Greg Penninck

Course Director

School of Digital, Technologies and Arts

I graduated from Staffordshire University with qualifications in BSc Interactive Entertainment Technology and MSc Computer Games Design. After completing those studies I went to industry before returning to complete a Post Graduate Certificate in Higher and Professional Education.

Professional memberships and activities

Member of the editorial board of The Computer Games Journal

Academic qualifications

BSc Interactive Entertainment Technology
MSc Computer Games Design
PGcHPE in Higher and Professional Education

Expertise

3D Modelling
Games Design
Texturing
Rigging
Scripting

Research interests

Real Time Texture Morphing
Modular Level Design
VR Audio Weaponry
PS4 Deployment

Enterprise and commercial interests

Company Director at Thundersteed LTD
Educational Consultancy Activities
Mobile Games Development Experience

Teaching

Undergraduate

  • 3D Character Modelling for Games
  • 3D Games Design and Development
  • Advanced 3D Modelling

Postgraduate

  • Advanced Environment Design & Research
  • Advanced Vehicle and Weapon Prototyping
  • MSc Project and Portfolio
  • Computer Games Design Dissertation

Publications

  • PENNINCK, Greg (2008) Custom NPC Tutorial http://udn.epicgames.com/Three/UDKCommunityLinks.html
    Epic Games
  • BUTLER, Stuart and PENNINCK, Greg (2015) Master Blueprints in Unreal Engine 4 – Endless Runner
    https://www.udemy.com/master-blueprints-in-unreal-engine-4-endless-runner/ Udemy
  • PENNINCK, Greg (2015) Extra Curricular Game Dev @ Staffordshire University. In: UK UNREAL ENGINE Educational Summit, 29th June 2015, Staffordshire Universtiy. (In Press)
  • PENNINCK, Greg (2015) Modularity for Next Gen Games Designers. Modularity for Next Gen Games Designers, 4. pp. 137-153. ISSN 2052-773X
  • PENNINCK, Greg (2013) Real time muscle texture morphing. The Computer Games Journal, 2 (1). pp. 85-99. ISSN 2052-773X
  • BUTLER, Stuart and BEARDWOOD, Michael and NASH, Dominic and WOODS, Michael and PENNINCK, Greg and Whaley, Tom (January 11) VROARRR, Audio Based VR Weapon Design. In: Serious Games. JCSG: Joint International Conference on Serious Games . Springer, Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, pp. 22-31. ISBN 978-3-319-70111-0

    3D Portfolio https://www.artstation.com/gregpenninck
Top 250 Young University

Times Higher Education Young University Rankings 2020

Top 15 for Teaching Quality

The Times and The Sunday Times Good University Guide 2021

Top 15 for Social Inclusion

The Times and The Sunday Times Good University Guide 2021

Midlands University of the Year

Midlands Business Awards 2020