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Computer Games Development

BSc (Hons)

Work placements

Get practical career experience in relevant business sectors

Pitch your games

Pitch to studios such as Playground Games, Team 17 & Media Molecule

Excellent facilities

Including dedicated games lab & PlayStation Academic Development Programme

UCAS code:
I620
Location:
Stoke-on-Trent campus
Study option:
Full-time
Choose another study option
Duration:
3 Years
Start date:
16 September 2019
Starting in 2019?
This course is available in Clearing. Call our Clearing hotline on 0800 590 830 or find out more about Clearing.
Book onto an Open Day Enquire about this course Apply now

If you aspire to set up your own game studio or to work as a programmer in an established studio, look no further than our Computer Games Development degree.

Are you a keen programmer who wants to learn about games development in general, as well as technical games programming skills? This course is suited to those who aspire to work in an indie games studio or develop mobile games, and is also good preparation for a career as a software developer in the wider computing industry.

As members of the PlayStation® First Academic Program run by Sony, we have access to professional development hardware and software tools. Using industry standard games engines such as UE4 and Unity, you’ll gain experience in developing games from an initial concept to finished product. You will have the opportunity to pitch your games to commercial studios, which have included Playground Games, Ubisoft, Codemasters, Team 17 and Media Molecule in recent years.

On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Development

On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Development

On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Development

Work placements

If you choose to complete one of our sandwich courses with a work placement between the second and final years of the course, our placement staff will work with you to identify a suitable location for your work placement. Please also note that you are responsible for any costs incurred in travelling to and from your work placement, and for any accommodation costs.

Course content

In your first year, you will build a foundation for your studies by completing core modules which are shared with our Computer Games Programming students.

This provides the opportunity to transfer between courses if you wish. You’ll learn the fundamentals of computing, programming in Java and C++, and develop 2D and 3D systems.

During your second year, you will analyse market trends, develop a marketing plan, and design and develop your own games for internal release. To complement the programming elements of the award, you will learn wider games development concepts such as asset creation, animation, game and level design, and balancing and testing.

In your final year, you will work with game designers, artists and producers to create games in a simulated game studio work environment. You’ll enhance your skills in an aspect of game development, by researching and developing a game artefact for your final year project.

In your first year, you will build a foundation for your studies by completing core modules which are shared with our Computer Games Programming students.

This provides the opportunity to transfer between courses if you wish. You’ll learn the fundamentals of computing, programming in Java and C++, and develop 2D and 3D systems.

During your second year, you will analyse market trends, develop a marketing plan, and design and develop your own games for internal release. To complement the programming elements of the award, you will learn wider games development concepts such as asset creation, animation, game and level design, and balancing and testing.

After your second year, you will complete a placement year. You could join a games company, be self-employed, or work in our very own commercial games studio.

In your final year, you will work with game designers, artists and producers to create games in a simulated game studio work environment. You’ll enhance your skills in an aspect of game development, by researching and developing a game artefact for your final year project.

In your first year, you will learn the fundamental foundations of Computer Games development to prepare you for your three year BSc.

In your second year, you will begin your BSc studies by completing core modules which are shared with our Computer Games Programming students.

This provides the opportunity to transfer between courses if you wish. You’ll learn the fundamentals of computing, programming in Java and C++, and develop 2D and 3D systems.

During your third year, you will analyse market trends, develop a marketing plan, and design and develop your own games for internal release. To complement the programming elements of the award, you will learn wider games development concepts such as asset creation, animation, game and level design, and balancing and testing.

In your final year, you will work with game designers, artists and producers to create games in a simulated game studio work environment. You’ll enhance your skills in an aspect of game development, by researching and developing a game artefact for your final year project.

Academic year

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module.

Standard route

Year 1 compulsory modules
Fundamentals Of Computing And Mathematics 30 credits
Fundamentals Of Game And Graphical System Development 30 credits
Games Engine Creation 30 credits
Professional Development And Games Industry Employability 30 credits
Year 2 compulsory modules
Game Engine Programming 30 credits
Games Development 30 credits
Technical Games Production 30 credits
Show 6 optional modules
Year 3 compulsory modules
Final Year Project 45 credits
Group Game Development Project And Work-Based Simulation 30 credits
Mobile Games Development 30 credits
Ubiquitous Computing 15 credits

Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module.

Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module.

We use UCAS points in our offer making and welcome a wide range of qualifications.

  • Typical UCAS offer: 112 points
  • A levels: BBC, CCC plus B at AS
  • BTEC: DMM

We use UCAS points in our offer making and welcome a wide range of qualifications.

  • Typical UCAS offer: 112 points
  • A levels: BBC, CCC plus B at AS
  • BTEC: DMM
  • Typical UCAS Offer: 48 points
  • A levels: A, DD, EEE
  • BTEC: PPP

Facilities

Careers

As a graduate of this course you will be well equipped to work in the games industry as a gameplay programmer or indie developer. You will also have the skills to pursue a career in the wider computing industry as a software developer.

Each year commercial studios are invited in to interview our final year students for graduate positions. In recent years these studios have included Rockstar Games, D3t, Red Kite Games, Sumo Digital, Boss Alien and Flix Interactive.

Some graduates from the Games Programming courses are currently working in companies such as Activision, Rockstar Games, Rebellion, Red Kite Games, Frontier, Traveller’s Tales, and Codemasters.

Teaching

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

You will be taught through a combination of lectures, seminars, workshops and laboratory practicals. Seminars enable you to discuss and develop your understanding of topics covered in lectures in smaller groups of around 16-18 students. In addition, you will have timetabled meetings with your personal tutor at least twice a year. You will be taught in first-class learning spaces throughout your course. Many of our courses are accredited or recognised by professional, statutory or regulatory bodies.

Assessment

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Learning support

In addition to the excellent support you will receive from your course teaching team, our central Academic Skills team provides group and one-to-one help to support your learning in a number of areas. These include study skills (including reading, note-taking and presentation skills); written English (including punctuation and grammatical accuracy); academic writing (including how to reference); research skills; critical thinking and understanding arguments; and revision, assessment and examination skills (including time management).

Additional support

Our AccessAbility Services support students with additional needs such as sensory impairment, or learning difficulties such as dyslexia.

Feedback

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Staff

You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader.

For the course starting on 16 September 2019 the tuition fees are:

Study option
Full-time
UK / EU / Channel Islands
£9,250 per year of study
International (Non-EU)
£12,500 per year of study

For the course starting on 16 September 2019 the tuition fees are:

Study option
Full-time
UK / EU / Channel Islands
£9,250 per year of study
International (Non-EU)
£12,500 per year of study

For the course starting on 16 September 2019 the tuition fees are:

Study option
Full-time
UK / EU / Channel Islands
£9,250 for your first year subsequent years will be charged at the University standard rate
International (Non-EU)
£12,500 for your first year subsequent years will be charged at the University standard rate

UK, EU and Channel Island students: This tuition fee is agreed subject to UK government policy and parliamentary regulation. If the UK government passes appropriate legislation, the fee for subsequent years of study may increase in each academic year. But this increase will not exceed the rate of inflation as measured by RPIX**. Any change in fees will apply to both new and continuing students. The University will notify students of any change as early as possible. Further information about fee changes would be posted on the University’s website once this becomes available.

**RPIX is a measure of inflation equivalent to all the items in the Retail Price Index (RPI) excluding mortgage interest payments.

International (Non-EU) students: Tuition fees will remain the same for each year of your course, as long as you complete it in the normal time-frame (i.e. no repeat years or breaks in study).

Apply

Stoke-on-Trent campus
BSc (Hons)
Full-time
16 September 2019

Rules and regulations

If you are offered a place at Staffordshire University, your offer will be subject to our rules, regulations and enrolment conditions, which may vary from time to time.

Students of Staffordshire University enter into a contract with us and are bound by these rules and regulations, which are subject to change. For more information, please see: University Policies and Regulations.

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