Play as a Paratext - the well played convention

About this project

This project examines a number of science fiction conventions, and the 'pivot' to online spaces in 2020. It discusses how philosophies of play affect communities with inbuilt behavioural pattern of change and crisis management.

How do organisations embed play into their practices. What happens when play isn't fun, or when players don't nessecarily recongise that they are taking part in a gamed experience? The project uses science fiction conventions - which engage with highly playful, emergent attendees and organisers, to examine the ways in which play and fun intersect with played experiences as part of convention design.

Read more on the bid site:

Lead researcher

Dr Esther Maccallum-Stewart

Associate Professor

Esther examines gender and representation in games, both digital and analog. Her work studies how players understand the narratives of games and gameplay. She has written widely on roleplaying games, boardgames, digital play and playful experiences.

Esther's profile
Top 250 Young University

Times Higher Education Young University Rankings 2020

Top 15 for Teaching Quality

The Times and The Sunday Times Good University Guide 2021

Top 15 for Social Inclusion

The Times and The Sunday Times Good University Guide 2021

Midlands University of the Year

Midlands Business Awards 2020