I have been a lecturer in game programming here at Staffordshire University for the last year. I graduated from Staffs Uni in 2019 with a first-class degree with honours in computing science, in which I did my dissertation on an understanding and critical evaluation of quantum computing.
Having always been a keen gamer and enjoyed creating games of my own in Unity and UE4, the opportunity to teach game programming was a dream come true and has opened new and exciting unexplored avenues in my research. I first fell in love with gaming watching my dad play his Spectrum ZX and loading up games on cassette tapes! I got my first systems which were a Sega Master System 2 and a Commodore 64. Nowadays I play on PlayStation, Stadia, PC and X-Cloud, (not one for the console wars). Ever since my first gaming system, I have been amazed at the graphics of the latest games and consoles. Seeing them improve over time from being in awe of Medal of Honor Frontline to seeing the upcoming Horizon Forbidden West, graphical programming has always interested me. I am very excited to be helping students learn next-gen technologies and advanced graphics.
Prior to teaching and with having Asperger's, I have struggled to find a passion within lines of work in the past. From having worked in veterinary hospitals to branch management, my logical side and love of mathematics have gone relatively unused until pursing my degree and teaching on this course.
- Masters by Negotiated studies (MaNS) – in progress Quantum Computing and Game Development – Staffordshire University
- BSc (Hons) Computing Science – Staffordshire University
- GitHub (GitHub Campus Advisor)
- Quantum Computing
- Artificial Intelligence
- Cloud Gaming
- Graphical Programming
- Game Engine Creation (Module Leader)
- Fundamentals of Games and Graphical System Development
Professional Development and Games Industry Employability
Technical Games Production
- Further Mathematics and Algorithmics
- Advanced Graphics and Real-Time Rendering