Learn in our specialist Esports Lab and Pro Gamer training facility
We hosted the largest Global Games Jam in Europe in 2015
Join one of our six societies, such as DOTA2, and compete across the UK
*This course is subject to validation
This course is brand new for September 2018. Focusing on the business side of esports, this is a unique course taught from what is considered to be one of the largest and best games universities in the UK.
The BA (Hons) Esports focuses on the business of esports. You will learn how to host small and large scale events for single player and multi-player teams, create business plans to develop teams, create online communities and promote your events through digital marketing. You will also get the opportunity to explore the culture of esports, its audience and fan base and different game genres that make up the most popular in current times.
Staffordshire University is considered to be one of the largest and best games universities in the UK. In 2016 we were the best place in the UK to study games design and development by ALPHR – the online branch of PC Pro. We also have a long history of event management courses with feedback via NSS and SVS indicating a high level of student satisfaction.
The success in these two areas will see a unique partnership between games and events to create a truly outstanding experience in the UK market.
Our academics come from a variety of backgrounds, including marketing, games design, interactive media technology, event management and esports practitioners.
On successful completion of study, we will issue the following award: BA (Hons) Esports
In Year 1, you'll be introduced to esports cultures and learn about streaming techniques and layouts. You will learn about the business of competitive gaming, event marketing and work towards organising your first esports event.
In Year 2 you’ll continue your studies of event management to develop and deliver a team-based esports event. You will learn about the technical set up that’s required to deliver these events, along with Public Relations to promote the event and the process of casting and hosting your own event.
In the final year you will become totally immersed in esports events and develop a large scale commercial event from start to finish. You will also learn about games community management and the legal issues involved with esports before finally creating business plans for your own esports company.
The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.
This map is an indicative list of compulsory modules for 2018/2019 full-time undergraduate courses only. The range of modules available and the content of any individual module are subject to change in future years, and according to the mode of study, entry date, award type. In the event of any full-time 2018-2019 compulsory modules changing, we will contact offer holders as soon as possible to inform or consult them as appropriate.
Typical UCAS Offer: 112 points
Typical UCAS Offer: 48 points
We hosted the largest Global Games Jam in Europe in 2015, with 300 students making games within 48 hours.
Serving Starbucks coffee, our brand new business lounge is the perfect space for hot desking and networking.
Home to dedicated business facilities including conference rooms and 'collaboratories' perfect for creative get-togethers.
There are a wide variety of career opportunities in the esports industry:
Saturday 18 August 2018
Open Days give you the best experience and insight to courses, people and facilities that interest you. Make your choice easier and come meet us.
Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.
In addition to the excellent support you will receive from your course teaching team, our central Academic Skills team provides group and one-to-one help to support your learning in a number of areas. These include study skills (including reading, note-taking and presentation skills); written English (including punctuation and grammatical accuracy); academic writing (including how to reference); research skills; critical thinking and understanding arguments; and revision, assessment and examination skills (including time management).
Our Student Enabling Centre supports students with additional needs such as sensory impairment, or learning difficulties such as dyslexia.
Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.
Your overall workload will consist of class contact hours, independent learning, assessment activity and study visits where appropriate. Your actual contact hours will depend on the subject area, on the option modules you select and professional body requirements. However, you can normally expect that time spent in scheduled teaching and learning activity will be highest in Level 4, decreasing in Levels 5 and 6 as independent learning becomes more significant.
When not attending lectures, seminars, laboratory or other timetabled sessions, you will be expected to continue learning independently through self-study. Typically, this will involve utilising a range of digital resources including our virtual learning environment; reading journals, articles and books; working on individual and group projects; undertaking research in the library; preparing coursework assignments and presentations, and preparing for examinations. Your independent learning will be supported by a range of excellent facilities. These include the library, open access computer facilities, informal learning zones, a range of laboratories and performance and studio spaces.
You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader. Our teaching is research-informed and 72% of our full-time staff are Fellows of the Higher Education Academy.
Your tutors are experienced practitioners who will bring real-life experiences to your learning using the most up-to-date skills and technologies.
For the academic year 2018/19 the tuition fees for this course are:
For the academic year 2019/20 the tuition fees for this course are:
UK, EU and Channel Island students: This tuition fee is agreed subject to UK government policy and parliamentary regulation. If the UK government passes appropriate legislation, the fee for subsequent years of study may increase in each academic year. But this increase will not exceed the rate of inflation as measured by RPIX**. Any change in fees will apply to both new and continuing students. The University will notify students of any change as early as possible. Further information about fee changes would be posted on the University’s website once this becomes available.
**RPIX is a measure of inflation equivalent to all the items in the Retail Price Index (RPI) excluding mortgage interest payments.
International (Non-EU) students: Tuition fees will remain the same for each year of your course, as long as you complete it in the normal time-frame (i.e. no repeat years or breaks in study).
Accommodation and living costs are not included in our fees.
For more information on accommodation and living costs, please see: Accommodation
If you receive funding from Student Finance you may be eligible to apply for additional benefits. Details can be obtained by visiting: www.gov.uk
As an undergraduate student at Staffordshire, you may be eligible for additional financial support through one of our scholarships and bursaries. You can visit our funding page to find out more and check your eligibility.
If you are offered a place at Staffordshire University, your offer will be subject to our rules, regulations and enrolment conditions, which may vary from time to time.
Students of Staffordshire University enter into a contract with us and are bound by these rules and regulations, which are subject to change. For more information, please see: University Policies and Regulations.
Our Games Studies degree is perfect for anyone interested in studying, discussing and researching issues around games, the games industry and its players.
23/07/2018 12:12:56 / Esports / Full-time / 9.0 / 23.0 / SSTK-11413
23/07/2018 12:12:56 / Esports / Full-time, with a foundation year / 6.0 / 23.0 / SSTK-11462
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