In Year 1, you will learn the fundamentals of programming using C++ for engine creation, level design and development in a cutting-edge games engine, as well as a variety of games design techniques, and rapid games prototyping.
In Year 2, you’ll work on a collaborative group project as a junior member of a full development team. You will expand your knowledge of games engines to develop games and continue to enhance your games programming skills in languages such as C++ and C#. Options are also available which advance your skillset further. You'll also have the option to study 3D modelling.
In Year 3, you will work as a senior or lead member of a development team on a collaborative game. You’ll also design and develop your own individual project, learn and apply artificial intelligence techniques, and refine your skills in the options you have chosen.
In Year 1, you will learn the fundamentals of programming using C++ for engine creation, level design and development in a cutting-edge games engine, as well as a variety of games design techniques, and rapid games prototyping.
In Year 2, you’ll work on a collaborative group project as a junior member of a full development team. You will expand your knowledge of games engines to develop games and continue to enhance your games programming skills in languages such as C++ and C#. Options are also available which advance your skillset further. You'll also have the option to study 3D modelling.
In Year 3, you will work as a senior or lead member of a development team on a collaborative game. You’ll also design and develop your own individual project, learn and apply artificial intelligence techniques, and refine your skills in the options you have chosen.
In Year 1, you will learn the fundamentals of programming using C++ for engine creation, level design and development in a cutting-edge games engine, as well as a variety of games design techniques, and rapid games prototyping.
In Year 2, you’ll work on a collaborative group project as a junior member of a full development team. You will expand your knowledge of games engines to develop games and continue to enhance your games programming skills in languages such as C++ and C#. Options are also available which advance your skillset further. You'll also have the option to study 3D modelling.
In Year 3, you will work as a senior or lead member of a development team on a collaborative game. You’ll also design and develop your own individual project, learn and apply artificial intelligence techniques, and refine your skills in the options you have chosen.
Academic year
The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.
The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.
The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.
Professional body accreditation
Accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a wide range of games industry needs, such as programming, art, design and entrepreneurship.
Professional body accreditation
Accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a wide range of games industry needs, such as programming, art, design and entrepreneurship.