I am a Senior Lecturer and Course Leader for Augmented & Virtual Realities course. I am a highly experienced industry visual effects artist, with extensive experience working on TV shows, commercials, stings, corporate videos, and advertisements for national and international brands. I began my career as a compositor at Carse & Waterman Production during which time the studio received a range of nominations and awards. In my early days, I worked as a creator of community-based multiplayer maps for “Counter-Strike“. I collaborated with Dark Dust Studios creating 3D environment art for a total-conversion mod “Codename: Dead Bird” for video game Crysis. In recent years, I have been involved in many practical research & development projects; some of which are highly experimental. The most prominent is the Welsh Government funded gamification project in partnership with Staffordshire University Science Centre. The work from this project was presented at a few conferences and it resulted in my first published academic paper. Currently, I am involved in the knowledge exchange programme through Staffordshire Digital Innovation Partnership where I supervise a range of commercial projects. Current research interests include History & Cultural Preservation in Virtual Reality, Architecture Design & Visualisation in Virtual Reality and Virtual Tours for entertainment & education involving 3D object reconstruction techniques. I enjoy working with cutting edge technology, but at heart, I am a passionate artist & designer.
Professional memberships and activities
Fellow of the Higher Education Academy
The Judge at The Academy of International Extended Reality
BA (Hons) VFX: Visual Effects and Concept Design (First Class) / Staffordshire University, 2010
PgCHPE (Merit) / Staffordshire University, 2013
FHEA / Higher Education Academy, 2013
Art Direction · 3D Asset Development for films, games, commercial sector and VR & AR application · Architecture Design & Visualisation · Photogrammetry & 3D Laser Scanning · Virtual Tours for entertainment and education
I am interested in practical cross-disciplinary research projects and I often work with colleagues from different departments and schools within our university. I also lead a Special Interest Research Group with a focus on Art & Storytelling. Areas of interest include: · Serious Games & Games · User Experience & Interaction · Applied Games Technology for Gamification · Simulation, Development, Application using Games Technology · Mixed Reality, Virtual Reality & Augmented Reality Simulations
Enterprise and commercial interests
I have worked extensively with commercial businesses within the Staffordshire county area in various roles. Through Staffordshire Digital Innovation Partnerships I have supervised projects with a focus on bringing new functionality, designs or technology to the market. Projects ranged from technology-driven to user experience and mental health services. Currently, I collaborate with The Potteries Museum & Art Gallery on a Spitfire 3D recreation project that will feature an authentic replica of the original WW2 plane in mixed reality medium.
Undergraduate: FVFX40523 - Interactive Asset Design and Development FVFX40522 - World Design and Development FVFX50523 - Digital Reconstruction FVFX50517 - Architecture and Product Visualization FVFX60518 - Final Year Research Project / A FVFX60519 - Final Year Research Project / B FVFX60520 - Team Production Project
R.D.Swetnam and J.Korenko, ‘Can computer game landscapes target new audiences for landscape quality assessment?, Applied Geography, Vol. 113, December 2019