Esports

Study options

Award

BA (Hons)

Key facts

UCAS code:
S100
UCAS code:
S101
UCAS code:
S102
Location:
Stoke-on-Trent campus
Location:
Stoke-on-Trent campus
Location:
Stoke-on-Trent campus
Study option:
Full-time
Study option:
Full-time, with a foundation year
Study option:
Full-time, with a placement year
Duration:
3 Years
Duration:
4 Years
Duration:
4 Years
Start date:
25 September 2023

Dedicated facilities

Learn in our specialist Esports Lab and industry standard broadcast facilities

Industry Opportunities

Connections with our broad network of partners bring opportunities directly to you, building hands-on experience within the Esports industry

Competitive societies

Join one of our many societies and compete in university tournaments such as NUEL and NSE across the UK and globally

Focusing on the business, broadcasting and events of esports, this is a unique course taught from an award-winning games university in the UK.

Our BA (Hons) Esports course will give you the expertise you need to host small and large scale events within both practical and technical environments. Developing your skills to create events ranging from small LANs to full scale online events, creating business plans, online communities and promote your events through digital marketing. You will also get the opportunity to explore the culture of esports, its audience and fan base as well as a variety of the most popular current game genres. As the sector grows, the ethical and legislative regulations are trying to keep pace, you will learn what is happening in the industry right now and how these issues are affecting the esports environment. 

Following a successful three years, our first graduates are now working in a wide variety of industry standard roles such as esports events management and broadcasting.

The success in these two areas will see a unique partnership between games and events to create a truly outstanding experience in the UK market. 

Our academics come from a variety of backgrounds, including marketing, games design, interactive media technology, event management and PhD research.

  • Join one of our competitive societies including games such as: League of Legends, DOTA2, Valorant, Call of Duty, Counter Strike, Overwatch and Super Smash Bros and compete in events in the UK and overseas.
  • Take part in UK and International varsities such as NUEL and NSE
  • Visit esports events in the UK 
  • Study digital marketing 
  • Plan, develop and implement esports events, growing in scale throughout your progression on the course. Utilise the skills you develop, specialising in the area that aligns to your interest
  • You will be taught in a dedicated Esports Lab and broadcast facility with all the latest industry standard software and hardware.

 

Our BA (Hons) Esports course will give you the expertise you need to host small and large scale events within both practical and technical environments. Developing your skills to create events ranging from small LANs to full scale online events, creating business plans, online communities and promote your events through digital marketing. You will also get the opportunity to explore the culture of esports, its audience and fan base as well as a variety of the most popular current game genres. As the sector grows, the ethical and legislative regulations are trying to keep pace, you will learn what is happening in the industry right now and how these issues are affecting the esports environment. 

Following a successful three years, our first graduates are now working in a wide variety of industry standard roles such as esports events management and broadcasting.

The success in these two areas will see a unique partnership between games and events to create a truly outstanding experience in the UK market. 

Our academics come from a variety of backgrounds, including marketing, games design, interactive media technology, event management and PhD research.

  • Join one of our competitive societies including games such as: League of Legends, DOTA2, Valorant, Call of Duty, Counter Strike, Overwatch and Super Smash Bros and compete in events in the UK and overseas.
  • Take part in UK and International varsities such as NUEL and NSE
  • Visit esports events in the UK 
  • Study digital marketing 
  • Plan, develop and implement esports events, growing in scale throughout your progression on the course. Utilise the skills you develop, specialising in the area that aligns to your interest
  • You will be taught in a dedicated Esports Lab and broadcast facility with all the latest industry standard software and hardware.

 

Our BA (Hons) Esports course will give you the expertise you need to host small and large scale events within both practical and technical environments. Developing your skills to create events ranging from small LANs to full scale online events, creating business plans, online communities and promote your events through digital marketing. You will also get the opportunity to explore the culture of esports, its audience and fan base as well as a variety of the most popular current game genres. As the sector grows, the ethical and legislative regulations are trying to keep pace, you will learn what is happening in the industry right now and how these issues are affecting the esports environment. 

Following a successful three years, our first graduates are now working in a wide variety of industry standard roles such as esports events management and broadcasting.

The success in these two areas will see a unique partnership between games and events to create a truly outstanding experience in the UK market. 

Our academics come from a variety of backgrounds, including marketing, games design, interactive media technology, event management and PhD research.

  • Join one of our competitive societies including games such as: League of Legends, DOTA2, Valorant, Call of Duty, Counter Strike, Overwatch and Super Smash Bros and compete in events in the UK and overseas.
  • Take part in UK and International varsities such as NUEL and NSE
  • Visit esports events in the UK 
  • Study digital marketing 
  • Plan, develop and implement esports events, growing in scale throughout your progression on the course. Utilise the skills you develop, specialising in the area that aligns to your interest
  • You will be taught in a dedicated Esports Lab and broadcast facility with all the latest industry standard software and hardware.

 

On successful completion of study, we will issue the following award: BA (Hons) Esports

On successful completion of study, we will issue the following award: BA (Hons) Esports

On successful completion of study, we will issue the following award: BA (Hons) Esports

Course content

In Year 1, you’ll be introduced to esports cultures and learn about streaming techniques and layouts. You will learn about the business of competitive gaming and event marketing, and work towards organising your first esports event.  

In Year 2 you’ll continue your studies of event management to develop and deliver a team-based esports event. You will learn about the technical set up that’s required to deliver these events, along with public relations skills to promote the event You will also learn how to add hype and excitement through casting and hosting, skills that are in demand across the sector. 

In the final year you will become totally immersed in esports and develop a large-scale commercial event from start to finish. You will also learn about games community management and the legal issues involved with esports. Building teams is big business and you will learn what it takes to set them up and run them effectively and through the use of data analytics learn how to present meaningful statistics during game play.  

In Year 1, you’ll be introduced to esports cultures and learn about streaming techniques and layouts. You will learn about the business of competitive gaming and event marketing, and work towards organising your first esports event.  

In Year 2 you’ll continue your studies of event management to develop and deliver a team-based esports event. You will learn about the technical set up that’s required to deliver these events, along with public relations skills to promote the event You will also learn how to add hype and excitement through casting and hosting, skills that are in demand across the sector. 

In the final year you will become totally immersed in esports and develop a large-scale commercial event from start to finish. You will also learn about games community management and the legal issues involved with esports. Building teams is big business and you will learn what it takes to set them up and run them effectively and through the use of data analytics learn how to present meaningful statistics during game play.  

In Year 1, you’ll be introduced to esports cultures and learn about streaming techniques and layouts. You will learn about the business of competitive gaming and event marketing, and work towards organising your first esports event.  

In Year 2 you’ll continue your studies of event management to develop and deliver a team-based esports event. You will learn about the technical set up that’s required to deliver these events, along with public relations skills to promote the event You will also learn how to add hype and excitement through casting and hosting, skills that are in demand across the sector. 

In the final year you will become totally immersed in esports and develop a large-scale commercial event from start to finish. You will also learn about games community management and the legal issues involved with esports. Building teams is big business and you will learn what it takes to set them up and run them effectively and through the use of data analytics learn how to present meaningful statistics during game play.  

Academic year

Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

Sarah Fox - BA (Hons) Esports

Sarah Fox - BA (Hons) Esports

Video

Graduate Sarah discusses why our BA (Hons) Esports degree was the perfect option for her.

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Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module.

Year 1 compulsory modules
Year 1 compulsory modules
Competitive Gaming Culture 15 credits
Esports Broadcasting 30 credits
Esports Ecosystems 15 credits
Esports Events Experience 30 credits
Resourcing Esports Events 15 credits
Tournament Operations 15 credits
Year 2 compulsory modules
Year 2 compulsory modules
Building Teams 15 credits
Content Creation 15 credits
Esports Integrity Regulation And Risk 15 credits
Event Planning And Strategy 30 credits
Multiplayer Events 30 credits
On-Air Talent 15 credits
Year 3 compulsory modules
Year 3 compulsory modules
Community Management 15 credits
Driving Digital Traffic And Social Media 30 credits
Esports Analytics 15 credits
Esports Expo 60 credits

Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module.

Year 0 compulsory modules
Year 0 compulsory modules
Contemporary Issues In Esports 30 credits
Esports Business Simulation Project 30 credits
Esports Events Management Fundamentals 30 credits
Introduction To Content Creation 30 credits
Year 1 compulsory modules
Year 1 compulsory modules
Competitive Gaming Culture 15 credits
Esports Broadcasting 30 credits
Esports Ecosystems 15 credits
Esports Events Experience 30 credits
Resourcing Esports Events 15 credits
Tournament Operations 15 credits
Year 2 compulsory modules
Year 2 compulsory modules
Building Teams 15 credits
Content Creation 15 credits
Esports Integrity Regulation And Risk 15 credits
Event Planning And Strategy 30 credits
Multiplayer Events 30 credits
On-Air Talent 15 credits
Year 3 compulsory modules
Year 3 compulsory modules
Community Management 15 credits
Driving Digital Traffic And Social Media 30 credits
Esports Analytics 15 credits
Esports Expo 60 credits

Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module.

Year 1 compulsory modules
Year 1 compulsory modules
Competitive Gaming Culture 15 credits
Esports Broadcasting 30 credits
Esports Ecosystems 15 credits
Esports Events Experience 30 credits
Resourcing Esports Events 15 credits
Tournament Operations 15 credits
Year 2 compulsory modules
Year 2 compulsory modules
Building Teams 15 credits
Content Creation 15 credits
Esports Integrity Regulation And Risk 15 credits
Event Planning And Strategy 30 credits
Multiplayer Events 30 credits
On-Air Talent 15 credits
Year 4 compulsory modules
Year 4 compulsory modules
Business Placement 120 credits
Community Management 15 credits
Driving Digital Traffic And Social Media 30 credits
Esports Analytics 15 credits
Esports Expo 60 credits

Entry requirements

112-120 UCAS Tariff points

  • GCE A Levels - grades BBC or equivalent
  • Pearson BTEC National Extended Diploma - grade DMM
  • Access to HE Diploma - Pass Access with a minimum of 80 UCAS tariff points. Applicants to Staffs who are taking the Access to HE Diploma receive a reduced tariff point offer as part of our access and participation plan activity
  • UAL Level 3 Extended Diploma - grade of Merit overall
  • OCR Cambridge Technical Extended Diploma - grade DMM
  • T Levels - Eligible T Level applications will be asked to achieve a minimum overall grade of P (A*-C) or Higher Pass as a condition of offer
  • Typical UCAS Offer: 48 points
  • A levels: A, DD, EEE
  • BTEC: PPP

112-120 UCAS Tariff points

  • GCE A Levels - grades BBC or equivalent
  • Pearson BTEC National Extended Diploma - grade DMM
  • Access to HE Diploma - Pass Access with a minimum of 80 UCAS tariff points. Applicants to Staffs who are taking the Access to HE Diploma receive a reduced tariff point offer as part of our access and participation plan activity
  • UAL Level 3 Extended Diploma - grade of Merit overall
  • OCR Cambridge Technical Extended Diploma - grade DMM
  • T Levels - Eligible T Level applications will be asked to achieve a minimum overall grade of P (A*-C) or Higher Pass as a condition of offer

We understand that you might have experienced a challenging run up to higher education and may have not met the entry requirements as listed. If this is the case don’t worry, contact us and our team of expert advisors can guide you through the next stages of application, or help you find the perfect course for your needs.

Laurence Bowman - BA (Hons) Esports

Laurence Bowman - BA (Hons) Esports

Video

Laurence now works as an Esports Rocket League Caster - something he believes wouldn't have been possible without the skills he learnt on our BA (Hons) Esports degree.

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For equivalent entry requirements in your home country, please see the information on our country pages.

Choose your country

Check our entry and English language requirements for your country.

GO

Facilities

Careers

During your time on the course we can help you tailor your portfolio towards your chosen career path. There are a wide variety of career opportunities within the esports industry:

  • Shoutcaster/host
  • Coach/analyst
  • Journalist/content creator
  • PR/Marketing executive
  • Product manager
  • Sales/partnerships manager
  • Admin/referee
  • Organisation owner/manager
  • Community/social media manager
  • Broadcast/production crew
  • Event manager
  • Agent
  • Other roles (statistician, lawyer, finance, support etc)
  • Other gaming careers (developers, publishers, distribution etc)

All students have access to Career Connect, our dedicated careers team.

Esports Expansion Room Tour

Esports Expansion Room Tour

Video

Join Esports lecturer Stuart Kosters for a tour of our Esports Expansion room.

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Teaching and assessment

Assessment

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Learning support

In addition to the excellent support you will receive from your course teaching team, our central Academic Skills team provides group and one-to-one help to support your learning in a number of areas. These include study skills (including reading, note-taking and presentation skills); written English (including punctuation and grammatical accuracy); academic writing (including how to reference); research skills; critical thinking and understanding arguments; and revision, assessment and examination skills (including time management).

Additional support

Our Student Inclusion Services support students with additional needs such as sensory impairment, or learning difficulties such as dyslexia.

Feedback

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Luke Seagrove - BA (Hons) Esports

Luke Seagrove - BA (Hons) Esports

Video

At college, Luke had a love of business and gaming - so our BA (Hons) Esports degree was the ideal option.

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Your overall workload will consist of class contact hours, independent learning, assessment activity and study visits where appropriate. Your actual contact hours will depend on the subject area, on the option modules you select and professional body requirements. However, you can normally expect that time spent in scheduled teaching and learning activity will be highest in Level 4, decreasing in Levels 5 and 6 as independent learning becomes more significant.

Your overall workload will consist of class contact hours, independent learning, assessment activity and study visits where appropriate. Your actual contact hours will depend on the subject area, on the option modules you select and professional body requirements. However, you can normally expect that time spent in scheduled teaching and learning activity will be highest in Level 4, decreasing in Levels 5 and 6 as independent learning becomes more significant.

Your overall workload will consist of class contact hours, independent learning, assessment activity and study visits where appropriate. Your actual contact hours will depend on the subject area, on the option modules you select and professional body requirements. However, you can normally expect that time spent in scheduled teaching and learning activity will be highest in Level 4, decreasing in Levels 5 and 6 as independent learning becomes more significant.

Year 1

22% of time in lectures, seminars or similar
78% of time in independent study
0% of time in work based learning

Year 2

26% of time in lectures, seminars or similar
74% of time in independent study
0% of time in work based learning

Year 3

16% of time in lectures, seminars or similar
84% of time in independent study
0% of time in work based learning

Independent learning

When not attending lectures, seminars, laboratory or other timetabled sessions, you will be expected to continue learning independently through self-study. Typically, this will involve utilising a range of digital resources including our virtual learning environment; reading journals, articles and books; working on individual and group projects; undertaking research in the library; preparing coursework assignments and presentations, and preparing for examinations. Your independent learning will be supported by a range of excellent facilities. These include the library, open access computer facilities, informal learning zones, a range of laboratories and performance and studio spaces.

When not attending lectures, seminars, laboratory or other timetabled sessions, you will be expected to continue learning independently through self-study. Typically, this will involve utilising a range of digital resources including our virtual learning environment; reading journals, articles and books; working on individual and group projects; undertaking research in the library; preparing coursework assignments and presentations, and preparing for examinations. Your independent learning will be supported by a range of excellent facilities. These include the library, open access computer facilities, informal learning zones, a range of laboratories and performance and studio spaces.

When not attending lectures, seminars, laboratory or other timetabled sessions, you will be expected to continue learning independently through self-study. Typically, this will involve utilising a range of digital resources including our virtual learning environment; reading journals, articles and books; working on individual and group projects; undertaking research in the library; preparing coursework assignments and presentations, and preparing for examinations. Your independent learning will be supported by a range of excellent facilities. These include the library, open access computer facilities, informal learning zones, a range of laboratories and performance and studio spaces.

Year 1

21% practical assessments
79% coursework
0% written exams

Year 2

18% practical assessments
83% coursework
0% written exams

Year 3

25% practical assessments
75% coursework
0% written exams

Staff

You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader.

Your tutors are experienced practitioners who will bring real-life experiences to your learning using the most up-to-date skills and technologies.

Dr Ying-Ying Law

Course Director - Esports

Ying-Ying is a sociologist and an active researcher in digital technologies. Her main area of interest includes video gamer culture, communities, play, esports, and gender studies from a sociological perspective.

Ying-Ying's profile

Joshua Jarrett

Course Director - Esports

Dr Josh Jarrett is a lecturer specialising in esports, with a background in game, fan, Internet, and cultural studies.

Joshua's profile

Philip Cooke

Lecturer

Phil is a Lecturer on the Esports course at Staffs, as well as being lead for Level 4 students during their first year of study and handling recruitment responsibilities.

Philip's profile

Joshua Ferguson

Lecturer

Josh lecturers on the Esports course and is lead for Level 6 students. Specialising in Broadcasting and Business modules, Josh has had experience working within key business developmental roles before becoming a lecturer and working on his PgCHPE.

Joshua's profile

Madeleine Daniels

Lecturer

Maddy is a lecturer on the Esports course. She has had a passion for gaming from an early age, which grew into a love for esports.

Madeleine's profile

Ross Wilson

Lecturer

Ross is a broadcast engineer and lecturer at Staffs. His primary backgrounds are in networking, lighting and sound work, which he has been doing both for events and industry for the last 10 years.

Ross's profile

Thomas Evans

Lecturer

Thomas is a Lecturer on the Esports course. His main area of Esports is in Events management and tournament/league operations but also a background in game development and design.

Cameron Vanloo

Course Director - Esports

Cameron is Course Director for Esports as well as a researcher in performance management for esports. His main areas of interest is the development of grass roots players within developing esports ecosystems.

Cameron's profile

Alexander Saunders

P/T Lecturer (Hrly) - Esports

Maxie Oliver

P/T Lecturer (Hrly) - Esports

Maxie is a non-binary content creator and social media manager, with a background in community management. Their main areas of interest include representation and non-endemic brand marketing in esports.

Maxie's profile

Fees

For the course starting on 25 September 2023 the tuition fees are:

Tuition fees for BA (Hons)-Full-time
Study option UK / Channel Islands International
Full-time £9,250 per year of study £16,750 per year of study

For the course starting on 25 September 2023 the tuition fees are:

Tuition fees for BA (Hons) Full-time, with a foundation year
Study option UK / Channel Islands International
Full-time £9,250 for your first year subsequent years will be charged at the University standard rate £16,750 for your first year subsequent years will be charged at the University standard rate

For the course starting on 25 September 2023 the tuition fees are:

Tuition fees for BA (Hons) Full-time, with a placement year
Study option UK / Channel Islands International
Full-time £9,250 per year of study £16,750 per year of study

UK and Channel Island students: This tuition fee is agreed subject to UK government policy and parliamentary regulation. If the UK government passes appropriate legislation, the fee for subsequent years of study may increase in each academic year. But this increase will not exceed the rate of inflation as measured by RPIX**. Any change in fees will apply to both new and continuing students. The University will notify students of any change as early as possible. Further information about fee changes would be posted on the University’s website once this becomes available.

**RPIX is a measure of inflation equivalent to all the items in the Retail Price Index (RPI) excluding mortgage interest payments.

International students: Tuition fees will remain the same for each year of your course, as long as you complete it in the normal time-frame (i.e. no repeat years or breaks in study).

Included in tuition fees
Included in the fees:

Travel, and accommodation costs incurred by compulsory trips and visits away from the University that are directly linked to the learning requirements of a specific module.

Travel, and accommodation costs incurred by compulsory trips and visits away from the University that are directly linked to the learning requirements of a specific module.

Travel, and accommodation costs incurred by compulsory trips and visits away from the University that are directly linked to the learning requirements of a specific module.

Not included in tuition fees
Not included in the fees:

The estimated cost of text books over the duration of the course. All essential text books are available from the library, but some students chose to purchase their own copies.

Travel, subsistence, entrance fees etc. incurred by optional trips and visits away from the University related to the course.

Please budget for £500 for trips and visits. These visits are optional and you can choose how many and which you want to join in.

The estimated cost of text books over the duration of the course. All essential text books are available from the library, but some students chose to purchase their own copies.

Travel, subsistence, entrance fees etc. incurred by optional trips and visits away from the University related to the course.

Please budget for £500 for trips and visits. These visits are optional and you can choose how many and which you want to join in.

The estimated cost of text books over the duration of the course. All essential text books are available from the library, but some students chose to purchase their own copies.

Travel, subsistence, entrance fees etc. incurred by optional trips and visits away from the University related to the course.

Please budget for £500 for trips and visits. These visits are optional and you can choose how many and which you want to join in.

Accommodation and living costs
Accommodation and living costs

Accommodation and living costs are not included in our fees. 

For more information on accommodation and living costs, please see: Accommodation

Sources of financial support

If you receive funding from Student Finance you may be eligible to apply for additional benefits. Details can be obtained by visiting: www.gov.uk

Scholarships and additional funding

As an undergraduate student at Staffordshire, you may be eligible for additional financial support through one of our scholarships and bursaries. You can visit our funding page to find out more and check your eligibility.

Scholarships and additional funding

As an undergraduate student at Staffordshire, you may be eligible for additional financial support through one of our scholarships and bursaries. You can visit our funding page to find out more and check your eligibility.

Scholarships and additional funding

As an undergraduate student at Staffordshire, you may be eligible for additional financial support through one of our scholarships and bursaries. You can visit our funding page to find out more and check your eligibility.

Our students

If you want to study esports, the resources and teaching staff at Staffordshire University will give the best possible university experience.

One of the best parts of my experience was the teaching staff. They were so kind and helpful. Whenever I got stuck during my assignments or just needed some help with something during a seminar they always helped to resolve the issue. 

My biggest bit of advice for anyone thinking about doing the course is to do it. I was not sure at first as its not a “traditional” subject to study at university, however it has been one of the best choices I have ever made. On top of this, if you want to study esports, the resources and teaching staff at Staffordshire University will give the best possible university experience.

Joshua Welling

BA (Hons) Esports

In my first semester here I have created a society around our course and helped at Esports taster events at the Uni.

In my first semester here I have created a society around our course, helped at Esports taster events at the Uni, met industry professionals, been invited to London for meetings and just genuinely been involved in as many things Esports related as I can.

Adam Fortune

BA (Hons) Esports

Staffordshire University is the real trend setter

Staffordshire University is the real trend setter by creating the first worldwide course focusing on the business and culture behind the scenes. Our course is about understanding the culture, developing businesses, planning and budgeting events, as well as learning about the technology and innovations required to create the premium experience that millions of viewers are already engaging in.

Kris Krastev

BA (Hons) Esports

Apply

Location Award Study option Start date Apply Link
Stoke-on-Trent campus BA (Hons) Full-time 25 September 2023 Apply now

Rules and regulations

If you are offered a place at Staffordshire University, your offer will be subject to our rules, regulations and enrolment conditions, which may vary from time to time.

Students of Staffordshire University enter into a contract with us and are bound by these rules and regulations, which are subject to change. For more information, please see: University Policies and Regulations.

Information from discover uni

UK University

StudentCrowd University Awards 2022

for Job Prospects

StudentCrowd University Awards 2022

for Student Satisfaction

Complete University Guide 2022

for Social Inclusion

The Times and The Sunday Times Good University Guide 2023

for Course Content

StudentCrowd University Awards 2022

of Research Impact is ‘Outstanding’ or ‘Very Considerable’

Research Excellence Framework 2021