Roberts, P. (2027) Game AI Uncovered Focus: Sports, CRC Press, Boca Raton, Fl.
Roberts, P. (2027) Behaviour Structure: A Decision-Making Approach for Team Sport AI, in Game AI Uncovered Focus: Sports, edited by Paul Roberts, CRC Press, Boca Raton, Fl. Roberts, P.
Roberts, P. (2026) Pathfinding in Video Games, CRC Press.
Roberts, P. (2026) Game AI Uncovered: Volume Five, CRC Press.
Roberts, P. (2026) RMA*: Restricted Memory A*, in Game AI Uncovered: Volume Five, edited by Paul Roberts. CRC Press.
Roberts, P., and Vickers, J. (2026) Intelligent Cover, in Game AI Uncovered: Volume Five, edited by Paul Roberts. CRC Press.
Roberts, P. (2026) Game AI Uncovered: Volume Four, CRC Press.
Roberts, P. (2026) Go with the Flow: Flow Fields – Beyond a Single Target, in Game AI Uncovered: Volume Four, edited by Paul Roberts. CRC Press.
Roberts, P. (2025) Game AI Uncovered: Volume Three, CRC Press.
Roberts, P. (2024) JP-DRS: Jump-Point Directed Recursion Search, in Game AI Uncovered: Volume Three, edited by Paul Roberts. CRC Press, pp. 127-136.
Roberts, P. (2024) Quarterback AI, in Game AI Uncovered: Volume Three, edited by Paul Roberts. CRC Press, pp. 181-188.
Roberts, P. (2024) Game AI Uncovered: Volume Two, CRC Press.
Roberts, P. (2024) Touchdown! AI Scenarios within American Football, in Game AI Uncovered: Volume Three, edited by Paul Roberts. CRC Press, pp. 189-199.
Roberts, P. (2024) AI Awareness in Sports Games, in Game AI Uncovered: Volume Two, edited by Paul Roberts. CRC Press, pp. 72-79.
Roberts, P. (2024) Crafting the Illusion: Difficulty Scenarios, in Game AI Uncovered: Volume Two, edited by Paul Roberts. CRC Press, pp. 80-84.
Roberts, P. (2024) Game AI Uncovered: Volume One, CRC Press.
Roberts, P. (2024) Believable Routes: A Pathfinding Acceptability Metric, in Game AI Uncovered: Volume One, edited by Paul Roberts. CRC Press, pp. 73-82.
Rallabandi, S., and Roberts, P. (2024) Reactive Behaviour Trees, in Game AI Uncovered: Volume One, edited by Paul Roberts. CRC Press, pp. 54-63.
Roberts, P. (2022) Artificial Intelligence in Games, CRC Press.
Roberts, P. (2020) An introduction to pathfinding in games, in Wireframe Magazine, #48, pp. 50-55.
Roberts, P. (2020) AI-Man: a handy guide to video game AI, in Wireframe Magazine, #43, pp. 60-63.
Roberts, P. M. (2018) Directed Recursion Search: A Directed DFS for Online Pathfingin in Random Grid-Base Environments, 38th SGAI International Conference on Artificial Intelligence, pp. 165-170.
Roberts, P. (2017) Gamification in Games Education, GameDeveloper.com.
Roberts, P. (2016) Bringing Industry into Education, GameDeveloper.com.