Music and Sound highlights - Semester 1

Music Production

Music Production students have been busying themselves in the labs and studios this semester working on a multitude of exciting projects, workshops and classes.

During the past few months our level 4 students have been undertaking a series of creative challenges where they responded to a real world briefs in under 3 hours (an incredibly short space of time for work like this!) with many of the results being simply breathtaking. We had challenges ranging from creating cosmic music to accompany the animations of a space themed documentary, to creatively using a small selection of audio samples to make a full drum and bass track.

The level 5 students have been spending countless hours in the studios honing their craft during a series of recording studio workshops. The drum recording sessions were particular highlights where the students got to experiment with a vast array of different microphones and recording techniques used by countless professional engineers.

Later in the semester the students travelled back in time to mix the original multitracks from Queen’s seminal ‘Bohemian Rhapsody’ using only analogue hardware and outboard effects. During these sessions the students were able to look behind the curtain to learn the hidden secrets of how Freddie Mercury managed to create his iconic vocal arrangements and sound.

Level 6 students also took part in a series of advanced recording technique workshops focused around the electric guitar. They undertook a series of microphone ‘shoot outs’ to discover how it’s possible to capture different sounds, tones and textures by combing different microphone technologies and techniques together for maximum effect.

Creative sound challenge - Space documentary

Video

Creative sound work by Level 4 students

Sound Design

Sound design students have been busying themselves in the labs and studios this semester working on a multitude of exciting projects, workshops and classes. During the past few months our level 4 students have been undertaking a series of creativity challenges that mirror real world briefs and workflows. These included using a scene from Disney’s Andor TV show to design a sonic weapon and re-designing and prototyping sounds for the Marvel Vs Capcom 3 video game. But the level 4 highlight was definitely using a scene from Star Wars: A New Hope to recreate and record the iconic lightsaber sound effect live to picture in the universities TV studio.

Level 5 and 6 students have been working together in a series of workshops and classes around sound design for visual media. The students were tasked with designing, recording and creating sounds for a wide variety of scenarios. These included imagined monsters, futuristic cyberpunk ambiences, performing Foley for animations, immersive surround sound mixing, and using industry standard tools like FMOD for creating adaptive audio systems within an actual game engine that has been used for creating countless AAA video games.

Creative sound challenge - Winged lion beast

Video

Creative sound project by Level 6 students

Staff

Music Production Pedagogy which included a student research project

In addition to the amazing work our students have been producing, members of staff have also been helping to shape the wider music production educational landscape by contributing multiple chapters to a recent book series. ‘Music Production Pedagogy: Perspectives on Innovation in Music Production Education’ is a research-based book that investigates how music production is taught nationally and internationally. One staff book chapter includes a real world action research project case study that involved the music production and sound design students from the university.

Looking ahead

2026 has a whole host of exciting activities in store for both music production and sound design students. Our ‘Project Block’ module is going to start soon where all students come together and are given the freedom to work and focus on a singular large-scale project. Historically this time of year is the most vibrant within the department, with some exceptional music and sound design work being produced by the students.

During our project block we will be inviting a host of guest lecturers back onto campus to share their insights from working at the cutting edge of the music and sound industries.

Highlights from previous years include trips to:

  • The Forge Studios
  • Vada Studios
  • Factory Studios

Guest lectures have included: 

  • Alex Earle (Radical Forge)
  • Ashleigh Davies (SSL, AVID, Pinewood Studios)
  • Chloe Kwok (Sea Of Thieves, Rare)
  • D.Ramirez (Ivor Novello award winner, top 40 producer and international DJ)
  • Dave Walker (Universal, EMI, Warner Chapel, Illect Recordings)
  • Barry Watson (SOS, MusicTech.com)
  • Lewis Williams (Rocksteady Studios, Halo: Master Chief Collection)
  • Romesh Dodangoda (Grammy nominated producer for Bring Me The Horizon, Florance Black)
  • George Perks (Enter Shikari, The Darkness, The Enemy)
  • Richard Clarke (Rumble Music, Hitpoint Music).
for Career Prospects

Whatuni Student Choice Awards 2025

for Social Inclusion

The Times and Sunday Times Good University Guide 2026

for First Generation Students

The Mail University Guide 2026

in the UK for Games Education

Rookies Games Design and Development 2023, 2025

TIGA Best Games Institution 2024, 2025

of Research is “Internationally Excellent” or “World Leading”

Research Excellence Framework 2021

of Research Impact is ‘Outstanding’ or ‘Very Considerable’

Research Excellence Framework 2021