I am head of the visual effects and concept design award, looking after nearly 60 students and 10 members of academic staff. My key responsibility include continuous improvement and advancement of students’ learning experience and development of VFX award. These tasks consist of research within visual effects and visualization; implementation of industry technology and practice; planning, production and management of modules; curriculum planning; student promotion and marketing strategy; collaboration with studios and industry professionals; organization of events for students and staff. I graduated with first class BA in visual effects and then completed post my graduate study in education.
Professional memberships and activities
Fellow of the Higher Education Academy
BA (Hons) VFX: Visual Effects and Concept Design (First Class) / Staffordshire University, 2010
PgCHPE (Merit) / Staffordshire University, 2013
FHEA / Higher Education Academy, 2013
Production and post-production of commercials and CG shorts for small and medium size businesses.
An active and academic research in real-time visualization and technology. Main area of research is capture and transfer of “live camera” data and implementation of such using real-time renderer, particularly for the purpose of visualization of 3D scene with real-time performance capture for the purpose of cinematic production.
Enterprise and commercial interests
Over the years I have been very active and part of many creative projects. I worked as visual effects artists on E4 TV Shows “50 Greatest Plastic Surgery Shockers” as well as TV Shows “Waste Paper Bastards”. I also collaborated as 3D environment artist on total Crysis conversion mod “Codename: Dead Bird” as well as produced community based multiplayer maps for Counter-Strike 1.6.
AM50445-4 Digital Pipeline 1
AM50361-5 Digital Presentation 2
AM50320-6 Negotiated Programme of Study Part A
AM50448-5 Set Design
AM50460-6 Team Production Project
AM50364-6 Negotiated Programme of Study Part B