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Games Design, Production and Programming

Industry-standard facilities

Study on the latest software in our dedicated games lab

Pitch your games

Pitch to studios such as Playground Games, Team 17 & Media Molecule

Workplace learning

Take the opportunity to complete a work placement on every course

Do you want to learn about games development and technical games programming?

Our courses are suited to those who aspire to work in all areas of games programming, including AAA studios, indie games studios and mobile games development. They are also good preparation for a career as a software developer in the wider computing industry. 

Our programming courses will give you experience programming with cutting edge low-level APIs such as DirectX and OpenGL, as well as hands-on experience with industry hardware such as the Sony PlayStation 4. This popular low-level award aims to produce graduates with cutting edge skills. Graduates have gone on to work for Rockstar  

Our development courses focus on programming using existing industry standard games engines such as Unity and the UDK. You will learn how to program at a professional level and will get a wealth of experience using the same systems that many games companies use to develop games for a range of platforms such as PC, PS4 and mobile. 

In our games design courses, you’ll develop your skills by using industry standard software and hardware such as Autodesk Creative Suite and the Unreal and Unity games engines. Using professional techniques acquired through lectures, tutorials, seminars, and industry workshops, you will develop a portfolio of industry standard work. 

As members of the PlayStation® First Academic Program run by Sony, we have access to professional development hardware and software tools. Using industry standard games engines such as UDK and Unity, you’ll gain experience in developing games from an initial concept to finished product. You will then pitch your games to commercial studios such as Playground Games, Team 17 and Media Molecule. 

Facilities

Work experience and careers

Whatever you choose to study at Staffordshire University you will have the opportunity of a work placement, where you’ll gain experience and connections to give you an edge in your future career. 

This work experience may link to your course, or it could be in a broader field. Alongside your studies, it will give you the best possible mix of knowledge and practical understanding. 

Work experience opportunities

Graduates from our games courses have worked with: 

  • Rockstar North 
  • Naughty Dog 
  • Astraware 
  • Asylum Entertainment 
  • Climax Studios 
  • Codemasters 
  • Kuju Entertainment 
  • Jagex 

Our students

Michael Knowland
Computer Games Design

Studying computer games design was an excellent way to prepare me for my career as a 3D Character Artist. I was able to get a scope of nearly all fields in the games industry, which really helped me to focus my skills and to land my first job. I also met a tonne of good friends along the way and had a blast.

Our staff

Paul Roberts
Paul RobertsCourse Leader

After starting out in retail management, Paul decided to pursue his dream of programming computer games. He worked on AAA titles like Worms Revolution, Call of Duty: Strike Team, and The Lego Movie: The Game before joining Staffordshire University.

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Nia Wearn
Nia WearnLecturer

A Staffordshire University graduate herself, Nia’s career has seen her previously listed as one of the Top 100 Women in Video Games by industry magazine MCV. Her research specialises in ways to understand and encourage games designers.

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Greg Penninck
Greg PenninckCourse Leader

Greg began his career as a games designer and 3D artist working on serious games. He has experience working on many mobile platforms such as iOS, Android, PSP and more recently the PS4.

Greg has contributed to several online games design educational programmes and websites such as Udemy and 3D-Palace, focusing on 3ds Max and the Unreal Engine.

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Yvan Cartwright
Yvan CartwrightCourse Leader

Yvan’s research in the area of computer gaming focuses on engines, rapid prototyping and AI systems. He works extensively with Epic's Unreal Engine 4 and the Unity 3D Engine.