Symposium on Virtual Worlds Research 2026

Wednesday 15 April 2026, 9:00-17:00 - Gallery, The Catalyst Building, University of Staffordshire, Stoke-on-Trent, United Kingdom

The Symposium aims at providing a collective update on the current state of Virtual Worlds Research across multiple disciplines. This is ranging from Games and Entertainment to Applications of Immersive Technologies and Human-Computer Interactions but not limited to. The Symposium’s goal is to provide an opportunity for knowledge sharing between these communities, discussing the Emerging Media, Transformation of the Creative Industries, and Future Lifestyle.

The event is hosted by the University of Staffordshire Games Institute, and will take place on Wednesday 15 April 2026, from 9:00 to 17:00 in the Gallery, Catalyst Building, University of Staffordshire.

Join this event for creative talks and knowledge sharing opportunities. The Symposium speakers are invited from various fields and will provide you with the current state and upcoming updates in their respective fields.

Call for participation

The Symposium invites speakers from various sectors to present their project or research in form of a 20-minute talk/presentation including a 10-minute Q&A.

Additionally, selected participants may be invited to submit an extended version of their work for an edited collection or journal special edition (TBC). SVWR 2026 seeks high-quality original research or projects in all relevant areas of Virtual Worlds, including digitisation of real-world objects, human-computer interactions, 3D user interface, applications of immersive technologies across various industries such as entertainment, education, culture, heritage, production, and similar.

Topics

SVWR 2026 seeks contributions in VR/AR/MR including, but not limited, the following areas:

  • Impact of Virtual Worlds on Society and Communities
  • Virtual Worlds for Good
  • Impact of Virtual Worlds on Society and Next-Gen Lifestyle
  • Virtual Worlds and Work Environments
  • Digital Heritage in Virtual Worlds
  • Artists Embodiment in VR
  • Player Behaviour in Virtual Worlds
  • Impact of Virtual Worlds on Loneliness and Social Isolation
  • Crafting Narratives in Virtual Tabletop Games
  • Virtual Worlds Sociology
  • Virtual Worlds Role in Healthcare & Wellbeing
  • Pedagogy in Virtual Worlds Teaching Spaces
  • Digitisation and Visualisation of Real-World Objects
  • Human interaction in Virtual Worlds
  • 3D Immersive User Interface including Touch and Gesture
  • Applications of Immersive Technologies in Industry
  • Immersive Entertainment
  • Applications of VR/AR/MR in Education
  • Virtual Preservation of Culture
  • Immersive Real-Time Technologies
  • Immersive Games Design
  • Virtual Production
  • Telepresence and Teleportation in Virtual Worlds
  • Immersive 3D Worlds Mixed with 360° Videos
  • Haptics in Virtual Worlds

Important dates

  • Friday 13 March 2026: brief description of the talk and speaker(s) bio

  • Wednesday 15 April 2026: deliver the talk (20 minutes and 10 minutes Q&A)

Submission

Please send brief of the talk and speaker(s) bio to Dr Human Esmaeili by email: human.esmaeili@staffs.ac.uk

Publication

After the Symposium, selected participants may be invited to contribute to an edited collection or journal special edition. 

For further inquiries, please contact Dr Human Esmaeili: human.esmaeili@staffs.ac.uk.

Panel members

University of Staffordshire Games Institute

  • Prof. Christopher Headleand (Head of Staffordshire Games Institute)
  • Prof. Catherine Flick (Ethics and Games Technology)
  • Dr. Human Esmaeili (Games Art)
  • Dr. Kieran Hicks (Game Design)
  • Dr. Mathew Dalgleish (Games Design and Games Audio)
  • Dr. David Murphy (Design History, Theory, and Culture)
  • Prof. Esther Maccallum-Stewart (Gender and Representation in Games Design)
  • Matthew Novak (Senior lecturer in Games Art and Digital Capturing)
  • Dr. Emma Fallows (Games Art)
  • Dr. Andrew Wedgbury (Games Design)
  • Dr. Sharon Coleclough (Games Design, Representation, and Sound)
  • Dr. Chris Payne (Games Design and Games Audio)

Department of Creative Industries, University of Staffordshire

  • Dr. Monireh Astani (Animation and Immersive Media)

Department of Art, Design and Media, Sunway University & Sunway Centre for Digital Humanities and Cultural Heritage

  • Delas Santano (Senior Lecturer in Audiovisual Communications and Production)

for Career Prospects

Whatuni Student Choice Awards 2025

for Social Inclusion

The Times and Sunday Times Good University Guide 2026

for First Generation Students

The Mail University Guide 2026

in the UK for Games Education

Rookies Games Design and Development 2023, 2025

TIGA Best Games Intuition 2024, 2025

of Research is “Internationally Excellent” or “World Leading”

Research Excellence Framework 2021

of Research Impact is ‘Outstanding’ or ‘Very Considerable’

Research Excellence Framework 2021