3D Computer Games Design

Study options

Award

MSc

Key facts

Location:
Stoke-on-Trent campus
Location:
Stoke-on-Trent campus
Study option:
Full-time
Study option:
Part-time
Duration:
13 Months
Duration:
3 Years
Start date:
25 September 2023

Pursue a Project

Tailor you course to your area of interest

Excellence in University / Industry Collaboration: 2021

TIGA UK Games Education Awards 2021

Industry-standard software

Create and innovate with Unreal Engine, Substance Suite, and more in our Dedicated Games Centre

Get a flying start in the games industry. If you are an artist or designer, this is an opportunity for you to specialise and build a portfolio of work to make an impact in modern video game design.

In this popular industry, you’ll gain all the right skills to excel as a 3D artist or theory-based games designer. Our course will teach you advanced techniques to use as a character, environment or vehicle and weapon artist, with the aim of setting you up for your future career. As a designer, you will harness the power of ‘Unreal Engine’ to develop complex frameworks, artificial intelligence systems and small games.

At Staffordshire University, see your work come to life using industry-standard software for sculpting, texturing, simulating and 3D painting.

You'll have access to a fully equipped, industry-standard and professional space for games developers as well as technology, teaching time and guidance from experts in the field.

In this popular industry, you’ll gain all the right skills to excel as a 3D artist or theory-based games designer. Our course will teach you advanced techniques to use as a character, environment or vehicle and weapon artist, with the aim of setting you up for your future career. As a designer, you will harness the power of ‘Unreal Engine’ to develop complex frameworks, artificial intelligence systems and small games.

At Staffordshire University, see your work come to life using industry-standard software for sculpting, texturing, simulating and 3D painting.

You'll have access to a fully equipped, industry-standard and professional space for games developers as well as technology, teaching time and guidance from experts in the field.

On successful completion of study, we will issue the following award: MSc 3D Computer Games Design

On successful completion of study, we will issue the following award: MSc 3D Computer Games Design

Part-time study

Part-time options are available.

Part-time study

Part-time options are available.

Course content

Our core modules will equip you in advanced research techniques and production skills covering everything from environmental design to character, vehicle and weapon prototyping.

The Msc Project and Portfolio will extend your understanding of a chosen subject, building on the practical skills and theory gained during the course. You’ll be supported by an academic supervisor to develop your ideas. This could be character models, a large-scale environment, a dissertation and academic paper, a game, a series of game prototypes, or a system or framework for a computer game.

Our core modules will equip you in advanced research techniques and production skills covering everything from environmental design to character, vehicle and weapon prototyping.

The Msc Project and Portfolio will extend your understanding of a chosen subject, building on the practical skills and theory gained during the course. You’ll be supported by an academic supervisor to develop your ideas. This could be character models, a large-scale environment, a dissertation and academic paper, a game, a series of game prototypes, or a system or framework for a computer game.

Games Labs tour

Games Labs tour

Video

Course Director for Games Design, Greg Penninck takes you on a behind the scenes tour of our Games Labs.

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Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module.

Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module.

Year 1 compulsory modules
Year 1 compulsory modules
Advanced Vehicle And Weapon Prototyping 30 credits
Show 3 optional modules
Year 2 compulsory modules
Year 2 compulsory modules
Masters Collaborative Project 30 credits
Msc Project And Portfolio 60 credits
Show 3 optional modules

Entry requirements

  • A 2:2 or above undergraduate qualification (or equivalent).
  • An IELTS score of a minimum of 6.0 is required for international students.

We also have a portfolio entrance requirement:

For 3D artists we’d ideally like to see a high–low poly workflow, 3D sculpting, unwrapping, texturing and the use of a games engine to display assets. We’re lenient about this as some of our best graduates have come from non-games degrees such as architectural rendering or animation or had gaps in their portfolio, so feel free to get in touch!

For designers, we’d ideally like to see an example of level designs, videos/demos of small games and examples of visual /c# scripting. We understand that you may not have used Unreal Engine and are lenient to those who come with other Game Engine experience.

  • A 2:2 or above undergraduate qualification (or equivalent).
  • An IELTS score of a minimum of 6.0 is required for international students.

We also have a portfolio entrance requirement:

For 3D artists we’d ideally like to see a high–low poly workflow, 3D sculpting, unwrapping, texturing and the use of a games engine to display assets. We’re lenient about this as some of our best graduates have come from non-games degrees such as architectural rendering or animation or had gaps in their portfolio, so feel free to get in touch!

For designers, we’d ideally like to see an example of level designs, videos/demos of small games and examples of visual /c# scripting. We understand that you may not have used Unreal Engine and are lenient to those who come with other Game Engine experience.

Games and Visual Effects Showreel 2021

Games and Visual Effects Showreel 2021

Video

Student work from our Games and Visual Effects courses.

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For equivalent entry requirements in your home country, please see the information on our country pages.

Choose your country

Check our entry and English language requirements for your country.

GO

Facilities

Careers

After completing 3D Computer Games Design, you’ll be equipped to work in the following roles: 

  • Game designer  
  • Level designer
  • Mission scripter
  • Game tester
  • Character artist
  • Environment modeller
  • Vehicle artist
  • Producer
  • User interface artist
  • Teaching games design/Games academic

Eager for more knowledge? Upon completion, you’ll be ideally placed for further academic study at PhD level. 

All students have access to Career Connect, our dedicated careers team.

Global Games Jam 2020

Global Games Jam 2020

Video

222 students. 48 hours. Discover what happened when we held the largest Global Games Jam in the UK.

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Teaching and assessment

Teaching

We know that everyone learns differently. So not only do we use traditional ways of teaching like lectures, but we also use problem-based learning to help you apply your skills. 

 For this course, you'll: 

  • Work with others on group work 
  • Delve deeper into subject areas in workshops
  • Be expected to study independently
  • Work on a project and portfolio 

Our teaching is supported through our Virtual Learning Environment called Blackboard. This means you can access a range of materials to support your lectures wherever you are. 

We’ll also assign you a supervisor to support you throughout your research project. 

We know that everyone learns differently. So not only do we use traditional ways of teaching like lectures, but we also use problem-based learning to help you apply your skills. 

 For this course, you'll: 

  • Work with others on group work 
  • Delve deeper into subject areas in workshops
  • Be expected to study independently
  • Work on a project and portfolio 

Our teaching is supported through our Virtual Learning Environment called Blackboard. This means you can access a range of materials to support your lectures wherever you are. 

We’ll also assign you a supervisor to support you throughout your research project. 

Assessment

There are two types of assessments: practice (also called formative) or formal (also called summative). 

Practice assessments do not count towards your final mark. These are your chance to test your understanding – and learn how to improve for the real thing. 

You’ll have formal assessments at the end of each module. These will include portfolios, literature reviews and presentations. 

There are two types of assessments: practice (also called formative) or formal (also called summative). 

Practice assessments do not count towards your final mark. These are your chance to test your understanding – and learn how to improve for the real thing. 

You’ll have formal assessments at the end of each module. These will include portfolios, literature reviews and presentations. 

Learning support

Your course tutors will provide lots of support. But you can also take advantage of our Academic Skills team, who can help you with:

  • Study skills (including reading, note-taking and presentation skills)
  • Written English (including punctuation, grammar)
  • Academic writing (including how to reference)
  • Research skills
  • Critical thinking
  • Revision, assessment and exam skills (including time management)

Additional support

If you have additional needs like dyslexia or a sensory impairment, then our Student Inclusion Services are here to help make sure nothing stands in your way.

Feedback

We know that it’s important for you to be able to gauge your progress. So, your tutor will give you feedback on any practice assessments you do. You can also use our digital academy forum to post your work and gain feedback from staff.

We usually give you feedback on formal assessments within 20 working days, but the format will vary for each module.  

We know that it’s important for you to be able to gauge your progress. So, your tutor will give you feedback on any practice assessments you do. You can also use our digital academy forum to post your work and gain feedback from staff.

We usually give you feedback on formal assessments within 20 working days, but the format will vary for each module.  

Your study time will include scheduled classes, independent learning and assessments. It will vary depending on your module choices.

Your study time will include scheduled classes, independent learning and assessments. It will vary depending on your module choices.

Independent learning

As well as timetabled sessions, we know it’s important for you to discover things on your own terms. This could involve: 

  • Reading journals, articles and books
  • Working on projects, alone or in a group
  • Researching in the library
  • Preparing coursework

We’ve invested in state-of-the-art facilities to help you make the most of your private study time. Whether you need a library, a computer or a lab, you’ll find it at Staffordshire University.

As well as timetabled sessions, we know it’s important for you to discover things on your own terms. This could involve: 

  • Reading journals, articles and books
  • Working on projects, alone or in a group
  • Researching in the library
  • Preparing coursework

We’ve invested in state-of-the-art facilities to help you make the most of your private study time. Whether you need a library, a computer or a lab, you’ll find it at Staffordshire University.

Staff

You will be taught by a teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. 

Daniel Webster

Senior Lecturer

Dan is a highly experienced 3D artist with professional skills in Character, Environment, Vehicular modelling, and Animation for the Games industry.

Daniel's profile

Fees

For the course starting on 25 September 2023 the tuition fees are:

Tuition fees for MSc-Full-time
Study option UK / Channel Islands International
Full-time £9,830 per course £16,750 per course

If you would like to know more about the fees listed and what this means to you then please get in touch with our Enquiries Team.

Alumni discount

If you've previously completed a Staffordshire University undergraduate degree (excluding HND and foundation degrees) you may be entitled to a discount of up to 25% off your course fees for any subsequent postgraduate taught course (terms apply, see the alumni discount page for details). If you have any questions about how this relates to you, please contact feesandbursaries@staffs.ac.uk.

Included in tuition fees
Included in the fees:

Travel, and accommodation costs incurred by compulsory trips and visits away from the University that are directly linked to the learning requirements of a specific module.

 

Travel, and accommodation costs incurred by compulsory trips and visits away from the University that are directly linked to the learning requirements of a specific module.

 

Not included in tuition fees
Not included in the fees:

The estimated cost of text books over the duration of the course. All essential text books are available from the library, but some students chose to purchase their own copies.

Travel, subsistence, entrance fees etc. incurred by optional trips and visits away from the University related to the course.

The estimated cost of text books over the duration of the course. All essential text books are available from the library, but some students chose to purchase their own copies.

Travel, subsistence, entrance fees etc. incurred by optional trips and visits away from the University related to the course.

Accommodation and living costs
Accommodation and living costs

Accommodation and living costs are not included in our fees. 

For more information on accommodation and living costs, please see: Accommodation

Sources of financial support

Providing you are studying towards a full Masters qualification you may be able to apply for a postgraduate loan of up to £11,570 to help with tuition fees, maintenance and other associated costs. Student loans are available for many of our postgraduate degrees and are provided by the Student Loans Company (SLC). The loan can cover a wide range of postgraduate study options; part-time, full-time and distance learning. 

For more information and how to apply visit masters loan.

Our students

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On this course I have someone to structure me and guide me.

On this course I have someone to structure me and guide me. You can learn a lot on your own but I think it’s better to have an extra pair of eyes to give you suggestions on how to improve – and that was a big part of the reason I came back to Staffs. 

Louis Lupton

MSc 3D Computer Games Design

The lecturers' industry experience has been a god send.

I chose the course because video games make me happy and I wanted to pursue a career I knew I'd love. 

If you use the tools given to you by the University such as the labs, the lecturers, and online materials, with enough dedication and not being afraid to ask for help or a second opinion, you will succeed with flying colours.

The lecturers' industry experience has been a god send and their honesty when critiquing the work, whilst it might seem tough to swallow, makes it so much better than you can imagine.

Jack Shergold

MSc 3D Computer Games Design

Apply

Location Award Study option Start date Apply Link
Stoke-on-Trent campus MSc Full-time 25 September 2023 Apply now

Rules and regulations

If you are offered a place at Staffordshire University, your offer will be subject to our rules, regulations and enrolment conditions, which may vary from time to time.

Students of Staffordshire University enter into a contract with us and are bound by these rules and regulations, which are subject to change. For more information, please see: University Policies and Regulations

UK University

StudentCrowd University Awards 2022

for Job Prospects

StudentCrowd University Awards 2022

for Student Satisfaction

Complete University Guide 2022

for Social Inclusion

The Times and The Sunday Times Good University Guide 2023

for Course Content

StudentCrowd University Awards 2022

of Research Impact is ‘Outstanding’ or ‘Very Considerable’

Research Excellence Framework 2021