Sound Design involves preparing all aspects of a soundtrack including dialogue, ambience, sound effects, Foley and music. You will learn about the film industry and the film production process, and gain expertise in creating, recording, editing, mixing and mastering audio using industry-standard software and hardware.
Our studios are equipped with Genelec 5.1 surround sound monitoring and a range of mixing desks, including a Toft ATB24, Audient 4816 and an SSL AWS900. We also share broadcasting, post-production and mastering facilities with our film courses.
Collaboration is an important aspect of the entertainment industry, so you will be growing your network by studying alongside Film, Games, Animation and Drama students – as well as other Music students.
Sound Design involves preparing all aspects of a soundtrack including dialogue, ambience, sound effects, Foley and music. You will learn about the film industry and the film production process, and gain expertise in creating, recording, editing, mixing and mastering audio using industry-standard software and hardware.
Our studios are equipped with Genelec 5.1 surround sound monitoring and a range of mixing desks, including a Toft ATB24, Audient 4816 and an SSL AWS900. We also share broadcasting, post-production and mastering facilities with our film courses.
Collaboration is an important aspect of the entertainment industry, so you will be growing your network by studying alongside Film, Games, Animation and Drama students – as well as other Music students.
Sound Design involves preparing all aspects of a soundtrack including dialogue, ambience, sound effects, Foley and music. You will learn about the film industry and the film production process, and gain expertise in creating, recording, editing, mixing and mastering audio using industry-standard software and hardware.
Our studios are equipped with Genelec 5.1 surround sound monitoring and a range of mixing desks, including a Toft ATB24, Audient 4816 and an SSL AWS900. We also share broadcasting, post-production and mastering facilities with our film courses.
Collaboration is an important aspect of the entertainment industry, so you will be growing your network by studying alongside Film, Games, Animation and Drama students – as well as other Music students.
Sound Design involves preparing all aspects of a soundtrack including dialogue, ambience, sound effects, Foley and music. You will learn about the film industry and the film production process, and gain expertise in creating, recording, editing, mixing and mastering audio using industry-standard software and hardware.
Our studios are equipped with Genelec 5.1 surround sound monitoring and a range of mixing desks, including a Toft ATB24, Audient 4816 and an SSL AWS900. We also share broadcasting, post-production and mastering facilities with our film courses.
Collaboration is an important aspect of the entertainment industry, so you will be growing your network by studying alongside Film, Games, Animation and Drama students – as well as other Music students.
Academic year
The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.
The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.
The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.
The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.