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Computer Games Programming

BSc (Hons)

93% student satisfaction

National Student Survey 2018

Excellent facilities

Including Games Programming and iMac Labs

TIGA membership

We're a member of TIGA (the games industry body)

UCAS code:
I6K7
Location:
Stoke-on-Trent campus
Mode of study:
Full-time
Duration:
3 Years
Academic year:
17 September 2018 - 21 June 2019
09 September 2019 - 19 June 2020
Book onto an Open Day Enquire about this course Apply now

Aimed at aspiring programmers, our Computer Games Development degree will show you how to create exciting games with professional hardware and software tools.

Accredited by Creative Skillset, this degree has been developed with input from industry experts and is regularly updated to fit the needs of the games industry.

As members of the PlayStation® First Academic Program run by Sony, we have access to professional development hardware and software tools. Our labs will help you to develop for multiple platforms, including consoles, phones, tablets and PCs. We also have a usability lab for testing how people interact with games, and a commercial games studio. Staffordshire University is also a member of TIGA, the games industry body.

Our academics have experience in the industry and are engaged in research, so course content is always relevant. You’ll also get to hear our guest speakers discuss cutting-edge game development tools and processes.

On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Programming

On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Programming

Work placements

If you choose to complete one of our sandwich courses with a work placement between the second and final years of the course, our placement staff will work with you to identify a suitable location for your work placement. Please also note that you are responsible for any costs incurred in travelling to and from your work placement, and for any accommodation costs.

Course content

As soon as you start the course, you’ll begin to develop a portfolio. This will include creating games, studying game artificial intelligence and physics, computer graphics using DirectX and OpenGL, and network programming for multiplayer game development. You’ll learn programming languages such as C++, Java and C# as well as the software engineering skills needed to develop large, efficient programs.

During Year 2, you’ll work in a team to develop a game from an initial concept to a finished product. We’ll also give you the opportunity to pitch your games to commercial games studios such as Matmi, Team 17 and Media Molecule.

In your final year, you can specialise in your own area of interest. You’ll work in a group to complete a game development project that simulates game industry working practices. You’ll also undertake an individual final year project. This could involve developing a complete game, or researching and implementing an advanced topic in game development.

As soon as you start the course, you’ll begin to develop a portfolio. This will include creating games, studying game artificial intelligence and physics, computer graphics using DirectX and OpenGL, and network programming for multiplayer game development. You’ll learn programming languages such as C++, Java and C# as well as the software engineering skills needed to develop large, efficient programs.

During Year 2, you’ll work in a team to develop a game from an initial concept to a finished product. We’ll also give you the opportunity to pitch your games to commercial games studios such as Matmi, Team 17 and Media Molecule.

You’ll complete a one-year placement in industry after your second year.

In your final year, you can specialise in your own area of interest. You’ll work in a group to complete a game development project that simulates game industry working practices. You’ll also undertake an individual final year project. This could involve developing a complete game, or researching and implementing an advanced topic in game development.

Academic year

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

Professional body accreditation

This course is recognised by Creative Skillset, Sector Skills Council and carries the Creative Skillset Tick for the purposes of indicating courses best suited to prepare for a Creative Industries career.

Accredited by BCS, the Chartered Institute for IT on behalf of the Engineering Council for the purposes of fully meeting the academic requirement for Incorporated Engineer and partially meeting the academic requirement for a Chartered Engineer.

Accredited by BCS, the Chartered Institute for IT for the purposes of fully meeting the academic requirement for registration as a Chartered IT Professional.

BCS: The Chartered Institute for IT Creative Skillset

Professional body accreditation

This course is recognised by Creative Skillset, Sector Skills Council and carries the Creative Skillset Tick for the purposes of indicating courses best suited to prepare for a Creative Industries career.

Accredited by BCS, the Chartered Institute for IT on behalf of the Engineering Council for the purposes of fully meeting the academic requirement for Incorporated Engineer and partially meeting the academic requirement for a Chartered Engineer.

Accredited by BCS, the Chartered Institute for IT for the purposes of fully meeting the academic requirement for registration as a Chartered IT Professional.

BCS: The Chartered Institute for IT Creative Skillset

Modules

This map is an indicative list of compulsory modules for 2018/2019 full-time undergraduate courses only. The range of modules available and the content of any individual module are subject to change in future years, and according to the mode of study, entry date, award type. In the event of any full-time 2018-2019 compulsory modules changing, we will contact offer holders as soon as possible to inform or consult them as appropriate.

Foundation year compulsory modules
Introduction to Professional and Academic Skills
Introduction to Web Technologies and Database Systems
Introductory Mathematics
Introduction to Software Development and Computer Systems
Year 1 compulsory modules
Fundamentals of Game and Graphical Systems
Introduction to Software Development
Professional and Business Skills
Fundamentals of Computing and Mathematics
Year 2 compulsory modules
Further Games and Graphics Concepts
Further Maths and Algorithmics
Technical Games Production
Concurrent Network Applications
Year 3 compulsory modules
Group Game Development Project and Work-Based Simulation
Low-Level Games Programming
Final Year Project

Entry requirements

  • Typical UCAS offer: 112 points
  • A levels: BBC, CCC plus 16 points from other level 3 qualifications eg B at AS
  • BTEC: DMM, MMM plus 16 points from other level 3 qualifications 

All applicants need GCSE minimum grade C Mathematics and English Language, or recognised equivalent.

  • Typical UCAS offer: 112 points
  • A levels: BBC, CCC plus 16 points from other level 3 qualifications eg B at AS
  • BTEC: DMM, MMM plus 16 points from other level 3 qualifications 

All applicants need GCSE minimum grade C Mathematics and English Language, or recognised equivalent.

Facilities

Careers

Many graduates have secured games programming roles in companies such as Codemasters, Activision, EA, TT Games, Exient, SEGA, Radiant Worlds and Rockstar Games. We also have graduates working in software development for companies such as Thomson Reuters, Transport for London, CERN, BAE Systems, BMW and IBM.

Teaching

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

Assessment

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Learning support

In addition to the excellent support you will receive from your course teaching team, our central Academic Skills team provides group and one-to-one help to support your learning in a number of areas. These include study skills (including reading, note-taking and presentation skills); written English (including punctuation and grammatical accuracy); academic writing (including how to reference); research skills; critical thinking and understanding arguments; and revision, assessment and examination skills (including time management).

Additional support

Our Student Enabling Centre supports students with additional needs such as sensory impairment, or learning difficulties such as dyslexia.

Feedback

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Staff

You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader. Our teaching is research-informed and 72% of our full-time staff are Fellows of the Higher Education Academy.

Steve Foster
Steve FosterCourse Leader

After spending three years working for mobile games developer Astraware and completing an MSc in Artificial Intelligence from Edinburgh University, Steve is now helping to inspire a new generation of programmers.

Read full profile

For the academic year 2018/19 the tuition fees for this course are:

Mode of study
Full-time
UK / EU / Channel Islands
£9,250 per year of study
International (Non-EU)
£11,100 per year of study

For the academic year 2019/20 the tuition fees for this course are:

Mode of study
Full-time
UK / EU / Channel Islands
£9,250 per year of study
International (Non-EU)
£12,500 per year of study

For the academic year 2019/20 the tuition fees for this course are:

Mode of study
Full-time
UK / EU / Channel Islands
£9,250 per year of study
International (Non-EU)
£12,500 per year of study

UK, EU and Channel Island students: This tuition fee is agreed subject to UK government policy and parliamentary regulation. If the UK government passes appropriate legislation, the fee for subsequent years of study may increase in each academic year. But this increase will not exceed the rate of inflation as measured by RPIX**. Any change in fees will apply to both new and continuing students. The University will notify students of any change as early as possible. Further information about fee changes would be posted on the University’s website once this becomes available.

**RPIX is a measure of inflation equivalent to all the items in the Retail Price Index (RPI) excluding mortgage interest payments.

International (Non-EU) students: Tuition fees will remain the same for each year of your course, as long as you complete it in the normal time-frame (i.e. no repeat years or breaks in study).

Apply

Stoke-on-Trent campus
BSc (Hons)
Full-time
17 September 2018
Stoke-on-Trent campus
BSc (Hons)
Full-time
09 September 2019

Rules and regulations

If you are offered a place at Staffordshire University, your offer will be subject to our rules, regulations and enrolment conditions, which may vary from time to time.

Students of Staffordshire University enter into a contract with us and are bound by these rules and regulations, which are subject to change. For more information, please see: University Policies and Regulations.

Have you considered?

19/09/2018 03:04:16 / Computer Games Programming / Full-time / 18.0 / 24.0 / SSTK-11003

19/09/2018 03:04:16 / Computer Games Programming / Full-time, with a placement year / 6.0 / 24.0 / SSTK-11004