Key facts

Location:

Stoke-on-Trent Campus

Mode of attendance: Full-time / Placement
Duration: 3 years, 4 years (MEng) full-time; 4 years, 5 years (MEng) placement
UCAS code: H130, H133 (with a placement year)
Academic year: 17 September 2018 – 7 June 2019

Introduction

This degree is perfect if you want to study Computer Games Design to an advanced level, creating fantasy worlds and bringing new characters to life.

If you’re a games enthusiast who dreams of creating fantasy worlds and bringing new concepts and characters to life, look no further than our Computer Games Design course.

This is the BEng/MEng route of our Computer Games Design course, which allows you to study for an integrated Masters degree. This degree is perfect for anybody wishing to study Computer Games Design to an advanced level. The content for the first two years is the same as the BSc (Hons) Computer Games Design degree, with the final year allowing a wider range of options to prepare you for Masters level study.

At the Masters level, you’ll be challenged to create innovative solutions to games design or games art challenges. Through research, development and testing, you’ll create industry level solutions.

On successful completion of study, we will issue one of the following awards dependent on your chosen pathway: BEng (Hons) Computer Games Design, MEng (Hons) Computer Games Design

Professional body accreditation

This course is accredited by TIGA.

Work placements

If you choose to complete one of our sandwich courses with a work placement between the second and final years of the course, our placement staff will work with you to identify a suitable location for your work placement. Please also note that you are responsible for any costs incurred in travelling to and from your work placement, and for any accommodation costs.

Course content

By choosing the BEng/MEng course, you’re looking forward to studying your chosen discipline to an expert level. Over the four years, you’ll specialise in games design, games art, animation or game engines.

The first two years of this course join together with the BSc (Hons) Computer Games Design degree, with the same core and optional modules.

You’ll have a wide range of options in your third year, giving you the opportunity to become a specialist in a diverse range of subjects. Areas you can explore to an advanced level include games design, 3D modelling, cinematic animation and AI scripting and prototyping.

We offer two routes in Year 4 for the MEng degree: Applied Games Design or 3D Art.

You’ll study subjects such as characters, environments, vehicles and weapons. You’ll work collaboratively with other Masters students to develop a mobile game.

In a highly competitive industry, studying to Masters level allows you to stand out from the crowd with a specialised skillset and extensive portfolio of work.

Modules

This module map provides an indicative list of the modules that make up your course. Each module is worth a specified number of credits: you take a combination of compulsory and optional modules, enabling you to cover key subject knowledge while developing your own interest. You must take modules worth a total of 120 credits at each level of the course. The number of optional modules you can take depends on the number of compulsory modules at a given level, you may have more choice in later parts of the course.

Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. You can always find the most up-to-date information about your modules and who is teaching them in our module catalogue. We aim to ensure that all optional modules run as scheduled. If for any reason an optional module cannot be run we will advise you as soon as possible and help you choose an alternative module.

Before you can register on some optional modules, you may be required to have undertaken prerequisite modules. Some module combinations may not be allowed.

Year 1

Semester 1
Module title
Introduction to 3D Games Engines Compulsory
Introduction to Games Design Compulsory
Introduction to 3D Modelling for Games Compulsory
Introduction to Animation and Motion Capture Optional
Narratology for Games Optional
Introduction to Texturing for Games Optional
Semester 2
Module title
Introduction to 3D Games Engines Compulsory
Introduction to Games Design Compulsory
Introduction to 3D Modelling for Games Compulsory
Introduction to Animation and Motion Capture Optional
Narratology for Games Optional
Introduction to Texturing for Games Optional

Year 2

Semester 1
Module title
3D Character Modelling for Games Optional
3D Games Design and Development Optional
Junior Collaborative Game Development & Testing Compulsory
3D Environment Modelling for Games Optional
Advanced 3D Games Engine and Scripting Optional
3D Hard Surface Modelling for Games Optional
Game Interface Design and Implementation Optional
Character Animation and Motion Capture Optional
Semester 2
Module title
3D Character Modelling for Games Optional
3D Games Design and Development Optional
Junior Collaborative Game Development & Testing Compulsory
3D Environment Modelling for Games Optional
Advanced 3D Games Engine and Scripting Optional
3D Hard Surface Modelling for Games Optional
Game Interface Design and Implementation Optional
Character Animation and Motion Capture Optional

Year 3

Semester 1
Module title
Senior Collaborative Games Development & Testing Compulsory
Individual Games Technology Project Compulsory
Individual Games Technology Portfolio Compulsory
Advanced 3D Modelling Optional
Advanced Games Prototyping and AI Scripting Optional
MMOG Design, Communities and Narratology Optional
Military Games Design, Development & Philosophy Optional
Cinematic Animation & Motion Capture Optional
Semester 2
Module title
Senior Collaborative Games Development & Testing Compulsory
Individual Games Technology Project Compulsory
Individual Games Technology Portfolio Compulsory
Advanced 3D Modelling Optional
Advanced Games Prototyping and AI Scripting Optional
MMOG Design, Communities and Narratology Optional
Military Games Design, Development & Philosophy Optional
Cinematic Animation & Motion Capture Optional

Year 4

Semester 1
Module title
Advanced Games Environment Design and Research Compulsory
Advanced Character Prototyping Compulsory
Semester 2
Module title
Advanced Vehicle and Weapon Prototyping Compulsory
Mobile Games Development Compulsory

Teaching staff

You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader. Our teaching is research-informed and 72% of our full-time staff are Fellows of the Higher Education Academy.