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Esports

BA (Hons)

Dedicated facilities

Learn in our specialist Esports Lab and Pro Gamer training facility

Work Placements

Our wide industry network provides opportunities throughout your course

Competitive societies

Join one of our societies, such as DOTA2, and compete across the UK

UCAS code:
S100
Location:
Stoke-on-Trent campus
Study option:
Full-time
Choose another study option
Duration:
3 Years
Start date:
16 September 2019
Starting in 2019?
This course is available in Clearing. Call our Clearing hotline on 0800 590 830 or find out more about Clearing.
Book onto an Open Day Enquire about this course Apply now

Focusing on the business side of esports, this is a unique course taught from what is considered to be one of the largest and best games universities in the UK.

The BA (Hons) Esports focuses on the business of esports. You will learn within a practical technical environment everything required to host small and large scale events. Developing your skills for single player and multi-player team events you will create business plans to build teams, create online communities and promote your events through digital marketing. You will also get the opportunity to explore the culture of esports, its audience and fan base as well as a variety of the most popular current game genres. As the sector grows, the ethical and legislative regulations are trying to keep pace, you will learn what is happening in the industry right now and how these issues are affecting the esports environment. 

We also have a long history of event management courses with feedback via NSS and SVS indicating a high level of student satisfaction.

The success in these two areas will see a unique partnership between games and events to create a truly outstanding experience in the UK market. 

Our academics come from a variety of backgrounds, including marketing, games design, interactive media technology, event management and esports practitioners.

  • Join one of our competitive societies including games such as: League of Legends, DOTA2, Hearthstone, Counter Strike, Overwatch and Super Smash Bros and compete in events in the UK and overseas.
  • Take part in UK and International varsities.
  • Visit esports events in the UK 
  • Study digital marketing and take Google Garage Exams as part of the course.
  • Plan, develop and implement an esports event. In the first year the event will be a single player event, in year two this progresses to a team player event and in the third year the event will be a large scale, commercial venue event with team players and a prize fund.
  • You will be taught in a dedicated Esports Lab and Pro Gamer training facility with all the latest industry standard software and hardware.

On successful completion of study, we will issue the following award: BA (Hons) Esports

On successful completion of study, we will issue the following award: BA (Hons) Esports

On successful completion of study, we will issue the following award: BA (Hons) Esports

Course content

In Year 1, you’ll be introduced to esports cultures and learn about streaming techniques and layouts. You will learn about the business of competitive gaming and event marketing, and work towards organising your first esports event.  

In Year 2 you’ll continue your studies of event management to develop and deliver a team-based esports event. You will learn about the technical set up that’s required to deliver these events, along with public relations skills to promote the event You will also learn how to add hype and excitement through casting and hosting, skills that are in demand across the sector. 

In the final year you will become totally immersed in esports and develop a large-scale commercial event from start to finish. You will also learn about games community management and the legal issues involved with esports. Building teams is big business and you will learn what it takes to set them up and run them effectively and through the use of data analytics learn how to present meaningful statistics during game play.  

In Year 1, you’ll be introduced to esports cultures and learn about streaming techniques and layouts. You will learn about the business of competitive gaming and event marketing, and work towards organising your first esports event.  

In Year 2 you’ll continue your studies of event management to develop and deliver a team-based esports event. You will learn about the technical set up that’s required to deliver these events, along with public relations skills to promote the event You will also learn how to add hype and excitement through casting and hosting, skills that are in demand across the sector. 

In the final year you will become totally immersed in esports and develop a large-scale commercial event from start to finish. You will also learn about games community management and the legal issues involved with esports. Building teams is big business and you will learn what it takes to set them up and run them effectively and through the use of data analytics learn how to present meaningful statistics during game play.  

In Year 1, you’ll be introduced to esports cultures and learn about streaming techniques and layouts. You will learn about the business of competitive gaming and event marketing, and work towards organising your first esports event.  

In Year 2 you’ll continue your studies of event management to develop and deliver a team-based esports event. You will learn about the technical set up that’s required to deliver these events, along with public relations skills to promote the event You will also learn how to add hype and excitement through casting and hosting, skills that are in demand across the sector. 

In the final year you will become totally immersed in esports and develop a large-scale commercial event from start to finish. You will also learn about games community management and the legal issues involved with esports. Building teams is big business and you will learn what it takes to set them up and run them effectively and through the use of data analytics learn how to present meaningful statistics during game play.  

Academic year

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module.

Standard route

Year 1 compulsory modules
Competitive Gaming Culture 15 credits
Esports Broadcasting 30 credits
Esports Ecosystems 15 credits
Esports Events Experience 30 credits
Resourcing Esports Events 15 credits
Single Player Esports Events 15 credits
Year 2 compulsory modules
Building Teams 15 credits
Casting And Hosting 15 credits
Content Creation 15 credits
Esports Integrity Regulation And Risk 15 credits
Event Planning And Strategy 30 credits
Multiplayer Events 30 credits
Year 3 compulsory modules
Community Management 15 credits
Driving Digital Traffic And Social Media 30 credits
Esports Analytics 15 credits
Esports Expo 60 credits

Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module.

Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module.

Typical UCAS Offer: 112 points

  • A levels: BBC
  • BTEC: DMM

Typical UCAS Offer: 112 points

  • A levels: BBC
  • BTEC: DMM
  • Typical UCAS Offer: 48 points
  • A levels: A, DD, EEE
  • BTEC: PPP

Facilities

Careers

There are a wide variety of career opportunities in the esports industry:

  • Shoutcaster/host
  • Coach/analyst
  • Journalist/content creator
  • PR/Marketing executive
  • Product manager
  • Sales/partnerships manager
  • Admin/referee
  • Organisation owner/manager
  • Community/social media manager
  • Broadcast/production crew
  • Event manager
  • Agent
  • Other roles (statistician, lawyer, finance, support etc)
  • Other gaming careers (developers, publishers, distribution etc)

Assessment

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Learning support

In addition to the excellent support you will receive from your course teaching team, our central Academic Skills team provides group and one-to-one help to support your learning in a number of areas. These include study skills (including reading, note-taking and presentation skills); written English (including punctuation and grammatical accuracy); academic writing (including how to reference); research skills; critical thinking and understanding arguments; and revision, assessment and examination skills (including time management).

Additional support

Our AccessAbility Services support students with additional needs such as sensory impairment, or learning difficulties such as dyslexia.

Feedback

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Staff

You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader.

Your tutors are experienced practitioners who will bring real-life experiences to your learning using the most up-to-date skills and technologies.

Stuart Kosters
Stuart KostersLecturer

Stuart has a BEng in Computer Games Design and an MA in Arts and Creative Technologies and has written extensively on the subject of Esports.

Stuart has also been involved in many global applications happening in esports across the world, including Twitch application to education through streaming.  

 

Dr Ying-Ying Law
Dr Ying-Ying LawLecturer

Ying Ying has been working as a full-time lecturer in Games Studies at Staffordshire University since 2017, teaching modules including Esports and Competitive Gaming, MMOG Design Communities and Narratology, New Developments in Games, History of Games Technologies, Fundamentals of Gameplay, Narratology for Games and Computer Games in the Workplace and Society. 

Christian Brindley
Christian BrindleyLecturer

Christian is a lecture in Esports at Staffordshire University, originally from a Games Art and Design background, he has taught in academia for almost 10 years across a range of different courses and modules. He has worked in multiple different areas of Esports including Broadcasting, Content Creation and Community Management as well as working with international partners.

Angela Lawrence
Angela LawrenceSenior Lecturer

Angela is a Chartered Marketer and holds an MSc in Strategic Marketing with Digital Marketing.Coming from a marketing practitioner background, Angela has worked for multi-national organisations in global marketing management roles. Since joining Staffordshire University in 2013, Angela has managed a number of courses within the Business School and has brought structure and teaching excellence to courses, resulting in high levels of student satisfaction.

Read full profile
Paul Walters
Paul WaltersCourse Leader

Paul has an employment history that spans a number of years within the area of music management, exhibition design/build, festival management, project management, touring theatre management, film production, sponsorship/marketing and international sport event management. Paul also has a profile over the past ten years in five European countries lecturing at undergraduate and masters in Events Management.

 

For the course starting on 16 September 2019 the tuition fees are:

Study option
Full-time
UK / EU / Channel Islands
£9,250 per year of study
International (Non-EU)
£12,500 per year of study

For the course starting on 16 September 2019 the tuition fees are:

Study option
Full-time
UK / EU / Channel Islands
£9,250 per year of study
International (Non-EU)
£12,500 per year of study

For the course starting on 16 September 2019 the tuition fees are:

Study option
Full-time
UK / EU / Channel Islands
£9,250 for your first year subsequent years will be charged at the University standard rate
International (Non-EU)
£12,500 for your first year subsequent years will be charged at the University standard rate

UK, EU and Channel Island students: This tuition fee is agreed subject to UK government policy and parliamentary regulation. If the UK government passes appropriate legislation, the fee for subsequent years of study may increase in each academic year. But this increase will not exceed the rate of inflation as measured by RPIX**. Any change in fees will apply to both new and continuing students. The University will notify students of any change as early as possible. Further information about fee changes would be posted on the University’s website once this becomes available.

**RPIX is a measure of inflation equivalent to all the items in the Retail Price Index (RPI) excluding mortgage interest payments.

International (Non-EU) students: Tuition fees will remain the same for each year of your course, as long as you complete it in the normal time-frame (i.e. no repeat years or breaks in study).

Our students

about
Adam Fortune
esports Student

The course has been so amazing at inspiring me. In my first semester here I have created a society around our course, helped at Esports taster events at the Uni, met industry professionals, been invited to London for meetings and just genuinely been involved in as many things Esports related as I can.

about
Kris Krastev
esports student

Staffordshire University is the real trend setter by creating the first worldwide course focusing on the business and culture behind the scenes. Our course is about understanding the culture, developing businesses, planning and budgeting events, as well as learning about the technology and innovations required to create the premium experience that millions of viewers are already engaging in.

Apply

Stoke-on-Trent campus
BA (Hons)
Full-time
16 September 2019

Rules and regulations

If you are offered a place at Staffordshire University, your offer will be subject to our rules, regulations and enrolment conditions, which may vary from time to time.

Students of Staffordshire University enter into a contract with us and are bound by these rules and regulations, which are subject to change. For more information, please see: University Policies and Regulations.

Have you considered?

18/08/2019 21:01:01 / Esports / Full-time / 28.0 / 36.0 / SSTK-11413 / Direct link

18/08/2019 21:01:01 / Esports / Full-time, with a placement year / 5.0 / 36.0 / SSTK-11539 / Direct link

18/08/2019 21:01:01 / Esports / Full-time, with a foundation year / 12.0 / 36.0 / SSTK-11462 / Direct link