David is a Senior Lecturer in Game Development and an active researcher in the fields of communication and culture studies, game studies, digital heritage, and community management. His main area of interest is digital platforms and their relationships with economies, infrastructures, and cultures.
I’m a Senior lecturer in Game Development with a PhD in Communication and Cultural Studies and a background in cinema and media studies. My research, which applies communication and cultural studies theories and methods to gaming technologies and cultures, consists of three interrelated streams: game studies, platform and infrastructure studies, and creative computing history and culture. Currently, I am working on manuscript charting the history of the PlayStation Portable homebrew software production scene and its relationship with informal media economies and discourses of professionalization in game production.
- PhD, Communication and Culture, York University and Toronto Metropolitan University, Toronto, Ontario, Canada, November, 2016.
- MA, Cinema and Media Studies, York University, Toronto, Ontario, Canada, June, 2008.
Murphy, D. (2021). Location and locality in the PlayStation Portable homebrew software production scene. In M. Swalwell (Ed.), Game history and the local. Palgrave Macmillan.
Murphy, D. (2017). Remediating, remodelling, and reframing the machines of modern war. In N. Garret (Ed.), Critical essays on Call of Duty: Responding to the game franchise. Jefferson: McFarland & Company, Inc.
Deeming, S., & Murphy, D. (2017). Pirates, platforms, and players: Theorizing post-consumer fan histories through the Sega Dreamcast. In M. Swalwell, A. Ndalianis, & H. Stuckey (Eds.), Fans and videogames: Histories, fandom, archives. New York: Routledge.
Murphy, D. (2016). Hybrid moments: Using ludonarrative dissonance for political critique. Loading… 10 (15), 1-12.
Murphy, D. (2014). Battle on the metric front: Dispatches from Call of Duty’s update war. Game Studies: The International Journal of Computer Game Research 14 (2).
Murphy, D. (2013). Hacking public memory: Understanding the multiple arcade machine emulator. Games and Culture 8 (1), 43-53.