street section, and bring it to life through modular assets, materials, lighting and atmosphere.Along the way, you’ll develop practical skills in Modular environment design and kit creation, Scene planning, composition and visual storytelling, Material workflows for real-time use, Lighting, mood and atmosphere. This will be achieved whilst considering efficiency, scene assembly and presentation.The module places strong emphasis on working efficiently, making creative decisions within clear constraints, and communicating your process clearly. You’ll finish the module with a portfolio-ready real-time environment.
GDEV50077 REAL-TIME ENVIRONMENT ART: ORGANIC WORLDS 5 30 Digital, Technology, Innovation and Business This module introduces the production of organic real-time environments, with a focus on natural modelling, foliage creation, material blending, lighting and atmosphere. You will develop a contained environment scene while applying industry-relevant environment art workflows suitable for real-time engines.Building on prior environment art study, the module emphasises practical application, artistic decision-making and an understanding of real-time constraints, supporting the development of coherent and visually engaging natural environments.
GDEV50073 REAL-TIME SIMULATION 5 30 Digital, Technology, Innovation and Business Modern computer games are often required to demonstrate a close approximation of the look and feel of the real world. This module provides you with a comprehensive understanding of the mathematics that govern the behaviour of the world around us and to learn how they can be adapted for in-game simulation.
GDEV50078 REALTIME VFX 5 30 Digital, Technology, Innovation and Business This module is an opportunity to apply VFX skills within games – use advanced VFX skills and abilities to create a skillset for a character within a pre-established project. This is a chance to build a working approach that simulates how a VFX artist would work within the industry, with the additional support of lecturers operating as senior FX artists, guiding and building the process.
BUSS40003 RISK AND REWARD 4 20 Digital, Technology, Innovation and Business Without risk, there is often no reward. In this module, you will explore the evolution and nature of financial markets and their susceptibility to shock. You will gain a solid foundation in the concepts of risk and return, portfolio theory and basic budgeting.
COMP63060 SCALABLE PROGRAMMING 6 30 Digital, Technology, Innovation and Business In this module, you will learn and practice the principles of scalable computing. This will build on previous theory and professional practice taught to further prepare you for the world of employment. There will be an extensive focus on current theory and industry practice in coding and testing in order you use and adapt this to design artefacts for specific user audiences.
GDEV60033 SENIOR COLLABORATIVE GAMES DEVELOPMENT 6 20 Digital, Technology, Innovation and Business Students will work in a senior role in a group comprised of students from across the suite of games development courses to mimic a games development studio. They will work with other seniors to effectively support and lead a team including level 5 students, to make a vertical slice of a game.
MECH53038 SITE SUPERVISION AND OPERATIONS 5 40 Digital, Technology, Innovation and Business
BUSS40005 SOCIAL ENTERPRISE 4 20 Digital, Technology, Innovation and Business Community and reputation are everything in the modern world of business. In his module, you will focus on your creativity and innovation and identify entrepreneurial opportunities that will form the basis of a socially responsible business idea or intervention.
DSMM40002 SOCIAL MEDIA STRATEGY 4 20 Digital, Technology, Innovation and Business
DSMM50003 SOCIAL MEDIA STRATEGY 5 20 Digital, Technology, Innovation and Business Social media is a powerful tool that can be used effectively (and safely) in the pursuit of value creation for a business. In this module, you will explore the different types of social media, and how and where to leverage the variety of contemporary platforms and channels to best effect.
COMP63061 SOFTWARE DEVELOPMENT AND UX 6 30 Digital, Technology, Innovation and Business What makes for a positive user experience when designing applications to run across multiple platforms? Within this module you will explore what makes for a good user experience, and how that experience differs depending on the device of the user. Furthermore, you will discover usability testing methods and design guidelines used within the creation and design of applications, as well as any ethical, legal and social impacts of device interactions. You will use current technologies to design and create applications for mobile phones, smart watches, and smart home devices.
COMP50122 SOFTWARE TESTING AND ASSURANCE 5 30 Digital, Technology, Innovation and Business Within this module you will explore computing systems and development from an evaluation perspective. In doing so you will familiarise yourself on criteria that can form a testing benchmark. In establishing this you will then through case studies review applications to build a context on what needs and can be tested. Formally you will devise test plans and use these to test actual applications for their effectiveness. The module takes a strong basis on the Agile lifecycle.
MUSI50650 SOUND DESIGN SPECIALISMS 5 30 Digital, Technology, Innovation and Business Find your focus. Develop your sound. Own your production style. This module gives you the freedom to specialise in the area of Sound Design that matters most to you. Whether you’re drawn to Foley, ADR, field recording or developing sound effects, you’ll shape your learning around your creative goals. With expert guidance and access to professional tools, you’ll deepen your skills, refine your workflow, and develop a distinctive sound design voice aligned with your chosen pathway.
CCIF50871 STILL LIFE THROUGH THE LENS 5 30 Digital, Technology, Innovation and Business What stories can objects tell? You’ll experiment with still-life approaches across photography and mixed media, exploring how composition, lighting, materials and symbolism work together to create visually compelling images. Through hands-on experimentation and contextual research, you’ll push your creative thinking and craft. These skills are valuable across visual communication, art direction, and broader creative industries workflows.
BUSM50035 STRATEGIC MANAGEMENT AND DIGITAL INNOVATION 5 30 Digital, Technology, Innovation and Business This module introduces students to the principles of strategic management and digital innovation, exploring how organisations formulate strategy, manage technology, and develop innovative products and services in dynamic and global business environments. Students will analyse strategic options, customer behaviour and innovation processes, applying theory and evidence to contemporary business challenges.
BUSM60008 STRATEGIC MANAGEMENT IN A GLOBAL CONTEXT 6 20 Digital, Technology, Innovation and Business In this module you will consider the strategic position, choices, actions and its impact on multinational’s performance.
BUSM60028 STRATEGIC MANAGEMENT IN A GLOBAL CONTEXT (DL) 6 20 Digital, Technology, Innovation and Business
DSMM60004 STRATEGIC MARKETING AND BRAND MANAGEMENT 6 30 Digital, Technology, Innovation and Business How can brands win market share while staying ethical, responsible and trusted?In this module, you’ll explore how strategic marketing decisions shape corporate reputation and societal impact. You’ll evaluate strategic frameworks alongside corporate responsibility, ethics and stakeholder expectations, using real-world cases to develop evidence-based recommendations. You’ll produce a strategic marketing plan and create an academic poster that communicates a key responsibility and reputation issue drawn from your plan. This module strengthens your critical judgement and prepares you for roles in strategic marketing, brand management and corporate responsibility.
MKTG60355 STRATEGIC MARKETING MANAGEMENT 6 20 Digital, Technology, Innovation and Business Marketers are presented with many complex choices in the context of an uncertain future. This module will develop your strategic thinking skills and explore how planning can be used to gain sustainable advantage. You will examine critically the tools of analysis needed to support the whole marketing planning process; appropriate marketing objectives and strategies; the structure and contents of a marketing plan; the interfaces with other business functions that underpin the planning process; and the implementation and control issues that will affect the marketing plan.
MECH63056 STRUCTURAL ANALYSIS AND FEA 6 20 Digital, Technology, Innovation and Business This module provides detailed study of the process of Structural Analysis and how such process techniques can be used to solve real-life problems. Design and Analysis case studies and design problems will be considered, and their applications will also be highlighted. Software based modelling and simulation techniques to create complex systems will be studied. Industry standard software will be used for detailed analysis, complex modelling and simulations during this module.¿Laboratory based activities will also be performed to prove the theory.
FINA40198 STUDIO PRACTICE AND EXHIBITION 4 30 Digital, Technology, Innovation and Business Ready to develop your studio practice and present your work to an audience? In this module, you’ll build on your studio practice through sustained experimentation with ideas, materials, and processes, developing an individual working method. You’ll also explore the principles of exhibiting and curating work, learning how presentation, display, and audience engagement shape meaning. The module supports your progression towards confident, professional studio practice and public presentation.
FINA50198 STUDIO PRACTICE DEVELOPMENT 5 30 Digital, Technology, Innovation and Business Ready to push your creative practice further and define your own direction? In this module, you’ll develop an individual line of enquiry that builds on your Level 4 learning, generating a body of artwork through experimentation and creative risk-taking. Through practical making, research, and critical reflection, you’ll deepen your understanding of artistic approaches while strengthening your communication skills. Working independently and collaboratively in the studio, the module supports your progression towards confident, self-directed creative practice.
FINA40197 STUDIO PRACTICE INTRODUCTION 4 30 Digital, Technology, Innovation and Business This module will introduce a speculative and experimental approach to working with materials that will help you establish your own studio practice. You will engage in individual and group projects, making use of your studio space and workshop facilities. You will be introduced to some of the skills fundamental to fine art practice including material experimentation, visual analysis, and visual research. The module will allow you to initiate and establish an individual artistic practice and to make a personal response to research interests announced through tutorials and crit groups.
FINA50199 STUDIO PRACTICE: CONTEXT AND EXHIBITION 5 30 Digital, Technology, Innovation and Business In this module, you’ll create a body of artwork shaped by research, critical thinking, and consideration of how work is viewed by an audience. Building on your studio practice, you’ll explore the work of contemporary artists and different approaches to exhibiting, applying these ideas to the development and presentation of your own work. You’ll also have opportunities to show selected pieces in an exhibition setting, helping you understand professional standards in contemporary art.
COMP30008 STUDY SKILLS AND FOUNDATIONAL MATHS 3 30 Digital, Technology, Innovation and Business In this module, you will develop the essential study skills and mathematical foundations needed for undergraduate study in computing. You will learn how to manage your learning effectively, write and reference academic work, and use digital tools to support your studies. Alongside this, you will build confidence in foundational mathematics, including numeracy, algebra, trigonometry, and introductory calculus. The module is designed to support your transition into higher-level study by strengthening both your academic skills and problem-solving abilities.
CCIF50872 SURROUND SOUND AND MULTICHANNEL AUDIO 5 30 Digital, Technology, Innovation and Business Step into the world of immersive sound with this module on Surround Sound and Multichannel Audio Production! You'll gain hands-on experience with industry-standard tools and techniques for creating powerful, dynamic soundscapes. Explore multichannel mixing, recording, and editing , while learning to design audio experiences that captivate audiences across music, film, and gaming. Perfect for anyone looking to push the boundaries of sound and bring their creative projects to life in stunning detail.
MECH53028 SUSTAINABILITY GROUP PROJECT 5 20 Digital, Technology, Innovation and Business When working in a team, you will be introduced to team formation strategies to prepare you for working on a sustainability themed brief that the team will decide upon. You will have the opportunity to research, discuss, plan and develop an alternative solution that has a focus on sustainability. You will calculate and compare proposed advantages that will be documented in your design portfolio. At the end of the module, the Portfolio will be presented, supported with appropriate documentation by all team members.
CCIF40852 SUSTAINABILITY, SOCIETY AND IMPACT 4 30 Digital, Technology, Innovation and Business How can creative practice respond responsibly to the challenges facing society today? This module introduces you to key social issues and explores how culture and creative work can reflect, question, and respond to them. You may investigate topics such as sustainability and climate change, inequality, representation, migration, or social justice. Working in a small group, you will create a sustainable and ethical creative project informed by research and contextual understanding. Through reflection, you will develop teamwork, communication, and critical thinking skills that support your growth as a socially aware creative practitioner.
BMAS50004 SUSTAINABLE BUSINESS DEVELOPMENT 5 20 Digital, Technology, Innovation and Business How would you like to develop the commercial knowledge, vision, management and leadership skills to establish innovative strategies, programmes, and relationships to enhance business growth and revenue in a sustainable way?An understanding of sustainability, business ethics and corporate social responsibility (CSR) is increasingly attracting the attention of graduate employers.This module equips you with the knowledge and skills to apply these concepts to everyday business management practice. You examine case studies from a wide range of sectors to explore why and how organisations embrace sustainable approaches to managing their business and understand the sustainability challenges and benefits businesses face at the international and national levels. You gain the capacity to analyse and interpret the connections between global sustainability frameworks and the local action of commercial enterprises to fulfil sustainability objectives.
BMAS50002 SUSTAINABLE BUSINESS DEVELOPMENT 5 20 Digital, Technology, Innovation and Business To be sustainable, you must challenge the current perception of value chains. In this module, you will explore ways in which businesses and organisations can work together in responding to consumer preferences for ethically produced goods and services, changes in global supply chains and the growing use of digital technologies in everyday life.
TOUR50310 SUSTAINABLE DESTINATIONS AND RESORT MANAGEMENT 5 30 Digital, Technology, Innovation and Business In this module you will explore how destination management organisations (DMOs) shape the development and management of tourism destinations. You will examine how resorts are planned, promoted and managed to create sustainable and competitive visitor experiences. You will analyse the role of DMOs in coordinating stakeholders, developing destination strategies and responding to challenges such as seasonality, sustainability and changing visitor expectations. Throughout the module you will work on a destination-based project where you will develop a strategic destination management proposal for a resort. By the end of the module you will present a strategy that considers visitor experience, destination marketing, stakeholder collaboration and sustainable destination development.
GDEV50079 SYSTEMS DESIGN FOR GAMES 5 30 Digital, Technology, Innovation and Business This module develops your understanding of game engines, scripting techniques and gameplay systems design. By deconstructing existing game mechanics and learning systems-based approaches, you will design your own gameplay systems, implementing them as a game framework.
GDEV50040 SYSTEMS DESIGN FOR GAMES 5 20 Digital, Technology, Innovation and Business This module develops student knowledge of scripting techniques and the design of complex systems for games. Deconstructing existing mechanics in games, we will design our own gameplay systems before learning how to implement them into a game engine to create our own game framework.
ACCT67015 TAXATION POLICY AND COMPLIANCE 6 30 Digital, Technology, Innovation and Business Discover how tax really works in the UK and why it matters in business and everyday financial decisions. This practical, career-focused module equips you with the skills to calculate tax liabilities, understand compliance, and apply tax rules to real-world cases. Covering income tax, business taxation, corporation tax, VAT, and ethical tax planning, it is ideal for students aiming for careers in accounting, finance, or professional qualifications such as ACCA or CIMA.
COMP30009 TEAM PROJECT 3 30 Digital, Technology, Innovation and Business In this module, you will work as part of a team to plan and develop a digital project based on a real-world scenario. You will explore how teams collaborate to design and deliver digital solutions, while developing practical project skills, communication, and problem-solving abilities. The module also encourages reflection on teamwork and individual contribution, helping you build confidence and prepare for further study and future professional environments.
GDEV60064 TECH ART FOR INDUSTRY 6 30 Digital, Technology, Innovation and Business This module explores the role of the Technical Artist and how technical problem solving supports real-time game development. You will work with tools, shaders, procedural methods and optimisation techniques to create practical solutions that improve or enhance game art workflows. The focus is on understanding how to implement ideas inside a game engine and presenting your work clearly. By the end of the module, you will have a portfolio that demonstrates the kind of technical skills and thinking expected from an entry-level Technical Artist.
MECH53037 TENDER AND PROCUREMENT 5 40 Digital, Technology, Innovation and Business
BUSM50037 THE BUSINESS OF DOING GOOD 5 30 Digital, Technology, Innovation and Business What does it mean to build a brand that is truly global, ethical and sustainable?In this module, you will examine how international brands navigate cultural differences, sustainability expectations and responsible business challenges. You will examine real cases of global branding, apply ethical and sustainability frameworks to guide decision-making, and develop the skills to evaluate and improve responsible business practices. This module strengthens your global awareness, critical thinking and professional insight, preparing you for roles in marketing, brand management, CSR and international business.
BMAS50001 THE BUSINESS OF DOING GOOD 5 20 Digital, Technology, Innovation and Business Most businesses create or destroy value. In this module, you will explore how to create a business that makes money, but at the same time makes the world a better place.
BUSM30006 THE ENTERPRISE AND SOCIAL INNOVATION PROJECT 3 30 Digital, Technology, Innovation and Business How can enterprise and social innovation ideas be developed to address real-world challenges?You will develop and present an enterprise or social innovation project that responds to a real-world problem. You will work collaboratively to generate ideas, plan solutions, and communicate your project effectively while building essential enterprise, teamwork and reflective skills to support your progression in business studies.
TOON40136 THE FUNDAMENTALS OF DRAWING COMICS 4 30 Digital, Technology, Innovation and Business The Fundamentals of Drawing ComicsHave you ever thought about what makes a cartoonist and comic artist different from an illustrator? Well, this module will introduce you to the core skills that allow you to develop your drawing and learn how mark-making can help you express ideas and narratives.
BUSS40001 THE FUTURE OF WORK 4 20 Digital, Technology, Innovation and Business Business and industry are ever-changing and staying ahead of the game is critical to success. In this module, you will explore the importance of innovation in addressing climate change and other societal challenges and how the rise of digital technologies will change the future of work practices and various business sectors.
BUSM60023 THE MANAGEMENT OF PEOPLE 6 20 Digital, Technology, Innovation and Business Within the people orientated visitor attraction industry, it is essential people management skills are implemented and maintained to assist in ensuring resources are in place to compete against competitors. Effective Human Resource Management skills and knowledge can have an impact of the future of an organisation. The module challenges you to explore and evaluate people management theories, practices and legislations which can be applied within visitor attractions. Interactive face to face delivery, case studies and guest lecturers will contribute towards you developing your skills in preparation for managing people within the workplace
TOUR40131 THE VISITOR ATTRACTION AND RESORT MANAGEMENT BUSINESS ENVIRONMENT 4 20 Digital, Technology, Innovation and Business A businesses success is based on the knowledge and understanding of the environment that they are in. As an aspiring manager of the future, you will research the global marketplace focusing on the visitor attractions environment. You will consider the political, economic, social, legal and environmental framework within which businesses operate and apply this to the ever changing and dynamic industry.
ENGG51019 THERMOFLUIDS 5 15 Digital, Technology, Innovation and Business In everyday life you are never too far away from some system or device that relies on both fluid mechanics and thermodynamics. From the water circulating in your home central heating radiators to the hydraulic door closer on the back of a fire door, the presence of thermofluids is constantly around us.The aim of this unit is to provide a rational understanding of functional thermodynamics and fluid mechanics in common industrial applications. The unit promotes a problem-based approach to solving realistic work-related quandaries such as steam plant efficiency and fluid flow capacities.Students will examine fundamental thermodynamic principles, steam and gas turbine systems and viscosity in fluids, along with static and dynamic fluid systems. Each element of the unit will identify a variety of engineering challenges and assess how problems are overcome in real-life industrial situations.Additionally, students will develop their perceptions of industrial thermodynamic systems, particularly those involving steam and gas turbine power. In addition, they will consider the impact of energy transfer in engineering applications along with the characteristics of fluid flow in piping systems and numerous hydraulic devices, all of which are prevalent in typical manufacturing and process facilities.
GDEV60034 TOOL DEVELOPMENT FOR TECHNICAL DESIGNERS 6 20 Digital, Technology, Innovation and Business Tool Development for Technical Designers will help you build a library of tools and experiments to help improve your colleagues game development practise. In this module you’ll produce Technical Games Design projects within leading Game Engines. You’ll projects will be support by excellent Technical Design Documentation and well-presented game engine tools.
PERF40024 TOOLKIT FOR SUCCESS 4 20 Digital, Technology, Innovation and Business Kickstart your journey into higher education in this focused module that provides you with the tools you need to succeed. Learn how to clearly present yourself, critical consider performance work and gain the research skills that you need to support your ideas.
GDEV50080 TOOLS PROGRAMMING 5 30 Digital, Technology, Innovation and Business Creating tools and unique systems to help improve and streamline the games development process is vital to ensuring consistency of tasks, speed of development and the quality of the game. Tools can range from build systems, procedural content generation, asset creation and more. In this module, you will learn how to identify problems, conduct research, design a solution and ultimately create a bespoke tooling system to aid games developers.
ESPO30010 TOURNAMENT OPERATIONS 3 20 Digital, Technology, Innovation and Business Tournaments for esports is a huge part of the industry, with many publishers providing support to event organisers to help continue to grow this marketplace. Tournament creation and planning is a multi-layered process that spans across numerous different areas of business. This is a tournament operations-based module in which you will get to create a hypothetical Esports event and develop the tournament rulebook that would be associated with that event by reviewing and improving upon existing industry examples.
ESPO40019 TOURNAMENT PRODUCTION 4 20 Digital, Technology, Innovation and Business Tournaments are a key part of the esports industry, but creating an engaging way of viewing these tournaments is arguably even more important in today’s digital society. Through the Tournament Production module, students will explore and experiment with broadcasting technology, research media theories and techniques and evaluate tournament formats to understand how different types of tournaments can be enhanced by providing an engaging, effective and entertaining livestreamed tournament experience and broadcasting that to the world!
PERF50031 TRADITIONAL PERFORMANCE 5 40 Digital, Technology, Innovation and Business Immerse yourself in the world of traditional performance. Working with a professional creative team you will rehearse and perform a traditional musical theatre performance. Delving into the contextual and historical background of selected genres, you will be given the theoretical knowledge to analyse and discuss.
GDEV50081 USER INTERFACE DESIGN 5 30 Digital, Technology, Innovation and Business This module will explore the key principles of User Interface design as you research existing Interfaces in games and then design your own. You will explore a range of User Experience principles and use these skills and knowledge to implement your own User Interface into a game engine.
GDEV50042 USER INTERFACE DESIGN AND IMPLEMENTATION 5 20 Digital, Technology, Innovation and Business This module will explore the key principles of User Interface design as you research existing Interfaces in games and then design your own. You will explore a range of User Experience principles and use these skills and knowledge to implement your own User Interface into a game engine.
ENGG51018 UTILISATION OF ELECTRICAL POWER 5 15 Digital, Technology, Innovation and Business The supply, processing and usage of electrical energy is a leading preoccupation around the world today, with significant technical, economic, environmental and societal implications. Engineers have to engage seriously with this issue and need to be aware of the real and practical impact of their decisions.The aim of this unit is to develop your understanding of electrical power systems and power distribution, giving consideration to the advantages and disadvantages of alternative power sources.You will learn about the construction and characteristics of power transmission and distribution systems, including the interconnections of systems and their necessary protection. You will also consider the economics of components, power systems and alternative energy sources, in line with emerging developments within the energy sector.On successful completion of this unit you will be able to explain the demands, sources and construction of electrical power generation and distribution systems, review the interconnections of power systems and their necessary protection, identify the requirement for engineering activity and describe new and emerging methods to optimise energy usage.
ENGG51018 UTILISATION OF ELECTRICAL POWER 5 15 Digital, Technology, Innovation and Business The supply, processing and usage of electrical energy is a leading preoccupation around the world today, with significant technical, economic, environmental and societal implications. Engineers have to engage seriously with this issue and need to be aware of the real and practical impact of their decisions.The aim of this unit is to develop your understanding of electrical power systems and power distribution, giving consideration to the advantages and disadvantages of alternative power sources.You will learn about the construction and characteristics of power transmission and distribution systems, including the interconnections of systems and their necessary protection. You will also consider the economics of components, power systems and alternative energy sources, in line with emerging developments within the energy sector.On successful completion of this unit you will be able to explain the demands, sources and construction of electrical power generation and distribution systems, review the interconnections of power systems and their necessary protection, identify the requirement for engineering activity and describe new and emerging methods to optimise energy usage.
GDEV50082 VEHICLE AND PROP DESIGN 5 30 Digital, Technology, Innovation and Business Step into the world of professional vehicle and prop concept design, where imagination meets function. In this module, you will explore how artists design compelling hard-surface vehicles and props that feel believable, purposeful and visually striking.Through industry-informed case studies drawn from games, film and television, you will analyse how real-world industrial design principles, scale, function and visual language shape iconic designs. You’ll experiment with ideation, iteration and visual communication techniques to develop designs that tell a story, solve problems and support a wider creative world.By the end of the module, you will have produced a polished concept artbook showcasing a vehicle and related prop, demonstrating your ability to research, develop and present hard-surface designs with clarity, creativity and professional intent; a strong portfolio piece for concept art and design-focused roles.
TRAN53019 VEHICLE DYNAMICS AND NVH 5 20 Digital, Technology, Innovation and Business This module provides detailed study of the Vehicle Dynamics and Its Handling process; and how this study can be used to solve real-life problems in Automotive sector. Design and analysis case studies and design problems will be considered, and the applications of different systems implementation technologies will be discussed. Software based modelling and simulation techniques to create complex vehicle dynamics systems will be studied. Industry standard software will be used for detailed analysis and complex modelling and simulations during this module.¿
TRAN43005 VEHICLE PRINCIPLES AND PROFESSIONAL DEVELOPMENT 4 20 Digital, Technology, Innovation and Business This module will introduce you to the fundamental terminology, science and technologies commonly used in the automotive and motorsport industries. You will become familiar with the basic components of a vehicle and gain an appreciation for how they are integrated together. You will, through the use of simulation software, develop a single-cylinder engine and perform basic tuning to develop the engine power and performance. We will provide you with practical opportunities to become familiar with the basic elements and practices associated with automotive and motorsport engineering and vehicle systems. You will be able to explore some of the parameters used to assess vehicle performance and, through laboratory work learn how to use standard equipment to measure the performance of a vehicle. We will also introduce those methods that motorsport industry uses to enhance the performance of vehicles. This will give you the basic skills to build upon in further studies. Finally, you will begin to be prepared for your future career in the Automotive or Motorsport Engineering industry, investigating and identifying potential career paths and understanding your current position and place in society in relation to your aspirations.
GDEV40050 VFX AND SHADERS FOR GAMES 4 30 Digital, Technology, Innovation and Business Take your first steps in becoming a real-time visual effects artist! Explore the full VFX development pipeline all the way from planning to full implementation, including texturing, shader development and particle scripting. This is a perfect introduction to particle systems and games visual effects for anyone who wants to become a Realtime VFX Artist.
GDEV60065 VFX ART FOR INDUSTRY 6 30 Digital, Technology, Innovation and Business This module explores the role of a VFX artist and their applications within solving games development issues, focusing on usage within gameplay, environments and decoration. This module focuses on giving aspiring visual effect artists the ability to approach VFX issues from an independent perspective and use their creative ability to generate working assets for games. By the end of this module, you will have created portfolio-ready VFX assets.
GDEV50045 VIRTUAL REALITY FOR GAMES DESIGNERS 5 20 Digital, Technology, Innovation and Business Virtual reality offers new and exciting ways of designing immersive games and interactive worlds, spaces that player can literally walk within. Freed from the limitations of a two-dimensional screen, you will learn how to design physical and spatial experiences where presence is key.Working on a creative brief, you will develop a virtual reality project which could include VR games, escape rooms, interactive environments or other virtual reality experiences. You will be introduced to a range of design principles and practical techniques you can use to create your project. At the end of the module, you will present a playable demo that includes interaction within a virtual environment, remembering that simple ideas, executed well, are often the most successful.
COMP50042 VIRTUALISATION AND NETWORK SECURITY 5 20 Digital, Technology, Innovation and Business This module looks at network security and virtualisation of hardware and software and the effect upon the commercial IT market, infrastructure, and the wider customer base. Within the module you will look at the hypervisor technologies which are currently used to understand how these interact with hardware and allow a virtualized OS to work either natively or through a host OS. You will also look in detail at the different virtual environments, with Cloud and virtualised storage, hardware for redundancy purposes and operating systems, and learning environments. In addition, this module provides you with the skills to be work-ready, not only the practical skills but also the best security practices used by industry. You will be able to analyse a current network provision, analyse the output and propose/implement an effective solution.
BUSM50018 VISITOR ATTRACTION AND RESORT MANAGEMENT - OPERATIONS AND LEGAL LIABILITY 5 20 Digital, Technology, Innovation and Business This module helps students to avoid any potential legal implications arising from injuries at events, improve the reputation of the venue and avoid any negative publicity arising from safety shortfalls.
TOUR50301 VISITOR ATTRACTION AND RESORT MANAGEMENT - SUSTAINABILITY, SOCIETY AND IMPACT 5 20 Digital, Technology, Innovation and Business The module places emphasis on the often-symbiotic relationship between urbanisation, consumer demand and the environment, and places mitigation harm at the heart of sustainability agendas.
TOUR50311 VISITOR ATTRACTION DESIGN AND DEVELOPMENT 5 30 Digital, Technology, Innovation and Business In this module you will explore how visitor attractions are designed and developed within the tourism and leisure industry. You will examine different types of attractions and consider how visitor experiences are created through theming, storytelling and interpretation.You will develop your own visitor attraction concept, exploring factors such as target markets, visitor journeys, sustainability and market demand. Through workshops and practical activities, you will refine your idea and present it as a professional proposal.By the end of the module, you will evaluate the feasibility of your attraction and pitch your idea to a simulated business panel, demonstrating how creative ideas can be developed into viable visitor experiences.
GDEV40051 VISUAL ART SKILLS FOR GAMES 4 30 Digital, Technology, Innovation and Business This module helps you learn how to see like an artist and translate observation into confident visual work for games and digital media. Through guided life drawing, observational studies and creative exercises, you will develop core drawing and visual analysis skills using both traditional and introductory digital methods.You will explore proportion, form, volume, light and structure, learning how artists construct believable images from observation rather than guesswork. Alongside practical studio work, you will be supported in developing the ability to reflect on your own creative process, evaluate your progress and understand how your skills develop over time.By the end of the module, you will have built a focused portfolio that demonstrates growing confidence in visual fundamentals, providing a strong foundation for future study in games art, concept art and related creative disciplines.
CCIF50873 VISUAL EFFECTS & MOTION GRAPHICS 5 30 Digital, Technology, Innovation and Business The aim of this module is to enhance your understanding of visual effects and motion graphics and how it can be applied to a variety of different projects. This module will also help you develop an awareness of fundamental theories and practical skills necessary for incorporating these effects and graphics in your projects. Engaging with practical assignment work will enable you to explore visual effects and motion graphics as a creative tool to solve a range of production challenges.
CCIF40850 VISUAL EXPLORATION 4 20 Digital, Technology, Innovation and Business In this module, you’ll experiment with both new and traditional media, exploring various mark-making techniques. You’ll delve into the language of visual arts, learning to analyse and communicate your understanding of formal elements and concepts. You’ll also examine how trends in the creative industries, as well as technological and financial influences, impact your work. Through collaborative idea sharing with peers and tutors, you’ll develop a unique personal style and the ability to effectively present visual ideas. This module prepares you for a dynamic career in the visual arts by enhancing your creative and analytical skills.
GDEV40025 VISUAL STUDIES FOR GAMES 4 20 Digital, Technology, Innovation and Business As Game Artists you need to be aware of contemporary media and its application in videogame creation, as well as be able to convey that understanding visually. This module is designed to develop your artistic eye, your critical analysis, and your visual communication skills via a practical portfolio of art and visual analysis.
GDEV50083 WEAPON AND VEHICLE ART PRODUCTION 5 30 Digital, Technology, Innovation and Business This module introduces the professional workflows used to create real-time weapons and vehicles for games. You’ll develop hard-surface modelling skills through the full production pipeline – from reference research and blockout to high-resolution modelling, baking, texturing and in-engine presentation.Working with industry-standard tools and techniques, you’ll learn how to analyse complex mechanical forms, interpret construction logic and produce clean, efficient assets suitable for real-time engines. The module places strong emphasis on form accuracy, material definition and technical cleanliness, helping you build a polished weapon or vehicle asset ready for your portfolio.By the end of the module, you’ll have a deeper understanding of hard-surface workflows used in professional game development and a confident foundation for more advanced environment, prop and production art modules.
GDEV60066 WEAPONS AND VEHICLES FOR INDUSTRY 6 30 Digital, Technology, Innovation and Business This module develops advanced hard-surface art skills for creating weapons and vehicles for real-time games. You will design, model, texture and present a polished hero asset using professional techniques that meet industry expectations.
GDEV40052 WORLDBUILDING STUDIO: REAL-TIME ENVIRONMENTS 4 30 Digital, Technology, Innovation and Business In this studio-simulated module, you’ll step into the role of a real-time environment artist and help build a shared, playable game world in Unreal Engine. Working as part of a small team, you’ll create your own playable environment that connects into a larger game level or world, gaining first-hand experience of how studios collaborate to deliver coherent worlds at scale.You’ll develop core worldbuilding and environment art skills, from blockout and layout through to lighting, set dressing, visual hierarchy and environmental storytelling. You’ll learn practical Unreal Engine workflows such as asset setup, materials, collision and optimisation basics. You’ll also explore introductory real-time systems including simple Blueprint interactions and procedural tools to bring your world to life.Alongside production, you’ll build professional habits through version control, studio-style reviews and feedback, and presenting your work in a group world showcase, helping you gain confidence talking about your creative and technical decisions in a professional setting. By the end of the module, you’ll have a portfolio-ready playable environment and a clearer understanding of real-time worldbuilding pipelines used in modern game development.
GDEV50084 WRITING FOR VIDEO GAMES 5 30 Digital, Technology, Innovation and Business If you want to learn to write stories that others will love, this is the module for you! This module will explore the craft of creative writing within the context of interactive media. Through learning how to shape dialogue, set scenes, and conceive environments that respond to the player, you’ll practice production techniques used by writers and narrative designers from AAA spectacles to Indie gems. Along the way, you’ll discover how different game studios approach narrative and how writing adapts across platforms, including journalism and marketing.