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Including HD TV and Green Screen Studios and post-production suites
Concept Art for Games and Film is ideal if you're interested in a career in game arts and concept creation, and have strong drawing and painting skills.
This degree is designed to prepare you for working within the thrilling and rapidly advancing entertainment industry. It’s perfect if you wish to mix the artistic, creative and technical skills required to be a 2D or concept artist in either the games or film industry.
Our academics are experts in painting, life drawing, digital sculpting, 3D modelling, animation, lighting and rendering, digital compositing, digital painting, games scripting, motion capture, cinematography and post-production.
As members of the games industry body TIGA, we provide access to some of the latest technology in game art development. You will use our purpose-built HD TV studio, green screen studios, post-production suites, state-of-the-art digital cinema cameras, HD cameras, motion capture studio, Unreal games engines, and Wacom graphic tablets.
On successful completion of study, we will issue the following award: BA (Hons) Concept Art for Games and Film
Throughout the course you will develop the technical and creative skills necessary to become a film or games concept artist. You’ll learn how to combine traditional art techniques with digital painting, 3D modelling and digital sculpting. You’ll be able to choose from VFX options in games and film.
In your second and third years, you will work as a concept artist in a collaborative project with other games students to design and develop a full game. This is an amazing opportunity to experience what it is like working for a real game studio, whilst also receiving guidance and support. You’ll use industry standard software such as Photoshop, Maya and Zbrush.
During your final year, you’ll benefit from guest lectures from games industry professionals. These will provide inspiration for completing your research and portfolio projects. We discuss career development throughout the course to prepare you to work in the film and games sector.
The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.
Student work from our Games Design, Games Art, Animation, Concept Art, Games Animation, Games Programming, CGI, & VFX courses
The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module.
This module will introduce students to the study of environment concept design techniques, beginning with rough concept sketches through the creation of several pieces of finished environment concept art. Students will learn about the importance of composition, reference gathering and use, shape theory, digital painting techniques and combining 2D and 3D practices.
Module code: FVFX40520
This module introduces you to art direction and establishing a design process. You'll learn from analysing games, films and popular culture to develop your critical thinking skills. Games art challenges in 2D and 3D will put your creativity and design skills to the test.
Module code: GAME40271
This module is designed to give students a fundamental understanding of the principles and practice of techniques used in CGI. Students will cover topics such as producing good photographic reference images for use as templates or textures, use of appropriate image formats in shader network, camera attributes and effects, and composition of a final 3D model with photographic reference using appropriate techniques and software.
Module code: FVFX40154
This module introduces students to the basic design principles associated with Character design, focusing on elements such as story, character, construction, visual shape language, nonverbal communication and emotion, in order to create effective characters for a variety of industries.
Module code: FVFX40150
Module code: FVFX40518
The laboratory work considers methods of rapid interpretation of form and function to develop skills that are pertinent to the concept industry. Students will explore the use of traditional media and develop skills in deconstruction/reconstruction of the human body, speed drawing, dynamic poses, perspective and composition.
Module code: FVFX50516
Progressing from the skills learned in Environment Concept Design 1, Digital Matte Painting 2 introduces techniques such as Photobashing, Kitbashing, more advanced digital painting techniques, additional 3D modelling software and more ambitious projects that push the integration of 2D paint work and 3D modelling work. Youll also be studying cinematic lighting and framing that will elevate the sophistication of your work.
Module code: FVFX50155
Students will have the opportunity to specialise in their chosen field, working as part of a team of concept artists to produce artwork for a series of given briefs. They will develop their communication skills along with time management and working to a tight deadline to produce multiple iterative designs.
Module code: GAME50503
You will work in a small group to create a project that uses a variety of skills that you have learned so far on the course.
Module code: FVFX50160
Students will work in a junior role in a team comprised of departments as in a games studio. They will work with other juniors and level 6 seniors to make a vertical slice of a game as either an artist, designer or tech/scripter.
Module code: GAME50170
Unique characters and creatures, are a key aspect of many films and games. This module will allow students to undertake an in-depth study into character and creature design and workflow where creativity and originality is the way forward. This module introduces the digital sculpting workflow with a huge emphasis on artist s ability to transfer traditional skills into to digital world. You will build upon the knowledge learned in Character Concept Design 1. From rough sketches and thumbnails students will realise their designs through a digital sculpt.
Module code: FILM50126
This module will enable you to reflect upon your own skills and knowledge gained from University study and from your own life experiences in order to identify how this knowledge and skill can be utilised to optimise employment opportunities. Topics explored include personal assessment and career goals, how to look for employment opportunities, interview techniques & communication skills, and developing a personal portfolio website.
Module code: FVFX60509
This module aims to build upon the experience gleaned from the role of a junior designer within the Game industry. It will provide an insight in to the role of a Senior Designer within a creative team. The majority of individuals will work as a freelance conceptual artist and find that they are working across the artistic genres. This module allows the students the choice of studying Senior concepts for the Game industry.
Module code: GAME60508
You will plan and implement a large personal project that focuses on your chosen specialist area of CG and/or VFX.
Module code: FVFX60160
You will write a long form essay on a subject around CGI and / or VFX. Generally this will be on a technical subject e.g. how CG lighting works.
Module code: FVFX60161
Students will study a range of industry workflows to complete fast and effective concept designs such as greyscale paint overs, 3D supported drawing, painting hair, fur and clothing, and digital character design.
Module code: FVFX60506
Here you'll get an opportunity to further push your skillset in digitally sculpting the human form in Zbrush. As you push the boundaries of your creativity you'll be given the opportunity to explore the process of creating creatures and monsters.
Module code: GAME60509
Through research and development students are required to develop a unique and innovative game concept design. The module aims to build upon the elements learnt in Advanced Concept Art 1 and prepare students for industry through the study of, and realisation of; presentation of work through a showreel, creating motion within concept art for presentation techniques, strong composition of environments and characters, and creating more open negotiated briefs targeted at companies and job application or competitions.
Module code: FVFX60507
Students will develop their observational skills and technical ability in traditional art mediums. Emphasis is on developing a personal portfolio demonstrating environmental studies, human anatomy, experimentation, and an emphasis on realistic art interpretation.
Module code: GAME30269
Students will develop their understanding of art history and its application to current visual media. Emphasis is on developing a portfolio of digital art work and applicable research demonstrating the impact of modern art on contemporary media, film, and game development.
Module code: GAME30270
This module introduces you to the workflows and techniques used within Adobe Photoshop to create Game Art based content. You'll be getting to grips with Photoshop by putting yourself in the position of a Games UI/Texture Artist creating User Interfaces designs and game-ready textures.
Module code: GAME30501
This introductory module introduces students to the 3D modelling pipeline for computer games using industry standard software such as 3DS Max and Photoshop. Assignments are split into two separate semesters which are designed to build up the necessary skills required to create assets independently without the need for tutorials.
Module code: GAME30268
Module code: GAME30500
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For equivalent entry requirements in your home country, please see the information on our country pages.
We hosted the largest Global Games Jam in Europe in 2015, with 300 students making games within 48 hours.
Home to the only Epic Games sponsored Design Centre in the world. A fully equipped space designed to nurture future industry developers studying with us on our Games courses.
Explore your artistic creativity on the latest games development software in our Games and Concept Art Labs. Our industry quality workstations come complete with Wacom Intuos Pro mediums or 13QHD Cintiq tablets.
Our graduates have secured employment in roles such as concept artist, illustrator and 2D/3D games artist, including character and environmental artist. Companies include Playground Games, Fireproof Studios, Jagex, Antimatter Games, Testology and Mirror Image Design. Other graduates are working as freelance concept artists within the games and film industries.
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You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.
Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.
In addition to the excellent support you will receive from your course teaching team, our central Academic Skills team provides group and one-to-one help to support your learning in a number of areas. These include study skills (including reading, note-taking and presentation skills); written English (including punctuation and grammatical accuracy); academic writing (including how to reference); research skills; critical thinking and understanding arguments; and revision, assessment and examination skills (including time management).
Our AccessAbility Services support students with additional needs such as sensory impairment, or learning difficulties such as dyslexia.
Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.
Your study time will consist of class contact hours, self-directed learning, assessment and placements where appropriate. Your actual contact hours will depend on the subject area, on the option modules you select and professional body requirements. A typical composition of study time for this course is:
When not attending lectures, seminars, laboratory or other timetabled sessions, you will be expected to continue learning independently through self-study. Typically, this will involve utilising a range of digital resources including our virtual learning environment; reading journals, articles and books; working on individual and group projects; undertaking research in the library; preparing coursework assignments and presentations, and preparing for examinations. Your independent learning will be supported by a range of excellent facilities. These include the library, open access computer facilities, informal learning zones, a range of laboratories and performance and studio spaces.
You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader.
For the course starting on 21 September 2020 the tuition fees are:
UK, EU and Channel Island students: This tuition fee is agreed subject to UK government policy and parliamentary regulation. If the UK government passes appropriate legislation, the fee for subsequent years of study may increase in each academic year. But this increase will not exceed the rate of inflation as measured by RPIX**. Any change in fees will apply to both new and continuing students. The University will notify students of any change as early as possible. Further information about fee changes would be posted on the University’s website once this becomes available.
**RPIX is a measure of inflation equivalent to all the items in the Retail Price Index (RPI) excluding mortgage interest payments.
International (Non-EU) students: Tuition fees will remain the same for each year of your course, as long as you complete it in the normal time-frame (i.e. no repeat years or breaks in study).
Accommodation and living costs are not included in our fees.
For more information on accommodation and living costs, please see: Accommodation
If you receive funding from Student Finance you may be eligible to apply for additional benefits. Details can be obtained by visiting: www.gov.uk
As an undergraduate student at Staffordshire, you may be eligible for additional financial support through one of our scholarships and bursaries. You can visit our funding page to find out more and check your eligibility.
If you are offered a place at Staffordshire University, your offer will be subject to our rules, regulations and enrolment conditions, which may vary from time to time.
Students of Staffordshire University enter into a contract with us and are bound by these rules and regulations, which are subject to change. For more information, please see: University Policies and Regulations.
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17/11/2019 18:05:10 / Concept Art for Games and Film / Full-time / 31.0 / 36.0 / SSTK-10696 / Direct link
17/11/2019 18:05:10 / Concept Art for Games and Film / Full-time, with a foundation year / 12.0 / 36.0 / SSTK-10677 / Direct link
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