CGI and Visual Effects

Study options

Award

BSc (Hons)

Key facts

UCAS code:
W614
UCAS code:
W613
Location:
Stoke-on-Trent campus
Location:
Stoke-on-Trent campus
Location:
Stoke-on-Trent campus
Study option:
Full-time
Study option:
Full-time, with a placement year
Study option:
Part-time
Duration:
3 Years
Duration:
4 Years
Duration:
6 Years
Start date:
19 September 2022

Outstanding facilities

Including our Motion Capture Stage, Television Studio and Specialist Workstations

100% Overall Student Satisfaction

National Student Survey 2020

Innovative software

Specialist labs with Maya, Houdini, Nuke, PFtrack, Substance, Mari and more

Want to gain the technical skills to create awe-inspiring effects for film, television, games and advertising? Try our CGI and Visual Effects degree.

The UK visual effects industry is amongst the most highly regarded in the world – and this is your chance to become a part of it. Our Computer-Generated Imagery (CGI) and Visual Effects degree is optimised for students wishing to learn the creative and technical skills required to produce awe-inspiring visual effects for film, television, games and advertising.

Combining visual effects, 3D modelling, animation and digital technology, this course teaches you to produce the sort of mind-blowing results that you see in Hollywood blockbusters. Whether you’re keen to create explosions and chaos, or master the technology required to bring a motion capture character to life, we can prepare you for an exciting career in the visual effects industry.

Staffordshire University has Certified Partner status with SideFX, who have lead the way in procedural software since 1987, designing 3D animation and visual effects tools to create some of the highest quality cinematic results in history.

The UK visual effects industry is amongst the most highly regarded in the world – and this is your chance to become a part of it. Our Computer-Generated Imagery (CGI) and Visual Effects degree is optimised for students wishing to learn the creative and technical skills required to produce awe-inspiring visual effects for film, television, games and advertising.

Combining visual effects, 3D modelling, animation and digital technology, this course teaches you to produce the sort of mind-blowing results that you see in Hollywood blockbusters. Whether you’re keen to create explosions and chaos, or master the technology required to bring a motion capture character to life, we can prepare you for an exciting career in the visual effects industry.

Staffordshire University has Certified Partner status with SideFX, who have lead the way in procedural software since 1987, designing 3D animation and visual effects tools to create some of the highest quality cinematic results in history.

The UK visual effects industry is amongst the most highly regarded in the world – and this is your chance to become a part of it. Our Computer-Generated Imagery (CGI) and Visual Effects degree is optimised for students wishing to learn the creative and technical skills required to produce awe-inspiring visual effects for film, television, games and advertising.

Combining visual effects, 3D modelling, animation and digital technology, this course teaches you to produce the sort of mind-blowing results that you see in Hollywood blockbusters. Whether you’re keen to create explosions and chaos, or master the technology required to bring a motion capture character to life, we can prepare you for an exciting career in the visual effects industry.

Staffordshire University has Certified Partner status with SideFX, who have lead the way in procedural software since 1987, designing 3D animation and visual effects tools to create some of the highest quality cinematic results in history.

On successful completion of study, we will issue the following award: BSc (Hons) CGI and Visual Effects

On successful completion of study, we will issue the following award: BSc (Hons) CGI and Visual Effects

On successful completion of study, we will issue the following award: BSc (Hons) CGI and Visual Effects

Course content

Your first year will see you get to grips with the foundations of CGI and VFX. You’ll be introduced to software such as Maya, Nuke and the Substance suite of tools. You will learn how to build 3D models and apply textures and lighting to your results. You will learn about Compositing including fundamental skills of rotoscoping, plate cleanup, green screen removal, digital makeup and 3D integration with filmed footage. You will learn about the film making process, what to think about on set, how to record data during a shoot for later use. You will learn technical photography, how to capture HDRI panoramic images and how to track footage to allow the integration with CG objects.

In your second year you are introduced to the concept of 'Technical Art', and all the areas of CG and VFX that benefit from a deeper technical understanding. We introduce you to Houdini, which we are one of only a few schools in the UK certified for teaching this software. We will develop your 3D skills by introducing you to terrain generation and populating environments with details such as plants and rocks. You will learn to create tools that generate 3D models automatically. You will learn about dynamics and simulation - how to create CG fire, water and destruction effects and then moving on to abstract effects and motion graphics. We show you how to script in Python, allowing you to automate processes and create small tools for the programs you used in your first year. We also teach you 'rigging' the process of creating control structures for CG creatures and vehicles. After all the other modules have completed you will take your new skills and work together as a group on a project brief.

In your final year, you’ll complete an individual research-based project and portfolio piece that will become the cornerstone of the showreel that you’ll take out to industry. You also take part in another group project, to show employers that you are familiar with the requirements of working in a team. Finally we will teach you about becoming more employable in the games and VFX industries and give you guidance on developing your CV, career network, interview skills and portfolio presentation.

After the second year of study, students on our placement year will complete 12 months of relevant work experience.

Your first year will see you get to grips with the foundations of CGI and VFX. You’ll be introduced to software such as Maya, Nuke and the Substance suite of tools. You will learn how to build 3D models and apply textures and lighting to your results. You will learn about Compositing including fundamental skills of rotoscoping, plate cleanup, green screen removal, digital makeup and 3D integration with filmed footage. You will learn about the film making process, what to think about on set, how to record data during a shoot for later use. You will learn technical photography, how to capture HDRI panoramic images and how to track footage to allow the integration with CG objects.

In your second year you are introduced to the concept of 'Technical Art', and all the areas of CG and VFX that benefit from a deeper technical understanding. We introduce you to Houdini, which we are one of only a few schools in the UK certified for teaching this software. We will develop your 3D skills by introducing you to terrain generation and populating environments with details such as plants and rocks. You will learn to create tools that generate 3D models automatically. You will learn about dynamics and simulation - how to create CG fire, water and destruction effects and then moving on to abstract effects and motion graphics. We show you how to script in Python, allowing you to automate processes and create small tools for the programs you used in your first year. We also teach you 'rigging' the process of creating control structures for CG creatures and vehicles. After all the other modules have completed you will take your new skills and work together as a group on a project brief.

In your final year, you’ll complete an individual research-based project and portfolio piece that will become the cornerstone of the showreel that you’ll take out to industry. You also take part in another group project, to show employers that you are familiar with the requirements of working in a team. Finally we will teach you about becoming more employable in the games and VFX industries and give you guidance on developing your CV, career network, interview skills and portfolio presentation.

After the second year of study, students on our placement year will complete 12 months of relevant work experience.

Your first year will see you get to grips with the foundations of CGI and VFX. You’ll be introduced to software such as Maya, Nuke and the Substance suite of tools. You will learn how to build 3D models and apply textures and lighting to your results. You will learn about Compositing including fundamental skills of rotoscoping, plate cleanup, green screen removal, digital makeup and 3D integration with filmed footage. You will learn about the film making process, what to think about on set, how to record data during a shoot for later use. You will learn technical photography, how to capture HDRI panoramic images and how to track footage to allow the integration with CG objects.

In your second year you are introduced to the concept of 'Technical Art', and all the areas of CG and VFX that benefit from a deeper technical understanding. We introduce you to Houdini, which we are one of only a few schools in the UK certified for teaching this software. We will develop your 3D skills by introducing you to terrain generation and populating environments with details such as plants and rocks. You will learn to create tools that generate 3D models automatically. You will learn about dynamics and simulation - how to create CG fire, water and destruction effects and then moving on to abstract effects and motion graphics. We show you how to script in Python, allowing you to automate processes and create small tools for the programs you used in your first year. We also teach you 'rigging' the process of creating control structures for CG creatures and vehicles. After all the other modules have completed you will take your new skills and work together as a group on a project brief.

In your final year, you’ll complete an individual research-based project and portfolio piece that will become the cornerstone of the showreel that you’ll take out to industry. You also take part in another group project, to show employers that you are familiar with the requirements of working in a team. Finally we will teach you about becoming more employable in the games and VFX industries and give you guidance on developing your CV, career network, interview skills and portfolio presentation.

After the second year of study, students on our placement year will complete 12 months of relevant work experience.

Academic year

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

CGI and VFX Showreel 2020

CGI and VFX Showreel 2020

Video

Check out our latest CGI and VFX showreel.

Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module.

Year 1 compulsory modules
Year 1 compulsory modules
Digital Compositing For Visual Effects 30 credits
Digital Photography For Vfx 30 credits
Introduction To Cgi 30 credits
Production Skills For Visual Effects 30 credits
Year 2 compulsory modules
Year 2 compulsory modules
3D Modelling For Vfx 30 credits
3D Rigging For Animation 15 credits
Dynamics And Simulation For Vfx 30 credits
Junior Vfx Project 15 credits
Scripting Concepts For Vfx 15 credits
Visualisations 15 credits
Year 3 compulsory modules
Year 3 compulsory modules
Employability For Visual Effects And Games 15 credits
Fx Portfolio Project 30 credits
Fx Research Project 30 credits
Lighting Techniques 15 credits
Senior Vfx Project 30 credits

Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module.

Year 1 compulsory modules
Year 1 compulsory modules
Digital Compositing For Visual Effects 30 credits
Digital Photography For Vfx 30 credits
Introduction To Cgi 30 credits
Production Skills For Visual Effects 30 credits
Year 2 compulsory modules
Year 2 compulsory modules
Digital Compositing For Visual Effects 30 credits
Digital Photography For Vfx 30 credits
Introduction To Cgi 30 credits
Production Skills For Visual Effects 30 credits
Year 3 compulsory modules
Year 3 compulsory modules
3D Modelling For Vfx 30 credits
3D Rigging For Animation 15 credits
Dynamics And Simulation For Vfx 30 credits
Junior Vfx Project 15 credits
Scripting Concepts For Vfx 15 credits
Visualisations 15 credits
Year 4 compulsory modules
Year 4 compulsory modules
3D Modelling For Vfx 30 credits
3D Rigging For Animation 15 credits
Dynamics And Simulation For Vfx 30 credits
Junior Vfx Project 15 credits
Scripting Concepts For Vfx 15 credits
Visualisations 15 credits
Year 5 compulsory modules
Year 5 compulsory modules
Employability For Visual Effects And Games 15 credits
Fx Portfolio Project 30 credits
Fx Research Project 30 credits
Lighting Techniques 15 credits
Senior Vfx Project 30 credits
Year 6 compulsory modules
Year 6 compulsory modules
Employability For Visual Effects And Games 15 credits
Fx Portfolio Project 30 credits
Fx Research Project 30 credits
Lighting Techniques 15 credits
Senior Vfx Project 30 credits

Entry requirements

We use UCAS points in our offer making and welcome a wide range of qualifications.

  • Typical UCAS offer: 112 points
  • A levels: BBC
  • BTEC: DMM

We use UCAS points in our offer making and welcome a wide range of qualifications.

  • Typical UCAS offer: 112 points
  • A levels: BBC
  • BTEC: DMM

We use UCAS points in our offer making and welcome a wide range of qualifications.

  • Typical UCAS offer: 112 points
  • A levels: BBC
  • BTEC: DMM

We understand that you might have experienced a challenging run up to higher education and may have not met the entry requirements as listed. If this is the case don’t worry, contact us and our team of expert advisors can guide you through the next stages of application, or help you find the perfect course for your needs.

Visual Effects and CGI

Visual Effects and CGI

Video

Find out what's involved in Visual Effects and CGI undergraduate degrees at Staffordshire University.

For equivalent entry requirements in your home country, please see the information on our country pages.

Choose your country

Check our entry and English language requirements for your country.

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Facilities

Careers

Our graduates have seen incredible industry success, with former students having worked on major films like Avengers: End Game, The Lion King and Maleficent: Mistress of Evil.

Staffordshire University alumni can be found working for some of the best CGI and VFX houses in the world, including MPC, Double Negative, Framestore, Outpost, Random42, Pennant International and many more.

Motion Capture Studio Tour

Motion Capture Studio Tour

Video

Join our Technical Specialist Conor-Jack for a tour of our new and improved Motion Capture Studio.

Teaching and assessment

Teaching

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

Assessment

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Learning support

In addition to the excellent support you will receive from your course teaching team, our central Academic Skills team provides group and one-to-one help to support your learning in a number of areas. These include study skills (including reading, note-taking and presentation skills); written English (including punctuation and grammatical accuracy); academic writing (including how to reference); research skills; critical thinking and understanding arguments; and revision, assessment and examination skills (including time management). Our Student Enabling Centre supports students with additional needs such as sensory impairment, or learning difficulties such as dyslexia.

Additional support

Our Student Inclusion Services support students with additional needs such as sensory impairment, or learning difficulties such as dyslexia.

Feedback

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

BSc (Hons) CGI and Visual Effects: On location

BSc (Hons) CGI and Visual Effects: On location

Video

Discover what happens when our BSc (Hons) CGI and Visual Effects students shoot their short films on location.

Your study time will consist of class contact hours, self-directed learning, assessment and placements where appropriate. Your actual contact hours will depend on the subject area, on the option modules you select and professional body requirements. A typical composition of study time for this course is:

Your study time will consist of class contact hours, self-directed learning, assessment and placements where appropriate. Your actual contact hours will depend on the subject area, on the option modules you select and professional body requirements. A typical composition of study time for this course is:

Your study time will consist of class contact hours, self-directed learning, assessment and placements where appropriate. Your actual contact hours will depend on the subject area, on the option modules you select and professional body requirements. A typical composition of study time for this course is:

Year 1

24% of time in lectures, seminars or similar
76% of time in independent study
0% of time in placements

Year 2

24% of time in lectures, seminars or similar
76% of time in independent study
0% of time in placements

Year 3

10% of time in lectures, seminars or similar
90% of time in independent study
0% of time in placements

Independent learning

When not attending lectures, seminars, laboratory or other timetabled sessions, you will be expected to continue learning independently through self-study. Typically, this will involve utilising a range of digital resources including our virtual learning environment; reading journals, articles and books; working on individual and group projects; undertaking research in the library; preparing coursework assignments and presentations, and preparing for examinations. Your independent learning will be supported by a range of excellent facilities. These include the library, open access computer facilities, informal learning zones, a range of laboratories and performance and studio spaces.

When not attending lectures, seminars, laboratory or other timetabled sessions, you will be expected to continue learning independently through self-study. Typically, this will involve utilising a range of digital resources including our virtual learning environment; reading journals, articles and books; working on individual and group projects; undertaking research in the library; preparing coursework assignments and presentations, and preparing for examinations. Your independent learning will be supported by a range of excellent facilities. These include the library, open access computer facilities, informal learning zones, a range of laboratories and performance and studio spaces.

When not attending lectures, seminars, laboratory or other timetabled sessions, you will be expected to continue learning independently through self-study. Typically, this will involve utilising a range of digital resources including our virtual learning environment; reading journals, articles and books; working on individual and group projects; undertaking research in the library; preparing coursework assignments and presentations, and preparing for examinations. Your independent learning will be supported by a range of excellent facilities. These include the library, open access computer facilities, informal learning zones, a range of laboratories and performance and studio spaces.

Year 1

0% practical exams
100% coursework
0% written exams

Year 2

0% practical exams
100% coursework
0% written exams

Year 3

0% practical exams
100% coursework
0% written exams

Staff

You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader.

Daniel Mccarthy

Senior Lecturer

Dan has extensive knowledge of software and techniques used in visual effects, particularly Maya, PFtrack and Nuke. His research interests are around the meeting of art and technology, especially when it comes to simulation and computational geo…

Daniel's profile

Fees

For the course starting on 19 September 2022 the tuition fees are:

Tuition fees for BSc (Hons)-Full-time
Study option UK / Channel Islands
Full-time To be confirmed

For the course starting on 19 September 2022 the tuition fees are:

Tuition fees for BSc (Hons) Full-time, with a placement year
Study option UK / Channel Islands
Full-time To be confirmed

UK and Channel Island students: This tuition fee is agreed subject to UK government policy and parliamentary regulation. If the UK government passes appropriate legislation, the fee for subsequent years of study may increase in each academic year. But this increase will not exceed the rate of inflation as measured by RPIX**. Any change in fees will apply to both new and continuing students. The University will notify students of any change as early as possible. Further information about fee changes would be posted on the University’s website once this becomes available.

**RPIX is a measure of inflation equivalent to all the items in the Retail Price Index (RPI) excluding mortgage interest payments.

Games and Visual Effects Showreel 2021

Games and Visual Effects Showreel 2021

Video

Student work from our Games and Visual Effects courses.

Included in tuition fees
Included in the fees:

Travel, and accommodation costs incurred by compulsory trips and visits away from the University that are directly linked to the learning requirements of a specific module.

The use of all workshops, studios and specialist technical facilities and hire of equipment relating to the course of study.

Travel, and accommodation costs incurred by compulsory trips and visits away from the University that are directly linked to the learning requirements of a specific module.

The use of all workshops, studios and specialist technical facilities and hire of equipment relating to the course of study.

Travel, and accommodation costs incurred by compulsory trips and visits away from the University that are directly linked to the learning requirements of a specific module.

The use of all workshops, studios and specialist technical facilities and hire of equipment relating to the course of study.

Not included in tuition fees
Not included in the fees:

The estimated cost of text books over the duration of the course. All essential text books are available from the library, but some students chose to purchase their own copies.

Travel, subsistence, entrance fees etc. incurred by optional trips and visits away from the University related to the course.

The cost of materials for the development of a student’s individual practice and work. Additional costs vary dependent upon student’s own choice of materials and approach to their practice.

Optional personal insurance when borrowing equipment such as cameras, lighting equipment etc. for extended period of use off campus [Approx £50-£100]. It may be possible to add some items to home contents insurance.

The estimated cost of text books over the duration of the course. All essential text books are available from the library, but some students chose to purchase their own copies.

Travel, subsistence, entrance fees etc. incurred by optional trips and visits away from the University related to the course.

The cost of materials for the development of a student’s individual practice and work. Additional costs vary dependent upon student’s own choice of materials and approach to their practice.

Optional personal insurance when borrowing equipment such as cameras, lighting equipment etc. for extended period of use off campus [Approx £50-£100]. It may be possible to add some items to home contents insurance.

The estimated cost of text books over the duration of the course. All essential text books are available from the library, but some students chose to purchase their own copies.

Travel, subsistence, entrance fees etc. incurred by optional trips and visits away from the University related to the course.

The cost of materials for the development of a student’s individual practice and work. Additional costs vary dependent upon student’s own choice of materials and approach to their practice.

Optional personal insurance when borrowing equipment such as cameras, lighting equipment etc. for extended period of use off campus [Approx £50-£100]. It may be possible to add some items to home contents insurance.

Accommodation and living costs
Accommodation and living costs

Accommodation and living costs are not included in our fees. 

For more information on accommodation and living costs, please see: Accommodation

Sources of financial support

If you receive funding from Student Finance you may be eligible to apply for additional benefits. Details can be obtained by visiting: www.gov.uk

Scholarships and additional funding

As an undergraduate student at Staffordshire, you may be eligible for additional financial support through one of our scholarships and bursaries. You can visit our funding page to find out more and check your eligibility.

Scholarships and additional funding

As an undergraduate student at Staffordshire, you may be eligible for additional financial support through one of our scholarships and bursaries. You can visit our funding page to find out more and check your eligibility.

Scholarships and additional funding

As an undergraduate student at Staffordshire, you may be eligible for additional financial support through one of our scholarships and bursaries. You can visit our funding page to find out more and check your eligibility.

Our students

The facilities at Staffs are second to none. They have top spec computers in all of the rooms in the Cadman building which means that you can always find a place to get on with your work. They also have the top licenses which means we get experience with industry level software. This proved incredibly useful when looking for a job as it meant that I had the experience necessary to get straight to work!

I can’t sing the praises of my lecturers and the staff on my course enough. Dan McCarthy has been one of the most supportive people during my time at university and I really do thank him for my growth as an artist as he pushed me and always offered me great feedback on my work. Rich Harper is an actual wizard with a computer! He does so much for us and offers us so many resources and tips and tricks to improve our work. And finally, Anthony Martin was super helpful in my final year. He helped teach me so much about lighting and camera tricks.

I currently work for Triadic Labs who create CG interiors and exteriors of properties to give their consumers a fully immersive experience. By using 3D scenes, they also allow the consumer to customise the specs of their home before it is built. So far, my experience with Triadic has been incredibly positive and I have had the opportunity to work on some great project so far and will continue to work on exciting projects in the future!

 

Sam Cassidy

BSc (Hons) CGI and Visual Effects

Apply

Location Award Study option Start date Apply Link
Stoke-on-Trent campus BSc (Hons) Full-time 19 September 2022 Apply now

Rules and regulations

If you are offered a place at Staffordshire University, your offer will be subject to our rules, regulations and enrolment conditions, which may vary from time to time.

Students of Staffordshire University enter into a contract with us and are bound by these rules and regulations, which are subject to change. For more information, please see: University Policies and Regulations.

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