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Games Art

BA (Hons)

90% student satisfaction

National Student Survey 2019

Pathway Course

Take the option to specialise in a particular area of computer science during your second year

Industry recognised

Accredited by TIGA, the video games industry body

UCAS code:
I741
Location:
Stoke-on-Trent campus
Study option:
Full-time
Choose another study option
Duration:
3 Years
Start date:
16 September 2019
21 September 2020
Book onto an Open Day Enquire about this course Apply now

With our Games Art degree, you'll be able to get to grips with everything from environment and character creation to props, vehicle and weaponry design.

If you want to create the amazing visual elements that are seen in games, our Games Art degree will provide you with the skills you need for a career as a 3D artist. The course covers everything from environment and character creation, to props, vehicle and weaponry design.

Throughout the course, you’ll study 3D modelling, digital sculpting, texturing, observational drawing and character design. You’ll also learn how to apply the fundamentals of Art and Design theory and contextual art studies to your practical art skill development. You will also be encouraged to develop your own artistic workflow.

We are members of TIGA, and games companies come to the University for development days and training, so you’ll be able to build contacts for your future career.

During your second and third years we provide you with the opportunity to choose from a wide range of specialism subjects within different pathways of study should or, if you prefer, you can combine specialism subjects for a broader study of Games Art.

You can choose to specialise in the following pathways:

Character 

Specialise in creating characters that could influence a generation and create an artist portfolio.

Environment

Focus your creative skills on environment, props, vehicle and weaponry design.

On successful completion of study, depending on your choice of specialism pathway,  we will issue you with one of the following awards:

  • BA (Hons) Games Art
  • BA (Hons) Games Art (Character)
  • BA (Hons) Games Art (Environment)

On successful completion of study, we will issue the following award: BA (Hons) Games Art

On successful completion of study, we will issue the following award: BA (Hons) Games Art

Course content

During your first year, you'll learn 3D modelling and texturing skills for environmental art in the Unreal games engine, art and design principles, and visual art theories. You’ll develop your understanding of shape, form, volume and anatomy through life drawing and fundamental art skills. There are also optional modules such as hand-painted texturing, animation and motion capture, or 3D engines.

In the second year, you will develop an understanding of game production through being a games artist for a group game development project. However, this is when you will have the chance to tailor your course to your future career ambitions, selecting to continue studying Games Art as a broad degree, or specialising in:

  • Character 
  • Environment

In the final year of your degree, you’ll continue to compile your portfolio and further develop your portfolio skills with Advanced 3D Modelling. We will guide you in developing specialist skills for your individual career path, which will be vital in securing your first job. You will also be a senior member of a collaborative games development team which will prepare you for working in the industry.

During your first year, you'll learn 3D modelling and texturing skills for environmental art in the Unreal games engine, art and design principles, and visual art theories. You’ll develop your understanding of shape, form, volume and anatomy through life drawing and fundamental art skills. There are also optional modules such as hand-painted texturing, animation and motion capture, or 3D engines.

In the second year, you will develop an understanding of game production through being a games artist for a group game development project. However, this is when you will have the chance to tailor your course to your future career ambitions, selecting to continue studying Games Art as a broad degree, or specialising in:

  • Character 
  • Environment

In the final year of your degree, you’ll continue to compile your portfolio and further develop your portfolio skills with Advanced 3D Modelling. We will guide you in developing specialist skills for your individual career path, which will be vital in securing your first job. You will also be a senior member of a collaborative games development team which will prepare you for working in the industry.

During your first year, you'll learn 3D modelling and texturing skills for environmental art in the Unreal games engine, art and design principles, and visual art theories. You’ll develop your understanding of shape, form, volume and anatomy through life drawing and fundamental art skills. There are also optional modules such as hand-painted texturing, animation and motion capture, or 3D engines.

In the second year, you will develop an understanding of game production through being a games artist for a group game development project. However, this is when you will have the chance to tailor your course to your future career ambitions, selecting to continue studying Games Art as a broad degree, or specialising in:

  • Character 
  • Environment

In the final year of your degree, you’ll continue to compile your portfolio and further develop your portfolio skills with Advanced 3D Modelling. We will guide you in developing specialist skills for your individual career path, which will be vital in securing your first job. You will also be a senior member of a collaborative games development team which will prepare you for working in the industry.

Academic year

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module.

Standard route

Year 1 compulsory modules
Contemporary Aesthetics And Visual Structure 30 credits
Fundamental Art Skills For Games 30 credits
Introduction To 3D Modelling For Games 30 credits
Introduction To Texturing For Games 30 credits
Year 2 compulsory modules
Junior Collaborative Game Development And Testing 30 credits
Show 9 optional modules
Year 3 compulsory modules
Advanced 3D Modelling 30 credits
Individual Games Technology Project 30 credits
Senior Collaborative Games Development & Testing 30 credits
Show 4 optional modules

Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module.

Typical UCAS offer: 112 points

  • A levels: BBC
  • BTEC: DMM
  • Typical UCAS Offer: 48 points
  • A levels: A, DD, EEE
  • BTEC: PPP

Typical UCAS offer: 112 points

  • A levels: BBC
  • BTEC: DMM

Facilities

Careers

Our past graduates have achieved worldwide success, securing jobs in games studios around the globe. One graduate was Lead Character Artist at Naughty Dog, working on The Last of Us, before moving to Avalanche Studios in New York. We also have artists at Playground Games, Codemasters, Dovetail Games and Sumo Digital.

Teaching

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

Assessment

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Learning support

In addition to the excellent support you will receive from your course teaching team, our central Academic Skills team provides group and one-to-one help to support your learning in a number of areas. These include study skills (including reading, note-taking and presentation skills); written English (including punctuation and grammatical accuracy); academic writing (including how to reference); research skills; critical thinking and understanding arguments; and revision, assessment and examination skills (including time management).

Additional support

Our AccessAbility Services support students with additional needs such as sensory impairment, or learning difficulties such as dyslexia.

Feedback

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Staff

You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader.

Dave Edwards
Dave EdwardsCourse Leader

Dave is an experienced technical artist and academic. He teaches on many of the earlier levels of the Games Art degree, using his expertise in 3D character and environment art, 3D scripting, and level design in the Unreal Engine.

For the course starting on 16 September 2019 the tuition fees are:

Study option
Full-time
UK / EU / Channel Islands
£9,250 per year of study
International (Non-EU)
£12,500 per year of study

For the course starting on 21 September 2020 the tuition fees are:

Study option
Full-time
UK / EU / Channel Islands
To be confirmed

For the course starting on 16 September 2019 the tuition fees are:

Study option
Full-time
UK / EU / Channel Islands
£9,250 for your first year subsequent years will be charged at the University standard rate
International (Non-EU)
£12,500 for your first year subsequent years will be charged at the University standard rate

For the course starting on 16 September 2019 the tuition fees are:

Study option
Part-time
UK / EU / Channel Islands
£4,620 per year of study

UK, EU and Channel Island students: This tuition fee is agreed subject to UK government policy and parliamentary regulation. If the UK government passes appropriate legislation, the fee for subsequent years of study may increase in each academic year. But this increase will not exceed the rate of inflation as measured by RPIX**. Any change in fees will apply to both new and continuing students. The University will notify students of any change as early as possible. Further information about fee changes would be posted on the University’s website once this becomes available.

**RPIX is a measure of inflation equivalent to all the items in the Retail Price Index (RPI) excluding mortgage interest payments.

Our students

about
Will Crighton
Games Art student

If you aspire to work as a Games Artist, Staffordshire University is a great choice to help you achieve your goals.

Apply

Stoke-on-Trent campus
BA (Hons)
Full-time
16 September 2019
Stoke-on-Trent campus
BA (Hons)
Full-time
21 September 2020

Rules and regulations

If you are offered a place at Staffordshire University, your offer will be subject to our rules, regulations and enrolment conditions, which may vary from time to time.

Students of Staffordshire University enter into a contract with us and are bound by these rules and regulations, which are subject to change. For more information, please see: University Policies and Regulations.

Social media

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23/09/2019 22:08:51 / Games Art / Full-time / 36.0 / 36.0 / SSTK-11152 / Direct link

23/09/2019 22:08:51 / Games Art / Full-time, with a foundation year / 9.0 / 36.0 / SSTK-10679 / Direct link

23/09/2019 22:08:51 / Games Art / Part-time / 6.0 / 36.0 / SSTK-11199 / Direct link