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The Augmented Curator: Co-designing XR for Cornwall's Museums
A great deal of investment is being made in the development of expertise in the use of immersive technologies in museum and heritage contexts. There are however many lessons to learn about co-designing XR content and delivering meaningful experiences for these contexts. We have been working with seven different Cornish heritage providers over the past five years to develop various immersive, game-based experiences – from augmented escape rooms to walking apps. These partnerships have yielded a great deal of learning about the sector, its aims and desires, language and literacies, timelines and concerns, knowledge and understanding that makes a strong contribution to the future development of engaging and sustainable immersive applications. This keynote shows how an iterative constructivist approach can support a productive working relationship between researcher-developer and heritage partners. This is distilled into a set of recommended interaction blueprints and transdisciplinary working practices designed to be of help to curators, researchers, and serious game developers.
Adopting the MetaVerse for Industry
We will be exploring the Metaverse and the opportunities this will offer companies. An analysis will be given of how and where investors are investing in the Metaverse, and the development already taking place in the XR world. A summary of the innovations that have already been showcased in this exciting new space will be presented.
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