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Augmented and Virtual Realities

BA (Hons)

Outstanding facilities

Including a large motion capture suite, HDTV Centre and Compositing

Innovative software

Expert software from Foundry, Pixel Logic and Adobe

Strong industry links

We have links with the likes of Sony Entertainment and The Mill

Location:
Stoke-on-Trent campus
Study option:
Full-time
Choose another study option
Duration:
3 Years
Start date:
14 September 2020
Book onto an Open Day Enquire about this course Apply now

This new course allows you to specialise in the design and development of worlds and 3D assets. Create interactive experiences in virtual and augmented reality.

Our BA (Hons) Augmented and Virtual Realities degree is a new course that specialises in design, including the development of worlds and 3D assets for a range of interactive and immersive experiences.

You will work on assignments to develop virtual and augmented realities. Our bespoke training will provide you with not only a strong foundation, but also a knowledge base of the entire production pipeline. This will allow you to understand all design and technical processes involved in the creation of ultimate immersive experiences and hyperrealities.

In addition, we have strong industry links with companies such as Sony Entertainment, Epic Games, award-winning visual effects company The Mill, and architecture practice Foster + Partners. There are opportunities for live briefs and internships. You’ll also have the chance to attend a number of industry conferences, such as FMX and ITFS in Germany and VFX Festival in London.

On successful completion of study, we will issue the following award: BA (Hons) Augmented and Virtual Realities

On successful completion of study, we will issue the following award: BA (Hons) Augmented and Virtual Realities

On successful completion of study, we will issue the following award: BA (Hons) Augmented and Virtual Realities

Course content

Throughout your first year, you will learn the required skills that are needed to create immersive virtual reality experiences. You will gain experience with Unreal Engine, 3D modelling and texturing. Our assignments will challenge your creativity and you will learn principles behind visual design for virtual reality.

In the second year, you will expand your knowledge base via technical demonstrations and the Vicon motion capture suite. You will learn how to use digital cameras to scan and create 3D models from real objects and will get to create realistic architecture visualisations.

In your final year, you will work on your portfolio. With help from experienced lecturers, you will specialise in your chosen discipline through further research. We host lectures and CV workshops to help you find your first job and to prepare you for future interviews. You will also participate in group projects with other students and work collaboratively on the hyperreality project.

Throughout your first year, you will learn the required skills that are needed to create immersive virtual reality experiences. You will gain experience with Unreal Engine, 3D modelling and texturing. Our assignments will challenge your creativity and you will learn principles behind visual design for virtual reality.

In the second year, you will expand your knowledge base via technical demonstrations and the Vicon motion capture suite. You will learn how to use digital cameras to scan and create 3D models from real objects and will get to create realistic architecture visualisations.

In your final year, you will work on your portfolio. With help from experienced lecturers, you will specialise in your chosen discipline through further research. We host lectures and CV workshops to help you find your first job and to prepare you for future interviews. You will also participate in group projects with other students and work collaboratively on the hyperreality project.

Throughout your first year, you will learn the required skills that are needed to create immersive virtual reality experiences. You will gain experience with Unreal Engine, 3D modelling and texturing. Our assignments will challenge your creativity and you will learn principles behind visual design for virtual reality.

In the second year, you will expand your knowledge base via technical demonstrations and the Vicon motion capture suite. You will learn how to use digital cameras to scan and create 3D models from real objects and will get to create realistic architecture visualisations.

In your final year, you will work on your portfolio. With help from experienced lecturers, you will specialise in your chosen discipline through further research. We host lectures and CV workshops to help you find your first job and to prepare you for future interviews. You will also participate in group projects with other students and work collaboratively on the hyperreality project.

Academic year

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module.

Standard route

Year 1 compulsory modules
Character Design 30 credits
Introduction To Cgi 30 credits
Set Design 30 credits
Virtual Reality 30 credits
Year 2 compulsory modules
Animation And Motion Capture For Vr 30 credits
Architecture And Product Visualisation 30 credits
Augmented Reality 30 credits
Photogrammetry 30 credits
Year 3 compulsory modules
Hyper Reality 30 credits
Negotiated Programme Of Study Part A 30 credits
Negotiated Programme Of Study Part B 30 credits
Show 3 optional modules

Typical UCAS offer: 112 points

  • A levels: BBC
  • BTEC: DMM
  • Foundation Diploma in Art and Design: Merit if taken

Typical UCAS offer: 112 points

  • A levels: BBC
  • BTEC: DMM
  • Foundation Diploma in Art and Design: Merit if taken
  • Typical UCAS Offer: 48 points
  • A levels: A, DD, EEE
  • BTEC: PPP

Facilities

Careers

Our graduates leave fully equipped for employment as visual designers in the specialised field of Virtual and Augmented Reality. Other areas of employment include film, visual effects, games, the military and medical sector.

Teaching and assessment

Teaching

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

Assessment

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Learning support

In addition to the excellent support you will receive from your course teaching team, our central Academic Skills team provides group and one-to-one help to support your learning in a number of areas. These include study skills (including reading, note-taking and presentation skills); written English (including punctuation and grammatical accuracy); academic writing (including how to reference); research skills; critical thinking and understanding arguments; and revision, assessment and examination skills (including time management).

Additional support

Our AccessAbility Services support students with additional needs such as sensory impairment, or learning difficulties such as dyslexia.

Feedback

You will normally receive feedback on coursework assessments within 20 working days following the date of submission. Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

You will normally receive feedback on coursework assessments within 20 working days following the date of submission. Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

You will normally receive feedback on coursework assessments within 20 working days following the date of submission. Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Staff

You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader.

Jan Korenko
Jan KorenkoCourse Leader

Jan is a visual effects artist as well as an active researcher in real-time visualisation and technology. His main area of interest is the capture and transfer of ‘live camera’ data and its implementation using real-time rendering.

Read full profile

For the course starting on 14 September 2020 the tuition fees are:

Study option
Full-time
UK / EU / Channel Islands
To be confirmed

For the course starting on 14 September 2020 the tuition fees are:

Study option
Full-time
UK / EU / Channel Islands
To be confirmed

UK, EU and Channel Island students: This tuition fee is agreed subject to UK government policy and parliamentary regulation. If the UK government passes appropriate legislation, the fee for subsequent years of study may increase in each academic year. But this increase will not exceed the rate of inflation as measured by RPIX**. Any change in fees will apply to both new and continuing students. The University will notify students of any change as early as possible. Further information about fee changes would be posted on the University’s website once this becomes available.

**RPIX is a measure of inflation equivalent to all the items in the Retail Price Index (RPI) excluding mortgage interest payments.

Apply

Stoke-on-Trent campus
BA (Hons)
Full-time
14 September 2020

Rules and regulations

If you are offered a place at Staffordshire University, your offer will be subject to our rules, regulations and enrolment conditions, which may vary from time to time.

Students of Staffordshire University enter into a contract with us and are bound by these rules and regulations, which are subject to change. For more information, please see: University Policies and Regulations.

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