Course delivery
In the Games Computing programme, the academic year is divided into three eight-week blocks.
You will study two modules per block, as well as a project management module that runs through 3 blocks of the year.
One of these modules, in the final block, will be a negotiated project or dissertation, where you can focus and take a deep dive on a research project that represents your specialist interest.
Teaching methods include lectures, seminars, workshops, and practical sessions. Group sizes vary, and sessions are usually conducted by more than two lecturers.
Each module concludes with a summative assessment, which may include coursework, portfolio work, forum posts, reports, presentations, and projects. These assessments contribute to your overall final grade.
Independent learning is heavily encouraged at this level to consolidate your learning and allow you to practice skills from your sessions. All lectures and practicals will take place in person in our dedicated computing labs and lecture theatres. Class sizes can vary but larger classes will have more than two tutors to assist with the session.
Lectures typically last one hour, with the practical sessions lasting 2 hours.
You’ll have access to industry-standard hardware and software, so don’t worry if you don’t have your own equipment! Our games programming teaching team possesses a variety of skills and specialisms.