Augmented and Virtual Realities

Study options

Award

BA (Hons)

Key facts

UCAS code:
I700
UCAS code:
I702
UCAS code:
I701
Location:
Stoke-on-Trent campus
Location:
Stoke-on-Trent campus
Location:
Stoke-on-Trent campus
Study option:
Full-time
Study option:
Full-time, with a foundation year
Study option:
Full-time, with a placement year
Duration:
3 Years
Duration:
4 Years
Duration:
4 Years
Start date:
12 September 2022

Outstanding facilities

Including a large motion capture suite, HDTV Centre and Compositing

Innovative software

Expert software from Foundry, Pixel Logic and Adobe

Strong industry links

We have links with the likes of Sony Entertainment and The Mill

This new course allows you to specialise in the design and development of worlds and 3D assets. Create interactive experiences in virtual and augmented reality.

Our BA (Hons) Augmented and Virtual Realities degree is a new course that specialises in design, including the development of worlds and 3D assets for a range of interactive and immersive experiences.

You will work on assignments to develop virtual and augmented realities. Our bespoke training will provide you with not only a strong foundation, but also a knowledge base of the entire production pipeline. This will allow you to understand all design and technical processes involved in the creation of ultimate immersive experiences and hyperrealities.

In addition, we have strong industry links with companies such as Sony Entertainment, Epic Games, award-winning visual effects company The Mill, and architecture practice Foster + Partners. There are opportunities for live briefs and internships. You’ll also have the chance to attend a number of industry conferences, such as FMX and ITFS in Germany and VFX Festival in London.

Our BA (Hons) Augmented and Virtual Realities degree is a new course that specialises in design, including the development of worlds and 3D assets for a range of interactive and immersive experiences.

You will work on assignments to develop virtual and augmented realities. Our bespoke training will provide you with not only a strong foundation, but also a knowledge base of the entire production pipeline. This will allow you to understand all design and technical processes involved in the creation of ultimate immersive experiences and hyperrealities.

In addition, we have strong industry links with companies such as Sony Entertainment, Epic Games, award-winning visual effects company The Mill, and architecture practice Foster + Partners. There are opportunities for live briefs and internships. You’ll also have the chance to attend a number of industry conferences, such as FMX and ITFS in Germany and VFX Festival in London.

Our BA (Hons) Augmented and Virtual Realities degree is a new course that specialises in design, including the development of worlds and 3D assets for a range of interactive and immersive experiences.

You will work on assignments to develop virtual and augmented realities. Our bespoke training will provide you with not only a strong foundation, but also a knowledge base of the entire production pipeline. This will allow you to understand all design and technical processes involved in the creation of ultimate immersive experiences and hyperrealities.

In addition, we have strong industry links with companies such as Sony Entertainment, Epic Games, award-winning visual effects company The Mill, and architecture practice Foster + Partners. There are opportunities for live briefs and internships. You’ll also have the chance to attend a number of industry conferences, such as FMX and ITFS in Germany and VFX Festival in London.

On successful completion of study, we will issue the following award: BA (Hons) Augmented and Virtual Realities

On successful completion of study, we will issue the following award: BA (Hons) Augmented and Virtual Realities

On successful completion of study, we will issue the following award: BA (Hons) Augmented and Virtual Realities

Course content

Throughout your first year, you will learn the required skills that are needed to create immersive virtual reality experiences. You will gain experience with Unreal Engine, 3D modelling and texturing. Our assignments will challenge your creativity and you will learn principles behind visual design for virtual reality.

In the second year, you will expand your knowledge base via technical demonstrations and the Vicon motion capture suite. You will learn how to use digital cameras to scan and create 3D models from real objects and will get to create realistic architecture visualisations.

In your final year, you will work on your portfolio. With help from experienced lecturers, you will specialise in your chosen discipline through further research. We host lectures and CV workshops to help you find your first job and to prepare you for future interviews. You will also participate in group projects with other students and work collaboratively on the hyperreality project.

Throughout your first year, you will learn the required skills that are needed to create immersive virtual reality experiences. You will gain experience with Unreal Engine, 3D modelling and texturing. Our assignments will challenge your creativity and you will learn principles behind visual design for virtual reality.

In the second year, you will expand your knowledge base via technical demonstrations and the Vicon motion capture suite. You will learn how to use digital cameras to scan and create 3D models from real objects and will get to create realistic architecture visualisations.

In your final year, you will work on your portfolio. With help from experienced lecturers, you will specialise in your chosen discipline through further research. We host lectures and CV workshops to help you find your first job and to prepare you for future interviews. You will also participate in group projects with other students and work collaboratively on the hyperreality project.

Throughout your first year, you will learn the required skills that are needed to create immersive virtual reality experiences. You will gain experience with Unreal Engine, 3D modelling and texturing. Our assignments will challenge your creativity and you will learn principles behind visual design for virtual reality.

In the second year, you will expand your knowledge base via technical demonstrations and the Vicon motion capture suite. You will learn how to use digital cameras to scan and create 3D models from real objects and will get to create realistic architecture visualisations.

In your final year, you will work on your portfolio. With help from experienced lecturers, you will specialise in your chosen discipline through further research. We host lectures and CV workshops to help you find your first job and to prepare you for future interviews. You will also participate in group projects with other students and work collaboratively on the hyperreality project.

Academic year

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

BA (Hons) Augmented and Virtual Realities: Toru Kearton

BA (Hons) Augmented and Virtual Realities: Toru Kearton

Video

Discover why BA (Hons) Augmented and Virtual Realities student Toru chose this course - and how he feels it's setting him up for his dream career.

Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module.

Year 0 compulsory modules
Year 0 compulsory modules
Interactive Asset Design And Development 30 credits
Year 1 compulsory modules
Year 1 compulsory modules
Introduction To Cgi 30 credits
Virtual Reality 30 credits
World Design And Development 30 credits
Year 2 compulsory modules
Year 2 compulsory modules
Animation And Motion Capture For Vr 30 credits
Architecture And Product Visualisation 30 credits
Augmented Reality 30 credits
Digital Reconstruction 30 credits
Year 3 compulsory modules
Year 3 compulsory modules
Hyper Reality 30 credits
Negotiated Programme Of Study Part A 30 credits
Negotiated Programme Of Study Part B 30 credits
Show 3 optional modules

Entry requirements

Typical UCAS offer: 112 points

  • A levels: BBC
  • BTEC: DMM
  • Foundation Diploma in Art and Design: Merit if taken
  • Typical UCAS Offer: 48 points
  • A levels: A, DD, EEE
  • BTEC: PPP

Typical UCAS offer: 112 points

  • A levels: BBC
  • BTEC: DMM
  • Foundation Diploma in Art and Design: Merit if taken

We understand that you might have experienced a challenging run up to higher education and may have not met the entry requirements as listed. If this is the case don’t worry, contact us and our team of expert advisors can guide you through the next stages of application, or help you find the perfect course for your needs.

BA (Hons) Augmented and Virtual Realities: An introduction

BA (Hons) Augmented and Virtual Realities: An introduction

Video

Lecturer Liam gives you a short introduction to our BA (Hons) Augmented and Virtual Realities degree.

For equivalent entry requirements in your home country, please see the information on our country pages.

Choose your country

Check our entry and English language requirements for your country.

GO

Facilities

bHaptics TactSuit

Wearable force-feedback on torso, arms, and head.

Microsoft HoloLens

AR headset

HTC VIVE Pro

VR headsets with wireless adapters. Plus HTC VIVE Pro Eye for eye-tracking technology. 

Manus VR Gloves

Wireless VR gloves with finger tracking

Ultrahaptics TOUCH Dev Kit

Haptic feedback panel with Leap Motion hand-tracking. Feel feedback in mid-air via ultrasound. 

The Looking Glass

Volumetric 3D display devices

XR Lab

12-seat lab specialised for VR development with HTC VIVE, as well as AR with Android phones.  

CGI Workshop

The centre of post production in the animation department, boasting a number of Apple edit suites and relevant animation software.

Careers

Our graduates leave fully equipped for employment as visual designers in the specialised field of Virtual and Augmented Reality. Other areas of employment include film, visual effects, games, the military and medical sector.

VR Lab Tour

VR Lab Tour

Video

Join technical instructor Tom for a tour of our brand new AR, VR and XR labs.

Teaching and assessment

Teaching

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

Assessment

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Learning support

In addition to the excellent support you will receive from your course teaching team, our central Academic Skills team provides group and one-to-one help to support your learning in a number of areas. These include study skills (including reading, note-taking and presentation skills); written English (including punctuation and grammatical accuracy); academic writing (including how to reference); research skills; critical thinking and understanding arguments; and revision, assessment and examination skills (including time management).

Additional support

Our Student Inclusion Services support students with additional needs such as sensory impairment, or learning difficulties such as dyslexia.

Feedback

You will normally receive feedback on coursework assessments within 20 working days following the date of submission. Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

You will normally receive feedback on coursework assessments within 20 working days following the date of submission. Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

You will normally receive feedback on coursework assessments within 20 working days following the date of submission. Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

BA (Hons) Augmented and Virtual Realities: Course structure

BA (Hons) Augmented and Virtual Realities: Course structure

Video

BA (Hons) Augmented and Virtual Realities lecturer Liam discusses how the course is structured.

Your study time will consist of class contact hours, self-directed learning, assessment and placements where appropriate. Your actual contact hours will depend on the subject area, on the option modules you select and professional body requirements. A typical composition of study time for this course is: 

Your study time will consist of class contact hours, self-directed learning, assessment and placements where appropriate. Your actual contact hours will depend on the subject area, on the option modules you select and professional body requirements. A typical composition of study time for this course is: 

Your study time will consist of class contact hours, self-directed learning, assessment and placements where appropriate. Your actual contact hours will depend on the subject area, on the option modules you select and professional body requirements. A typical composition of study time for this course is: 

Year 1

22% of time in lectures, seminars or similar
78% of time in independent study
0% of time in placements

Year 2

22% of time in lectures, seminars or similar
78% of time in independent study
0% of time in placements

Year 3

15% of time in lectures, seminars or similar
85% of time in independent study
0% of time in placements

Independent learning

When not attending lectures, seminars, laboratory or other timetabled sessions, you will be expected to continue learning independently through self-study. Typically, this will involve utilising a range of digital resources including our virtual learning environment; reading journals, articles and books; working on individual and group projects; undertaking research in the library; preparing coursework assignments and presentations, and preparing for examinations. Your independent learning will be supported by a range of excellent facilities. These include the library, open access computer facilities, informal learning zones, a range of laboratories and performance and studio spaces.

When not attending lectures, seminars, laboratory or other timetabled sessions, you will be expected to continue learning independently through self-study. Typically, this will involve utilising a range of digital resources including our virtual learning environment; reading journals, articles and books; working on individual and group projects; undertaking research in the library; preparing coursework assignments and presentations, and preparing for examinations. Your independent learning will be supported by a range of excellent facilities. These include the library, open access computer facilities, informal learning zones, a range of laboratories and performance and studio spaces.

When not attending lectures, seminars, laboratory or other timetabled sessions, you will be expected to continue learning independently through self-study. Typically, this will involve utilising a range of digital resources including our virtual learning environment; reading journals, articles and books; working on individual and group projects; undertaking research in the library; preparing coursework assignments and presentations, and preparing for examinations. Your independent learning will be supported by a range of excellent facilities. These include the library, open access computer facilities, informal learning zones, a range of laboratories and performance and studio spaces.

Year 1

44% practical exams
56% coursework
0% written exams

Year 2

0% practical exams
100% coursework
0% written exams

Year 3

0% practical exams
100% coursework
0% written exams

Staff

You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader.

Jan Korenko

Senior Lecturer

I am a highly experienced industry visual effects artist, with extensive experience working on TV shows, commercials, stings, corporate videos, and advertisements for national and international brands.

Jan's profile

Fees

For the course starting on 12 September 2022 the tuition fees are:

Tuition fees for BA (Hons)-Full-time
Study option UK / Channel Islands International
Full-time £9,250 per year of study £14,500 per year of study

For the course starting on 12 September 2022 the tuition fees are:

Tuition fees for BA (Hons) Full-time, with a foundation year
Study option UK / Channel Islands International
Full-time £9,250 for your first year subsequent years will be charged at the University standard rate £14,500 for your first year subsequent years will be charged at the University standard rate

For the course starting on 12 September 2022 the tuition fees are:

Tuition fees for BA (Hons) Full-time, with a placement year
Study option UK / Channel Islands International
Full-time £9,250 per year of study £14,500 per year of study

UK and Channel Island students: This tuition fee is agreed subject to UK government policy and parliamentary regulation. If the UK government passes appropriate legislation, the fee for subsequent years of study may increase in each academic year. But this increase will not exceed the rate of inflation as measured by RPIX**. Any change in fees will apply to both new and continuing students. The University will notify students of any change as early as possible. Further information about fee changes would be posted on the University’s website once this becomes available.

**RPIX is a measure of inflation equivalent to all the items in the Retail Price Index (RPI) excluding mortgage interest payments.

International students: Tuition fees will remain the same for each year of your course, as long as you complete it in the normal time-frame (i.e. no repeat years or breaks in study).

BA (Hons) Augmented and Virtual Realities: Facilities

BA (Hons) Augmented and Virtual Realities: Facilities

Video

Find out more about the amazing facilities we have available to use on our BA (Hons) Augmented and Virtual Realities degree.

Included in tuition fees
Included in the fees:

Travel, and accommodation costs incurred by compulsory trips and visits away from the University that are directly linked to the learning requirements of a specific module.

The use of all workshops, studios and specialist technical facilities and hire of equipment relating to the course of study.

Travel, and accommodation costs incurred by compulsory trips and visits away from the University that are directly linked to the learning requirements of a specific module.

The use of all workshops, studios and specialist technical facilities and hire of equipment relating to the course of study.

Travel, and accommodation costs incurred by compulsory trips and visits away from the University that are directly linked to the learning requirements of a specific module.

The use of all workshops, studios and specialist technical facilities and hire of equipment relating to the course of study.

Not included in tuition fees
Not included in the fees:

The estimated cost of text books over the duration of the course. All essential text books are available from the library, but some students chose to purchase their own copies.

Travel, subsistence, entrance fees etc. incurred by optional trips and visits away from the University related to the course.

The cost of materials for the development of a student’s individual practice and work. Additional costs vary dependent upon student’s own choice of materials and approach to their practice.

Optional personal insurance when borrowing equipment such as cameras, lighting equipment etc.  for extended period of use off campus [Approx £50-£100]. It may be possible to add some items to home contents insurance.

The estimated cost of text books over the duration of the course. All essential text books are available from the library, but some students chose to purchase their own copies.

Travel, subsistence, entrance fees etc. incurred by optional trips and visits away from the University related to the course.

The cost of materials for the development of a student’s individual practice and work. Additional costs vary dependent upon student’s own choice of materials and approach to their practice.

Optional personal insurance when borrowing equipment such as cameras, lighting equipment etc.  for extended period of use off campus [Approx £50-£100]. It may be possible to add some items to home contents insurance.

The estimated cost of text books over the duration of the course. All essential text books are available from the library, but some students chose to purchase their own copies.

Travel, subsistence, entrance fees etc. incurred by optional trips and visits away from the University related to the course.

The cost of materials for the development of a student’s individual practice and work. Additional costs vary dependent upon student’s own choice of materials and approach to their practice.

Optional personal insurance when borrowing equipment such as cameras, lighting equipment etc.  for extended period of use off campus [Approx £50-£100]. It may be possible to add some items to home contents insurance.

Accommodation and living costs
Accommodation and living costs

Accommodation and living costs are not included in our fees. 

For more information on accommodation and living costs, please see: Accommodation

Sources of financial support

If you receive funding from Student Finance you may be eligible to apply for additional benefits. Details can be obtained by visiting: www.gov.uk

Scholarships and additional funding

As an undergraduate student at Staffordshire, you may be eligible for additional financial support through one of our scholarships and bursaries. You can visit our funding page to find out more and check your eligibility.

Scholarships and additional funding

As an undergraduate student at Staffordshire, you may be eligible for additional financial support through one of our scholarships and bursaries. You can visit our funding page to find out more and check your eligibility.

Scholarships and additional funding

As an undergraduate student at Staffordshire, you may be eligible for additional financial support through one of our scholarships and bursaries. You can visit our funding page to find out more and check your eligibility.

Our students

The staff have been great! Very helpful and supportive, and it shows that they do so much for us. Nothing feels like a burden, and that makes me want to push myself and do better (it sounds odd, but it makes sense, trust me).

Honestly, it’s been a pleasant time. The booking system we have for equipment and rooms is a real nice, simple, and clear site. Makes it very easy. And also, everything is nice and new and we have some super cool things here.

Toru Kearton

BA (Hons) Virtual Reality Design (Former name of our BA (Hons) Augmented and Virtual Realities course)

Apply

Location Award Study option Start date Apply Link
Stoke-on-Trent campus BA (Hons) Full-time 12 September 2022 Apply now

Rules and regulations

If you are offered a place at Staffordshire University, your offer will be subject to our rules, regulations and enrolment conditions, which may vary from time to time.

Students of Staffordshire University enter into a contract with us and are bound by these rules and regulations, which are subject to change. For more information, please see: University Policies and Regulations.

Information from discover uni

Top 15 for Teaching Quality

The Times and The Sunday Times Good University Guide 2021

6th for Social Inclusion

The Times and The Sunday Times Good University Guide 2022

Midlands University of the Year

Midlands Business Awards 2020