Studying Computer Games Design with Animation

Introducing your course leader, Benjamin Rimmer

Hi, I’m Benjamin Rimmer and I’m the course leader for the BSc (Hons) Computer Games Design with Animation course.

My background is in games animation, motion capture, and cinematics, specialising in animation for game engine production. My passion for games began in my teens when I created Machinima, which inspired me to pursue a career in games animation and cinematics.

My current PhD research focuses on fear psychology, exploring tension and anxiety-driven emotions and their impact on gameplay experiences. With over seven years as a Game Master, I investigate how fear and tension influence ludo-narrative in tabletop roleplaying games.

I look forward to welcoming you to University of Staffordshire and supporting you in developing the skills needed for a career in games design and animation.

Imagine the possibilities with our impressive Motion Capture Stage

Imagine the possibilities when you have access to facilities like our dedicated Motion Capture Stage. Whether you're working on animation, game design, or technical projects, our Motion Capture Stage provides the perfect environment to enhance your skills and create professional-quality work.

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Join us for our masterclass on rapid level iteration

How are the worlds of games created? Follow lecturer Mike Beardwood as he demonstrates how to generate effective ideas and pipeline them all the way into Unreal Engine 5. 

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Have you explored our virtual campus in Fortnite?

Built by our talented games students, StaffsVerse is the UK’s first university campus to be recreated as a Fortnite island. 

Join us for an exclusive behind-the-scenes look at how we brought this innovative project to life!

Explore StaffsVerse

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Frequently asked questions

Can I join any games related societies or clubs?

University of Staffordshire offers a variety of gaming societies, including League of Legends Society, Valorant Society, Call of Duty Society, Super Smash Bros Society and Overwatch 2 Society. Some of the societies host a range of events each year such as tournaments, fundraisers, gaming parties and the annual campus clash where students play against each other. 

What practical experience will I gain?

You will engage in hands-on activities, including:

  • Motion Capture Studio: Use industry-standard Vicon hardware and Cara facial performance capture headset.
  • Collaborative projects: Work with fellow students to create game products.
  • Final Year Project: Develop your own project and showcase it at GradEX, judged by industry professionals.

Are there opportunities for industry collaborations?

Yes, you will have opportunities to network and collaborate with leading companies such as:

  • Flix Interactive
  • Sumo Digital
  • Cloud Imperium Games
  • Carse and Waterman

What kind of work placements are available?

You can undertake a placement year with top companies, gaining real-world experience in game design and animation. Our staff will help you identify suitable placements.

What career prospects can I expect after graduating?

Graduates can pursue a variety of roles in the gaming and animation industries, including:

  • Game Animator
  • Motion Capture Technician
  • 3D Character Animator
  • Technical Animator
  • Environment Artist

How is the course assessed?

The course uses a variety of assessment methods to evaluate your skills and knowledge, including:

  • Essays
  • Reports
  • Portfolios
  • Presentations
  • Final year projects
  • Written exams

Teaching staff

David James

Course Director

I am a Games Technical Design Lecturer at Staffordshire University, specialising in the design principles and technical implementation of game software.

David's profile

Benjamin Rimmer

Senior Lecturer

Ben is a Games Technical Animator with over a decade of experience working in Unreal Engine 5 and using VICON Motion Capture. His main area of specialism is motion capture, technical animation and table top role playing games.

Benjamin's profile

Michael Beardwood

Senior Lecturer

Mike is a Technical Game Designer at heart but also delves into Pixel Art and Philosophy. His main area of interest is developing Frameworks in the Unreal Engine.

Michael's profile

Your next steps

  1. Accept your offer

    An exciting new chapter awaits you here at University of Staffordshire - we can't wait to meet you. Before you can progress with finance or accommodation choices, you'll need to confirm your offer via UCAS.

  2. Apply for student finance

    It's best to arrange your student finance before starting University. You can learn more about student finance and make an application at www.gov.uk/student-finance. Our support team is here to help, get in touch if you have any questions about student finance.

  3. Apply for your accommodation

    We have a range of accommodation to choose from to suit all lifestyles and budgets, including en-suite and accessible rooms. Browse rooms and find out how to apply.

for Career Prospects

Whatuni Student Choice Awards 2023

for Facilities

Whatuni Student Choice Awards 2023

for Social Inclusion

The Times and The Sunday Times Good University Guide 2023

of Research Impact is ‘Outstanding’ or ‘Very Considerable’

Research Excellence Framework 2021

of Research is “Internationally Excellent” or “World Leading”

Research Excellence Framework 2021

Four Star Rating

QS Star Ratings 2021