Augmented and Virtual Realities

Outstanding facilities

Including a large motion capture suite, HDTV Centre and Compositing

Innovative software

Expert software from Foundry, Pixel Logic and Adobe

Strong industry links

We have links with the likes of Sony Entertainment and The Mill

Specialise in the design and development of worlds and create interactive experiences in augmented reality.

Step into a digital universe on our Augmented and Virtual Realities course. Acquire the skills and work experience you need to be successful in a growing market, using a combination of professional-grade facilities, live project work, and exposure to award-winning companies.

You'll learn in facilities with the latest technology, just like you would find in industry. You'll have a dedicated motion capture studio, high-end computers and software specifically for games creation at your disposal. We also have PlayStation developer kits and virtual reality equipment, like the HTC Vive and Oculus available for you to use.

Discover our VR Labs




Augmented and Virtual Realities BA (Hons)

Study options
Foundation year
Placement year


bHaptics TactSuit

Wearable force-feedback on torso, arms, and head.


VR headsets with wireless adapters. Plus HTC VIVE Pro Eye for eye-tracking technology. 

XR Lab

12-seat lab specialised for VR development with HTC VIVE, as well as AR with Android phones.  

CGI Workshop

The centre of post production in the animation department, boasting a number of Apple edit suites and relevant animation software.

Work experience and careers

Work experience

We have strong industry links with companies such as Sony Entertainment, Epic Games, award-winning visual effects company The Mill, and architecture practice Foster + Partners. There are opportunities for live briefs and internships. You’ll also have the chance to attend a number of industry conferences, such as FMX and ITFS in Germany and VFX Festival in London.


Our graduates leave fully equipped for employment as visual designers in the specialised field of Virtual and Augmented Reality. Other areas of employment include film, visual effects, games, military and medical sector.

Typical graduate roles include:

  • 3D artist
  • Virtual developer
  • Visual designer
  • Augmented design
  • Virtual reality designer
  • Virtual reality technician 

Our students

The lectures constantly relate the course to real world industries.

I feel that the course is making us ready for industry as the lectures constantly relate the course to real world industries and constantly remind us what companies would expect etc.

Khan Hobson

BA (Hons) Virtual Reality Design

Our staff

Jan Korenko

Senior Lecturer

I am a highly experienced industry visual effects artist, with extensive experience working on TV shows, commercials, stings, corporate videos, and advertisements for national and international brands.

Jan's profile
University of the Year

Edufuturist Awards 2021

Top 15 for Teaching Quality

The Times and The Sunday Times Good University Guide 2021

Top 15 for Student Satisfaction

Complete University Guide 2022

Top 20 for Job Prospects

Student Crowd Universities Awards 2021

6th for Social Inclusion

The Times and The Sunday Times Good University Guide 2022


QS Star Ratings 2021