Key facts

Location:

Stoke-on-Trent Campus

Mode of attendance: Full-time / Placement
Duration: 3 years, 4 years (with a foundation year) full-time; 4 years placement
UCAS code: G620, G621 (with a placement year), G622 (with a foundation year)
Academic year: 17 September 2018 – 7 June 2019

Introduction

If you aspire to set up your own game studio or to work as a programmer in an established studio, look no further than our Computer Games Development degree.

*The BSc (Hons) with a foundation year is subject to validation.

Are you a keen programmer who wants to learn about games development in general, as well as technical games programming skills? This course is suited to those who aspire to work in an indie games studio or develop mobile games, and is also good preparation for a career as a software developer in the wider computing industry.

As members of the PlayStation® First Academic Program run by Sony, we have access to professional development hardware and software tools. Using industry standard games engines such as UDK and Unity, you’ll gain experience in developing games from an initial concept to finished product. You will then pitch your games to commercial studios such as Playground Games, Team 17 and Media Molecule.

On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Development

Work placements

If you choose to complete one of our sandwich courses with a work placement between the second and final years of the course, our placement staff will work with you to identify a suitable location for your work placement. Please also note that you are responsible for any costs incurred in travelling to and from your work placement, and for any accommodation costs.

Course content

In your first year, you will build a foundation for your studies by completing core modules which are shared with our Computer Games Programming students.

This provides the opportunity to transfer between courses if you wish. You’ll learn the fundamentals of computing, programming in Java and C++, and develop 2D and 3D systems.

During your second year, you will analyse market trends, develop a marketing plan, and design and develop your own games for internal release. To complement the programming elements of the award, you will learn wider games development concepts such as asset creation, animation, game and level design, and balancing and testing.

After your second year, we offer an optional placement year. You could join a games company, be self-employed, or work in our very own commercial games studio.

In your final year, you will work with game designers, artists and producers to create games in a simulated game studio work environment. You’ll enhance your skills in an aspect of game development, by researching and developing a game artefact for your final year project.

Modules

This module map provides an indicative list of the modules that make up your course. Each module is worth a specified number of credits: you take a combination of compulsory and optional modules, enabling you to cover key subject knowledge while developing your own interest. You must take modules worth a total of 120 credits at each level of the course. The number of optional modules you can take depends on the number of compulsory modules at a given level, you may have more choice in later parts of the course.

Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. You can always find the most up-to-date information about your modules and who is teaching them in our module catalogue. We aim to ensure that all optional modules run as scheduled. If for any reason an optional module cannot be run we will advise you as soon as possible and help you choose an alternative module.

Before you can register on some optional modules, you may be required to have undertaken prerequisite modules. Some module combinations may not be allowed.

Foundation Year

Semester 1
Module title
Introduction to Professional and Academic Skills Compulsory
Introduction to Web Technologies and Database Systems Compulsory
Introductory Mathematics Compulsory
Introduction to Software Development and Computer Systems Compulsory
Semester 2
Module title
Introduction to Professional and Academic Skills Compulsory
Introduction to Web Technologies and Database Systems Compulsory
Introductory Mathematics Compulsory
Introduction to Software Development and Computer Systems Compulsory

Year 1

Semester 1
Module title
Introduction to Software Development Compulsory
Fundamentals of Computing & Mathematics Compulsory
Computing Professional and Business Skills Compulsory
Fundamentals of Game and Graphical System Development Compulsory
Semester 2
Module title
Introduction to Software Development Compulsory
Fundamentals of Computing & Mathematics Compulsory
Computing Professional and Business Skills Compulsory
Fundamentals of Game and Graphical System Development Compulsory

Year 2

Semester 1
Module title
Technical Games Production Compulsory
Game Engine Programming Compulsory
Games Development Compulsory
Concurrent Network Applications Optional
Artificial Intelligence for Games Optional
Object-Oriented Application Engineering Optional
Web & Mobile Application Development Optional
Programming with HTML APIs Optional
Semester 2
Module title
Technical Games Production Compulsory
Game Engine Programming Compulsory
Games Development Compulsory
Concurrent Network Applications Optional
Artificial Intelligence for Games Optional
Object-Oriented Application Engineering Optional
Web & Mobile Application Development Optional
Programming with HTML APIs Optional

Year 3

Semester 1
Module title
Final Year Project Compulsory
Ubiquitous Computing Compulsory
Group Game Development Project and Work-Place Simulation Compulsory
Mobile Games Development Compulsory
Semester 2
Module title
Final Year Project Compulsory
Group Game Development Project and Work-Place Simulation Compulsory
Mobile Games Development Compulsory

Teaching staff

You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader. Our teaching is research-informed and 72% of our full-time staff are Fellows of the Higher Education Academy.