Games Arts and Visual Effects

Innovative software

Expert software from Foundry, Pixologic and Adobe

Outstanding facilities

Including a large Motion Capture Suite, HDTV Centre and Compositing

Excellence in University / Industry Collaboration: 2021

TIGA UK Games Education Awards 2021

Experience the whole film, visual effects and games concept process - from filming live action to creating 3D digital effects and virtual gaming environments.

Our VFX courses give you the opportunity to experience a collection of disciplines, preparing you for the wide range of careers available in this field, from technical subjects like scripting and simulation, to the more artistic digital arts and motion graphics. We believe in giving you a strong underpinning in core technical skills, building upon this skill set and supporting you in finding your own individual niche. 

In our games art courses, you’ll study 3D modelling, digital sculpting, texturing, observational drawing and character design. You’ll also learn how to apply the fundamentals of art and design theory and contextual art studies to your practical art skill development. 

Whatever you study, you’ll graduate with an extensive portfolio, to best prepare you for future employment in film, games, advertising and freelance – or further study in film production. 

Discover our MoCap Studio


Global Games Jam 2020

Global Games Jam 2020


222 students. 48 hours. Discover what happened when we held the largest Global Games Jam in the UK.



CGI and Visual Effects BSc (Hons)

Study options
Placement year

Concept Art for Games and Film BA (Hons)

Study options
Foundation year

Games Art BA (Hons)

Optional pathways in Characters, Environments.

Study options
Foundation year


Work experience and careers

Work experience

Whatever you choose to study at Staffordshire University you will have the opportunity of a work placement, where you’ll gain experience and connections to give you an edge in your future career. 

This work experience may be closely linked to your course, or it could be a broader experience designed to develop your employability skills. Our commitment will give students the best possible mix of knowledge and experience.

Work experience opportunities

Students on our courses have gained work experience opportunities at companies such as:  

  • Framestore 
  • MPC 
  • Double Negative 
  • Squint Opera

Staffs Uni wins ‘Best Educational Institution’ at TIGA Games Awards

The annual event hosted by TIGA (The Independent Games Developers’ Association) celebrates the best in creativity, innovation and business in the games industry, attracting hundreds of entries from all over the world.


Our graduates are highly successful in securing employment at some of the best-known names in entertainment. 

We've had worldwide success with our alumni securing jobs in games studios around the globe. One graduate was lead character artist at Naughty Dog working on The Last of Us, before moving to Avalanche Studios in New York. We also have artists at Playground Games, Codemasters, Dovetail Games and Sumo Digital.

Employment opportunities

Many of our students work towards securing the following roles: 

  • 3D artists 
  • Character riggers 
  • Matchmovers 
  • Matte painters 
  • Rotoscoping artists 
  • Motion graphics artists 
  • Technical directors 
  • Visual effects producers 
  • Visual effects supervisors 
  • Runner  

Our students

I had the support of the lectures who offered advice and critique that really saw my potential.

I was given a lot of freedom to explore and develop my work on my own but I had the support of the lectures who offered advice and critique that really saw my potential. Also being around other students from other computer technology based courses really helped me to realise the amount of opportunities in the future that my degree could help me to achieve.

Alan Herbert

CGI and Visual Effects 

The lecturers are great – they always push you to do the best.

To anyone considering the Games Art course at Staffs I couldn’t recommend it more. The lecturers are great – they always push you to do the best and the subject matter is so interesting. If you want to be a character artist, there’s modules there. It goes beyond just the modules – there’s life drawing classes and there’s such a variety of different things you can be learning.

Ryan Jackson

BA (Hons) Games Art

The most useful facility for me was the industry standard software such as Photoshop, Maya, Zbrush and Unreal Engine.

The most useful facility for me was the industry standard software such as Photoshop, Maya, Zbrush and Unreal Engine. If I was not a student these pieces of software would either cost a lot more or not even be available for me to use, unless I paid some hefty license fees. The fact these programs were available at the uni classrooms and from my home computer, was extremely helpful as there was a lot of work I needed to do outside of lectures.

The staff here have been great - very supportive and helpful whenever you need them. Feedback was always constructive and in depth, I always knew how to change my work to improve it. 

Sam Horsley

BA (Hons) Concept Art for Games and Film

Our staff

Jan Korenko

Senior Lecturer

I am a highly experienced industry visual effects artist, with extensive experience working on TV shows, commercials, stings, corporate videos, and advertisements for national and international brands.

Jan's profile

Daniel Mccarthy

Senior Lecturer

Dan has extensive knowledge of software and techniques used in visual effects, particularly Maya, PFtrack and Nuke. His research interests are around the meeting of art and technology, especially when it comes to simulation and computational geo…

Daniel's profile

David Edwards

Course Director

Dave is an experienced technical artist and academic. He teaches on many of the earlier levels of the Games Art degree, using his expertise in 3D character and environment art, 3D scripting, and level design in the Unreal Engine.

David's profile

Stuart Butler

Course Director

Stuart is the Course Director for Games Technology and an experienced 3D Vehicle Artist with multiple published games titles to his name as an artist, designer, and animator.

Stuart's profile

Elliott Mcsherry

Senior Lecturer

Elliott has had 3 years' experience in the video game industry in roles such as environment art & outsourcing, and has worked as part of a team for studios such as Lockwood Publishing, Eurocom & Sony London Studio.

Elliott's profile
University of the Year

Edufuturist Awards 2021

Top 15 for Teaching Quality

The Times and The Sunday Times Good University Guide 2021

Top 15 for Student Satisfaction

Complete University Guide 2022

Top 20 for Job Prospects

Student Crowd Universities Awards 2021

6th for Social Inclusion

The Times and The Sunday Times Good University Guide 2022


QS Star Ratings 2021