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Shaun Reeves

  • Job title: Lecturer
  • Department: School of Computing and Digital Tech

Background

I am the award leader for BSc (Hons) Computer Games Development and deliver at all levels across my award and BSc (Hons) Computer Games Programming. I developed a huge interest in computer games and technology from the late 80’s with the Nintendo NES, through the 90’s with the Sega Mega Drive and into the millennium with the latest iterations of the Xbox and PlayStation. Not just playing games but programming games. And not just game, websites, mobile apps and software too.

I have been teaching since 2008 in both FE and HE delivering modules related to computer science, web development, software engineering and games development. Along the way I have conducted research in Cloud Computing, UI and UX, Academic Productivity, Serious Gaming, Believable AI and Professional Social Media Skills. Research has connected me with fantastically innovative people at Google and excitingly inspiring people from a range of games studios such as Playground Games, Ubisoft, Rebellion and Sega to name a few.

Prior to working in academia, I was heavily involved in a variety of interactive media studios and projects since 2000. I skill work on the odd freelance project because it is extremely useful to still engage with industry at a developer level. Whilst most of my industry engagement since 2008 has been research and recruitment, it is very rewarding to see my graduates venture into their aspirations.