Esports

Study options

Award

BA (Hons)

Key facts

UCAS code:
S100
UCAS code:
S101
UCAS code:
S102
Location:
Stoke-on-Trent campus
Location:
Stoke-on-Trent campus
Location:
Stoke-on-Trent campus
Study option:
Full-time
Study option:
Full-time, with a foundation year
Study option:
Full-time, with a placement year
Duration:
3 Years
Duration:
4 Years
Duration:
4 Years
Start date:
23 September 2024

Hands-on experience

You’ll manage events, build a portfolio and gets lots of practical experience

Hyper-personalised curriculum

Hone your skillset by choosing your specialist modules

Multidisciplinary approach

Learn a wide variety of skills across digital media, marketing and business

Get into the esports industry through this expansive and dynamic course that equips you with everything you need to succeed.

Our BA (Hons) Esports degree is unique as it combines the production side – digital media and broadcasting – with practical experience of business, marketing event management and the theory-based community and cultural studies aspects of the industry.

It means you’ll have lots of transferable skills and knowledge, relevant to other careers as well as the esports world. You can choose to specialise in an area you’re interested in as you progress on the course through optional modules and flexible assessments.

You’ll be studying at an award-winning games university and will learn how to host small and large-scale tournaments, events and productions for esports and how to adapt for clients external to our sector.

The course will teach you how to work across different platforms using industry-standard broadcast technology. You will also get to grips with how to market your events, use data analytics and thrive in roles such as community management, league ops, event management, production/broadcast or marketing.

Develop a critical insight into issues facing the multi-million pound global esports industry, including corporate social responsibility, regulation, emerging technologies and the need for innovation to drive growth.

Our students get lots of opportunities to organise events, from varsity tournaments to charity fundraisers. They’ve also worked with the Alpine F1 team on their 'Community Cup' Series culminating in the final week being hosted at Alpine's Enstone factory! Every year, we also stage  ‘Campus clash’ a friendly competition between year groups.

Although gaming skills are not taught on the BA, you’ll get to pursue your passion for playing games through extra-curricular activities. Some of our Esports teams have even been crowned champions. Opportunities include:

  • Taking part in UK and international varsity leagues like NUEL and NSE
  • Joining competitive societies featuring games such as League of Legends, Call of Duty, Valorant, Overwatch and Super Smash Bros
  • Visiting esports events in the UK to network and get inspiration for your own events

We’ve worked with industry professionals to ensure the course meets their needs and produces graduates with the exact skills they are looking for in applicants. Alongside completing live industry briefs and running your own projects, you’ll look at how to freelance and market your skills to employers. There’s also an option of a placement year, or study exchange with our partner institute in Finland.

Our BA (Hons) Esports degree is unique as it combines the production side – digital media and broadcasting – with practical experience of business, marketing event management and the theory-based community and cultural studies aspects of the industry.

It means you’ll have lots of transferable skills and knowledge, relevant to other careers as well as the esports world. You can choose to specialise in an area you’re interested in as you progress on the course through optional modules and flexible assessments.

You’ll be studying at an award-winning games university and will learn how to host small and large-scale tournaments, events and productions for esports and how to adapt for clients external to our sector.

The course will teach you how to work across different platforms using industry-standard broadcast technology. You will also get to grips with how to market your events, use data analytics and thrive in roles such as community management, league ops, event management, production/broadcast or marketing.

Develop a critical insight into issues facing the multi-million pound global esports industry, including corporate social responsibility, regulation, emerging technologies and the need for innovation to drive growth.

Our students get lots of opportunities to organise events, from varsity tournaments to charity fundraisers. They’ve also worked with the Alpine F1 team on their 'Community Cup' Series culminating in the final week being hosted at Alpine's Enstone factory! Every year, we also stage  ‘Campus clash’ a friendly competition between year groups.

Although gaming skills are not taught on the BA, you’ll get to pursue your passion for playing games through extra-curricular activities. Some of our Esports teams have even been crowned champions. Opportunities include:

  • Taking part in UK and international varsity leagues like NUEL and NSE
  • Joining competitive societies featuring games such as League of Legends, Call of Duty, Valorant, Overwatch and Super Smash Bros
  • Visiting esports events in the UK to network and get inspiration for your own events

We’ve worked with industry professionals to ensure the course meets their needs and produces graduates with the exact skills they are looking for in applicants. Alongside completing live industry briefs and running your own projects, you’ll look at how to freelance and market your skills to employers. There’s also an option of a placement year, or study exchange with our partner institute in Finland.

Our BA (Hons) Esports degree is unique as it combines the production side – digital media and broadcasting – with practical experience of business, marketing event management and the theory-based community and cultural studies aspects of the industry.

It means you’ll have lots of transferable skills and knowledge, relevant to other careers as well as the esports world. You can choose to specialise in an area you’re interested in as you progress on the course through optional modules and flexible assessments.

You’ll be studying at an award-winning games university and will learn how to host small and large-scale tournaments, events and productions for esports and how to adapt for clients external to our sector.

The course will teach you how to work across different platforms using industry-standard broadcast technology. You will also get to grips with how to market your events, use data analytics and thrive in roles such as community management, league ops, event management, production/broadcast or marketing.

Develop a critical insight into issues facing the multi-million pound global esports industry, including corporate social responsibility, regulation, emerging technologies and the need for innovation to drive growth.

Our students get lots of opportunities to organise events, from varsity tournaments to charity fundraisers. They’ve also worked with the Alpine F1 team on their 'Community Cup' Series culminating in the final week being hosted at Alpine's Enstone factory! Every year, we also stage  ‘Campus clash’ a friendly competition between year groups.

Although gaming skills are not taught on the BA, you’ll get to pursue your passion for playing games through extra-curricular activities. Some of our Esports teams have even been crowned champions. Opportunities include:

  • Taking part in UK and international varsity leagues like NUEL and NSE
  • Joining competitive societies featuring games such as League of Legends, Call of Duty, Valorant, Overwatch and Super Smash Bros
  • Visiting esports events in the UK to network and get inspiration for your own events

We’ve worked with industry professionals to ensure the course meets their needs and produces graduates with the exact skills they are looking for in applicants. Alongside completing live industry briefs and running your own projects, you’ll look at how to freelance and market your skills to employers. There’s also an option of a placement year, or study exchange with our partner institute in Finland.

On successful completion of study, we will issue the following award: BA (Hons) Esports

On successful completion of study, we will issue the following award: BA (Hons) Esports

On successful completion of study, we will issue the following award: BA (Hons) Esports

Course content

You can either go straight onto your main degree programme or start with a foundation year. In the first year of the main course, you will get hands-on with all the kit in our Esports Hub. Including cameras, studio lighting, vision mixers, audio solutions and professional streaming kit to run your own broadcasts. Alongside this you'll learn about what makes esports unique and why the community is so passionate, as well as how to market yourself and your output to those who matter.

The second year will involve optional modules to help you move towards what you want to specialise in. And you’ll also plan a major project for an industry client, embedding yourself in pre-production, execution and post-production elements of a live event.

The third year will explore the future of esports and critical issues that are holding us back. It’s also when you’ll devote time to your final-year project, which could be a dissertation, production or creative output.

We have a strong focus on student research, with projects exploring everything from the impact of publicly listed esports teams through to exploring barriers to entry for minority groups within esports, with the opportunity to present these to industry at GradEx.

You’ll be taught by research-active staff. Who bring a wide variety of industry and academic experience, including in esports coaching, broadcasting, marketing, events and business skills.

You can either go straight onto your main degree programme or start with a foundation year. In the first year of the main course, you will get hands-on with all the kit in our Esports Hub. Including cameras, studio lighting, vision mixers, audio solutions and professional streaming kit to run your own broadcasts. Alongside this you'll learn about what makes esports unique and why the community is so passionate, as well as how to market yourself and your output to those who matter.

The second year will involve optional modules to help you move towards what you want to specialise in. And you’ll also plan a major project for an industry client, embedding yourself in pre-production, execution and post-production elements of a live event.

The third year will explore the future of esports and critical issues that are holding us back. It’s also when you’ll devote time to your final-year project, which could be a dissertation, production or creative output.

We have a strong focus on student research, with projects exploring everything from the impact of publicly listed esports teams through to exploring barriers to entry for minority groups within esports, with the opportunity to present these to industry at GradEx.

You’ll be taught by research-active staff. Who bring a wide variety of industry and academic experience, including in esports coaching, broadcasting, marketing, events and business skills.

You can either go straight onto your main degree programme or start with a foundation year. In the first year of the main course, you will get hands-on with all the kit in our Esports Hub. Including cameras, studio lighting, vision mixers, audio solutions and professional streaming kit to run your own broadcasts. Alongside this you'll learn about what makes esports unique and why the community is so passionate, as well as how to market yourself and your output to those who matter.

The second year will involve optional modules to help you move towards what you want to specialise in. And you’ll also plan a major project for an industry client, embedding yourself in pre-production, execution and post-production elements of a live event.

The third year will explore the future of esports and critical issues that are holding us back. It’s also when you’ll devote time to your final-year project, which could be a dissertation, production or creative output.

We have a strong focus on student research, with projects exploring everything from the impact of publicly listed esports teams through to exploring barriers to entry for minority groups within esports, with the opportunity to present these to industry at GradEx.

You’ll be taught by research-active staff. Who bring a wide variety of industry and academic experience, including in esports coaching, broadcasting, marketing, events and business skills.

Sarah Fox - BA (Hons) Esports

Sarah Fox - BA (Hons) Esports

Video

Graduate Sarah discusses why our BA (Hons) Esports degree was the perfect option for her.

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Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module.

Year 1 compulsory modules
Year 1 compulsory modules
Contemporary Marketing Applications 20 credits
Digital Media Platforms 20 credits
Esports In Context 40 credits
Live Broadcast Technology 20 credits
Multidisciplinary Teamwork 20 credits
Year 2 compulsory modules
Year 2 compulsory modules
Community Management 20 credits
Industry Professional Skills & Practice 20 credits
Live Production Workflows 40 credits
Show 8 optional modules
Year 3 compulsory modules
Year 3 compulsory modules
Analytics For Industry 20 credits
Corporate Social Responsibility 20 credits
Emerging Media & Technologies 20 credits
Final Year Project 40 credits
Global Esports 20 credits

Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module.

Year 0 compulsory modules
Year 0 compulsory modules
Business Simulation 20 credits
Digital Skills And Practice 20 credits
History Of Competitive Gaming 40 credits
Introduction To Esports Media 20 credits
Tournament Operations 20 credits
Year 1 compulsory modules
Year 1 compulsory modules
Contemporary Marketing Applications 20 credits
Digital Media Platforms 20 credits
Esports In Context 40 credits
Live Broadcast Technology 20 credits
Multidisciplinary Teamwork 20 credits
Year 2 compulsory modules
Year 2 compulsory modules
Community Management 20 credits
Industry Professional Skills & Practice 20 credits
Live Production Workflows 40 credits
Show 8 optional modules
Year 3 compulsory modules
Year 3 compulsory modules
Analytics For Industry 20 credits
Corporate Social Responsibility 20 credits
Emerging Media & Technologies 20 credits
Final Year Project 40 credits
Global Esports 20 credits

Modules

The tables provide an indicative list of the modules that make up the course for the current academic year. Each module is worth a specified number of credits. Our teaching is informed by research, and modules change periodically to reflect developments in the discipline. We aim to ensure that all modules run as scheduled. If for any reason a module cannot be run we will advise you as soon as possible and will provide guidance on selecting an appropriate alternative module.

Year 1 compulsory modules
Year 1 compulsory modules
Contemporary Marketing Applications 20 credits
Digital Media Platforms 20 credits
Esports In Context 40 credits
Live Broadcast Technology 20 credits
Multidisciplinary Teamwork 20 credits
Year 2 compulsory modules
Year 2 compulsory modules
Community Management 20 credits
Industry Professional Skills & Practice 20 credits
Live Production Workflows 40 credits
Show 8 optional modules
Year 3 compulsory modules
Year 3 compulsory modules
Dtib Industrial Placement 120 credits
Year 4 compulsory modules
Year 4 compulsory modules
Analytics For Industry 20 credits
Corporate Social Responsibility 20 credits
Emerging Media & Technologies 20 credits
Final Year Project 40 credits
Global Esports 20 credits

Entry requirements

112-120 UCAS Tariff points

  • GCE A Levels - grades BBC or equivalent
  • Pearson BTEC National Extended Diploma - grade DMM
  • Access to HE Diploma - Pass Access with a minimum of 80 UCAS tariff points. Applicants to Staffs who are taking the Access to HE Diploma receive a reduced tariff point offer as part of our access and participation plan activity
  • UAL Level 3 Extended Diploma - grade of Merit overall
  • OCR Cambridge Technical Extended Diploma - grade DMM
  • T Levels - Eligible T Level applications will be asked to achieve a minimum overall grade of P (A*-C) or Higher Pass as a condition of offer
  • Typical UCAS Offer: 48 points
  • A levels: A, DD, EEE
  • BTEC: PPP

112-120 UCAS Tariff points

  • GCE A Levels - grades BBC or equivalent
  • Pearson BTEC National Extended Diploma - grade DMM
  • Access to HE Diploma - Pass Access with a minimum of 80 UCAS tariff points. Applicants to Staffs who are taking the Access to HE Diploma receive a reduced tariff point offer as part of our access and participation plan activity
  • UAL Level 3 Extended Diploma - grade of Merit overall
  • OCR Cambridge Technical Extended Diploma - grade DMM
  • T Levels - Eligible T Level applications will be asked to achieve a minimum overall grade of P (A*-C) or Higher Pass as a condition of offer

We understand that you might have experienced a challenging run up to higher education and may have not met the entry requirements as listed. If this is the case don’t worry, contact us and our team of expert advisors can guide you through the next stages of application, or help you find the perfect course for your needs.

Staffordshire University announces £2.9m Esports expansion

News

Staffordshire University has revealed plans to expand its Esports provision in Stoke-on-Trent with £2.9m investment in dedicated facilities.

For equivalent entry requirements in your home country, please see the information on our country pages.

Choose your country

Check our entry and English language requirements for your country.

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Facilities

Careers

During your time on the course we can help you tailor your portfolio towards your chosen career path. There are a wide variety of career opportunities within the esports industry:

  • Coach/analyst
  • Content creator
  • PR or marketing executive
  • Community or social media manager
  • Broadcast or production crew
  • Event manager
  • Agent
  • Organisation owner or manager

You could also go into industries adjacent to esports with the specialist skills, knowledge, and experience that you gain in your time here.

Many of our students progress on to postgraduate studies in esports or other subjects.

Laurence Bowman - BA (Hons) Esports

Laurence Bowman - BA (Hons) Esports

Video

Laurence now works as an Esports Rocket League Caster - something he believes wouldn't have been possible without the skills he learnt on our BA (Hons) Esports degree.

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Teaching and assessment

Assessment

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Your course will provide you with opportunities to test your understanding of your subject informally before you complete the formal assessments that count towards your final mark. Each module normally includes practice or ‘formative’ assessments, for which you receive feedback from your tutor. Practice assessments are developmental and any grades you receive for them do not count towards your module mark. There is a formal or ‘summative’ assessment at the end of each module. This includes a range of coursework assessments, such as essays, reports, portfolios, performance, presentations, final year, independent project and written examinations. The grades from formal assessments count towards your module mark.

Learning support

In addition to the excellent support you will receive from your course teaching team, our central Academic Skills team provides group and one-to-one help to support your learning in a number of areas. These include:

  • study skills such as reading, note-taking and presentation skills
  • written English, including punctuation and grammatical accuracy
  • academic writing and how to reference
  • research skills
  • critical thinking and understanding arguments
  • revision, assessment and examination skills
  • time management

Additional support

Our Student Inclusion Services support students with additional needs such as sensory impairment, or learning difficulties such as dyslexia.

Feedback

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Examination feedback may take a variety of formats. However, as a minimum, generic feedback will be made available to all students who take written examinations.

Luke Seagrove - BA (Hons) Esports

Luke Seagrove - BA (Hons) Esports

Video

At college, Luke had a love of business and gaming - so our BA (Hons) Esports degree was the ideal option.

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Your overall workload will consist of class contact hours, independent learning, assessment activity and study visits where appropriate. Your actual contact hours will depend on the subject area, on the option modules you select and professional body requirements. However, you can normally expect that time spent in scheduled teaching and learning activity will be highest in Level 4, decreasing in Levels 5 and 6 as independent learning becomes more significant.

Your overall workload will consist of class contact hours, independent learning, assessment activity and study visits where appropriate. Your actual contact hours will depend on the subject area, on the option modules you select and professional body requirements. However, you can normally expect that time spent in scheduled teaching and learning activity will be highest in Level 4, decreasing in Levels 5 and 6 as independent learning becomes more significant.

Your overall workload will consist of class contact hours, independent learning, assessment activity and study visits where appropriate. Your actual contact hours will depend on the subject area, on the option modules you select and professional body requirements. However, you can normally expect that time spent in scheduled teaching and learning activity will be highest in Level 4, decreasing in Levels 5 and 6 as independent learning becomes more significant.

Year 1

22% of time in lectures, seminars or similar
78% of time in independent study
0% of time in work based learning

Year 2

26% of time in lectures, seminars or similar
74% of time in independent study
0% of time in work based learning

Year 3

16% of time in lectures, seminars or similar
84% of time in independent study
0% of time in work based learning

Independent learning

When not attending lectures, seminars, laboratory or other timetabled sessions, you will be expected to continue learning independently through self-study. Typically, this will involve utilising a range of digital resources including our virtual learning environment; reading journals, articles and books; working on individual and group projects; undertaking research in the library; preparing coursework assignments and presentations, and preparing for examinations. Your independent learning will be supported by a range of excellent facilities. These include the library, open access computer facilities, informal learning zones, a range of laboratories and performance and studio spaces.

When not attending lectures, seminars, laboratory or other timetabled sessions, you will be expected to continue learning independently through self-study. Typically, this will involve utilising a range of digital resources including our virtual learning environment; reading journals, articles and books; working on individual and group projects; undertaking research in the library; preparing coursework assignments and presentations, and preparing for examinations. Your independent learning will be supported by a range of excellent facilities. These include the library, open access computer facilities, informal learning zones, a range of laboratories and performance and studio spaces.

When not attending lectures, seminars, laboratory or other timetabled sessions, you will be expected to continue learning independently through self-study. Typically, this will involve utilising a range of digital resources including our virtual learning environment; reading journals, articles and books; working on individual and group projects; undertaking research in the library; preparing coursework assignments and presentations, and preparing for examinations. Your independent learning will be supported by a range of excellent facilities. These include the library, open access computer facilities, informal learning zones, a range of laboratories and performance and studio spaces.

Year 1

21% practical assessments
79% coursework
0% written exams

Year 2

18% practical assessments
83% coursework
0% written exams

Year 3

25% practical assessments
75% coursework
0% written exams

Staff

You will be taught by an expert teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics and professional practitioners with industry experience. Postgraduate research students who have undertaken teaching training may also contribute to the teaching of seminars under the supervision of the module leader.

Your tutors are experienced practitioners who will bring real-life experiences to your learning using the most up-to-date skills and technologies.

Dr Ying-Ying Law

Course Director - Esports

Ying-Ying is a sociologist and an active researcher in digital cultures. Her main area of interest includes video gamer culture, communities, play, esports, research methods and gender studies from a sociological perspective.

Ying-Ying's profile

Joshua Jarrett

Senior Lecturer

Josh is a Senior Lecturer specialising in Esports, who joined Staffordshire University in September 2019. Josh’s ongoing research interests include co-creative player relations, free-to-play monetisation, grassroots esports and platform governance.

Joshua's profile

Philip Cooke

Lecturer

Phil is a Lecturer on the Esports course at Staffs. Specialising in Marketing, Broadcasting & Events, Phil has experience working on a variety of events globally before moving on to the lecturer team.

Philip's profile

Joshua Wales-Ferguson

Lecturer

Josh is a project manager and final-year lead in the esports department. His main area of interest is business development, broadcast production and contemporary uses of marketing in the esports industry.

Joshua's profile

Madeleine Daniels

Lecturer

Maddy has a background in video game development and marketing, moving over to esports at university. Her specialisation in this area focuses on the history of gaming and esports, and she is currently moving onto her APA.

Madeleine's profile

Ross Wilson

Lecturer

Ross is a Lecturer on the Esports course at Staffs. Specialising in broadcasting and analytics modules. He has experience working in event logistics and computer networking and is currently studying his PgCHPE.

Ross's profile

Thomas Evans

Lecturer

Tom is a lecturer specialising in Events Management/Tournament Operations, originally completing his undergraduate study in Game Design before completing a Masters degree in Esports, Tom is currently studying alongside lecturing to complete a PgCHPE.

Cameron Vanloo

Lecturer

Cameron is a lecturer and a research in performance management in relation to sports and esports coaching and performance. His main area of interest is the development of physical fitness in relation to psychological and sociological.

Cameron's profile

Fees

For the course starting on 23 September 2024 the tuition fees are:

Tuition fees for BA (Hons)-Full-time
Study option UK / Channel Islands International
Full-time £9,250 per year of study £16,750 per year of study

For the course starting on 23 September 2024 the tuition fees are:

Tuition fees for BA (Hons) Full-time, with a foundation year
Study option UK / Channel Islands International
Full-time £9,250 for your first year subsequent years will be charged at the University standard rate £16,750 for your first year subsequent years will be charged at the University standard rate

For the course starting on 23 September 2024 the tuition fees are:

Tuition fees for BA (Hons) Full-time, with a placement year
Study option UK / Channel Islands International
Full-time £9,250 per year of study £16,750 per year of study

UK and Channel Island students: This tuition fee is agreed subject to UK government policy and parliamentary regulation. If the UK government passes appropriate legislation, the fee for subsequent years of study may increase in each academic year. But this increase will not exceed the rate of inflation as measured by RPIX**. Any change in fees will apply to both new and continuing students. The University will notify students of any change as early as possible. Further information about fee changes would be posted on the University’s website once this becomes available.

**RPIX is a measure of inflation equivalent to all the items in the Retail Price Index (RPI) excluding mortgage interest payments.

International students: Tuition fees will remain the same for each year of your course, as long as you complete it in the normal time-frame (i.e. no repeat years or breaks in study).

Included in tuition fees
Included in the fees:

Travel, and accommodation costs incurred by compulsory trips and visits away from the University that are directly linked to the learning requirements of a specific module.

Travel, and accommodation costs incurred by compulsory trips and visits away from the University that are directly linked to the learning requirements of a specific module.

Travel, and accommodation costs incurred by compulsory trips and visits away from the University that are directly linked to the learning requirements of a specific module.

Not included in tuition fees
Not included in the fees:

The estimated cost of text books over the duration of the course. All essential text books are available from the library, but some students chose to purchase their own copies.

Travel, subsistence, entrance fees etc. incurred by optional trips and visits away from the University related to the course.

Please budget for £500 for trips and visits. These visits are optional and you can choose how many and which you want to join in.

The estimated cost of text books over the duration of the course. All essential text books are available from the library, but some students chose to purchase their own copies.

Travel, subsistence, entrance fees etc. incurred by optional trips and visits away from the University related to the course.

Please budget for £500 for trips and visits. These visits are optional and you can choose how many and which you want to join in.

The estimated cost of text books over the duration of the course. All essential text books are available from the library, but some students chose to purchase their own copies.

Travel, subsistence, entrance fees etc. incurred by optional trips and visits away from the University related to the course.

Please budget for £500 for trips and visits. These visits are optional and you can choose how many and which you want to join in.

Accommodation and living costs
Accommodation and living costs

Accommodation and living costs are not included in our fees. 

Sources of financial support

If you receive funding from Student Finance you may be eligible to apply for additional benefits. Details can be obtained by reading our additional funding web pages, or visiting www.gov.uk

Scholarships and additional funding

As an undergraduate student at Staffordshire, you may be eligible for additional financial support through one of our scholarships and bursaries. You can visit our funding page to find out more and check your eligibility.

Scholarships and additional funding

As an undergraduate student at Staffordshire, you may be eligible for additional financial support through one of our scholarships and bursaries. You can visit our funding page to find out more and check your eligibility.

Scholarships and additional funding

As an undergraduate student at Staffordshire, you may be eligible for additional financial support through one of our scholarships and bursaries. You can visit our funding page to find out more and check your eligibility.

Our students

If you want to study esports, the resources and teaching staff at Staffordshire University will give the best possible university experience.

One of the best parts of my experience was the teaching staff. They were so kind and helpful. Whenever I got stuck during my assignments or just needed some help with something during a seminar they always helped to resolve the issue. 

My biggest bit of advice for anyone thinking about doing the course is to do it. I was not sure at first as its not a “traditional” subject to study at university, however it has been one of the best choices I have ever made. On top of this, if you want to study esports, the resources and teaching staff at Staffordshire University will give the best possible university experience.

Joshua Welling

BA (Hons) Esports

In my first semester here I have created a society around our course and helped at Esports taster events at the Uni.

In my first semester here I have created a society around our course, helped at Esports taster events at the Uni, met industry professionals, been invited to London for meetings and just genuinely been involved in as many things Esports related as I can.

Adam Fortune

BA (Hons) Esports

Staffordshire University is the real trend setter

Staffordshire University is the real trend setter by creating the first worldwide course focusing on the business and culture behind the scenes. Our course is about understanding the culture, developing businesses, planning and budgeting events, as well as learning about the technology and innovations required to create the premium experience that millions of viewers are already engaging in.

Kris Krastev

BA (Hons) Esports

Apply

Location Award Study option Start date Apply Link
Stoke-on-Trent campus BA (Hons) Full-time 23 September 2024 Apply now

Rules and regulations

If you are offered a place at Staffordshire University, your offer will be subject to our rules, regulations and enrolment conditions, which may vary from time to time.

Students of Staffordshire University enter into a contract with us and are bound by these rules and regulations, which are subject to change. For more information, please see: University Policies and Regulations.

Information from discover uni

in the UK for Quality Education

Sustainable Development Goal 4, Times Higher Education Impact Rankings 2023

for Career Prospects

Whatuni Student Choice Awards 2023

for Facilities

Whatuni Student Choice Awards 2023

for Social Inclusion

The Times and The Sunday Times Good University Guide 2023

of Research Impact is ‘Outstanding’ or ‘Very Considerable’

Research Excellence Framework 2021

of Research is “Internationally Excellent” or “World Leading”

Research Excellence Framework 2021

Four Star Rating

QS Star Ratings 2021