Games Design, Production and Programming

Industry-standard facilities

Study on the latest software in our dedicated games lab

Pitch your games

Pitch to studios such as Playground Games, Team 17 & Media Molecule

Excellence in University / Industry Collaboration: 2021

TIGA UK Games Education Awards 2021

Do you want to learn about games development and technical games programming?

Our courses are suited to those who aspire to work in all areas of games programming, including AAA studios, indie games studios and mobile games development. They are also good preparation for a career as a software developer in the wider computing industry. 

Our programming courses will give you experience programming with cutting edge low-level APIs such as DirectX and OpenGL, as well as hands-on experience with industry hardware such as the Sony PlayStation 4. This popular low-level award aims to produce graduates with cutting edge skills. Graduates have gone on to work for Rockstar  

Our development courses focus on programming using existing industry standard games engines such as UE4 and Unity. You will learn how to program at a professional level and will get a wealth of experience using the same systems that many games companies use to develop games for a range of platforms such as PC, PS4 and mobile. 

Want to study games design in the European capital of technology? At Staffordshire University, we understand that being in the centre of growing industries is just as important as the latest facilities and expert academics. That’s why in 2019, we have opened Staffordshire University London, an extension of the Staffordshire University campus in the creative hub of Here East, Stratford. We have brought together a fully equipped games design Studio, our pioneering BSc (Hons) Computer Games Design degree, and our expert academics and put them together in the heart of the digital sector – giving you the best chance of succeeding in a competitive industry.

In our games design courses, you’ll develop your skills by using industry standard software and hardware such as Autodesk Creative Suite and the Unreal and Unity games engines. Using professional techniques acquired through lectures, tutorials, seminars, and industry workshops, you will develop a portfolio of industry standard work. 

As members of the PlayStation® First Academic Program run by Sony, we have access to professional development hardware and software tools. Using industry standard games engines such as Unity, you’ll gain experience in developing games from an initial concept to finished product. You will then pitch your games to commercial studios such as Playground Games, Team 17 and Media Molecule. 

Discover our Games Labs

Games and Visual Effects Showreel 2021

Games and Visual Effects Showreel 2021


Student work from our Games and Visual Effects courses.



Computer Gameplay Design and Production BSc (Hons)

Study options
Foundation year
Placement year

Computer Games Design BEng (Hons)/ BSc (Hons)

Study options
Foundation year
Placement year

Computer Games Design and Programming BSc (Hons)

Study options
Foundation year
Placement year

Computer Games Development BSc (Hons)

Study options
Foundation year
Placement year

Computer Games Programming BSc (Hons)

Study options
Foundation year
Placement year


Taught courses

3D Computer Games Design MSc

Study options


Work experience and careers

Work experience

Whatever you choose to study at Staffordshire University you will have the opportunity of a work placement, where you’ll gain experience and connections to give you an edge in your future career. 

This work experience may link to your course, or it could be in a broader field. Alongside your studies, it will give you the best possible mix of knowledge and practical understanding. 

Work experience opportunities

Graduates from our games courses have worked with: 

  • Rockstar North 
  • Naughty Dog 
  • Astraware 
  • Asylum Entertainment 
  • Climax Studios 
  • Codemasters 
  • Kuju Entertainment 
  • Jagex 

Staffs Uni wins ‘Best Educational Institution’ at TIGA Games Awards

The annual event hosted by TIGA (The Independent Games Developers’ Association) celebrates the best in creativity, innovation and business in the games industry, attracting hundreds of entries from all over the world.


Our games development graduates often go on to employment with industry giants. 

In the last few years they've worked with Rockstar Games, Naughty Dog, Codemasters and Jagex, among others. 

We host national and European events, such as the Global Games Jam, on campus on a regular basis. So you'll learn from the world's best as you network with potential employers. 

Employment opportunities 

Our graduates have found employment in roles including: 

  • Technical animator 
  • Environment artist 
  • 3D character modeller 
  • Games designer 
  • Games producer 
  • Games animator 
  • Games technical artist 
  • Narrative designer 
  • Lighting technical director 
  • Level, quest and mission designer 
  • C# developer  
  • Unity programmer  
  • Visualisation programmer  
  • Senior functional tester  
  • Augmented reality application developer  
  • Games developer  

Our students

The people were the best part of my time at Staffs.

The people were the best part of my time at Staffs. All the lecturers and most of the students were people who had a passion for games as well as thoroughly enjoy programming, and a majority of the assignments reflected this, with even the classically less enjoyable areas of programming like networking being made more enjoyable with gamification.

The computers at the University are up-to-date with multiple monitors which makes it very nice to use them for programming. The University also has things like VR Kits that are useable if you request. 

Jamie Coogan

Graduate, BSc (Hons) Computer Games Programming

The staff here have constantly encouraged industry engagement through many forms.

Coming to the end of my time here at Staffs, I feel incredibly prepared for my transition into industry. The staff here have constantly encouraged industry engagement through many forms. Yearly events for industry networking and modules tailored specifically to finding your specialisation in the industry have taught me much about where I want to be in the games industry and how to reach that goal when I graduate.

If you're unsure of whether you want to be an artist; designer or programmer (amongst other roles), then this course will allow you to learn more about each of the roles and will allow you specialise as you see fit.  Learning more about all of these roles will also prepare you for industry, as you'll be able to effectively communicate with the teams you work with.

Daniel Saunders

Student, BSc (Hons) Computer Games Design

The best part of the course is working with lecturers who have industry experience.

Having an Epic Games lab, where all the computers are funded by Epic Games is very useful to have. There are also 24/7 labs with dual monitors and fast PCs, which is a HUGE help when working in the programs used for the course.

The best part of the course is working with lecturers who have industry experience; they teach exactly what you need for you to get your desirable job. If you ask them a question, you will find that they will answer your question and 10 other questions you might have had because they have so much great advice.

Staffs is a gateway to so many amazing jobs that you might never have thought were possible. 

Louis Whitehouse

BSc (Hons) Computer Games Design and Programming

Our staff

Greg Penninck

Course Director

Greg began his career as a games designer and 3D artist working on serious games. He has experience working on many mobile platforms such as iOS, Android, PSP and more recently the PS4. Greg has contributed to several online games design educati…

Greg's profile

Stuart Butler

Course Director

Stuart is the Course Director for Games Technology and an experienced 3D Vehicle Artist with multiple published games titles to his name as an artist, designer, and animator.

Stuart's profile

Craig Weightman

Senior Lecturer

Craig is a lecturer in Games Programming and has an active research interest in gamification and its uses in developing society.

Craig's profile

James Vickers


Jay is the module leader for Game Engine Creation and lecturer for various other modules across programming and development. Jay has a background in computer science and quantum computing as well as graphical programming.

James's profile

Peter Cooper


Peter has taught software engineering, web development, games development and computer science. He is commencing a research MSc in Computer Science, developing areas of interest such as Artificial Intelligence, Cloud Gaming and Gamification.

Peter's profile

Our graduates

Anna Ljungberg

International Game Artificial Intelligence, 2012

The work experience Anna gained during her degree enabled her to develop professionally, going on to position herself at the heart of games development.

Anna's story

Stuart Butler

Computer Games Design, 2012

Computer Games Design graduate Stuart Butler is a Director of his own games company and a Senior Lecturer at Staffordshire University.

Stuart's story

Ben Hunter

Computer Games Design, 2009

Early exposure to games testing gave Ben a taste for the gaming industry. His studies and experience enabled his career in graphics and 3D environment quality.

Ben's story
University of the Year

Edufuturist Awards 2021

Top 15 for Teaching Quality

The Times and The Sunday Times Good University Guide 2021

Top 15 for Student Satisfaction

Complete University Guide 2022

Top 20 for Job Prospects

Student Crowd Universities Awards 2021

6th for Social Inclusion

The Times and The Sunday Times Good University Guide 2022


QS Star Ratings 2021