Key facts

Starting in 2017? Check if this course is available in Clearing

Location:

Stoke-on-Trent campus

Mode of attendance: Full-time
Duration: 3 years full-time
UCAS code: S100
Academic year: 10 September 2018 – 7 June 2019

Introduction

This course is brand new for September 2018. Focusing on the business side of esports, this is a unique course taught from what is considered to be one of the largest and best games universities in the UK.

The BA (Hons) Esports focuses on the business of esports. You will learn how to host small and large scale events for single player and multi-player teams, create business plans to develop teams, create online communities and promote your events through digital marketing. You will also get the opportunity to explore the culture of esports, its audience and fan base and different game genres that make up the most popular in current times.

Staffordshire University is considered to be one of the largest and best games universities in the UK. In 2016 we were the best place in the UK to study games design and development by ALPHR – the online branch of PC Pro. We also have a long history of event management courses with feedback via NSS and SVS indicating a high level of student satisfaction.

The success in these two areas will see a unique partnership between games and events to create a truly outstanding experience in the UK market. 

Our academics come from a variety of backgrounds, including marketing, games design, interactive media technology, event management and esports practitioners.

  • Join one of our six competitive societies: League of Legends, DOTA2, Hearthstone, Counter Strike, Overwatch and Super Smash Bros and compete in events in the UK and overseas.
  • Take part in UK and International varsities.
  • Visit esports events in the UK and take part in an International residential.
  • Study digital marketing and take Google Garage Exams as part of the course.
  • Plan, develop and implement an esports event. In the first year the event will be a single player event, in year two this progresses to a team player event and in the third year the event will be a large scale, commercial venue event with team players and a prize fund.
  • You will be taught in a dedicated Esports Lab and Pro Gamer training facility with all the latest industry standard software and hardware.

On successful completion of study, we will issue the following award: BA (Hons) Esports

Course content

In Year 1, you'll be introduced to esports cultures and learn about streaming techniques and layouts. You will learn about the business of competitive gaming, event marketing and work towards organising your first esports event.

In Year 2 you’ll continue your studies of event management to develop and deliver a team-based esports event.  You will learn about the technical set up that’s required to deliver these events, along with Public Relations to promote the event and the process of casting and hosting your own event.

In the final year you will become totally immersed in esports events and develop a large scale commercial event from start to finish. You will also learn about games community management and the legal issues involved with esports before finally creating business plans for your own esports company.

Rules and regulations

If you are offered a place at Staffordshire University, your offer will be subject to our rules, regulations and enrolment conditions, which may vary from time to time.

Students of Staffordshire University enter into a contract with us and are bound by these rules and regulations, which are subject to change. For more information, please see: University Policies and Regulations

Independent learning

When not attending lectures, seminars, laboratory or other timetabled sessions, you will be expected to continue learning independently through self-study. Typically, this will involve utilising a range of digital resources including our virtual learning environment; reading journals, articles and books; working on individual and group projects; undertaking research in the library; preparing coursework assignments and presentations, and preparing for examinations. Your independent learning will be supported by a range of excellent facilities. These include the library, open access computer facilities, informal learning zones, a range of laboratories and performance and studio spaces.

Workload

Your overall workload will consist of class contact hours, independent learning, assessment activity and study visits where appropriate. Your actual contact hours will depend on the subject area, on the option modules you select and professional body requirements. However, you can normally expect that time spent in scheduled teaching and learning activity will be highest in Level 4, decreasing in Levels 5 and 6 as independent learning becomes more significant.

Learning support

In addition to the excellent support you will receive from your course teaching team, our central Academic Skills team provides group and one-to-one help to support your learning in a number of areas. These include study skills (including reading, note-taking and presentation skills); written English (including punctuation and grammatical accuracy); academic writing (including how to reference); research skills; critical thinking and understanding arguments; and revision, assessment and examination skills (including time management). Our Student Enabling Centre supports students with additional needs such as sensory impairment, or learning difficulties such as dyslexia.

Modules

This module map provides an indicative list of the modules that make up your course. Each module is worth a specified number of credits: you take a combination of compulsory and optional modules, enabling you to cover key subject knowledge while developing your own interest. You must take modules worth a total of 120 credits at each level of the course. The number of optional modules you can take depends on the number of compulsory modules at a given level, you may have more choice in later parts of the course. 

Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. You can always find the most up-to-date information about your modules and who is teaching them in our module catalogue. We aim to ensure that all optional modules run as scheduled. If for any reason an optional module cannot be run we will advise you as soon as possible and help you choose an alternative module.

Before you can register on some optional modules, you may be required to have undertaken prerequisite modules. Some module combinations may not be allowed.

Year 1

Semester 1
Module title
Esports Events Management (Internal Single Player Event) Compulsory
Esports Cultures Compulsory
Streaming Techniques and Layouts Compulsory
Semester 2
Module title
Esports Events Management (Internal Single Player Event) Compulsory
Competitive Gaming Compulsory
Event Marketing Compulsory

Year 2

Semester 1
Module title
Esports Events Management (External Team Mid-Sized Event) Compulsory
New Developments in Esports Compulsory
Technical Set Ups Compulsory
Semester 2
Module title
Esports Events Management (External Team Mid-Sized Event) Compulsory
Casting and Hosting Compulsory
PR for Esports Compulsory

Year 3

Semester 1
Module title
Esports Events Management (External Team Large-Sized Event) Compulsory
Games Community Management, Coaching and Mentoring Compulsory
Legal Issues in Esports Compulsory
Semester 2
Module title
Esports Events Management (External Team Large-Sized Event) Compulsory
Games Community Management, Coaching and Mentoring Compulsory
Business for Esports Compulsory

Teaching staff

You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader. Our teaching is research-informed and 72% of our full-time staff are Fellows of the Higher Education Academy.

Your tutors are experienced practitioners who will bring real-life experiences to your learning using the most up-to-date skills and technologies.