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Take the option to specialise in a particular area of computer science during your second year
The team’s expertise is closely matched to the modules on the course
With our Games Art degree, you'll be able to get to grips with everything from environment and character creation to props, vehicle and weaponry design.
If you want to create the amazing visual elements that are seen in games, our Games Art degree will provide you with the skills you need for a career as a 3D artist. The course covers everything from environment and character creation, to props, vehicle and weaponry design.
Throughout the course, you’ll study 3D modelling, digital sculpting, texturing, observational drawing and character design. You’ll also learn how to apply the fundamentals of Art and Design theory and contextual art studies to your practical art skill development. You will also be encouraged to develop your own artistic workflow.
During your second and third years we provide you with the opportunity to choose from a wide range of specialism subjects within different pathways of study should or, if you prefer, you can combine specialism subjects for a broader study of Games Art.
You can choose to specialise in the following pathways:
Specialise in creating characters that could influence a generation and create an artist portfolio.
Focus your creative skills on environment, props, vehicle and weaponry design.
On successful completion of study, we will issue the following award: BA (Hons) Games Art
During your first year, you'll learn 3D modelling and texturing skills for environmental art in the Unreal games engine, art and design principles, and visual art theories. You’ll develop your understanding of shape, form, volume and anatomy through life drawing and fundamental art skills. There are also optional modules such as hand-painted texturing, animation and motion capture, or 3D engines.
In the second year, you will develop an understanding of game production through being a games artist for a group game development project. However, this is when you will have the chance to tailor your course to your future career ambitions, selecting to continue studying Games Art as a broad degree, or specialising in:
In the final year of your degree, you’ll continue to compile your portfolio and further develop your portfolio skills with Advanced 3D Modelling. We will guide you in developing specialist skills for your individual career path, which will be vital in securing your first job. You will also be a senior member of a collaborative games development team which will prepare you for working in the industry.
The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.
Find out more about the new pathway options available on our BA (Hons) Games Art degree.
The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module.
Students will develop their observational skills through both traditional and digital art techniques, including life drawing, clay sculpting, and digital painting. They will also learn to apply their theoretical knowledge to concept designs in an independent project.
Module code: GAME40262
This module introduces you to art direction and establishing a design process. You'll learn from analysing games, films and popular culture to develop your critical thinking skills. Games art challenges in 2D and 3D will put your creativity and design skills to the test.
Module code: GAME40271
This module covers the skills required to produce hand painted texture assets for the games industry. You'll learn to generate textures from scratch, manipulate images, target UV mapping techniques to environments and characters and apply fundamental art skills to texture creation.
Module code: GAME40187
This module introduces you to the pipeline for creating games art assets. You'll learn how to model and texture assets using the latest industry standard techniques and software. You'll be introduced to high detail modelling and the painting of PBR materials. By the end of the module you'll be modelling assets ready for today's PC and console games
Module code: GAME40400
In this module you will analyse current user interfaces and heads up displays being used in modern games and investigate the design process for menus, options and other elements of user interface design. You will then design and create a user interface for a specific game genre before implementing your design into a game engine.
Module code: GAME50261
Unique characters and creatures, are a key aspect of many films and games. This module will allow students to undertake an in-depth study into character and creature design and workflow where creativity and originality is the way forward. This module introduces the digital sculpting workflow with a huge emphasis on artist s ability to transfer traditional skills into to digital world. You will build upon the knowledge learned in Character Concept Design 1. From rough sketches and thumbnails students will realise their designs through a digital sculpt.
Module code: FILM50126
This module gives you an opportunity to focus your studies on a specialised subject in Games Art. You could undertake material studies, methods on procedural generation, or photogrammetry. You'll get a chance to complete a live brief from a games studio.
Module code: GAME50650
This module focuses on the fundamental techniques of key frame animation and the study of working with motion capture data to produce animations to be imported into a game engine.
Module code: GAME40212
This module introduces the core concepts of pixel art, from low resolution 16 colour sprites to industry relevant creation of larger tiles and higher requirements, with the assignment focusing on development of tile sheets and developing pixel art for modern engines such as Unreal Engine 4.
Module code: GAME50649
You'll begin a journey through Character Art development for games. You will develop skills in modelling, texturing and presentation resulting in the creation of Character Art portfolio pieces.
Module code: GAME50168
This module focuses on learning techniques to produce hard surface models such as weapons and vehicles. Students will produce a portfolio of weapon and vehicle assets to varying specifications and implement them into a games engine.
Module code: GAME50356
This module covers the skills required to produce realistic game environments. You'll learn to project manage, organise construction into modular elements, implement specific 3D modelling and sculpting / texture workflows, and integrate assets into games engine.
Module code: GAME50186
Students will work in a junior role in a team comprised of departments as in a games studio. They will work with other juniors and level 6 seniors to make a vertical slice of a game as either an artist, designer or tech/scripter.
Module code: GAME50170
The laboratory work considers methods of rapid interpretation of form and function to develop skills that are pertinent to the concept industry. Students will explore the use of traditional media and develop skills in deconstruction/reconstruction of the human body, speed drawing, dynamic poses, perspective and composition.
Module code: FVFX50516
Students will work in a senior role in a team comprised of departments as in a games studio. They will work with other seniors and Level 5 Juniors to make a vertical slice of a game as either an artist, designer or tech / scripter. The senior roles carry additional focus on mentoring and project management.
Module code: GAME60247
You will create an environment set piece before it has been reclaimed by nature, later developing it to a reclaimed state in the second semester. Learn the ins and outs of advanced environment art creation whilst working to an industry standard in the form of technical and artistic considerations. You will develop an understanding of texture memory and asset optimization alongside artistic fundamentals such as composition and colour to help prepare you for your first environment art job in the industry.
Module code: GAME60511
This individual project, of your design, allows you to produce work for your portfolio that directly relates to your future career aspirations.
Module code: GAME60193
Here you'll get an opportunity to further push your skillset in digitally sculpting the human form in Zbrush. As you push the boundaries of your creativity you'll be given the opportunity to explore the process of creating creatures and monsters.
Module code: GAME60509
Students will work towards the creation of several industry standard 3D art pieces. You'll work with a variety of industry standard software with the goal to create stunning portfolio ready pieces.
Module code: GAME60174
This employability focused module looks at a number of specific aspects with web presences, social media and industry engagement, while also allowing you the chance to add more work to your portfolio to fit your future career plans.
Module code: GAME60271
Module code: GAME30161
This introductory module introduces students to the 3D modelling pipeline for computer games using industry standard software such as 3DS Max and Photoshop. Assignments are split into two separate semesters which are designed to build up the necessary skills required to create assets independently without the need for tutorials.
Module code: GAME30268
Students will develop their observational skills and technical ability in traditional art mediums. Emphasis is on developing a personal portfolio demonstrating environmental studies, human anatomy, experimentation, and an emphasis on realistic art interpretation.
Module code: GAME30269
Students will develop their understanding of art history and its application to current visual media. Emphasis is on developing a portfolio of digital art work and applicable research demonstrating the impact of modern art on contemporary media, film, and game development.
Module code: GAME30270
Typical UCAS offer: 112 points
Student work from our Games Design, Games Art, Animation, Concept Art, Games Animation, Games Programming, CGI, & VFX courses
For equivalent entry requirements in your home country, please see the information on our country pages.
Home to the only Epic Games sponsored Design Centre in the world. A fully equipped space designed to nurture future industry developers studying with us on our Games courses.
The Motion Capture Studio allows students to capture the motion of multiple human movement simultaneously in the creation of high quality for motion sequences for Games, Animation and VFX. Full body and facial motion can be captured through a variety of props, a 24 camera (using specialist Vicon hardware) rig, Cara facial performance capture headset and highly skilled, on-hand technical expertise.
The VR, AR and Mixed Reality Lab (VAX Reality Lab) is equipped with a number of HTC Vive Virtual Reality headsets and a dedicated development area to create, develop and test VR solutions. VR and AR solutions can also be used in conjunction with the Motion Capture Studio to create mixed or hyper reality experiences for a variety of industries and applications.
Explore your artistic creativity on the latest games development software in our Games and Concept Art Labs. Our industry quality workstations come complete with Wacom Intuos Pro mediums or 13QHD Cintiq tablets.
Our past graduates have achieved worldwide success, securing jobs in games studios around the globe. One graduate was Lead Character Artist at Naughty Dog, working on The Last of Us, before moving to Avalanche Studios in New York. We also have artists at Playground Games, Codemasters, Dovetail Games and Sumo Digital.
We recently took some of our BA (Hons) Games Art students on a trip to New York to visit some of the world's largest games studios. This is their experience.
Saturday 28 March 2020
Open Days give you the best experience and insight to courses, people and facilities that interest you. Make your choice easier and come meet us.
You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.
Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.
In addition to the excellent support you will receive from your course teaching team, our central Academic Skills team provides group and one-to-one help to support your learning in a number of areas. These include study skills (including reading, note-taking and presentation skills); written English (including punctuation and grammatical accuracy); academic writing (including how to reference); research skills; critical thinking and understanding arguments; and revision, assessment and examination skills (including time management).
Our AccessAbility Services support students with additional needs such as sensory impairment, or learning difficulties such as dyslexia.
Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.
Your study time will consist of class contact hours, self-directed learning, assessment and placements where appropriate. Your actual contact hours will depend on the subject area, on the option modules you select and professional body requirements. A typical composition of study time for this course is:
When not attending lectures, seminars, laboratory or other timetabled sessions, you will be expected to continue learning independently through self-study. Typically, this will involve utilising a range of digital resources including our virtual learning environment; reading journals, articles and books; working on individual and group projects; undertaking research in the library; preparing coursework assignments and presentations, and preparing for examinations. Your independent learning will be supported by a range of excellent facilities. These include the library, open access computer facilities, informal learning zones, a range of laboratories and performance and studio spaces.
You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader.
Dave is an experienced technical artist and academic. He teaches on many of the earlier levels of the Games Art degree, using his expertise in 3D character and environment art, 3D scripting, and level design in the Unreal Engine.
For the course starting on 14 September 2020 the tuition fees are:
UK, EU and Channel Island students: This tuition fee is agreed subject to UK government policy and parliamentary regulation. If the UK government passes appropriate legislation, the fee for subsequent years of study may increase in each academic year. But this increase will not exceed the rate of inflation as measured by RPIX**. Any change in fees will apply to both new and continuing students. The University will notify students of any change as early as possible. Further information about fee changes would be posted on the University’s website once this becomes available.
**RPIX is a measure of inflation equivalent to all the items in the Retail Price Index (RPI) excluding mortgage interest payments.
The Ukie Student Games Conference included inspiring talks, CV workshops and an exclusive expo area for anyone interested in working in the games industry.
Accommodation and living costs are not included in our fees.
For more information on accommodation and living costs, please see: Accommodation
If you receive funding from Student Finance you may be eligible to apply for additional benefits. Details can be obtained by visiting: www.gov.uk
As an undergraduate student at Staffordshire, you may be eligible for additional financial support through one of our scholarships and bursaries. You can visit our funding page to find out more and check your eligibility.
Join our Technical Specialist Conor-Jack for a tour of our new and improved Motion Capture Studio
To anyone considering the Games Art course at Staffs I couldn’t recommend it more. The lecturers are great – they always push you to do the best and the subject matter is so interesting. If you want to be a character artist, there’s modules there. It goes beyond just the modules – there’s life drawing classes and there’s such a variety of different things you can be learning.
If you aspire to work as a Games Artist, Staffordshire University is a great choice to help you achieve your goals.
If you are offered a place at Staffordshire University, your offer will be subject to our rules, regulations and enrolment conditions, which may vary from time to time.
Students of Staffordshire University enter into a contract with us and are bound by these rules and regulations, which are subject to change. For more information, please see: University Policies and Regulations.
This is the Official Facebook page for the Games Design & VFX courses at Staffordshire University
Insta account for the Games & VFX courses at Staffordshire University
The Twitter account for the Games & VFX courses at Staffordshire University
The YouTube account for the Games & VFX courses at Staffordshire University
Develop your skills on our Computer Games Design degree. Ideal if you're interested in becoming a 3D artist, animator or games designer.
05/12/2019 01:57:23 / Games Art / Full-time / 11.0 / 36.0 / SSTK-12550 / Direct link
05/12/2019 01:57:23 / Games Art / Full-time, with a foundation year / 3.0 / 36.0 / SSTK-12552 / Direct link
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