Below is a selection of projects taking place under the theme of Culture, Heritage and Society.
Lead by researchers primarily from the School of Digital, Technologies and Arts, these projects will give you an insight into the wide range of research that takes place, and the impact it has both in our local community and across the globe.
Condition monitoring of industrial machinery is gaining importance due to the need to increase machine reliability and decrease the possible loss of production due to machine breakdown. In this work we adapt an efficient machine learning based approach to detect faults of an industrial oil pump using wavelet transform and genetic algorithm. This work has been done in collaboration with a local oil refinery.
The purpose of this project is to develop an Augmented Reality Learning Experience for the National Holocaust Centre & Museum that will educate new audiences on the Kindertransport (an operation by the United Kingdom to evacuate Jewish children from German controlled territories just prior to the declaration of war). This project seeks to research how impactful Augmented Reality is at creating long-term memories when compared to traditional learning methods.
You can view the journey being augmented on the holocaust.org website.
The aim of this project was to apply the Production House film model to a co-created World War Two narrative for mass public dissemination.
Associate Professor Fiona Graham secured Higher Education Innovation Fund (HEIF) funding for the filmed research project to work in collaboration to create visual content, testimonials and produce drone footage with secured access and permits at the Auschwitz-Birkenau State Museum.
The research examines the proposal in the work of Michel Serres that society has been based on the exclusion of nature and that it needs to be re-established on the basis of a new ‘contract’ that includes the natural world.
This ongoing research project aims to use innovative forensic archaeological techniques to investigate the former Nazi extermination and labour camps at Treblinka. Over the last twelve years, the team have devised new methodologies that account for the ethical and religious sensitivities, successfully located mass graves, gas chambers and other buildings, curated new exhibitions, and identified new archival evidence and witness testimonies.
Virtual Reality Simulation Systems (VRSS) use games technology to develop virtual reality simulations for teaching and learning in immersive realistic 3D virtual environments.
The aim of this research project is to develop efficient algorithms for direction of arrival (DOA) estimation of both non-coherent and coherent sources and implement these algorithms on a field programmable gate array (FPGA) target for real-time experimental validation.
The aim of the Invisible Heritage - Analysis and Technology (IH-AT) project is to develop a portal for the visualisation, documentation and non-invasive archaeological analysis of the UNESCO World Heritage Sites collectively known as the ‘Painted Churches in the Troodos Region’ in Cyprus – a group of Byzantine and post-Byzantine churches decorated with painted frescoes, considered among the best-preserved examples of religious art of this era.
The project investigates and analyses a range of disruptions of Covid-19 to urban development and the changing scenarios of smart cities in the wake of Covid-19. The project identifies the opportunities as well as the challenges for businesses, city councils and universities to take Covid-19 as a catalyst for change. The project develops evidence-based strategies for such change and business transformation.
The aim of this project is to improve the lives of lower limb amputees, and their families and communities. The specific objective will be to understand the specific needs of amputees in relation to lower limb prostheses.
Our research in Staffordshire University has identified the inability of video analytic systems to deal with challenging imaging conditions as the key bottleneck. For more than a decade, we have developed our patented technology SPECTRAL-360® to solve this problem in a totally innovative and novel way from the approaches available in the market today, creating a step change in the capabilities, benefits and sophistication of video analytics. Our Spectral-360® technology is rated as one of the best in the world in change detection by an independent website.
Spectral offers end to end solutions for machine vision targeting automatic inspection and process control.
Advanced information and communication technologies have changed the way teaching and learning are conceptualized and conducted in higher education.
The interdisciplinary academic approach applied the techniques of Graham’s film and history research with Production House in France with Deborah the Tank and the Battle of Cambrai to work with communities at Beaumont Hamel at Hawthorn Crater to create new narratives in the history of the Battle of the Somme in World War One.
Vector coding (VC) is a non-linear data analysis technique that quantifies coordination and movement variability of human movement.