Computer Games Design

Award

MSc

Location

Stoke-on-Trent campus

Stoke-on-Trent campus

Start dates available

  • September 2027
University of Staffordshire Courses

UK's #1 Games Institute

TIGA Best Educational Institution 2025

Outstanding development environment

Learn from industry professionals in sector-leading facilities

Extensive industry links

Gain access to our strong network of connections with leading international games studios

On our MSc Computer Games Design, you’ll develop the advanced creative, technical and analytical skills needed to design, prototype and evaluate next-generation gameplay experiences.

You’ll explore contemporary games design theory, player experience, gameplay systems, iterative prototyping and research-informed design practice. Working with mainstream and emerging game engines, you’ll learn how to make informed design decisions and create polished, player-focused prototypes.

The course is designed for students with an existing background in games design who want to progress into roles such as games designer, level designer, technical designer, UI designer, systems designer and related roles across the games industry.

You’ll build professional portfolio work through studio-style projects, independent research and a major masters project. Alongside your practical work, you’ll develop the project management, collaboration, critical reflection and communication skills expected in modern multidisciplinary development teams.

On successful completion of study, we will issue the following award: MSc Computer Games Design

Duration

This course is usually completed in 1 academic year when studying full-time or 2 academic years when studying part-time. 

Part-time study

This course is available as a part time study course.

Course content

Every module is focused on advanced games design practice, research-informed decision making and professional portfolio development. You’ll explore contemporary games design theory, gameplay systems, rapid prototyping, player experience, accessibility, ethical practice and evidence-based design methods.

You’ll work through studio-style projects that mirror the expectations of modern development teams. Through iterative design, playtesting, systems analysis and reflective critique, you’ll learn how to develop, evaluate and communicate sophisticated gameplay ideas.

The course culminates in a major masters project, where you’ll plan, implement and evaluate an original piece of games design work. This could include playable prototypes, systems frameworks, design documentation, research outputs or other specialist portfolio work aligned to your career goals.

Professional body accreditation

Accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a wide range of games industry needs, such as programming, art, design and entrepreneurship.

Modules

The modules listed below are an indicative list of the modules that make up the course. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run, we will advise you as soon as possible and provide guidance on selecting an appropriate alternative module.

Entry requirements

2:2 or above undergraduate qualification (or equivalent) in a related subject area.

Facilities

Games Labs

Our world-class games development studios are fully equipped with the latest industry-standard software and hardware to give you a professional design and programming experience.

Motion Capture Studio

Realistically capture multiple human movements simultaneously for the creation of high-quality games, animation and VFX sequences. Our industry standard facility features a 24-camera rig, Vicon hardware and Cara facial performance capture headset. This facility hosts sessions that show students how to set up and prepare shoots at a high industry level.

Careers

On successful completion, you’ll be prepared for specialist design roles across the games and interactive media industries. Your portfolio will demonstrate advanced design thinking, playable prototyping, systems design, research-informed practice and reflective professional development.

Potential career paths include:

  • Games designer
  • Level designer
  • Technical designer
  • Gameplay designer
  • Systems designer
  • UI designer
  • Mission or quest designer
  • Producer
  • Games academic or researcher

You’ll also be well placed for further academic study at PhD level. All students have access to Careers, Placements & Employability, our dedicated careers team.

Students on this programme have the opportunity to enhance their studies with a placement year, gain valuable work experience, and take part in international activities—potentially supported by the Turing funding.

All students have access to Careers, Placements & Employability, our dedicated careers team.

Teaching and assessment

Teaching

This course uses a postgraduate, research-informed and industry-aligned approach to learning. You’ll develop your skills through active, practice-based teaching that reflects the workflows of games designers in studios.

Teaching activities may include design workshops, lectures, seminars, lab sessions, rapid prototyping exercises, playtesting, peer critique, group work, one-to-one supervision and independent project development. You’ll use current game engines and digital tools to test, refine and communicate your ideas.

Our teaching is supported through our Virtual Learning Environment, Blackboard, where you can access learning materials and continue your development outside scheduled sessions. You’ll also use the Digital Academy to document progress, share work and receive formative feedback.

Assessment

Assessment is designed to reflect professional games design practice. You’ll produce a range of portfolio-ready work, including playable prototypes, design artefacts, systems documentation, workflow evaluations, iterative development reports, reflective critiques, presentations and a major independent research and development project.

You’ll receive formative feedback throughout the course through workshops, Digital Academy posts, lab sessions, playtests, peer critique and one-to-one meetings. Formal assessments at the end of each module contribute to your module mark.

Learning support

In addition to the excellent support you will receive from your course teaching team, our central Academic Skills team provides group and one-to-one help to support your learning in a number of areas. These include study skills (including reading, note-taking and presentation skills); written English (including punctuation and grammatical accuracy); academic writing (including how to reference); research skills; critical thinking and understanding arguments; and revision, assessment and examination skills (including time management).

Additional support

Our Student Inclusion Services support students with additional needs such as sensory impairment, or learning difficulties such as dyslexia.

Feedback

We know that it’s important for you to be able to gauge your progress. So, your tutor will give you feedback on any practice assessments you do. You can also use our digital academy forum to post your work and gain feedback from staff. We usually give you feedback on formal assessments within 20 working days, but the format will vary for each module.

Staff

You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics, games design specialists and professional practitioners with industry experience.

Please note, teaching team staff members may change during your studies.

Please note, teaching team staff members may change during your studies.

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Daniel Webster

Senior Lecturer

Dan is a highly experienced 3D artist with professional skills in Character, Environment, Vehicular modelling, and Animation for the Games industry.

Daniel's profile
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Dr Kieran Hicks

Course Director

Dr Kieran Hicks is a game design lecturer, they are the director of the DEMI research centre. Their research explores games from user-based and design-based lenses, using games as a tool to engage diverse groups in beneficial activity.

Kieran's profile

Fees

For the course starting on 20 September 2027, the tuition fees are:

Study option UK / Channel Islands
Full-time £9,720 per course

If you would like to know more about the fees listed and what this means to you then please get in touch with our Enquiries Team.

Alumni discount

If you've previously completed a University of Staffordshire undergraduate degree (excluding HND and foundation degrees) you may be entitled to a discount of 25% off your course fees for any subsequent postgraduate taught course (terms apply, see the alumni discount page for details). If you have any questions about how this relates to you, please contact feesandbursaries@staffs.ac.uk.

Not included in tuition fees
Not included in the fees:

The estimated cost of text books over the duration of the course. All essential text books are available from the library, but some students chose to purchase their own copies.

Travel, subsistence, entrance fees etc. incurred by optional trips and visits away from the University related to the course.

The cost of materials for the development of a student’s individual practice and work. Additional costs vary dependent upon student’s own choice of materials and approach to their practice.

Optional personal insurance when borrowing equipment such as cameras, lighting equipment etc. for extended period of use off campus [Approx. £50-£100]. It may be possible to add some items to home contents insurance.

Accommodation and living costs
Accommodation and living costs

Accommodation and living costs are not included in our fees. 

For more information on accommodation and living costs, please see: Accommodation

Sources of financial support

Providing you are studying towards a full Masters qualification you may be able to apply for a postgraduate loan to help with tuition fees, maintenance and other associated costs. Student loans are available for many of our postgraduate degrees and are provided by the Student Loans Company (SLC). The loan can cover a wide range of postgraduate study options; part-time, full-time and distance learning. 

For more information and how to apply visit masters loan.

Apply now to Computer Games Design

Location Award Study option Start date Apply Link
Stoke-on-Trent campus MSc Full-time 20 September 2027 Apply now

Rules and regulations

If you are offered a place at University of Staffordshire, your offer will be subject to our rules, regulations and enrolment conditions, which may vary from time to time.

Students of University of Staffordshire enter into a contract with us and are bound by these rules and regulations, which are subject to change. For more information, please see: University Policies and Regulations. 

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for Career Prospects

Whatuni Student Choice Awards 2025

for Social Inclusion

The Times and Sunday Times Good University Guide 2026

for First Generation Students

The Mail University Guide 2026

in the UK for Games Education

Rookies Games Design and Development 2023, 2025

TIGA Best Games Institution 2024, 2025

of Research is “Internationally Excellent” or “World Leading”

Research Excellence Framework 2021

of Research Impact is ‘Outstanding’ or ‘Very Considerable’

Research Excellence Framework 2021