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Games Cultures

BA (Hons)

Work placements

Get practical career experience in relevant business sectors

Collaboration with other students

Work with Computer Gameplay Design & Production students

Expert teaching team

The team’s expertise is closely matched to the modules on the course

Location:
Stoke-on-Trent campus
Study option:
Full-time, Stoke-on-Trent campus
Choose another study option
Duration:
3 Years
Start date:
21 September 2020
Book onto an Open Day Enquire about this course Apply now

Our Games Cultures degree is perfect for anyone interested in studying, discussing and researching issues around games, the games industry and its players.

If you are interested in studying, discussing and researching issues around games, the games industry and its players, this course is perfect for you. The field of games cultures has grown steadily alongside the development of digital games as a mainstream form of entertainment, and provides exciting prospects for graduates.

The course will give you a grounding in the current sociological and ethical issues in gaming, along with the historical context of computer games from a global perspective. Our tutors range from industry specialists who work on and publish games, to teachers, researchers and academics. We have experience in creating excellent courses and producing graduates that are industry-ready.

A fundamental aim of this course is to develop students who understand the players of games and how to analyse and report on the user experience.

On successful completion of study, we will issue the following award: BA (Hons) Games Cultures

On successful completion of study, we will issue the following award: BA (Hons) Games Cultures

On successful completion of study, we will issue the following award: BA (Hons) Games Cultures

Course content

This course draws upon the strengths of our teaching staff. They have expertise in the sociological issues and representation within games, narrative and storytelling, and gameplay analysis and gamification. In your first year, you will explore the current and historical place of computer games from a global perspective. This will provide you with a solid grounding with which to explore the implications of gaming in the future.

In the second and third year, you'll learn about the practical element of production, studio and community management. This will give you an overview of games and the development process as a whole, including the management of fans and players in esports, as it becomes increasingly vital to the success of a game.

Teaching takes place in a variety of settings, from large lectures through to small groups and seminars. You will collaborate with students studying courses such as Computer Gameplay Design and Production. This will provide you with a wide range of knowledge and experience, which will give you the edge in the games industry.

This course draws upon the strengths of our teaching staff. They have expertise in the sociological issues and representation within games, narrative and storytelling, and gameplay analysis and gamification. In your first year, you will explore the current and historical place of computer games from a global perspective. This will provide you with a solid grounding with which to explore the implications of gaming in the future.

In the second and third year, you'll learn about the practical element of production, studio and community management. This will give you an overview of games and the development process as a whole, including the management of fans and players in esports, as it becomes increasingly vital to the success of a game.

Teaching takes place in a variety of settings, from large lectures through to small groups and seminars. You will collaborate with students studying courses such as Computer Gameplay Design and Production. This will provide you with a wide range of knowledge and experience, which will give you the edge in the games industry.

This course draws upon the strengths of our teaching staff. They have expertise in the sociological issues and representation within games, narrative and storytelling, and gameplay analysis and gamification. In your first year, you will explore the current and historical place of computer games from a global perspective. This will provide you with a solid grounding with which to explore the implications of gaming in the future.

In the second and third year, you'll learn about the practical element of production, studio and community management. This will give you an overview of games and the development process as a whole, including the management of fans and players in esports, as it becomes increasingly vital to the success of a game.

Teaching takes place in a variety of settings, from large lectures through to small groups and seminars. You will collaborate with students studying courses such as Computer Gameplay Design and Production. This will provide you with a wide range of knowledge and experience, which will give you the edge in the games industry.

Academic year

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module.

Standard route

Year 1 compulsory modules
Fundamentals Of Gameplay 30 credits
Games Studies 1 15 credits
Games Studies 2 15 credits
Introduction To Realism In Games And Militainment 30 credits
Narratology For Games 30 credits
Year 2 compulsory modules
Gameplay Applications 30 credits
Games Studies 3 15 credits
Games Studies 4 15 credits
Gamification 15 credits
New Developments In Games 15 credits
Production Skills For Games Design 15 credits
Understanding Virtual Reality 15 credits
Year 3 compulsory modules
Games Studies Project 30 credits
Show 6 optional modules
  • Typical UCAS offer: 112 points
  • A levels: BBC
  • BTEC: DMM
  • Typical UCAS offer: 112 points
  • A levels: BBC
  • BTEC: DMM
  • Typical UCAS Offer: 48 points
  • A levels: A, DD, EEE
  • BTEC: PPP

Facilities

Careers

The skills you learn on the BA (Hons) Games Cultures course will equip you for roles in community management, UX analysis, work in eSports, research posts, curating exhibitions and running events, education, business development and analogue games design.

Teaching and assessment

Teaching

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

Assessment

You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader. Our teaching is research-informed and 69% of our full-time staff are Fellows of the Higher Education Academy.

You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader. Our teaching is research-informed and 69% of our full-time staff are Fellows of the Higher Education Academy.

You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader. Our teaching is research-informed and 69% of our full-time staff are Fellows of the Higher Education Academy.

Learning support

In addition to the excellent support you will receive from your course teaching team, our central Academic Skills team provides group and one-to-one help to support your learning in a number of areas. These include study skills (including reading, note-taking and presentation skills); written English (including punctuation and grammatical accuracy); academic writing (including how to reference); research skills; critical thinking and understanding arguments; and revision, assessment and examination skills (including time management).

Additional support

Our AccessAbility Services support students with additional needs such as sensory impairment, or learning difficulties such as dyslexia.

Staff

You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader.

Nia Wearn
Nia WearnLecturer

A Staffordshire University graduate herself, Nia’s career has seen her previously listed as one of the Top 100 Women in Video Games by industry magazine MCV. Her research specialises in ways to understand and encourage games designers.

Read full profile

For the course starting on 21 September 2020 the tuition fees are:

Study option
Full-time
UK / EU / Channel Islands
To be confirmed

For the course starting on 21 September 2020 the tuition fees are:

Study option
Full-time
UK / EU / Channel Islands
To be confirmed

UK, EU and Channel Island students: This tuition fee is agreed subject to UK government policy and parliamentary regulation. If the UK government passes appropriate legislation, the fee for subsequent years of study may increase in each academic year. But this increase will not exceed the rate of inflation as measured by RPIX**. Any change in fees will apply to both new and continuing students. The University will notify students of any change as early as possible. Further information about fee changes would be posted on the University’s website once this becomes available.

**RPIX is a measure of inflation equivalent to all the items in the Retail Price Index (RPI) excluding mortgage interest payments.

Apply

Stoke-on-Trent campus
BA (Hons)
Full-time, Stoke-on-Trent campus
21 September 2020

Rules and regulations

If you are offered a place at Staffordshire University, your offer will be subject to our rules, regulations and enrolment conditions, which may vary from time to time.

Students of Staffordshire University enter into a contract with us and are bound by these rules and regulations, which are subject to change. For more information, please see: University Policies and Regulations.

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18/10/2019 15:40:12 / Games Cultures / Full-time, Stoke-on-Trent campus / 3.0 / 36.0 / SSTK-12553 / Direct link

18/10/2019 15:40:12 / Games Cultures / Part-time, Stoke-on-Trent campus / 1.0 / 36.0 / SSTK-12554 / Direct link

18/10/2019 15:40:12 / Games Cultures / Full-time, City of Stoke-On-Trent Sixth Form College, with a foundation year / 2.0 / 36.0 / USSX-12557 / Direct link